Not sure why anyone concludes that tedious, mind-numbing, repetitive grinds are fun and good for any game.
You mean like trying to get a Maelstrom Weapon? Or getting multiple characters to level 10 in Assault/Support? Or trying to get trials gear?
Anything you don't like doing is tedious. Considering how much there is to do in this game, each player has their own list of things they consider "tedious" and wish there would be an easier way of getting them.
So if they made Skyshards account-wide, then people would ask for Mages/Fighters/Undaunted/Alliance/Traits, etc (these are all things that have been asked in the forums.)
So we all get to decide if we want the rewards for those activities badly enough to go through them, or if we want to make do with an alternative.
As for the OP and others, the problem is not the skyshards. It's the fact that they want to start a new character with sufficient number of skill points to unlock all the skills they need right out the door. I've never played an MMORPG that lets people do that, and I don't think it fits the genre at all.
All MMOs I have played have some measure of account progression, but most of the progression is per character, and just leveling a character will not get you that progression.
So the folks who would rather ESO was a MOBA may need to consider this and maybe accept that their character is going to take a bit of work? That work doesn't have to be done all in one go. You can make an alt and play them on occasion. Grab a couple of skyshards, run a dungeon, do some PvP and they will get where they want soon enough. But looking at the end of the road before you have taken the first step is self-defeating.
Skills trees in this game are already gated behind your level and having to obtain a certain amount of XP before they unlock.
As well, some skills are DLC based (purchased). At some point, developers will need to equalize skill points available with skill lines. Having 125 account bound skill points that you've acquired from old content grind (skyshards) is IMO enough monetization to justify this QOL improvement.
Are you suggesting that people be able to buy a zone's worth of skyshards? At say 1000 crowns per zone (which would be about 5 skill points)?
Nope, my previous grind is my currency.
And should that apply to skyshards only or to every thing else that is also a "previous grind"? And why?
this is thread is about account bound skyshards nothing more, unless I read the OP incorrectly, did I?
You are correct.
However, making Skyshards account-bound is a slippery slope.
The argument supporting this notion is based on
(1) Acquiring Skyshards again on subsequently created characters is tedious and time-consuming
(2) There is no real harm to balance whether the skill points are given to subsequently created characters or not, since players are already re-acquiring them again normally.
If Zenimax concedes to this argument, then it is a short step to demand that making other benefits account-wide to avoid 'tedious grind' should also be granted. The arguments for those demands would run like this:
"Maelstrom Inferno staves should be account-wide. If I got the staff once, why do I have grind Maelstrom for a second one? There's no harm because I switch my staff between my characters. I just want to have extra copies for every toon so I don't have to waste game time swapping!"
or
"Grinding for extra copies of Dungeon/Trials gear is tedious and a waste of my game time. I think BoE sets should be researchable so my crafter can make all the extra copies I need!"
The two requests above are preposterous. Nevertheless, there are numerous threads and posts in which players request exactly that to avoid grind, improve quality of life, save limited game time, blah, blah, blah. In other words, to create new characters ready for end-game with BiS gear...with as little gameplay as possible to get there.
Now, before you prep your counter argument that you just want the free skill points and draw the line on all the other requests to bypass gameplay...
Everyone in this thread who said 'No' to free skill points has drawn the line there. If you want to create new characters, you have to earn the benefits. Even if earning those benefits is as simple as walking around the map.
Not sure why anyone concludes that tedious, mind-numbing, repetitive grinds are fun and good for any game.
You mean like trying to get a Maelstrom Weapon? Or getting multiple characters to level 10 in Assault/Support? Or trying to get trials gear?
Anything you don't like doing is tedious. Considering how much there is to do in this game, each player has their own list of things they consider "tedious" and wish there would be an easier way of getting them.
So if they made Skyshards account-wide, then people would ask for Mages/Fighters/Undaunted/Alliance/Traits, etc (these are all things that have been asked in the forums.)
So we all get to decide if we want the rewards for those activities badly enough to go through them, or if we want to make do with an alternative.
As for the OP and others, the problem is not the skyshards. It's the fact that they want to start a new character with sufficient number of skill points to unlock all the skills they need right out the door. I've never played an MMORPG that lets people do that, and I don't think it fits the genre at all.
All MMOs I have played have some measure of account progression, but most of the progression is per character, and just leveling a character will not get you that progression.
So the folks who would rather ESO was a MOBA may need to consider this and maybe accept that their character is going to take a bit of work? That work doesn't have to be done all in one go. You can make an alt and play them on occasion. Grab a couple of skyshards, run a dungeon, do some PvP and they will get where they want soon enough. But looking at the end of the road before you have taken the first step is self-defeating.
Skills trees in this game are already gated behind your level and having to obtain a certain amount of XP before they unlock.
As well, some skills are DLC based (purchased). At some point, developers will need to equalize skill points available with skill lines. Having 125 account bound skill points that you've acquired from old content grind (skyshards) is IMO enough monetization to justify this QOL improvement.
Are you suggesting that people be able to buy a zone's worth of skyshards? At say 1000 crowns per zone (which would be about 5 skill points)?
Nope, my previous grind is my currency.
And should that apply to skyshards only or to every thing else that is also a "previous grind"? And why?
this is thread is about account bound skyshards nothing more, unless I read the OP incorrectly, did I?
You are correct.
However, making Skyshards account-bound is a slippery slope.
The argument supporting this notion is based on
(1) Acquiring Skyshards again on subsequently created characters is tedious and time-consuming
(2) There is no real harm to balance whether the skill points are given to subsequently created characters or not, since players are already re-acquiring them again normally.
If Zenimax concedes to this argument, then it is a short step to demand that making other benefits account-wide to avoid 'tedious grind' should also be granted. The arguments for those demands would run like this:
"Maelstrom Inferno staves should be account-wide. If I got the staff once, why do I have grind Maelstrom for a second one? There's no harm because I switch my staff between my characters. I just want to have extra copies for every toon so I don't have to waste game time swapping!"
or
"Grinding for extra copies of Dungeon/Trials gear is tedious and a waste of my game time. I think BoE sets should be researchable so my crafter can make all the extra copies I need!"
The two requests above are preposterous. Nevertheless, there are numerous threads and posts in which players request exactly that to avoid grind, improve quality of life, save limited game time, blah, blah, blah. In other words, to create new characters ready for end-game with BiS gear...with as little gameplay as possible to get there.
Now, before you prep your counter argument that you just want the free skill points and draw the line on all the other requests to bypass gameplay...
Everyone in this thread who said 'No' to free skill points has drawn the line there. If you want to create new characters, you have to earn the benefits. Even if earning those benefits is as simple as walking around the map.
Slippery-slope is a logical fallacy
Not sure why anyone concludes that tedious, mind-numbing, repetitive grinds are fun and good for any game.
You mean like trying to get a Maelstrom Weapon? Or getting multiple characters to level 10 in Assault/Support? Or trying to get trials gear?
Anything you don't like doing is tedious. Considering how much there is to do in this game, each player has their own list of things they consider "tedious" and wish there would be an easier way of getting them.
So if they made Skyshards account-wide, then people would ask for Mages/Fighters/Undaunted/Alliance/Traits, etc (these are all things that have been asked in the forums.)
So we all get to decide if we want the rewards for those activities badly enough to go through them, or if we want to make do with an alternative.
As for the OP and others, the problem is not the skyshards. It's the fact that they want to start a new character with sufficient number of skill points to unlock all the skills they need right out the door. I've never played an MMORPG that lets people do that, and I don't think it fits the genre at all.
All MMOs I have played have some measure of account progression, but most of the progression is per character, and just leveling a character will not get you that progression.
So the folks who would rather ESO was a MOBA may need to consider this and maybe accept that their character is going to take a bit of work? That work doesn't have to be done all in one go. You can make an alt and play them on occasion. Grab a couple of skyshards, run a dungeon, do some PvP and they will get where they want soon enough. But looking at the end of the road before you have taken the first step is self-defeating.
Skills trees in this game are already gated behind your level and having to obtain a certain amount of XP before they unlock.
As well, some skills are DLC based (purchased). At some point, developers will need to equalize skill points available with skill lines. Having 125 account bound skill points that you've acquired from old content grind (skyshards) is IMO enough monetization to justify this QOL improvement.
Are you suggesting that people be able to buy a zone's worth of skyshards? At say 1000 crowns per zone (which would be about 5 skill points)?
Nope, my previous grind is my currency.
And should that apply to skyshards only or to every thing else that is also a "previous grind"? And why?
this is thread is about account bound skyshards nothing more, unless I read the OP incorrectly, did I?
rexagamemnon wrote: »Skyshards, wayshrines, alliance war ranks, are just a few items that should be account bound
TheTombstone wrote: »Not everyone wants to spend money, and do the same content again and again. That's why games often have expansions. Especially when they have a subscription on their game. I bought the game, and have a subscription. I don't have enough time to just sit here and find all the shards again and again whenever I try a new character. It's fun the first 2 times maybe, but after that it gets tedious and boring.
corpseblade wrote: »Can we define "quality-of-life" improvement? QoLs to me are things that improve gameplay without affecting how the game is played. E.g. moving your alts around on the character select screen, cosmetics, mounts, storage, houses etc. None of these affect the way the game is played.
It seems to me that the proponents of account-wide skyshards, etc. want to change how the game is played. They don't want an mmorpg where each character makes its own progress. They want to skip to endgame. I have only seen this in late-stage mmos like wow, eq2, and lotro and then it has a hefty pricetag. ESO doesn't seem to be at this stage yet. They are pumping out new content very quickly.
And how would the mechanics of this work? Do all your alts get auto-awarded SPs from new content. Does just one character trigger it for all? What if a different character does the new content? Does that count as one character having completed it? What a nightmare.
Why not ask for top level characters be sold in the Crown store? It seems to me you want a bunch of FREE top level characters. Frankly, it seems to me you don't like mmorpgs.
That's why people suggested the skyshard skills don't come into effect till you hit 50, so therefore your a max level character, and yes QoL changes do effect gameplay decisions that improve the games performance and keep people that can't really play all that long time compared to others happy and stick around further.
Cillion3117 wrote: »That takes away the fun of discovery.
Rain_Greyraven wrote: »Cillion3117 wrote: »That takes away the fun of discovery.
tell me what you discover on your 15th toon?
If you are on you 15th "toon"
You may have some OCD issues.....and might want to think of alternate forms of entertainment.
Merlin13KAGL wrote: »Not sure why this is still going. As has been previously mentioned, I've yet to see actual build justification for needing 143 extra skillpoints.
Not completionism, not just because. Actual necessity to make a build work (even with crafting tied on).
There are other ways of accruing skillpoints. Pick one you can at least tolerate, and do so.
The argument that no one want to do this 15x doesn't fly either, because there are 1000's of people that have in order to have the build they were after.
Even the crafters don't need them right away - it takes time to level up, it takes far more time to research traits. Picking up the occasional shard here or there is really not that big of a deal.
It's also made to sound as if you truly have to hunt for ever single one out there. Some of them are literally almost dropped in your lap. Every delve has one. Find the giant beam of light and go to it or don't. Compared to the hours upon hours you'll have perfecting combat and acquiring gear, the optional skyshard grind is not that dire.
Merlin13KAGL wrote: »Not sure why this is still going. As has been previously mentioned, I've yet to see actual build justification for needing 143 extra skillpoints.
Not completionism, not just because. Actual necessity to make a build work (even with crafting tied on).
There are other ways of accruing skillpoints. Pick one you can at least tolerate, and do so.
The argument that no one want to do this 15x doesn't fly either, because there are 1000's of people that have in order to have the build they were after.
Even the crafters don't need them right away - it takes time to level up, it takes far more time to research traits. Picking up the occasional shard here or there is really not that big of a deal.
It's also made to sound as if you truly have to hunt for ever single one out there. Some of them are literally almost dropped in your lap. Every delve has one. Find the giant beam of light and go to it or don't. Compared to the hours upon hours you'll have perfecting combat and acquiring gear, the optional skyshard grind is not that dire.
could not agree more...
The few posters (that are still reviving this thread) have it in their minds that they need the skyshards, and because they need them, they should just be given to them, despite the plethora of well-thought, reasoned responses from many, many different individuals contrary to that opinion. But, let us continue to beat that dead horse, after all, that seems to be the MO for how things get done today. "If you repeat a lie often enough, people will start to believe it"
Merlin13KAGL wrote: »Not sure why this is still going. As has been previously mentioned, I've yet to see actual build justification for needing 143 extra skillpoints.
Not completionism, not just because. Actual necessity to make a build work (even with crafting tied on).
There are other ways of accruing skillpoints. Pick one you can at least tolerate, and do so.
The argument that no one want to do this 15x doesn't fly either, because there are 1000's of people that have in order to have the build they were after.
Even the crafters don't need them right away - it takes time to level up, it takes far more time to research traits. Picking up the occasional shard here or there is really not that big of a deal.
It's also made to sound as if you truly have to hunt for ever single one out there. Some of them are literally almost dropped in your lap. Every delve has one. Find the giant beam of light and go to it or don't. Compared to the hours upon hours you'll have perfecting combat and acquiring gear, the optional skyshard grind is not that dire.
could not agree more...
The few posters (that are still reviving this thread) have it in their minds that they need the skyshards, and because they need them, they should just be given to them, despite the plethora of well-thought, reasoned responses from many, many different individuals contrary to that opinion. But, let us continue to beat that dead horse, after all, that seems to be the MO for how things get done today. "If you repeat a lie often enough, people will start to believe it"
@tmbrinks
I bet if a Daedra genie came to you and offered a quality of life improvement that you wanted, but reminded you that what ever you received your fellow player would get twice as much; you'd wish for more GRIND...
TheTombstone wrote: »Even just allowing alts to have a small boost would be better than what they currently get, which is nothing.
TheTombstone wrote: »Just because people have doesn't mean it shouldn't change. People grind for a bunch of things in other games, only foor the next update to get rid of said grind.
Merlin13KAGL wrote: »Not sure why this is still going. As has been previously mentioned, I've yet to see actual build justification for needing 143 extra skillpoints.
Not completionism, not just because. Actual necessity to make a build work (even with crafting tied on).
There are other ways of accruing skillpoints. Pick one you can at least tolerate, and do so.
The argument that no one want to do this 15x doesn't fly either, because there are 1000's of people that have in order to have the build they were after.
Even the crafters don't need them right away - it takes time to level up, it takes far more time to research traits. Picking up the occasional shard here or there is really not that big of a deal.
It's also made to sound as if you truly have to hunt for ever single one out there. Some of them are literally almost dropped in your lap. Every delve has one. Find the giant beam of light and go to it or don't. Compared to the hours upon hours you'll have perfecting combat and acquiring gear, the optional skyshard grind is not that dire.
could not agree more...
The few posters (that are still reviving this thread) have it in their minds that they need the skyshards, and because they need them, they should just be given to them, despite the plethora of well-thought, reasoned responses from many, many different individuals contrary to that opinion. But, let us continue to beat that dead horse, after all, that seems to be the MO for how things get done today. "If you repeat a lie often enough, people will start to believe it"
@tmbrinks
I bet if a Daedra genie came to you and offered a quality of life improvement that you wanted, but reminded you that what ever you received your fellow player would get twice as much; you'd wish for more GRIND...
This isn't a QoL improvement, it's a handout. It's an MMO, there are supposed to be some things that are "grindy". I don't even think skyshards are grindy, since you run into pretty much every single one of them as you are questing through the game. ESO is already one of the least grindy MMOs out there, with the shared bank, shared CPs, craft bag (for subs), etc...
You already got transmute crystals, which are easy to get and reduce grind. You got gear sharing between group members, to reduce grind. Where does it end? You and I draw the line in different spots. I say they've gone to far already, making the game more casual.
I don't want people to be able to just "power level" a character, getting it carried through skyreach, and having it be a fully capable class spec in PVE, PVP AND Crafting, all upon reaching level 50 (With all skyshards, and the skill points from leveling you would have OVER 200 skill points!!!) I honestly think that will cause the beginning of the end of this game. If you make it too easy, too casual, people will find something else that actually has a challenge.
But @sulima please actually bring an opinion or idea to the conversation, rather than just sarcastic statements that do nothing to forward the conversation or topic at hand.
Merlin13KAGL wrote: »Not sure why this is still going. As has been previously mentioned, I've yet to see actual build justification for needing 143 extra skillpoints.
Not completionism, not just because. Actual necessity to make a build work (even with crafting tied on).
There are other ways of accruing skillpoints. Pick one you can at least tolerate, and do so.
The argument that no one want to do this 15x doesn't fly either, because there are 1000's of people that have in order to have the build they were after.
Even the crafters don't need them right away - it takes time to level up, it takes far more time to research traits. Picking up the occasional shard here or there is really not that big of a deal.
It's also made to sound as if you truly have to hunt for ever single one out there. Some of them are literally almost dropped in your lap. Every delve has one. Find the giant beam of light and go to it or don't. Compared to the hours upon hours you'll have perfecting combat and acquiring gear, the optional skyshard grind is not that dire.
could not agree more...
The few posters (that are still reviving this thread) have it in their minds that they need the skyshards, and because they need them, they should just be given to them, despite the plethora of well-thought, reasoned responses from many, many different individuals contrary to that opinion. But, let us continue to beat that dead horse, after all, that seems to be the MO for how things get done today. "If you repeat a lie often enough, people will start to believe it"
@tmbrinks
I bet if a Daedra genie came to you and offered a quality of life improvement that you wanted, but reminded you that what ever you received your fellow player would get twice as much; you'd wish for more GRIND...
This isn't a QoL improvement, it's a handout. It's an MMO, there are supposed to be some things that are "grindy". I don't even think skyshards are grindy, since you run into pretty much every single one of them as you are questing through the game. ESO is already one of the least grindy MMOs out there, with the shared bank, shared CPs, craft bag (for subs), etc...
You already got transmute crystals, which are easy to get and reduce grind. You got gear sharing between group members, to reduce grind. Where does it end? You and I draw the line in different spots. I say they've gone to far already, making the game more casual.
I don't want people to be able to just "power level" a character, getting it carried through skyreach, and having it be a fully capable class spec in PVE, PVP AND Crafting, all upon reaching level 50 (With all skyshards, and the skill points from leveling you would have OVER 200 skill points!!!) I honestly think that will cause the beginning of the end of this game. If you make it too easy, too casual, people will find something else that actually has a challenge.
But @sulima please actually bring an opinion or idea to the conversation, rather than just sarcastic statements that do nothing to forward the conversation or topic at hand.
@tmbrinks
We have different definition of MMO, here is one to go by: an online video game which can be played by a very large number of people simultaneously.
I don't think anything should feel "grindy" in a game that I purchased and pay a subscription fee. Progression towards a common goal -absolutely! Shiny rewards for completing content? -yes please! Unanimous cheers in discord for a job well done? -Hell ya!
Current performance issues aside, this is a game with great potential. Personally I don't think it would be the beginning of the end for this game if previously acquired Skyshards became account bound.
It's a nothing burger; can you imagine yourself explaining to a developer that if they ever went forward with a change like this it would break their game? I mean really picture yourself sitting down and going in great lengths explaining this is game breaking feature?
I play maybe a couple times a week, a casual player for sure. I pay a monthly subscription and have purchased new expansions in the past and plan to do so in the future. I don't care for daily rewards, or having to do crafting writs on 10 + alts everyday, just not my thing. What I do enjoy is relevant content, right now I would like to check out new classes. I still need to level the character, progress through current content and level the skills to learn the class. There should be progression, but when it becomes a drudgery of rehashing old content that becomes the definition of grind to me.
I believe casual payers have a place in ESO, this would be a QoL improvement to enjoy and participate in relevant content.
@AlnilamE, I've proposed something similar as a compromise.TheTombstone wrote: »Even just allowing alts to have a small boost would be better than what they currently get, which is nothing.
Alts get champion points (if you want to use them), as well as access to gear and food/potions that your main character can craft. That is quite a boost.TheTombstone wrote: »Just because people have doesn't mean it shouldn't change. People grind for a bunch of things in other games, only foor the next update to get rid of said grind.
I'm still waiting for someone to point to an MMO that lets one character use skill points earned by another. The ones that I play (GW2, BDO, SWL) don't do that. Even Diablo 3, which is not an MMO, still make you level each character individually (though you do earn all skills as you level).
But I have thought about this and I propose the following:
Get Tamriel Skyshard Hunter on 5 different characters and those skyshards and skill points can be automatically unlocked on any future characters (as an option). Whether ZOS wants to make the requirement to be one character or each class or just 5 characters period, that would be a good compromise between having to do it only once and having to do it 15 times.
(My vote is one character of each class, and if they make new classes than one of that class would need to get the achievement too, but that's just me)
The same principle could be applied to skyshards from a DLC zone, provided that the DLC is owned by the player and not just accessible via ESO plus.