Emma_Overload wrote: »2) Overload needs to be UNREFLECTABLE... it's a frigging ultimate! This will help us pressure even DKs.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Emma_Overload wrote: »Stats aren't the problem.
The magblade has much better heals, pressure and sustain. Here's what Sorcs need:
1) A HoT that keeps us alive long enough to make our complicated burst connect. Like a Magicka Vigor. Yeah, you heard me.
2) Overload needs to be UNREFLECTABLE... it's a frigging ultimate! This will help us pressure even DKs.
3) The targeting issues with Frags need to be fixed so that we can actually hit melee builds.
4) We could really use a decent DoT to add pressure and proc Skoria.
5) We need SOMETHING to help with sustain... more cost reduction maybe? Could the pets feed us resources like Engine Guardian?
Just wanted to share my stats with you...
I have:
- 50k max mag
- 23k health, 12.5k stam
- 1.9k mag recovery, 800 stam recovery
- 26k+ resists
- 3k crit resist
- 11.5k annulment
- (!) 2 flex spots
But I’m a magblade
#balance
#feels good
#nerf sorc
I wouldn't compare Rapid Regen and Vigor. If Echoing Vigor were changed to be a magicka clone of Resolving Vigor, I'd be willing to bet that a lot of builds would find room for it, and virtually no one would ever run Rapid Regen anymore (outside of maybe someone healing large groups, since the range would matter more?)Btw, you have magickamagicka vigor, it’s rapid regen, but wait, you don’t have a skill slot for it. You also won’t have a skill slot for a dot, boundless storm (if you want to run scoria 8nstead of resist set) or a sustain pet.
Emma_Overload wrote: »2) Overload needs to be UNREFLECTABLE... it's a frigging ultimate! This will help us pressure even DKs.
It's a spammable ultimate that can be canceled if used at an inopportune time, so the counterplay needs to be high. Meteor deserved to become unreflectable because saving up 170+ ult and then having it slapped right back in your face with zero repercussions to the target was highly imbalanced.
If you don't want your shots fired back, do the Palpatine.
Emma_Overload wrote: »2) Overload needs to be UNREFLECTABLE... it's a frigging ultimate! This will help us pressure even DKs.
It's a spammable ultimate that can be canceled if used at an inopportune time, so the counterplay needs to be high. Meteor deserved to become unreflectable because saving up 170+ ult and then having it slapped right back in your face with zero repercussions to the target was highly imbalanced.
If you don't want your shots fired back, do the Palpatine.
Meteor becoming unreflectable was one of the worst changes. The target shouldnt have repercussions for playing smart and countering ur abilities. It should be slapped right back in ur face if ur dumb enough to throw a meteor at someone with reflect.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Emma_Overload wrote: »Stats aren't the problem.
The magblade has much better heals, pressure and sustain. Here's what Sorcs need:
1) A HoT that keeps us alive long enough to make our complicated burst connect. Like a Magicka Vigor. Yeah, you heard me.
2) Overload needs to be UNREFLECTABLE... it's a frigging ultimate! This will help us pressure even DKs.
3) The targeting issues with Frags need to be fixed so that we can actually hit melee builds.
4) We could really use a decent DoT to add pressure and proc Skoria.
5) We need SOMETHING to help with sustain... more cost reduction maybe? Could the pets feed us resources like Engine Guardian?
Stats are the problem. The amount of dmg, sustain and surviavibilty coming from those I listed is incredible. In order to achieve the same efficiency on sorc, I’ll have to give up 10/10 skill slots just for utility skills, which is inaccaptable.
Btw, you have magickamagicka vigor, it’s rapid regen, but wait, you don’t have a skill slot for it. You also won’t have a skill slot for a dot, boundless storm (if you want to run scoria 8nstead of resist set) or a sustain pet.
Btw you also have a great sustain tool, dark deal, but it is also hard to fit in your bars.
P.S. on my magblade I sometimes run double take just for an invasion buff against stamdens, lol. Can you imagine running it on magsorc, if you got the same skill?
Emma_Overload wrote: »Emma_Overload wrote: »Stats aren't the problem.
The magblade has much better heals, pressure and sustain. Here's what Sorcs need:
1) A HoT that keeps us alive long enough to make our complicated burst connect. Like a Magicka Vigor. Yeah, you heard me.
2) Overload needs to be UNREFLECTABLE... it's a frigging ultimate! This will help us pressure even DKs.
3) The targeting issues with Frags need to be fixed so that we can actually hit melee builds.
4) We could really use a decent DoT to add pressure and proc Skoria.
5) We need SOMETHING to help with sustain... more cost reduction maybe? Could the pets feed us resources like Engine Guardian?
Stats are the problem. The amount of dmg, sustain and surviavibilty coming from those I listed is incredible. In order to achieve the same efficiency on sorc, I’ll have to give up 10/10 skill slots just for utility skills, which is inaccaptable.
Btw, you have magickamagicka vigor, it’s rapid regen, but wait, you don’t have a skill slot for it. You also won’t have a skill slot for a dot, boundless storm (if you want to run scoria 8nstead of resist set) or a sustain pet.
Btw you also have a great sustain tool, dark deal, but it is also hard to fit in your bars.
P.S. on my magblade I sometimes run double take just for an invasion buff against stamdens, lol. Can you imagine running it on magsorc, if you got the same skill?
Rapid Regen is an incredibly weak heal, about 500 HP per second. Vigor is probably twice as strong, at least.
Vigor allows you to double bar weapon lines. Rapid Regen requires you to back bar Resto staff.
Every buff post ever.
Hi, I'm X class. We suk. Please take away all weaknesses from my class. Please don't allow counterplay. No I don't recognize that my class is actually strong.
Every buff post ever.
Hi, I'm X class. We suk. Please take away all weaknesses from my class. Please don't allow counterplay. No I don't recognize that my class is actually strong.
Care to explain to me what about sorc is particularly strong in the current patch - outside of running away (but nb is better at that too if we ignore shade bug).
Every buff post ever.
Hi, I'm X class. We suk. Please take away all weaknesses from my class. Please don't allow counterplay. No I don't recognize that my class is actually strong.
Care to explain to me what about sorc is particularly strong in the current patch - outside of running away (but nb is better at that too if we ignore shade bug).
Every buff post ever.
Hi, I'm X class. We suk. Please take away all weaknesses from my class. Please don't allow counterplay. No I don't recognize that my class is actually strong.
Care to explain to me what about sorc is particularly strong in the current patch - outside of running away (but nb is better at that too if we ignore shade bug).
Nightblades can only “run away” to places they’ve already been. This means that in a BG or openworld, when fighting outnumbered, their escape mechanic isn’t terribly strong because they’ll just go back into the middle of a fight. It’s only strong when fighting 1 or 2 people, or if the stamblade has allies around to kite behind.
Sorc is now the most mobile class in the game.
Every buff post ever.
Hi, I'm X class. We suk. Please take away all weaknesses from my class. Please don't allow counterplay. No I don't recognize that my class is actually strong.
Care to explain to me what about sorc is particularly strong in the current patch - outside of running away (but nb is better at that too if we ignore shade bug).
Nightblades can only “run away” to places they’ve already been. This means that in a BG or openworld, when fighting outnumbered, their escape mechanic isn’t terribly strong because they’ll just go back into the middle of a fight. It’s only strong when fighting 1 or 2 people, or if the stamblade has allies around to kite behind.
Sorc is now the most mobile class in the game.
Actually I think that magNB has much better chances of escaping an angry small scale group compared to magsorc and reseting a fight. If they sit on you - just fear, shade and cloak. If they all stay on shade - just cloak away. If they split with someone camping you shade - just try to put a new one, or port to it, CC camping dude and cloak.
In the meantime if angry small scale group wants to kill a magsorc, they will follow him and kill, and I don't see another scenario except they stop chasing him from boredom.
No one is forcing you to throw a meteor at someone. It's ur choice.Emma_Overload wrote: »2) Overload needs to be UNREFLECTABLE... it's a frigging ultimate! This will help us pressure even DKs.
It's a spammable ultimate that can be canceled if used at an inopportune time, so the counterplay needs to be high. Meteor deserved to become unreflectable because saving up 170+ ult and then having it slapped right back in your face with zero repercussions to the target was highly imbalanced.
If you don't want your shots fired back, do the Palpatine.
Meteor becoming unreflectable was one of the worst changes. The target shouldnt have repercussions for playing smart and countering ur abilities. It should be slapped right back in ur face if ur dumb enough to throw a meteor at someone with reflect.
There's a difference between counterplay and a hard counter. Bashing Soul Assault is a hard counter. Reflecting Meteor is a hard counter. Breaking free from Negate is a hard counter. Dodging Dawnbreaker is a hard counter. They specifically said that they want ultimates to be skills worth casting. Being able to completely nullify all of their effects with a simple action defeats that purpose.
Uh can I get your magblade build?Every buff post ever.
Hi, I'm X class. We suk. Please take away all weaknesses from my class. Please don't allow counterplay. No I don't recognize that my class is actually strong.
Care to explain to me what about sorc is particularly strong in the current patch - outside of running away (but nb is better at that too if we ignore shade bug).
Nightblades can only “run away” to places they’ve already been. This means that in a BG or openworld, when fighting outnumbered, their escape mechanic isn’t terribly strong because they’ll just go back into the middle of a fight. It’s only strong when fighting 1 or 2 people, or if the stamblade has allies around to kite behind.
Sorc is now the most mobile class in the game.
Actually I think that magNB has much better chances of escaping an angry small scale group compared to magsorc and reseting a fight. If they sit on you - just fear, shade and cloak. If they all stay on shade - just cloak away. If they split with someone camping you shade - just try to put a new one, or port to it, CC camping dude and cloak.
In the meantime if angry small scale group wants to kill a magsorc, they will follow him and kill, and I don't see another scenario except they stop chasing him from boredom.
You realize if you have fear shade and cloak on your bar you’re going to be missing a ton of necessary skills.
Uh can I get your magblade build?Every buff post ever.
Hi, I'm X class. We suk. Please take away all weaknesses from my class. Please don't allow counterplay. No I don't recognize that my class is actually strong.
Care to explain to me what about sorc is particularly strong in the current patch - outside of running away (but nb is better at that too if we ignore shade bug).
Nightblades can only “run away” to places they’ve already been. This means that in a BG or openworld, when fighting outnumbered, their escape mechanic isn’t terribly strong because they’ll just go back into the middle of a fight. It’s only strong when fighting 1 or 2 people, or if the stamblade has allies around to kite behind.
Sorc is now the most mobile class in the game.
Actually I think that magNB has much better chances of escaping an angry small scale group compared to magsorc and reseting a fight. If they sit on you - just fear, shade and cloak. If they all stay on shade - just cloak away. If they split with someone camping you shade - just try to put a new one, or port to it, CC camping dude and cloak.
In the meantime if angry small scale group wants to kill a magsorc, they will follow him and kill, and I don't see another scenario except they stop chasing him from boredom.
You realize if you have fear shade and cloak on your bar you’re going to be missing a ton of necessary skills.
Uh can I get your magblade build?Every buff post ever.
Hi, I'm X class. We suk. Please take away all weaknesses from my class. Please don't allow counterplay. No I don't recognize that my class is actually strong.
Care to explain to me what about sorc is particularly strong in the current patch - outside of running away (but nb is better at that too if we ignore shade bug).
Nightblades can only “run away” to places they’ve already been. This means that in a BG or openworld, when fighting outnumbered, their escape mechanic isn’t terribly strong because they’ll just go back into the middle of a fight. It’s only strong when fighting 1 or 2 people, or if the stamblade has allies around to kite behind.
Sorc is now the most mobile class in the game.
Actually I think that magNB has much better chances of escaping an angry small scale group compared to magsorc and reseting a fight. If they sit on you - just fear, shade and cloak. If they all stay on shade - just cloak away. If they split with someone camping you shade - just try to put a new one, or port to it, CC camping dude and cloak.
In the meantime if angry small scale group wants to kill a magsorc, they will follow him and kill, and I don't see another scenario except they stop chasing him from boredom.
You realize if you have fear shade and cloak on your bar you’re going to be missing a ton of necessary skills.
And it’s not even the “double-bar-everything” and “single-purpose-skills” class.
Emma_Overload wrote: »Stats aren't the problem.
The magblade has much better heals, pressure and sustain. Here's what Sorcs need:
1) A HoT that keeps us alive long enough to make our complicated burst connect. Like a Magicka Vigor. Yeah, you heard me.
2) Overload needs to be UNREFLECTABLE... it's a frigging ultimate! This will help us pressure even DKs.
3) The targeting issues with Frags need to be fixed so that we can actually hit melee builds.
4) We could really use a decent DoT to add pressure and proc Skoria.
5) We need SOMETHING to help with sustain... more cost reduction maybe? Could the pets feed us resources like Engine Guardian?
Emma_Overload wrote: »Stats aren't the problem.
The magblade has much better heals, pressure and sustain. Here's what Sorcs need:
1) A HoT that keeps us alive long enough to make our complicated burst connect. Like a Magicka Vigor. Yeah, you heard me.
2) Overload needs to be UNREFLECTABLE... it's a frigging ultimate! This will help us pressure even DKs.
3) The targeting issues with Frags need to be fixed so that we can actually hit melee builds.
4) We could really use a decent DoT to add pressure and proc Skoria.
5) We need SOMETHING to help with sustain... more cost reduction maybe? Could the pets feed us resources like Engine Guardian?
1. Run rapid regen or Mutagen
2. Heavy attack with overload its op
3. Streak through them to get distance then turn and frag
4. Run destructive touch and degeneration to proc skoria
5. Run dark conversion
But honestly if you cant kill someone with a sorc burst the problems go deeper then needing all of this:) curse + spammable x2 + endless + stun + frag equals dead:)
Emma_Overload wrote: »Stats aren't the problem.
The magblade has much better heals, pressure and sustain. Here's what Sorcs need:
1) A HoT that keeps us alive long enough to make our complicated burst connect. Like a Magicka Vigor. Yeah, you heard me.
2) Overload needs to be UNREFLECTABLE... it's a frigging ultimate! This will help us pressure even DKs.
3) The targeting issues with Frags need to be fixed so that we can actually hit melee builds.
4) We could really use a decent DoT to add pressure and proc Skoria.
5) We need SOMETHING to help with sustain... more cost reduction maybe? Could the pets feed us resources like Engine Guardian?
1. Run rapid regen or Mutagen
2. Heavy attack with overload its op
3. Streak through them to get distance then turn and frag
4. Run destructive touch and degeneration to proc skoria
5. Run dark conversion
But honestly if you cant kill someone with a sorc burst the problems go deeper then needing all of this:) curse + spammable x2 + endless + stun + frag equals dead:)
So you only need a combo of about 6 different skills to line up perfectly without being interrupted to kill someone? Got it.
Emma_Overload wrote: »Emma_Overload wrote: »Stats aren't the problem.
The magblade has much better heals, pressure and sustain. Here's what Sorcs need:
1) A HoT that keeps us alive long enough to make our complicated burst connect. Like a Magicka Vigor. Yeah, you heard me.
2) Overload needs to be UNREFLECTABLE... it's a frigging ultimate! This will help us pressure even DKs.
3) The targeting issues with Frags need to be fixed so that we can actually hit melee builds.
4) We could really use a decent DoT to add pressure and proc Skoria.
5) We need SOMETHING to help with sustain... more cost reduction maybe? Could the pets feed us resources like Engine Guardian?
Stats are the problem. The amount of dmg, sustain and surviavibilty coming from those I listed is incredible. In order to achieve the same efficiency on sorc, I’ll have to give up 10/10 skill slots just for utility skills, which is inaccaptable.
Btw, you have magickamagicka vigor, it’s rapid regen, but wait, you don’t have a skill slot for it. You also won’t have a skill slot for a dot, boundless storm (if you want to run scoria 8nstead of resist set) or a sustain pet.
Btw you also have a great sustain tool, dark deal, but it is also hard to fit in your bars.
P.S. on my magblade I sometimes run double take just for an invasion buff against stamdens, lol. Can you imagine running it on magsorc, if you got the same skill?
Rapid Regen is an incredibly weak heal, about 500 HP per second. Vigor is probably twice as strong, at least.
Vigor allows you to double bar weapon lines. Rapid Regen requires you to back bar Resto staff.
Dropping resto on a mag class is at least arguable (heavy attacks resource return, healing ward, ult, light attacks to remove wings are the first crucial things which come to my mind about resto).
But I agree with you mostly, yes, mag vigor:
- will allow better build diversity, which is always perfect
- will put sorcs in a better spot
However, it will also make other mag classes with good self heals, such as magpars, magDKs and magblade A LOT more stronger. So much stronger to the point that next patch ZoS will just start nerfing their core class skills (for example removing self-heal from embers), which will eventually make other classes not fun to play, like it already happened to magsorc after frag nerfs.
That’s not what I want to happen to other classes (even if I don’t play them), so I say no to magickamagicka vigor. If sorcs should ask about strong HOT, it should be class-specific.
Emma_Overload wrote: »Stats aren't the problem.
The magblade has much better heals, pressure and sustain. Here's what Sorcs need:
1) A HoT that keeps us alive long enough to make our complicated burst connect. Like a Magicka Vigor. Yeah, you heard me.
2) Overload needs to be UNREFLECTABLE... it's a frigging ultimate! This will help us pressure even DKs.
3) The targeting issues with Frags need to be fixed so that we can actually hit melee builds.
4) We could really use a decent DoT to add pressure and proc Skoria.
5) We need SOMETHING to help with sustain... more cost reduction maybe? Could the pets feed us resources like Engine Guardian?
1. Run rapid regen or Mutagen
2. Heavy attack with overload its op
3. Streak through them to get distance then turn and frag
4. Run destructive touch and degeneration to proc skoria
5. Run dark conversion
But honestly if you cant kill someone with a sorc burst the problems go deeper then needing all of this:) curse + spammable x2 + endless + stun + frag equals dead:)
So you only need a combo of about 6 different skills to line up perfectly without being interrupted to kill someone? Got it.
As opposed to spamming one button?
Mag sorc has some of the easiest burst to line up and its effective. This game isnt inherently difficult for any class so I think this argument is moot anyway but what do you want. Throw curse, spammable for proc, put your pre execute up that waits for target to drop below threshold lol, and use frag proc. It more than often perfectly lines up for a kill. I didnt even throw an Ult in.
I read the list of requested Sorc changes and it reads as a laundry list of things that ignore game balance and absolves sorcs of all of their weaknesses. Put your game developer hat on for one second and objectively look at whats an acceptable change. Might as well add in a change request - sorcs can no longer be killed - with that list.