NB need cloak to function well. It is class defining.
I just find it funny that this is never an argument when it comes to other classes and nerfs to their class defining abilities...
I'm sitting here trying to think what really is what as far as class identity. A lot of things that were dont seem to be much or at least I cant pinpoint them from several other things that have come and gone.
Templar as an example. Is it BOL/ HTD ? Or is it the ability to cleanse 5 in stead of 2 effects a little cheaper but not as effective on groups dur to requiring a synergy with cooldowns. Blazing shield is rarely seen. RD seems to tell you what type of Templar rather than templar. Jabs and sweeps some templars dont even use.
Other classes seem about the same. Guess their identity is in a total package while NB puts it all in cloak, although they do have more tools to be elusive such as shadow image although it is super buggy again, and good single target burst from several abilities.
BlackMadara wrote: »IMO class Identities go as such:
DK - Brawling, in your face, control class. They have bonuses that promote melee combat, healing in combat, and a variety of melee range CC's (less so for stamDK)
Temp - Healing. Powerful heals, and cleanse to ensure those heals stick
Sorc - Mobile, ranged DD. Have tools to kite, and set up stackable burst from range (mag) or easier access to higher mobility (stam)
NB - stealth and assassination. Most of their kit and passives lend to stealth gameplay. Mag has the added "blood mage" possibility, although that was nerfed rather harshly.
Warden - A lot of stuff. Do not know as much about Wardens, but their healing is high, control is decent, and damage is effective. I guess they can be a jack of all trades kinda thing with an ice motif.
cbritomiranda wrote: »I think if you have a class that can kill a group of players, alone, in a multiplayer content like cyrodiil: yes, they need a nerf, or the others classes need a severe improvement. Stamblades are the only class can do it with no dificulty, the mechanic of Stamblade make then a killing machine.
STAMBLADE BUILD ||MURKMIRE|| - thats a example
this is not an isolated case, he are not destroying only zerg, I'm not talking about my character killing a group of players with no dificulty, this is the current reality of the game.
In PvP content, bad players are bad with any class. Medium players are medium with any class, but excel with a Stamblade, and good players are truly unstopable with a Stamblade, if he see you, he kill you, and your group.
cbritomiranda wrote: »I think if you have a class that can kill a group of players, alone, in a multiplayer content like cyrodiil: yes, they need a nerf, or the others classes need a severe improvement. Stamblades are the only class can do it with no dificulty, the mechanic of Stamblade make then a killing machine.
STAMBLADE BUILD ||MURKMIRE|| - thats a example
this is not an isolated case, he are not destroying only zerg, I'm not talking about my character killing a group of players with no dificulty, this is the current reality of the game.
In PvP content, bad players are bad with any class. Medium players are medium with any class, but excel with a Stamblade, and good players are truly unstopable with a Stamblade, if he see you, he kill you, and your group.
CyberSkooma wrote: »cbritomiranda wrote: »I think if you have a class that can kill a group of players, alone, in a multiplayer content like cyrodiil: yes, they need a nerf, or the others classes need a severe improvement. Stamblades are the only class can do it with no dificulty, the mechanic of Stamblade make then a killing machine.
STAMBLADE BUILD ||MURKMIRE|| - thats a example
this is not an isolated case, he are not destroying only zerg, I'm not talking about my character killing a group of players with no dificulty, this is the current reality of the game.
In PvP content, bad players are bad with any class. Medium players are medium with any class, but excel with a Stamblade, and good players are truly unstopable with a Stamblade, if he see you, he kill you, and your group.
I have only watched the first encounter of the video. All the player he was up against were horrible, and one of them was level 28. What is this supposed to prove?
If you excel, on any class, you're going to kick everyone's ass. This is not unique to stamblade.
I play a half-assed Dunmer StamDK in PvP and I have identical encounters to what was showed in the video. There's a difference between excelling and going up against players that don't know what they're doing.
Illuvatarr wrote: »Stamblades-The class is too strong in every way and the prevalence of people playing the class is ruining your game. I counted 15 stamblades today in between Nikel and Roe out of a total of 25 or so AD players.
1) Sneak should not be useable but once in combat and that is to escape. When someone goes into sneak/vanishes, projectiles currently in transit should hit them and not miss. It is pure cheese balancing. My understanding is the combat lead plays a stamblade, correct? I don't think he would balance based upon his personal preference but he might balance based upon failing to see how other classes function vis a vis this class. He might also be interested in leaving his mark on the game. This should be examined for balance.
2) Bow should be re-evaluated. It is currently the strongest ranged skill set in game and it gives an unfair advantage to stamina classes. A big part of this in the case of stamblades is the ability to snipe from stealth and then immediately re-enter stealth. Giving the primary melee stat the best ranged attacks as well as best ranged attacks is not serving your underlying mission of balancing the game.
3) Stamblade damage should be looked at. I have 30k physical resist on my toon and opening salvos from stamblades normally bring this down to 20 percent before I can react (through damage shields mind you). I imagine they are one shotting most other players. If the intent is for them to have the highest burst damage in game, understood. However, there should be a price for this level of damage output and it should be decreased survivability (like everyone else in game).
4) The class currently has two forms of binary damage mitigation. Sneak and Dodge, which can be used effectively an infinite number of times in combat if specced correctly. It is pure cheese balancing. No other class has close to this level of survivability. A good way to balance this is point one above and to limit the number of attacks that can be dodged with any one given dodge.
Mag Sorcs-
1) Overload light attacks should not be reflectable. Its an ultimate.
My post for the day.
Also nerf cloak, it's garbage gameplay. Cloak gameplay is not fun; just nerf it into Oblivion or remove it from game, and give NBs something else.
Nightblades are quite balenced. Other classes need buffs, some more than others. NB's used to be reguarded as trash not too long ago, and they can be quite tough to get used to.
LOL. Why do some people seem to want to nerf instead of improving and overcoming.
First thing OP says is about sneak. Heck, I kept a magNB out of stealth recently and killed him. We have tools for such things.
It just goes to show some just find it easier to call for nerfs than to actually use what we have been given to overcome.
I did not read past that first part since it was clear where the OP was coming from.
First of all, I play every class in this game. Not only sorc or Nightblade or dk....
Just to throw in some numbers. Following stats:
24k Hp
36k stam
13k magicka
3k stam recover,
900 health recovery
1100 magicka recovery
6k weapon damage
6k Phys Penetration
20k phys and spell resist
3k crit resist.
Tooltips:
Surprise attack: 16.9k
Relentless Focus: 31k
So, 17k tooltip on a class spammable and 31k tooltip on a skill wich requires 4 light attacks and a Bit of stamina and additionaly gives a really strong buff ( minor beserk).
Thats crazy damage with high sustain and still can take decent damage. No other class can get this type of damage/sustain.
Resetting dodge cooldown with cloak, charging bow heavy attack in stealth for stamina and more.
Now just comparing a nightblade in a 1v1 vs a magicka sorc, what most ppl most likely do.
Sorcs burst needs to be build and alingend perfectly to be efficent. So first:
Curse, meteor, flame reach or rune cage, spammable, frag, execute and more. A nightblades defense relies on cloak and dodge. What damage from sorc can be dodged?
Frag, reach, pulse, fury (both initial hit and the explosion), rune cage... no pretty hard to hit a decent Nightblade who knows what to do....
Nightblade can just avoid most of the sorcs damage and wait for him being low in ressource. Then its easy. Draining shot into ambush with incap, surprise attack and execute. The sorc is dead before he can even break the buggy cc from draining shot.
Personally i think the damage from stamblades are way to high..... on my trolltank with 37k resist and 3k crit resist i get 7k surprise attacks....
I dont feel nightblades are in any way of being balanced....
First of all, I play every class in this game. Not only sorc or Nightblade or dk....
Just to throw in some numbers. Following stats:
24k Hp
36k stam
13k magicka
3k stam recover,
900 health recovery
1100 magicka recovery
6k weapon damage
6k Phys Penetration
20k phys and spell resist
3k crit resist.
Tooltips:
Surprise attack: 16.9k
Relentless Focus: 31k
So, 17k tooltip on a class spammable and 31k tooltip on a skill wich requires 4 light attacks and a Bit of stamina and additionaly gives a really strong buff ( minor beserk).
Thats crazy damage with high sustain and still can take decent damage. No other class can get this type of damage/sustain.
Resetting dodge cooldown with cloak, charging bow heavy attack in stealth for stamina and more.
Now just comparing a nightblade in a 1v1 vs a magicka sorc, what most ppl most likely do.
Sorcs burst needs to be build and alingend perfectly to be efficent. So first:
Curse, meteor, flame reach or rune cage, spammable, frag, execute and more. A nightblades defense relies on cloak and dodge. What damage from sorc can be dodged?
Frag, reach, pulse, fury (both initial hit and the explosion), rune cage... no pretty hard to hit a decent Nightblade who knows what to do....
Nightblade can just avoid most of the sorcs damage and wait for him being low in ressource. Then its easy. Draining shot into ambush with incap, surprise attack and execute. The sorc is dead before he can even break the buggy cc from draining shot.
Personally i think the damage from stamblades are way to high..... on my trolltank with 37k resist and 3k crit resist i get 7k surprise attacks....
I dont feel nightblades are in any way of being balanced....
What are your sets? Bar set ups?
Colecovision wrote: »@Gnozo
What's your gear? What conditions apply to get those numbers? Is that effective weapon damage or actual? Also, what race?




Colecovision wrote: »@Gnozo
What's your gear? What conditions apply to get those numbers? Is that effective weapon damage or actual? Also, what race?
Actually i am not allowed to go into any detail but basic sets are: Shackle, Truth and Master bow.
And these stats are fully fully buffed.
You can drop some damage for some more cancer by also using Trollking:
Colecovision wrote: »@Gnozo
What's your gear? What conditions apply to get those numbers? Is that effective weapon damage or actual? Also, what race?
Actually i am not allowed to go into any detail but basic sets are: Shackle, Truth and Master bow.
And these stats are fully fully buffed.
You can drop some damage for some more cancer by also using Trollking:
Group buffs? If so Im sure you can achieve similar numbers on other classes
Colecovision wrote: »@Gnozo
What's your gear? What conditions apply to get those numbers? Is that effective weapon damage or actual? Also, what race?
Actually i am not allowed to go into any detail but basic sets are: Shackle, Truth and Master bow.
And these stats are fully fully buffed.
You can drop some damage for some more cancer by also using Trollking:
Group buffs? If so Im sure you can achieve similar numbers on other classes
No group buffs. Self buffed.
Colecovision wrote: »@Gnozo
What's your gear? What conditions apply to get those numbers? Is that effective weapon damage or actual? Also, what race?
Actually i am not allowed to go into any detail but basic sets are: Shackle, Truth and Master bow.
And these stats are fully fully buffed.
You can drop some damage for some more cancer by also using Trollking:
Group buffs? If so Im sure you can achieve similar numbers on other classes
No group buffs. Self buffed.
Dawnbreaker front bar? How many fighters guild?

Colecovision wrote: »@Gnozo
What's your gear? What conditions apply to get those numbers? Is that effective weapon damage or actual? Also, what race?
Actually i am not allowed to go into any detail but basic sets are: Shackle, Truth and Master bow.
And these stats are fully fully buffed.
You can drop some damage for some more cancer by also using Trollking:
Group buffs? If so Im sure you can achieve similar numbers on other classes
No group buffs. Self buffed.
Dawnbreaker front bar? How many fighters guild?
No Dawnbreaker front, just normal setup tho.
Replace Siph Attacks with Poison Injecton
Colecovision wrote: »@Gnozo
What's your gear? What conditions apply to get those numbers? Is that effective weapon damage or actual? Also, what race?
Actually i am not allowed to go into any detail but basic sets are: Shackle, Truth and Master bow.
And these stats are fully fully buffed.
You can drop some damage for some more cancer by also using Trollking:
Group buffs? If so Im sure you can achieve similar numbers on other classes
No group buffs. Self buffed.
Dawnbreaker front bar? How many fighters guild?
No Dawnbreaker front, just normal setup tho.
Replace Siph Attacks with Poison Injecton
Colecovision wrote: »@Gnozo
What's your gear? What conditions apply to get those numbers? Is that effective weapon damage or actual? Also, what race?
Actually i am not allowed to go into any detail but basic sets are: Shackle, Truth and Master bow.
And these stats are fully fully buffed.
You can drop some damage for some more cancer by also using Trollking:
Group buffs? If so Im sure you can achieve similar numbers on other classes
No group buffs. Self buffed.
Dawnbreaker front bar? How many fighters guild?
No Dawnbreaker front, just normal setup tho.
Replace Siph Attacks with Poison Injecton
Colecovision wrote: »@Gnozo
What's your gear? What conditions apply to get those numbers? Is that effective weapon damage or actual? Also, what race?
Actually i am not allowed to go into any detail but basic sets are: Shackle, Truth and Master bow.
And these stats are fully fully buffed.
You can drop some damage for some more cancer by also using Trollking:
Group buffs? If so Im sure you can achieve similar numbers on other classes
No group buffs. Self buffed.
Dawnbreaker front bar? How many fighters guild?
No Dawnbreaker front, just normal setup tho.
Replace Siph Attacks with Poison Injecton
Infused 2h?
Colecovision wrote: »@Gnozo
What's your gear? What conditions apply to get those numbers? Is that effective weapon damage or actual? Also, what race?
Actually i am not allowed to go into any detail but basic sets are: Shackle, Truth and Master bow.
And these stats are fully fully buffed.
You can drop some damage for some more cancer by also using Trollking:
Group buffs? If so Im sure you can achieve similar numbers on other classes
No group buffs. Self buffed.
Dawnbreaker front bar? How many fighters guild?
No Dawnbreaker front, just normal setup tho.
Replace Siph Attacks with Poison Injecton
Infused 2h?
Nirn 2h but Infused Bow with Weapon Damage Enchant
Colecovision wrote: »@Gnozo
What's your gear? What conditions apply to get those numbers? Is that effective weapon damage or actual? Also, what race?
Actually i am not allowed to go into any detail but basic sets are: Shackle, Truth and Master bow.
And these stats are fully fully buffed.
You can drop some damage for some more cancer by also using Trollking:
Group buffs? If so Im sure you can achieve similar numbers on other classes
No group buffs. Self buffed.
Dawnbreaker front bar? How many fighters guild?
No Dawnbreaker front, just normal setup tho.
Replace Siph Attacks with Poison Injecton
Infused 2h?
Nirn 2h but Infused Bow with Weapon Damage Enchant
6k weapon damage and 36k stam is obtainable by all classes and more as dk has minor brutality (10%) sorc has 2% per sorc ability templar has 6% more than nb except for for 1 attack from stealth at which nb is equal to dk. So the issue is initial tooltips
Edit sorc can also have 8% more stam and has 5% more physical damage