No one is forcing you to throw a meteor at someone. It's ur choice.Emma_Overload wrote: »2) Overload needs to be UNREFLECTABLE... it's a frigging ultimate! This will help us pressure even DKs.
It's a spammable ultimate that can be canceled if used at an inopportune time, so the counterplay needs to be high. Meteor deserved to become unreflectable because saving up 170+ ult and then having it slapped right back in your face with zero repercussions to the target was highly imbalanced.
If you don't want your shots fired back, do the Palpatine.
Meteor becoming unreflectable was one of the worst changes. The target shouldnt have repercussions for playing smart and countering ur abilities. It should be slapped right back in ur face if ur dumb enough to throw a meteor at someone with reflect.
There's a difference between counterplay and a hard counter. Bashing Soul Assault is a hard counter. Reflecting Meteor is a hard counter. Breaking free from Negate is a hard counter. Dodging Dawnbreaker is a hard counter. They specifically said that they want ultimates to be skills worth casting. Being able to completely nullify all of their effects with a simple action defeats that purpose.
According to you everything is a hard counter then. Unfortunately that's the mentality of the game these days and we ended up with a meta in which everything ignore mechanics.
Reflect and double reflect meteors was one of the prime examples of how the mechanics should work. Mechanics that separated good players from the bad promoting skillful gameplay making the players using their brain before they do something. Not this crap we have now with everyone pressing random buttons without thinking and without repercussions.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Emma_Overload wrote: »2) Overload needs to be UNREFLECTABLE... it's a frigging ultimate! This will help us pressure even DKs.
It's a spammable ultimate that can be canceled if used at an inopportune time, so the counterplay needs to be high. Meteor deserved to become unreflectable because saving up 170+ ult and then having it slapped right back in your face with zero repercussions to the target was highly imbalanced.
If you don't want your shots fired back, do the Palpatine.
Mag sorc has some of the easiest burst to line up and its effective. This game isnt inherently difficult for any class so I think this argument is moot anyway but what do you want. Throw curse, spammable for proc, put your pre execute up that waits for target to drop below threshold lol, and use frag proc. It more than often perfectly lines up for a kill. I didnt even throw an Ult in.
Get fancy and use the best mobility in the game with streak if you desire.
I read the list of requested Sorc changes and it reads as a laundry list of things that ignore game balance and absolves sorcs of all of their weaknesses. Put your game developer hat on for one second and objectively look at whats an acceptable change. Might as well add in a change request - sorcs can no longer be killed - with that list.
No one is forcing you to throw a meteor at someone. It's ur choice.Emma_Overload wrote: »2) Overload needs to be UNREFLECTABLE... it's a frigging ultimate! This will help us pressure even DKs.
It's a spammable ultimate that can be canceled if used at an inopportune time, so the counterplay needs to be high. Meteor deserved to become unreflectable because saving up 170+ ult and then having it slapped right back in your face with zero repercussions to the target was highly imbalanced.
If you don't want your shots fired back, do the Palpatine.
Meteor becoming unreflectable was one of the worst changes. The target shouldnt have repercussions for playing smart and countering ur abilities. It should be slapped right back in ur face if ur dumb enough to throw a meteor at someone with reflect.
There's a difference between counterplay and a hard counter. Bashing Soul Assault is a hard counter. Reflecting Meteor is a hard counter. Breaking free from Negate is a hard counter. Dodging Dawnbreaker is a hard counter. They specifically said that they want ultimates to be skills worth casting. Being able to completely nullify all of their effects with a simple action defeats that purpose.
According to you everything is a hard counter then. Unfortunately that's the mentality of the game these days and we ended up with a meta in which everything ignore mechanics.
Reflect and double reflect meteors was one of the prime examples of how the mechanics should work. Mechanics that separated good players from the bad promoting skillful gameplay making the players using their brain before they do something. Not this crap we have now with everyone pressing random buttons without thinking and without repercussions.
I specified what hard counters were so don't go putting words in my mouth. While I agree that reflection looping was something that should have been kept in the game since it rewarded foresight into covering your own build's downsides, I don't think it's right to enable something as expensive and telegraphed as Meteor to be completely nullified and turned against the caster with a single slottable ability, the effects of which mostly only 1 class has constant access to. It'd be a different story if it was an instant cast or if it ignored any skills after being cast, because then you could say "Well you shouldn't have cast it while they had wings up."
And even now, if someone knows how to PvP, a lone Meteor won't hurt them that badly without some skillful foreplay, so it's not as brainless as you make it out to be. Same goes for using any other ultimate out of place, if it's done without thinking, the ult is mostly wasted and the caster is left with nothing.
Emma_Overload wrote: »Stats aren't the problem.
The magblade has much better heals, pressure and sustain. Here's what Sorcs need:
1) A HoT that keeps us alive long enough to make our complicated burst connect. Like a Magicka Vigor. Yeah, you heard me.
2) Overload needs to be UNREFLECTABLE... it's a frigging ultimate! This will help us pressure even DKs.
3) The targeting issues with Frags need to be fixed so that we can actually hit melee builds.
4) We could really use a decent DoT to add pressure and proc Skoria.
5) We need SOMETHING to help with sustain... more cost reduction maybe? Could the pets feed us resources like Engine Guardian?
1. Run rapid regen or Mutagen
2. Heavy attack with overload its op
3. Streak through them to get distance then turn and frag
4. Run destructive touch and degeneration to proc skoria
5. Run dark conversion
But honestly if you cant kill someone with a sorc burst the problems go deeper then needing all of this:) curse + spammable x2 + endless + stun + frag equals dead:)
So you only need a combo of about 6 different skills to line up perfectly without being interrupted to kill someone? Got it.
As opposed to spamming one button?
Every buff post ever.
Hi, I'm X class. We suk. Please take away all weaknesses from my class. Please don't allow counterplay. No I don't recognize that my class is actually strong.
Care to explain to me what about sorc is particularly strong in the current patch - outside of running away (but nb is better at that too if we ignore shade bug).
Nightblades can only “run away” to places they’ve already been. This means that in a BG or openworld, when fighting outnumbered, their escape mechanic isn’t terribly strong because they’ll just go back into the middle of a fight. It’s only strong when fighting 1 or 2 people, or if the stamblade has allies around to kite behind.
Sorc is now the most mobile class in the game.
No one is forcing you to throw a meteor at someone. It's ur choice.Emma_Overload wrote: »2) Overload needs to be UNREFLECTABLE... it's a frigging ultimate! This will help us pressure even DKs.
It's a spammable ultimate that can be canceled if used at an inopportune time, so the counterplay needs to be high. Meteor deserved to become unreflectable because saving up 170+ ult and then having it slapped right back in your face with zero repercussions to the target was highly imbalanced.
If you don't want your shots fired back, do the Palpatine.
Meteor becoming unreflectable was one of the worst changes. The target shouldnt have repercussions for playing smart and countering ur abilities. It should be slapped right back in ur face if ur dumb enough to throw a meteor at someone with reflect.
There's a difference between counterplay and a hard counter. Bashing Soul Assault is a hard counter. Reflecting Meteor is a hard counter. Breaking free from Negate is a hard counter. Dodging Dawnbreaker is a hard counter. They specifically said that they want ultimates to be skills worth casting. Being able to completely nullify all of their effects with a simple action defeats that purpose.
According to you everything is a hard counter then. Unfortunately that's the mentality of the game these days and we ended up with a meta in which everything ignore mechanics.
Reflect and double reflect meteors was one of the prime examples of how the mechanics should work. Mechanics that separated good players from the bad promoting skillful gameplay making the players using their brain before they do something. Not this crap we have now with everyone pressing random buttons without thinking and without repercussions.
Mag sorc has some of the easiest burst to line up and its effective. This game isnt inherently difficult for any class so I think this argument is moot anyway but what do you want. Throw curse, spammable for proc, put your pre execute up that waits for target to drop below threshold lol, and use frag proc. It more than often perfectly lines up for a kill. I didnt even throw an Ult in.
Get fancy and use the best mobility in the game with streak if you desire.
I read the list of requested Sorc changes and it reads as a laundry list of things that ignore game balance and absolves sorcs of all of their weaknesses. Put your game developer hat on for one second and objectively look at whats an acceptable change. Might as well add in a change request - sorcs can no longer be killed - with that list.
Emma_Overload wrote: »Stats aren't the problem.
The magblade has much better heals, pressure and sustain. Here's what Sorcs need:
1) A HoT that keeps us alive long enough to make our complicated burst connect. Like a Magicka Vigor. Yeah, you heard me.
2) Overload needs to be UNREFLECTABLE... it's a frigging ultimate! This will help us pressure even DKs.
3) The targeting issues with Frags need to be fixed so that we can actually hit melee builds.
4) We could really use a decent DoT to add pressure and proc Skoria.
5) We need SOMETHING to help with sustain... more cost reduction maybe? Could the pets feed us resources like Engine Guardian?
1. Run rapid regen or Mutagen
2. Heavy attack with overload its op
3. Streak through them to get distance then turn and frag
4. Run destructive touch and degeneration to proc skoria
5. Run dark conversion
But honestly if you cant kill someone with a sorc burst the problems go deeper then needing all of this:) curse + spammable x2 + endless + stun + frag equals dead:)
Emma_Overload wrote: »Emma_Overload wrote: »Stats aren't the problem.
The magblade has much better heals, pressure and sustain. Here's what Sorcs need:
1) A HoT that keeps us alive long enough to make our complicated burst connect. Like a Magicka Vigor. Yeah, you heard me.
2) Overload needs to be UNREFLECTABLE... it's a frigging ultimate! This will help us pressure even DKs.
3) The targeting issues with Frags need to be fixed so that we can actually hit melee builds.
4) We could really use a decent DoT to add pressure and proc Skoria.
5) We need SOMETHING to help with sustain... more cost reduction maybe? Could the pets feed us resources like Engine Guardian?
1. Run rapid regen or Mutagen
2. Heavy attack with overload its op
3. Streak through them to get distance then turn and frag
4. Run destructive touch and degeneration to proc skoria
5. Run dark conversion
But honestly if you cant kill someone with a sorc burst the problems go deeper then needing all of this:) curse + spammable x2 + endless + stun + frag equals dead:)
1) I almost stopped reading when you mentioned Rapid Regen, LOL. There is nothing in the Resto line even remotely capable of matching the power and utility of Vigor... other than the ultimate!
2) Yes, I use the Overload heavy attack and yes, it's very good for frying potatoes. But good luck killing a good DK like @Gunzork with that $#*%!
3) Wow, Streak to gain distance? Why the heck haven't I thought of that, considering Streak is on my front bar and everything? I got bad news for ya, bro: gap closers exist. Never mind the fact that when the Streak ends... you're facing the wrong way!
4) I've done extensive testing of all the means available to Sorcs to proc Skoria, including the ones you've mentioned. What I've found is that it's VERY, VERY difficult for a Sorc to proc Skoria at a rate of more than once every 10 seconds without making terrible sacrifices with your build. Meanwhile, Templars and DKs can proc it on cooldown without even trying!
5) "Run Dark Conversion..." Just stop. You're starting to sound like a death recap suggestion! Should I reboot my router, too?
Of course I can "kill someone with a sorc burst...". I don't care if I kill 20 friggin' potatos in five minutes (and sometimes I do!) The problem is that I can't kill EVERYONE who can kill me, not when the game is full of wing flappers and cloakers who can completely avoid my combo and then turn around and burst ME. And what good is a burst combo against one of these bleed builds that can melt you down before your first curse even goes off? When are you forum "experts" going to get that through your thick skulls? Don't even get me started on oblivion damage builds...
Ummm. Wut?Betty_Booms wrote: »No one is forcing you to throw a meteor at someone. It's ur choice.Emma_Overload wrote: »2) Overload needs to be UNREFLECTABLE... it's a frigging ultimate! This will help us pressure even DKs.
It's a spammable ultimate that can be canceled if used at an inopportune time, so the counterplay needs to be high. Meteor deserved to become unreflectable because saving up 170+ ult and then having it slapped right back in your face with zero repercussions to the target was highly imbalanced.
If you don't want your shots fired back, do the Palpatine.
Meteor becoming unreflectable was one of the worst changes. The target shouldnt have repercussions for playing smart and countering ur abilities. It should be slapped right back in ur face if ur dumb enough to throw a meteor at someone with reflect.
There's a difference between counterplay and a hard counter. Bashing Soul Assault is a hard counter. Reflecting Meteor is a hard counter. Breaking free from Negate is a hard counter. Dodging Dawnbreaker is a hard counter. They specifically said that they want ultimates to be skills worth casting. Being able to completely nullify all of their effects with a simple action defeats that purpose.
According to you everything is a hard counter then. Unfortunately that's the mentality of the game these days and we ended up with a meta in which everything ignore mechanics.
Reflect and double reflect meteors was one of the prime examples of how the mechanics should work. Mechanics that separated good players from the bad promoting skillful gameplay making the players using their brain before they do something. Not this crap we have now with everyone pressing random buttons without thinking and without repercussions.
I is skillful cause i canpress a button every so often and thats more skillful denyuz cause your frag fired atz me unstead of the guyz you were firing at.
Wungzzz uzzz skillful play
Mmmkayyyyy
Emma_Overload wrote: »Emma_Overload wrote: »Stats aren't the problem.
The magblade has much better heals, pressure and sustain. Here's what Sorcs need:
1) A HoT that keeps us alive long enough to make our complicated burst connect. Like a Magicka Vigor. Yeah, you heard me.
2) Overload needs to be UNREFLECTABLE... it's a frigging ultimate! This will help us pressure even DKs.
3) The targeting issues with Frags need to be fixed so that we can actually hit melee builds.
4) We could really use a decent DoT to add pressure and proc Skoria.
5) We need SOMETHING to help with sustain... more cost reduction maybe? Could the pets feed us resources like Engine Guardian?
1. Run rapid regen or Mutagen
2. Heavy attack with overload its op
3. Streak through them to get distance then turn and frag
4. Run destructive touch and degeneration to proc skoria
5. Run dark conversion
But honestly if you cant kill someone with a sorc burst the problems go deeper then needing all of this:) curse + spammable x2 + endless + stun + frag equals dead:)
1) I almost stopped reading when you mentioned Rapid Regen, LOL. There is nothing in the Resto line even remotely capable of matching the power and utility of Vigor... other than the ultimate!
2) Yes, I use the Overload heavy attack and yes, it's very good for frying potatoes. But good luck killing a good DK like @Gunzork with that $#*%!
3) Wow, Streak to gain distance? Why the heck haven't I thought of that, considering Streak is on my front bar and everything? I got bad news for ya, bro: gap closers exist. Never mind the fact that when the Streak ends... you're facing the wrong way!
4) I've done extensive testing of all the means available to Sorcs to proc Skoria, including the ones you've mentioned. What I've found is that it's VERY, VERY difficult for a Sorc to proc Skoria at a rate of more than once every 10 seconds without making terrible sacrifices with your build. Meanwhile, Templars and DKs can proc it on cooldown without even trying!
5) "Run Dark Conversion..." Just stop. You're starting to sound like a death recap suggestion! Should I reboot my router, too?
Of course I can "kill someone with a sorc burst...". I don't care if I kill 20 friggin' potatos in five minutes (and sometimes I do!) The problem is that I can't kill EVERYONE who can kill me, not when the game is full of wing flappers and cloakers who can completely avoid my combo and then turn around and burst ME. And what good is a burst combo against one of these bleed builds that can melt you down before your first curse even goes off? When are you forum "experts" going to get that through your thick skulls? Don't even get me started on oblivion damage builds...
@Emma_Overload
You know what's sad is that not only did ZOS make magblades the new OP magsorc, but I don't even use sorc or magicka heals anymore. In fact I have been having better luck with vigor on my magsorc. It goes to show us that stamina-centric builds do have all the more effective skills. A magsorc using a stamina based heal
1) On that note, agreed rapid regen is *** poor compared to vigor. I agree. All NBs/DKs can bleed/poison me down before rapid regen even gets started. And it's not garunteed to heal you either. Tooltip --> "...healing you OR up to 2 nearby allies"
2) Overload is easily dodgeable trash. It works great if it actually would hit more than 0.00000001% of the time.
3) Streak is garbage as well. Every gap closing skill in this game can negate it's distance. I triple streak when getting chased, and somehow it's not enough. The damage is marginal at best, and the stun is worthless, it's as if no one gets stunned by it.
4) 10 seconds to wait for Skoria proc? I am crying from laughter. Might as well pot shot that NB, go AFK for a drink, and come back to the fight.
5) see my comment on rapid regen regarding dark conversion (1.2s cast time). Usually dead after 1 second.
Emma_Overload wrote: »Stats aren't the problem.
The magblade has much better heals, pressure and sustain. Here's what Sorcs need:
1) A HoT that keeps us alive long enough to make our complicated burst connect. Like a Magicka Vigor. Yeah, you heard me.
2) Overload needs to be UNREFLECTABLE... it's a frigging ultimate! This will help us pressure even DKs.
3) The targeting issues with Frags need to be fixed so that we can actually hit melee builds.
4) We could really use a decent DoT to add pressure and proc Skoria.
5) We need SOMETHING to help with sustain... more cost reduction maybe? Could the pets feed us resources like Engine Guardian?
1. Run rapid regen or Mutagen
2. Heavy attack with overload its op
3. Streak through them to get distance then turn and frag
4. Run destructive touch and degeneration to proc skoria
5. Run dark conversion
But honestly if you cant kill someone with a sorc burst the problems go deeper then needing all of this:) curse + spammable x2 + endless + stun + frag equals dead:)
So you only need a combo of about 6 different skills to line up perfectly without being interrupted to kill someone? Got it.
As opposed to spamming one button?
Aren’t you the stamsorc who relies on sets to kill
Drop caltrops and hope procs kill the enemy
Emma_Overload wrote: »Emma_Overload wrote: »Stats aren't the problem.
The magblade has much better heals, pressure and sustain. Here's what Sorcs need:
1) A HoT that keeps us alive long enough to make our complicated burst connect. Like a Magicka Vigor. Yeah, you heard me.
2) Overload needs to be UNREFLECTABLE... it's a frigging ultimate! This will help us pressure even DKs.
3) The targeting issues with Frags need to be fixed so that we can actually hit melee builds.
4) We could really use a decent DoT to add pressure and proc Skoria.
5) We need SOMETHING to help with sustain... more cost reduction maybe? Could the pets feed us resources like Engine Guardian?
1. Run rapid regen or Mutagen
2. Heavy attack with overload its op
3. Streak through them to get distance then turn and frag
4. Run destructive touch and degeneration to proc skoria
5. Run dark conversion
But honestly if you cant kill someone with a sorc burst the problems go deeper then needing all of this:) curse + spammable x2 + endless + stun + frag equals dead:)
1) I almost stopped reading when you mentioned Rapid Regen, LOL. There is nothing in the Resto line even remotely capable of matching the power and utility of Vigor... other than the ultimate!
2) Yes, I use the Overload heavy attack and yes, it's very good for frying potatoes. But good luck killing a good DK like @Gunzork with that $#*%!
3) Wow, Streak to gain distance? Why the heck haven't I thought of that, considering Streak is on my front bar and everything? I got bad news for ya, bro: gap closers exist. Never mind the fact that when the Streak ends... you're facing the wrong way!
4) I've done extensive testing of all the means available to Sorcs to proc Skoria, including the ones you've mentioned. What I've found is that it's VERY, VERY difficult for a Sorc to proc Skoria at a rate of more than once every 10 seconds without making terrible sacrifices with your build. Meanwhile, Templars and DKs can proc it on cooldown without even trying!
5) "Run Dark Conversion..." Just stop. You're starting to sound like a death recap suggestion! Should I reboot my router, too?
Of course I can "kill someone with a sorc burst...". I don't care if I kill 20 friggin' potatos in five minutes (and sometimes I do!) The problem is that I can't kill EVERYONE who can kill me, not when the game is full of wing flappers and cloakers who can completely avoid my combo and then turn around and burst ME. And what good is a burst combo against one of these bleed builds that can melt you down before your first curse even goes off? When are you forum "experts" going to get that through your thick skulls? Don't even get me started on oblivion damage builds...
You're not supposed to be able to kill everyone with impunity. Some classes are better at countering other classes. You'd know this if you weren't a one trick pony that can't play other classes. This has been the case for every class based MMO. DK's are the counter to magicka classes...when's that going to get through your thick skull?@Emma_Overload
You know what's sad is that not only did ZOS make magblades the new OP magsorc, but I don't even use sorc or magicka heals anymore. In fact I have been having better luck with vigor on my magsorc. It goes to show us that stamina-centric builds do have all the more effective skills. A magsorc using a stamina based heal
1) On that note, agreed rapid regen is *** poor compared to vigor. I agree. All NBs/DKs can bleed/poison me down before rapid regen even gets started. And it's not garunteed to heal you either. Tooltip --> "...healing you OR up to 2 nearby allies"
2) Overload is easily dodgeable trash. It works great if it actually would hit more than 0.00000001% of the time.
3) Streak is garbage as well. Every gap closing skill in this game can negate it's distance. I triple streak when getting chased, and somehow it's not enough. The damage is marginal at best, and the stun is worthless, it's as if no one gets stunned by it.
4) 10 seconds to wait for Skoria proc? I am crying from laughter. Might as well pot shot that NB, go AFK for a drink, and come back to the fight.
5) see my comment on rapid regen regarding dark conversion (1.2s cast time). Usually dead after 1 second.
You do realize most of a DK's defensive capabilities cost magicka, do you not? Reflective Plate, Obsidian Shield, Volatile Armor...all cost magicka. And you're talking about one skill costing stam?
And yes, my main is a sorc.
I just don't personally think they should be unstoppable killing machines that should "be able to kill EVERYONE who can kill me"
DarkJester1 wrote: »I'm sorry, but I really don't think sorcs need a HoT. The good specs I've faced are quite hard to kill with shields and streak, especially with their sick range. They're plenty sturdy enough when used correctly.
Emma_Overload wrote: »Emma_Overload wrote: »Stats aren't the problem.
The magblade has much better heals, pressure and sustain. Here's what Sorcs need:
1) A HoT that keeps us alive long enough to make our complicated burst connect. Like a Magicka Vigor. Yeah, you heard me.
2) Overload needs to be UNREFLECTABLE... it's a frigging ultimate! This will help us pressure even DKs.
3) The targeting issues with Frags need to be fixed so that we can actually hit melee builds.
4) We could really use a decent DoT to add pressure and proc Skoria.
5) We need SOMETHING to help with sustain... more cost reduction maybe? Could the pets feed us resources like Engine Guardian?
1. Run rapid regen or Mutagen
2. Heavy attack with overload its op
3. Streak through them to get distance then turn and frag
4. Run destructive touch and degeneration to proc skoria
5. Run dark conversion
But honestly if you cant kill someone with a sorc burst the problems go deeper then needing all of this:) curse + spammable x2 + endless + stun + frag equals dead:)
1) I almost stopped reading when you mentioned Rapid Regen, LOL. There is nothing in the Resto line even remotely capable of matching the power and utility of Vigor... other than the ultimate!
2) Yes, I use the Overload heavy attack and yes, it's very good for frying potatoes. But good luck killing a good DK like @Gunzork with that $#*%!
3) Wow, Streak to gain distance? Why the heck haven't I thought of that, considering Streak is on my front bar and everything? I got bad news for ya, bro: gap closers exist. Never mind the fact that when the Streak ends... you're facing the wrong way!
4) I've done extensive testing of all the means available to Sorcs to proc Skoria, including the ones you've mentioned. What I've found is that it's VERY, VERY difficult for a Sorc to proc Skoria at a rate of more than once every 10 seconds without making terrible sacrifices with your build. Meanwhile, Templars and DKs can proc it on cooldown without even trying!
5) "Run Dark Conversion..." Just stop. You're starting to sound like a death recap suggestion! Should I reboot my router, too?
Of course I can "kill someone with a sorc burst...". I don't care if I kill 20 friggin' potatos in five minutes (and sometimes I do!) The problem is that I can't kill EVERYONE who can kill me, not when the game is full of wing flappers and cloakers who can completely avoid my combo and then turn around and burst ME. And what good is a burst combo against one of these bleed builds that can melt you down before your first curse even goes off? When are you forum "experts" going to get that through your thick skulls? Don't even get me started on oblivion damage builds...
You're not supposed to be able to kill everyone with impunity. Some classes are better at countering other classes. You'd know this if you weren't a one trick pony that can't play other classes. This has been the case for every class based MMO. DK's are the counter to magicka classes...when's that going to get through your thick skull?@Emma_Overload
You know what's sad is that not only did ZOS make magblades the new OP magsorc, but I don't even use sorc or magicka heals anymore. In fact I have been having better luck with vigor on my magsorc. It goes to show us that stamina-centric builds do have all the more effective skills. A magsorc using a stamina based heal
1) On that note, agreed rapid regen is *** poor compared to vigor. I agree. All NBs/DKs can bleed/poison me down before rapid regen even gets started. And it's not garunteed to heal you either. Tooltip --> "...healing you OR up to 2 nearby allies"
2) Overload is easily dodgeable trash. It works great if it actually would hit more than 0.00000001% of the time.
3) Streak is garbage as well. Every gap closing skill in this game can negate it's distance. I triple streak when getting chased, and somehow it's not enough. The damage is marginal at best, and the stun is worthless, it's as if no one gets stunned by it.
4) 10 seconds to wait for Skoria proc? I am crying from laughter. Might as well pot shot that NB, go AFK for a drink, and come back to the fight.
5) see my comment on rapid regen regarding dark conversion (1.2s cast time). Usually dead after 1 second.
You do realize most of a DK's defensive capabilities cost magicka, do you not? Reflective Plate, Obsidian Shield, Volatile Armor...all cost magicka. And you're talking about one skill costing stam?
And yes, my main is a sorc.
I just don't personally think they should be unstoppable killing machines that should "be able to kill EVERYONE who can kill me"
Emma_Overload wrote: »Emma_Overload wrote: »Stats aren't the problem.
The magblade has much better heals, pressure and sustain. Here's what Sorcs need:
1) A HoT that keeps us alive long enough to make our complicated burst connect. Like a Magicka Vigor. Yeah, you heard me.
2) Overload needs to be UNREFLECTABLE... it's a frigging ultimate! This will help us pressure even DKs.
3) The targeting issues with Frags need to be fixed so that we can actually hit melee builds.
4) We could really use a decent DoT to add pressure and proc Skoria.
5) We need SOMETHING to help with sustain... more cost reduction maybe? Could the pets feed us resources like Engine Guardian?
1. Run rapid regen or Mutagen
2. Heavy attack with overload its op
3. Streak through them to get distance then turn and frag
4. Run destructive touch and degeneration to proc skoria
5. Run dark conversion
But honestly if you cant kill someone with a sorc burst the problems go deeper then needing all of this:) curse + spammable x2 + endless + stun + frag equals dead:)
1) I almost stopped reading when you mentioned Rapid Regen, LOL. There is nothing in the Resto line even remotely capable of matching the power and utility of Vigor... other than the ultimate!
2) Yes, I use the Overload heavy attack and yes, it's very good for frying potatoes. But good luck killing a good DK like @Gunzork with that $#*%!
3) Wow, Streak to gain distance? Why the heck haven't I thought of that, considering Streak is on my front bar and everything? I got bad news for ya, bro: gap closers exist. Never mind the fact that when the Streak ends... you're facing the wrong way!
4) I've done extensive testing of all the means available to Sorcs to proc Skoria, including the ones you've mentioned. What I've found is that it's VERY, VERY difficult for a Sorc to proc Skoria at a rate of more than once every 10 seconds without making terrible sacrifices with your build. Meanwhile, Templars and DKs can proc it on cooldown without even trying!
5) "Run Dark Conversion..." Just stop. You're starting to sound like a death recap suggestion! Should I reboot my router, too?
Of course I can "kill someone with a sorc burst...". I don't care if I kill 20 friggin' potatos in five minutes (and sometimes I do!) The problem is that I can't kill EVERYONE who can kill me, not when the game is full of wing flappers and cloakers who can completely avoid my combo and then turn around and burst ME. And what good is a burst combo against one of these bleed builds that can melt you down before your first curse even goes off? When are you forum "experts" going to get that through your thick skulls? Don't even get me started on oblivion damage builds...
You're not supposed to be able to kill everyone with impunity. Some classes are better at countering other classes. You'd know this if you weren't a one trick pony that can't play other classes. This has been the case for every class based MMO. DK's are the counter to magicka classes...when's that going to get through your thick skull?@Emma_Overload
You know what's sad is that not only did ZOS make magblades the new OP magsorc, but I don't even use sorc or magicka heals anymore. In fact I have been having better luck with vigor on my magsorc. It goes to show us that stamina-centric builds do have all the more effective skills. A magsorc using a stamina based heal
1) On that note, agreed rapid regen is *** poor compared to vigor. I agree. All NBs/DKs can bleed/poison me down before rapid regen even gets started. And it's not garunteed to heal you either. Tooltip --> "...healing you OR up to 2 nearby allies"
2) Overload is easily dodgeable trash. It works great if it actually would hit more than 0.00000001% of the time.
3) Streak is garbage as well. Every gap closing skill in this game can negate it's distance. I triple streak when getting chased, and somehow it's not enough. The damage is marginal at best, and the stun is worthless, it's as if no one gets stunned by it.
4) 10 seconds to wait for Skoria proc? I am crying from laughter. Might as well pot shot that NB, go AFK for a drink, and come back to the fight.
5) see my comment on rapid regen regarding dark conversion (1.2s cast time). Usually dead after 1 second.
You do realize most of a DK's defensive capabilities cost magicka, do you not? Reflective Plate, Obsidian Shield, Volatile Armor...all cost magicka. And you're talking about one skill costing stam?
And yes, my main is a sorc.
I just don't personally think they should be unstoppable killing machines that should "be able to kill EVERYONE who can kill me"
Enlighten me, what class is a counter to magDK then?
Emma_Overload wrote: »Emma_Overload wrote: »Stats aren't the problem.
The magblade has much better heals, pressure and sustain. Here's what Sorcs need:
1) A HoT that keeps us alive long enough to make our complicated burst connect. Like a Magicka Vigor. Yeah, you heard me.
2) Overload needs to be UNREFLECTABLE... it's a frigging ultimate! This will help us pressure even DKs.
3) The targeting issues with Frags need to be fixed so that we can actually hit melee builds.
4) We could really use a decent DoT to add pressure and proc Skoria.
5) We need SOMETHING to help with sustain... more cost reduction maybe? Could the pets feed us resources like Engine Guardian?
1. Run rapid regen or Mutagen
2. Heavy attack with overload its op
3. Streak through them to get distance then turn and frag
4. Run destructive touch and degeneration to proc skoria
5. Run dark conversion
But honestly if you cant kill someone with a sorc burst the problems go deeper then needing all of this:) curse + spammable x2 + endless + stun + frag equals dead:)
1) I almost stopped reading when you mentioned Rapid Regen, LOL. There is nothing in the Resto line even remotely capable of matching the power and utility of Vigor... other than the ultimate!
2) Yes, I use the Overload heavy attack and yes, it's very good for frying potatoes. But good luck killing a good DK like @Gunzork with that $#*%!
3) Wow, Streak to gain distance? Why the heck haven't I thought of that, considering Streak is on my front bar and everything? I got bad news for ya, bro: gap closers exist. Never mind the fact that when the Streak ends... you're facing the wrong way!
4) I've done extensive testing of all the means available to Sorcs to proc Skoria, including the ones you've mentioned. What I've found is that it's VERY, VERY difficult for a Sorc to proc Skoria at a rate of more than once every 10 seconds without making terrible sacrifices with your build. Meanwhile, Templars and DKs can proc it on cooldown without even trying!
5) "Run Dark Conversion..." Just stop. You're starting to sound like a death recap suggestion! Should I reboot my router, too?
Of course I can "kill someone with a sorc burst...". I don't care if I kill 20 friggin' potatos in five minutes (and sometimes I do!) The problem is that I can't kill EVERYONE who can kill me, not when the game is full of wing flappers and cloakers who can completely avoid my combo and then turn around and burst ME. And what good is a burst combo against one of these bleed builds that can melt you down before your first curse even goes off? When are you forum "experts" going to get that through your thick skulls? Don't even get me started on oblivion damage builds...
You're not supposed to be able to kill everyone with impunity. Some classes are better at countering other classes. You'd know this if you weren't a one trick pony that can't play other classes. This has been the case for every class based MMO. DK's are the counter to magicka classes...when's that going to get through your thick skull?@Emma_Overload
You know what's sad is that not only did ZOS make magblades the new OP magsorc, but I don't even use sorc or magicka heals anymore. In fact I have been having better luck with vigor on my magsorc. It goes to show us that stamina-centric builds do have all the more effective skills. A magsorc using a stamina based heal
1) On that note, agreed rapid regen is *** poor compared to vigor. I agree. All NBs/DKs can bleed/poison me down before rapid regen even gets started. And it's not garunteed to heal you either. Tooltip --> "...healing you OR up to 2 nearby allies"
2) Overload is easily dodgeable trash. It works great if it actually would hit more than 0.00000001% of the time.
3) Streak is garbage as well. Every gap closing skill in this game can negate it's distance. I triple streak when getting chased, and somehow it's not enough. The damage is marginal at best, and the stun is worthless, it's as if no one gets stunned by it.
4) 10 seconds to wait for Skoria proc? I am crying from laughter. Might as well pot shot that NB, go AFK for a drink, and come back to the fight.
5) see my comment on rapid regen regarding dark conversion (1.2s cast time). Usually dead after 1 second.
You do realize most of a DK's defensive capabilities cost magicka, do you not? Reflective Plate, Obsidian Shield, Volatile Armor...all cost magicka. And you're talking about one skill costing stam?
And yes, my main is a sorc.
I just don't personally think they should be unstoppable killing machines that should "be able to kill EVERYONE who can kill me"
Enlighten me, what class is a counter to magDK then?
Stamplar and magplar
Priyasekarssk wrote: »Emma_Overload wrote: »Emma_Overload wrote: »Stats aren't the problem.
The magblade has much better heals, pressure and sustain. Here's what Sorcs need:
1) A HoT that keeps us alive long enough to make our complicated burst connect. Like a Magicka Vigor. Yeah, you heard me.
2) Overload needs to be UNREFLECTABLE... it's a frigging ultimate! This will help us pressure even DKs.
3) The targeting issues with Frags need to be fixed so that we can actually hit melee builds.
4) We could really use a decent DoT to add pressure and proc Skoria.
5) We need SOMETHING to help with sustain... more cost reduction maybe? Could the pets feed us resources like Engine Guardian?
1. Run rapid regen or Mutagen
2. Heavy attack with overload its op
3. Streak through them to get distance then turn and frag
4. Run destructive touch and degeneration to proc skoria
5. Run dark conversion
But honestly if you cant kill someone with a sorc burst the problems go deeper then needing all of this:) curse + spammable x2 + endless + stun + frag equals dead:)
1) I almost stopped reading when you mentioned Rapid Regen, LOL. There is nothing in the Resto line even remotely capable of matching the power and utility of Vigor... other than the ultimate!
2) Yes, I use the Overload heavy attack and yes, it's very good for frying potatoes. But good luck killing a good DK like @Gunzork with that $#*%!
3) Wow, Streak to gain distance? Why the heck haven't I thought of that, considering Streak is on my front bar and everything? I got bad news for ya, bro: gap closers exist. Never mind the fact that when the Streak ends... you're facing the wrong way!
4) I've done extensive testing of all the means available to Sorcs to proc Skoria, including the ones you've mentioned. What I've found is that it's VERY, VERY difficult for a Sorc to proc Skoria at a rate of more than once every 10 seconds without making terrible sacrifices with your build. Meanwhile, Templars and DKs can proc it on cooldown without even trying!
5) "Run Dark Conversion..." Just stop. You're starting to sound like a death recap suggestion! Should I reboot my router, too?
Of course I can "kill someone with a sorc burst...". I don't care if I kill 20 friggin' potatos in five minutes (and sometimes I do!) The problem is that I can't kill EVERYONE who can kill me, not when the game is full of wing flappers and cloakers who can completely avoid my combo and then turn around and burst ME. And what good is a burst combo against one of these bleed builds that can melt you down before your first curse even goes off? When are you forum "experts" going to get that through your thick skulls? Don't even get me started on oblivion damage builds...
You're not supposed to be able to kill everyone with impunity. Some classes are better at countering other classes. You'd know this if you weren't a one trick pony that can't play other classes. This has been the case for every class based MMO. DK's are the counter to magicka classes...when's that going to get through your thick skull?@Emma_Overload
You know what's sad is that not only did ZOS make magblades the new OP magsorc, but I don't even use sorc or magicka heals anymore. In fact I have been having better luck with vigor on my magsorc. It goes to show us that stamina-centric builds do have all the more effective skills. A magsorc using a stamina based heal
1) On that note, agreed rapid regen is *** poor compared to vigor. I agree. All NBs/DKs can bleed/poison me down before rapid regen even gets started. And it's not garunteed to heal you either. Tooltip --> "...healing you OR up to 2 nearby allies"
2) Overload is easily dodgeable trash. It works great if it actually would hit more than 0.00000001% of the time.
3) Streak is garbage as well. Every gap closing skill in this game can negate it's distance. I triple streak when getting chased, and somehow it's not enough. The damage is marginal at best, and the stun is worthless, it's as if no one gets stunned by it.
4) 10 seconds to wait for Skoria proc? I am crying from laughter. Might as well pot shot that NB, go AFK for a drink, and come back to the fight.
5) see my comment on rapid regen regarding dark conversion (1.2s cast time). Usually dead after 1 second.
You do realize most of a DK's defensive capabilities cost magicka, do you not? Reflective Plate, Obsidian Shield, Volatile Armor...all cost magicka. And you're talking about one skill costing stam?
And yes, my main is a sorc.
I just don't personally think they should be unstoppable killing machines that should "be able to kill EVERYONE who can kill me"
What a garbage !!! Everyone ditched sorc and your main is magic sorc now ? Sorc dps is way lower than other classes even in PVE. Only noobs now play magic sorc.
Your main is overpowered cheesy DK. Soon everyone will be DK . Please dont lie in forums. No one will believe not matter how hard DKs crying.
Emma_Overload wrote: »Emma_Overload wrote: »Stats aren't the problem.
The magblade has much better heals, pressure and sustain. Here's what Sorcs need:
1) A HoT that keeps us alive long enough to make our complicated burst connect. Like a Magicka Vigor. Yeah, you heard me.
2) Overload needs to be UNREFLECTABLE... it's a frigging ultimate! This will help us pressure even DKs.
3) The targeting issues with Frags need to be fixed so that we can actually hit melee builds.
4) We could really use a decent DoT to add pressure and proc Skoria.
5) We need SOMETHING to help with sustain... more cost reduction maybe? Could the pets feed us resources like Engine Guardian?
1. Run rapid regen or Mutagen
2. Heavy attack with overload its op
3. Streak through them to get distance then turn and frag
4. Run destructive touch and degeneration to proc skoria
5. Run dark conversion
But honestly if you cant kill someone with a sorc burst the problems go deeper then needing all of this:) curse + spammable x2 + endless + stun + frag equals dead:)
1) I almost stopped reading when you mentioned Rapid Regen, LOL. There is nothing in the Resto line even remotely capable of matching the power and utility of Vigor... other than the ultimate!
2) Yes, I use the Overload heavy attack and yes, it's very good for frying potatoes. But good luck killing a good DK like @Gunzork with that $#*%!
3) Wow, Streak to gain distance? Why the heck haven't I thought of that, considering Streak is on my front bar and everything? I got bad news for ya, bro: gap closers exist. Never mind the fact that when the Streak ends... you're facing the wrong way!
4) I've done extensive testing of all the means available to Sorcs to proc Skoria, including the ones you've mentioned. What I've found is that it's VERY, VERY difficult for a Sorc to proc Skoria at a rate of more than once every 10 seconds without making terrible sacrifices with your build. Meanwhile, Templars and DKs can proc it on cooldown without even trying!
5) "Run Dark Conversion..." Just stop. You're starting to sound like a death recap suggestion! Should I reboot my router, too?
Of course I can "kill someone with a sorc burst...". I don't care if I kill 20 friggin' potatos in five minutes (and sometimes I do!) The problem is that I can't kill EVERYONE who can kill me, not when the game is full of wing flappers and cloakers who can completely avoid my combo and then turn around and burst ME. And what good is a burst combo against one of these bleed builds that can melt you down before your first curse even goes off? When are you forum "experts" going to get that through your thick skulls? Don't even get me started on oblivion damage builds...
You're not supposed to be able to kill everyone with impunity. Some classes are better at countering other classes. You'd know this if you weren't a one trick pony that can't play other classes. This has been the case for every class based MMO. DK's are the counter to magicka classes...when's that going to get through your thick skull?@Emma_Overload
You know what's sad is that not only did ZOS make magblades the new OP magsorc, but I don't even use sorc or magicka heals anymore. In fact I have been having better luck with vigor on my magsorc. It goes to show us that stamina-centric builds do have all the more effective skills. A magsorc using a stamina based heal
1) On that note, agreed rapid regen is *** poor compared to vigor. I agree. All NBs/DKs can bleed/poison me down before rapid regen even gets started. And it's not garunteed to heal you either. Tooltip --> "...healing you OR up to 2 nearby allies"
2) Overload is easily dodgeable trash. It works great if it actually would hit more than 0.00000001% of the time.
3) Streak is garbage as well. Every gap closing skill in this game can negate it's distance. I triple streak when getting chased, and somehow it's not enough. The damage is marginal at best, and the stun is worthless, it's as if no one gets stunned by it.
4) 10 seconds to wait for Skoria proc? I am crying from laughter. Might as well pot shot that NB, go AFK for a drink, and come back to the fight.
5) see my comment on rapid regen regarding dark conversion (1.2s cast time). Usually dead after 1 second.
You do realize most of a DK's defensive capabilities cost magicka, do you not? Reflective Plate, Obsidian Shield, Volatile Armor...all cost magicka. And you're talking about one skill costing stam?
And yes, my main is a sorc.
I just don't personally think they should be unstoppable killing machines that should "be able to kill EVERYONE who can kill me"
Enlighten me, what class is a counter to magDK then?
Emma_Overload wrote: »Emma_Overload wrote: »Stats aren't the problem.
The magblade has much better heals, pressure and sustain. Here's what Sorcs need:
1) A HoT that keeps us alive long enough to make our complicated burst connect. Like a Magicka Vigor. Yeah, you heard me.
2) Overload needs to be UNREFLECTABLE... it's a frigging ultimate! This will help us pressure even DKs.
3) The targeting issues with Frags need to be fixed so that we can actually hit melee builds.
4) We could really use a decent DoT to add pressure and proc Skoria.
5) We need SOMETHING to help with sustain... more cost reduction maybe? Could the pets feed us resources like Engine Guardian?
1. Run rapid regen or Mutagen
2. Heavy attack with overload its op
3. Streak through them to get distance then turn and frag
4. Run destructive touch and degeneration to proc skoria
5. Run dark conversion
But honestly if you cant kill someone with a sorc burst the problems go deeper then needing all of this:) curse + spammable x2 + endless + stun + frag equals dead:)
1) I almost stopped reading when you mentioned Rapid Regen, LOL. There is nothing in the Resto line even remotely capable of matching the power and utility of Vigor... other than the ultimate!
2) Yes, I use the Overload heavy attack and yes, it's very good for frying potatoes. But good luck killing a good DK like @Gunzork with that $#*%!
3) Wow, Streak to gain distance? Why the heck haven't I thought of that, considering Streak is on my front bar and everything? I got bad news for ya, bro: gap closers exist. Never mind the fact that when the Streak ends... you're facing the wrong way!
4) I've done extensive testing of all the means available to Sorcs to proc Skoria, including the ones you've mentioned. What I've found is that it's VERY, VERY difficult for a Sorc to proc Skoria at a rate of more than once every 10 seconds without making terrible sacrifices with your build. Meanwhile, Templars and DKs can proc it on cooldown without even trying!
5) "Run Dark Conversion..." Just stop. You're starting to sound like a death recap suggestion! Should I reboot my router, too?
Of course I can "kill someone with a sorc burst...". I don't care if I kill 20 friggin' potatos in five minutes (and sometimes I do!) The problem is that I can't kill EVERYONE who can kill me, not when the game is full of wing flappers and cloakers who can completely avoid my combo and then turn around and burst ME. And what good is a burst combo against one of these bleed builds that can melt you down before your first curse even goes off? When are you forum "experts" going to get that through your thick skulls? Don't even get me started on oblivion damage builds...
You're not supposed to be able to kill everyone with impunity. Some classes are better at countering other classes. You'd know this if you weren't a one trick pony that can't play other classes. This has been the case for every class based MMO. DK's are the counter to magicka classes...when's that going to get through your thick skull?@Emma_Overload
You know what's sad is that not only did ZOS make magblades the new OP magsorc, but I don't even use sorc or magicka heals anymore. In fact I have been having better luck with vigor on my magsorc. It goes to show us that stamina-centric builds do have all the more effective skills. A magsorc using a stamina based heal
1) On that note, agreed rapid regen is *** poor compared to vigor. I agree. All NBs/DKs can bleed/poison me down before rapid regen even gets started. And it's not garunteed to heal you either. Tooltip --> "...healing you OR up to 2 nearby allies"
2) Overload is easily dodgeable trash. It works great if it actually would hit more than 0.00000001% of the time.
3) Streak is garbage as well. Every gap closing skill in this game can negate it's distance. I triple streak when getting chased, and somehow it's not enough. The damage is marginal at best, and the stun is worthless, it's as if no one gets stunned by it.
4) 10 seconds to wait for Skoria proc? I am crying from laughter. Might as well pot shot that NB, go AFK for a drink, and come back to the fight.
5) see my comment on rapid regen regarding dark conversion (1.2s cast time). Usually dead after 1 second.
You do realize most of a DK's defensive capabilities cost magicka, do you not? Reflective Plate, Obsidian Shield, Volatile Armor...all cost magicka. And you're talking about one skill costing stam?
And yes, my main is a sorc.
I just don't personally think they should be unstoppable killing machines that should "be able to kill EVERYONE who can kill me"
Enlighten me, what class is a counter to magDK then?
Stamplar and magplar
This is the thing.. The game does kind of have classes which are specific hard or soft counters to other classes.. But I really don't know where the balance team are going with that..
DK's are a hard counter to sorcs (and ranged Magblades). .despite the DK forumites saying 'just change all your skills build etc. so you have a chance vs your hard counter - but will be crap vs everyone else'.. Doesn't change that they are a hard counter.
The problem with sorcs though... they are hard-countered by:Soft-countered by:
- DK
- Warden (shimmering)
And *used to* be a hard counter to gankblades, mostly because having a smidgeon of life left after a gank could be covered by strong shields.. But now:
- templar (purging curse/fury) and strong heals between bursts
Basically, sorcs still have their hard counters - but they don't hard-counter anyone else anymore.. except noobs (as already mentioned) who don't know what to do for the next 3 seconds when they're suddenly surrounded by a purple cloud..
- Made defensive rune useless
- Removed the overload bar making it so there is no space to slot it either
- Made it (and cage) dodgeable
- Dialled back the damage so when you do land a full, undodged, uncloaked burst, they don't die anymore.
- Dialled it back further if you want a shield strong enough to keep you alive after a gank
- Added a great big eye to inner-light, detect pots etc..
Still, at least they're now better (comparatively) at running away.
Emma_Overload wrote: »Emma_Overload wrote: »Stats aren't the problem.
The magblade has much better heals, pressure and sustain. Here's what Sorcs need:
1) A HoT that keeps us alive long enough to make our complicated burst connect. Like a Magicka Vigor. Yeah, you heard me.
2) Overload needs to be UNREFLECTABLE... it's a frigging ultimate! This will help us pressure even DKs.
3) The targeting issues with Frags need to be fixed so that we can actually hit melee builds.
4) We could really use a decent DoT to add pressure and proc Skoria.
5) We need SOMETHING to help with sustain... more cost reduction maybe? Could the pets feed us resources like Engine Guardian?
1. Run rapid regen or Mutagen
2. Heavy attack with overload its op
3. Streak through them to get distance then turn and frag
4. Run destructive touch and degeneration to proc skoria
5. Run dark conversion
But honestly if you cant kill someone with a sorc burst the problems go deeper then needing all of this:) curse + spammable x2 + endless + stun + frag equals dead:)
1) I almost stopped reading when you mentioned Rapid Regen, LOL. There is nothing in the Resto line even remotely capable of matching the power and utility of Vigor... other than the ultimate!
2) Yes, I use the Overload heavy attack and yes, it's very good for frying potatoes. But good luck killing a good DK like @Gunzork with that $#*%!
3) Wow, Streak to gain distance? Why the heck haven't I thought of that, considering Streak is on my front bar and everything? I got bad news for ya, bro: gap closers exist. Never mind the fact that when the Streak ends... you're facing the wrong way!
4) I've done extensive testing of all the means available to Sorcs to proc Skoria, including the ones you've mentioned. What I've found is that it's VERY, VERY difficult for a Sorc to proc Skoria at a rate of more than once every 10 seconds without making terrible sacrifices with your build. Meanwhile, Templars and DKs can proc it on cooldown without even trying!
5) "Run Dark Conversion..." Just stop. You're starting to sound like a death recap suggestion! Should I reboot my router, too?
Of course I can "kill someone with a sorc burst...". I don't care if I kill 20 friggin' potatos in five minutes (and sometimes I do!) The problem is that I can't kill EVERYONE who can kill me, not when the game is full of wing flappers and cloakers who can completely avoid my combo and then turn around and burst ME. And what good is a burst combo against one of these bleed builds that can melt you down before your first curse even goes off? When are you forum "experts" going to get that through your thick skulls? Don't even get me started on oblivion damage builds...
You're not supposed to be able to kill everyone with impunity. Some classes are better at countering other classes. You'd know this if you weren't a one trick pony that can't play other classes. This has been the case for every class based MMO. DK's are the counter to magicka classes...when's that going to get through your thick skull?@Emma_Overload
You know what's sad is that not only did ZOS make magblades the new OP magsorc, but I don't even use sorc or magicka heals anymore. In fact I have been having better luck with vigor on my magsorc. It goes to show us that stamina-centric builds do have all the more effective skills. A magsorc using a stamina based heal
1) On that note, agreed rapid regen is *** poor compared to vigor. I agree. All NBs/DKs can bleed/poison me down before rapid regen even gets started. And it's not garunteed to heal you either. Tooltip --> "...healing you OR up to 2 nearby allies"
2) Overload is easily dodgeable trash. It works great if it actually would hit more than 0.00000001% of the time.
3) Streak is garbage as well. Every gap closing skill in this game can negate it's distance. I triple streak when getting chased, and somehow it's not enough. The damage is marginal at best, and the stun is worthless, it's as if no one gets stunned by it.
4) 10 seconds to wait for Skoria proc? I am crying from laughter. Might as well pot shot that NB, go AFK for a drink, and come back to the fight.
5) see my comment on rapid regen regarding dark conversion (1.2s cast time). Usually dead after 1 second.
You do realize most of a DK's defensive capabilities cost magicka, do you not? Reflective Plate, Obsidian Shield, Volatile Armor...all cost magicka. And you're talking about one skill costing stam?
And yes, my main is a sorc.
I just don't personally think they should be unstoppable killing machines that should "be able to kill EVERYONE who can kill me"
Enlighten me, what class is a counter to magDK then?
Stamplar and magplar