Carbonised wrote: »The amount of item flippers and resellers on PC EU is more than enough to ensure that every "good deal" is gone from a trader within 10 minutes or less of being listed there, and shortly thereafter being relisted in one of the Craglorn guilds for 10x the original price.
I wondered many times how come certain items sold very quickly, or were sold in minutes after being listed on the TTC site. How does this happen? How can certain people be so aware of what is being listed?
Carbonised wrote: »Carbonised wrote: »The amount of item flippers and resellers on PC EU is more than enough to ensure that every "good deal" is gone from a trader within 10 minutes or less of being listed there, and shortly thereafter being relisted in one of the Craglorn guilds for 10x the original price.
I wondered many times how come certain items sold very quickly, or were sold in minutes after being listed on the TTC site. How does this happen? How can certain people be so aware of what is being listed?
Some people check on TTC, and a lot of flippers just routinely go through an amount of traders and sweep everything off of them that they can resell in Craglorn.
Carbonised wrote: »The amount of item flippers and resellers on PC EU is more than enough to ensure that every "good deal" is gone from a trader within 10 minutes or less of being listed there, and shortly thereafter being relisted in one of the Craglorn guilds for 10x the original price.
I wondered many times how come certain items sold very quickly, or were sold in minutes after being listed on the TTC site. How does this happen? How can certain people be so aware of what is being listed?
Carbonised wrote: »
well that's just not true at all. the guy who owns your corner store doesn't need 10,000 candy bars for himself this month. he bought them from a warehouse for 60 cents each so he can "flip" them to walk-in customers for 89 cents. that Target store out in the suburbs didn't commission a batch of Wrangler jeans; those were bought wholesale so they can be flipped for a profit. this has been going on for centuries, so there's no way it collapses economic systems in an instant.
No no no. That's not flipping, all the examples you posted they provide a value added service.
right, just like the guy who found the blueprint for sale in the middle of nowhere and brought it to Mournhold where more buyers will browse it.
In the real world, bringing physical goods from remote spot A to spot B where people have more convenient access to it, as well as paying for the physical storage of the items and everything else associated with a store business, is indeed a service, which is why the merchant charges for it.
Your comparison with ESO, however, is bull, and I'm sure you know it. You're comparing going online, then visiting an online store with a limited edition expensive item of a single copy, buying it, then immediately putting it up on another online store for twice or thrice the original price. That's not providing any form of service, it's simply trying to fill my own wallet as much as possible, at the cost of someone else.
Funnily, these days we see a lot of lost business in the physical stores, with many old store brands having to shut down. Why? Their service is no longer needed, when you can go online to Amazon and buy everything the store sells, and get it delivered to your door, whish is why Amazon is expanding at an explosive rate these days, while other stores have to shut down.
So when the store provided a valuable service for the customer, such as convenience for physical goods, they could charge their customers for it, but when that service is no longer needed, since the alternative is just as convenient, or may even more so, the store loses business and will have to close down (or provide another service that Amazon doesn't).
Flipping an item from Riften to Mournhold isn't a service, when I can simply go to TTC and see the stock of every trader in the game. And it certainly in no way in heck is a "service" worth 10 x the price of the original item.
What would you say if you walked into your every day store, to see that the price of candy bars had gone up from $3 to $30 overnight, due to the "service" of the store owner having brought it from the warehouse to his store. Oh, and btw, none of the other stores in the city, or any other city in your country, is selling candy bars.
That's the kind of example you should have made, if you wanted an apt comparison.
Carbonised wrote: »Carbonised wrote: »People shouldn't complain about a gap in results when they are unwilling to put in the time to reach the same level. It is akin to complaining that some players can run vMA in forty minutes when it takes others several hours spanning a couple of days.
I make millions every week in my 5 trade guilds, 2 of them being the top 2 trade guilds on my server, and the 3 others being affiliate guilds.
Difference is, I don't flip items or resell, I sell surplus mats and items, and items I have crafted myself.
This was never a question of "time put in" or "expertise" or even envy. Some make their business through honest means and everyone else can easily compete with them by selling the same stuff in the free market if they wish, some make their business flipping high-end expensive items, and have the means to buy up all the competing sales and effectively create a monopoly.
If you can't see that then I guess the point went over your head.
There's a reason why every modern state has strict laws regarding monopoly, and why it is regulated in order to promote even competition. There's a reason why Apple, Amazon and Google have all been scrutinized heavily by the EU commission and even issues multimillion fines due to unfair advantages towards their competitors.
A monopoly does not benefit the customer, it does not benefit the competitors, the monopoly only benefits one with the monopoly.
I see perfectly what you are saying. You are claiming a monopoly exists. I am telling you with there being over 200 guild trader spots in the game a monopoly can not exist. Sure there are players that flip items in the game. I know at least two people that do that almost exclusively. They are not members of any cartel of trade guilds. They are simply players that enjoy hunting for bargains then flipping them.
And what makes you think flipping items isn't an honest means of making gold? Are they in some way forcing people to list their items at bargain prices? Are they somehow forcing people to buy items at extremely high prices?
Nobody has the time to monitor every trade location in the game all day every day. Even with data bases and add-ons they simply can't do it. They may have the gold to control the market but they lack the time and other resources involved. The closest players come to a monopoly is when they get on the Public Test Server and discover an update coming will increase the value of some item. They then try and grab up that item before the change goes live so they can take full advantage. Doing this they have at best a week to take advantage of high prices. Even then they do not have a monopoly as a lot of players adopt this strategy. Others spend time in the PTS learning where new rare items drop and how best to farm those rare items. They then rush when update goes live to put their knowledge to good use and provide those items to the market first. Point is they put the time in to make gold. They do not have a monopoly.
This of course is a two way street. You also need buyers for these strategies to work. There are players in the game for instance that want the new furniture recipes as soon as they drop. They are willing to pay high prices to get those recipes as quick as possible. There are players that are willing to do the grind for those recipes then put them up for sale. All involved are happy. The casual player isn't going to be able to afford those recipes in the early stages after release but that doesn't mean there is a monopoly. And as anything found in the guild store can be found elsewhere in the game players can decide if the gold something costs makes up for the time they would have to spend getting it themselves.
Yes there are players that flip items in the game but they do not nor have they ever had a monopoly. You yourself admit the ability to make millions in a very short time just selling more common items. Any person in the game can do that same thing meaning any person in the game can compete with the flippers when it comes to buying the rare items.
No you don't see a thing of what I'm writing, or purposely choose to misunderstand.
200 traders is completely irrelevant. First of all, 20 of those traders are viable, the rest are trash due to location. Secondly, if I own all the 5 Aetherial Ciphers on my server at any given moment, the amount of trader locations isn't even remotely associated or connected to my monopoly. Do you even know what a monopoly is? When I own all the copies of a rare and expensive item, I get to choose the price. Someone relists another copy at a lower price? I buy it and relist it at my price. I create an artificially inflated price, de facto control the price, and have no competitors. That's what monopoly and price fixing is, it has nothing to do with the amount of traders available.
And no I don't need to monitor every trader. I can check TTC now and then for any other listing of my expensive item, and simnply buy up the ones that I find.
As for me making gold, no I don't sell "common items", if I did that, I'd have to be a bot or have ESO as a full time farming job to make that amount of gold. Any person can't do that, btw. considering that I have poured a considerable amount of time, effort and gold into becoming a master crafter with all motifs and 99.9 % of all furniture recipes.
I provide a service, I craft items that people want, that they cannot make themselves, and I sell them in an open market, competing with everyone else who sell the same items. If someone comes along with the same kind of expertise, they're free to get into that market and compete with the rest of us (which often happens, btw). That's not monopoly, that's an open market where the supply/demand and other rules of economy establish the prices.
And yes, compared to that, price fixing, creating inflated prices and establishing monopolies of certain rare and expensive items is nothing but leeching on someone else's efforts. You're not making or creating items, you're not refining or transforming items, and you're not providing a service for neither the original seller nor the potential buyer. You're simply creating inflated prices, controlling the market value of certain items, de facto establishing a monopoly, and thereby only fattening your own wallet.
Aetheric Ciphers might be the rarest drops in the entire game. That you have to go to the absolute extreme shows you know your argument has no merit.
Carbonised wrote: »Aetheric Ciphers might be the rarest drops in the entire game. That you have to go to the absolute extreme shows you know your argument has no merit.
Aetheric Ciphers are far from the rarest items in the game. That you fail to realise this, shows how little you know of the economy in this game, and I'll not pay more attention to your posts about this.
Carbonised wrote: »Since the current guild trading system is completely dependant on winning the bid for the trader in the popular areas, the gap between casual and elite/hardcore trading guilds will necessarily become larger and larger.
But the real monopoly is created through item flippers, who vaccum all the other traders clean of specific high-end expensive items, and resell them in their traders for a huge profit, essentially creating a monopoly and earning large sums by doing very little work themselves. All it takes is the starting gold to ensure the monopoly.
There's no way to break this monopoly, if you list something at a more reasonable price, it gets sucked up by the vacuum cleaners and relisted 5 minutes after at the inflated price.
That's why prices are spinning out of control for the most expensive items, which continue to rise in price even though they're already in the millions. Of course, Master Merchant addon and Tamriel Trade Center website makes flipping items and reselling them a million times easier (PC) than it would have been without these addons (console).
Not sure what the appropriate solution is, and knowing ZOS they don't give a hoot anyway, but flipping items and reselling aided by MM and TTC is surely ruining the entire trading business on the PC server, while funneling more profit - and more taxes - through the established top 5 guilds.
Carbonised wrote: »Carbonised wrote: »You can do flipping but the reason some items is so expensive is as you say its lots of players with insane amounts of gold.Carbonised wrote: »That's why prices are spinning out of control for the most expensive items, which continue to rise in price even though they're already in the millions. Of course, Master Merchant addon and Tamriel Trade Center website makes flipping items and reselling them a million times easier (PC) than it would have been without these addons (console).
Not sure what the appropriate solution is, and knowing ZOS they don't give a hoot anyway, but flipping items and reselling aided by MM and TTC is surely ruining the entire trading business on the PC server, while funneling more profit - and more taxes - through the established top 5 guilds.
Then they start competing for rare items price will skyrocket.
Flipping is also a part of it. Someone might get lucky and find a rare item and list it at a price at a trader. Now, I don't mind if someone else gets there and buys it, then he got a good deal. But you can reast assured that it will be snatched up by someone else within minutes and resold in Craglorn or one of the other hot spots, for some easy profit. Which essentially eradicates the possibility for anyone to get a good deal, since everything will be flipped until it reaches the maximum price. It also doesn't benefit the original seller, as the additional profit is "stolen" by the flipper.
Case in point, yesterday one of the very rare purple Dwarven recipes was listed at a trader for 50k, it was snatched up within minutes and resold for 2m+ at a top trader. Of course, MM and TTC only makes this process much more easy for the reseller.
Well, someone got there and bought it, so he got a good deal. It's not really relevant what he does with it next. Of course people will hunt for good deals. And in your example even a moderately involved player would've noticed how underpriced that recipe was. You do not have to be a dedicated flipper to put 2 and 2 together. A deal like that would've been gone in 10 minutes anyway.
And how do you think they get all those deals within minutes? Those guys dedicate time to run around all the traders looking for cheap items. There is nothing unfair and anyone can do it.
And no profit is stolen. Original seller listed the item for the price he wanted for it. He had all the power to list it for 2 millions too.
typos
Flipping creates a false demand. If the people who actually needed the items bought them, th eprices would be lower. If everyone who's looking for easy profits buy them, the prices go up. Can't believe I have explain economics 101.
This example was just the most recent one, it happens on a much more regular basis, especially with rare motifs and furniture recipes.
If your logic was applied to the real world, the economy systems would collapse in an instant. I already hinted at the trading and monopoly regulations in the EU, and they are there in the US and the WTO as well.
There's no reason to think that unhealthy economic phenomenon are no less unhealthy in a virtual economy like this one.
As I've come to notice, there are Guilds that manage to hold a recurring presence in multiple Hubs simultaneously, using multiple sub Guilds. On Xbox NA, Lunacy, Old Man Meta, and Sauce are some big players. When a guild such as those become Company sized organizations they create sub divisions under the same main branch, different names, same Guild, more income from sales. Having several Traders at once creates a Monopoly on the Player market as more and more players will see your Guild name and associate a level of "professionalism" with it, thus whenever they desire an item, they'll think about your Trader first. This can ultimately hurt other smaller Guilds as they won't even be considered since their name is unfamiliar, regardless of what's being listed or not. This leads to players deciding its best just to join them, rather than try to compete.
victory.immortalb16_ESO wrote: »The current system is designed to take money from smaller player groups and guilds and casuals and put it in the hands of the major trading guilds, which is fundamentally flawed.
As I've come to notice, there are Guilds that manage to hold a recurring presence in multiple Hubs simultaneously, using multiple sub Guilds. On Xbox NA, Lunacy, Old Man Meta, and Sauce are some big players. When a guild such as those become Company sized organizations they create sub divisions under the same main branch, different names, same Guild, more income from sales. Having several Traders at once creates a Monopoly on the Player market as more and more players will see your Guild name and associate a level of "professionalism" with it, thus whenever they desire an item, they'll think about your Trader first. This can ultimately hurt other smaller Guilds as they won't even be considered since their name is unfamiliar, regardless of what's being listed or not. This leads to players deciding its best just to join them, rather than try to compete.
JumpmanLane wrote: »
What you call flipping is actually arbitrage, a very legitimate, real world practice which goes on everyday. Finding pricing “discrepancies” between markets and capitalizing off those discrepancies is legitimate.
JumpmanLane wrote: »In a free market, prices are not ONLY determined by supply and demand; but by many things, (convenience, for example). What a person ultimately pays for a VALUE is determined by what a person is WILLING to trade his gold (or value) for EQUITABLY in his own mind. That is to say, is the item WORTH it TO ME.
Monopolies fail in truly free markets because the prices are to high and no one wishes to pay. So, the prices drop. What most most people are WILLING to pay for a given value is the ACTUAL price of that value in a free trade.
Finding a value sold cheaper in one market and selling it for more (or it’s actual price) is not ONLY legitimate, it is the way of free markets and done ALL DAY EVERY DAY.
If you want to get rich, champion champion capitalism in its purest form.
Carbonised wrote: »Carbonised wrote: »You can do flipping but the reason some items is so expensive is as you say its lots of players with insane amounts of gold.Carbonised wrote: »That's why prices are spinning out of control for the most expensive items, which continue to rise in price even though they're already in the millions. Of course, Master Merchant addon and Tamriel Trade Center website makes flipping items and reselling them a million times easier (PC) than it would have been without these addons (console).
Not sure what the appropriate solution is, and knowing ZOS they don't give a hoot anyway, but flipping items and reselling aided by MM and TTC is surely ruining the entire trading business on the PC server, while funneling more profit - and more taxes - through the established top 5 guilds.
Then they start competing for rare items price will skyrocket.
Flipping is also a part of it. Someone might get lucky and find a rare item and list it at a price at a trader. Now, I don't mind if someone else gets there and buys it, then he got a good deal. But you can reast assured that it will be snatched up by someone else within minutes and resold in Craglorn or one of the other hot spots, for some easy profit. Which essentially eradicates the possibility for anyone to get a good deal, since everything will be flipped until it reaches the maximum price. It also doesn't benefit the original seller, as the additional profit is "stolen" by the flipper.
Case in point, yesterday one of the very rare purple Dwarven recipes was listed at a trader for 50k, it was snatched up within minutes and resold for 2m+ at a top trader. Of course, MM and TTC only makes this process much more easy for the reseller.
Well, someone got there and bought it, so he got a good deal. It's not really relevant what he does with it next. Of course people will hunt for good deals. And in your example even a moderately involved player would've noticed how underpriced that recipe was. You do not have to be a dedicated flipper to put 2 and 2 together. A deal like that would've been gone in 10 minutes anyway.
And how do you think they get all those deals within minutes? Those guys dedicate time to run around all the traders looking for cheap items. There is nothing unfair and anyone can do it.
And no profit is stolen. Original seller listed the item for the price he wanted for it. He had all the power to list it for 2 millions too.
typos
Flipping creates a false demand. If the people who actually needed the items bought them, th eprices would be lower. If everyone who's looking for easy profits buy them, the prices go up. Can't believe I have explain economics 101.
This example was just the most recent one, it happens on a much more regular basis, especially with rare motifs and furniture recipes.
If your logic was applied to the real world, the economy systems would collapse in an instant. I already hinted at the trading and monopoly regulations in the EU, and they are there in the US and the WTO as well.
There's no reason to think that unhealthy economic phenomenon are no less unhealthy in a virtual economy like this one.
"What I'm getting at is the fact that most guilds don't even have a slight chance of selling it to the public because while there maybe 200 trading locations, a percentage of it are being occupied by the same guilds. This business of creating a new guild, bid for a spot and then disbanding it to open up the bid for the real trading guild is, IMHO exploitive."
Yes it is exploitative but that isn't the issue here. That is a separate issue and it needs to be addressed. Quick fix would be the trader is locked to the winning bid for the week whether that guild continues to exist or not. Even with that exploit each guild only gets one trader. They use the ghost guild to bid on a secondary spot in case they fail to get their preferred spot. Either way they end up with one trader for the week.
"The word they are looking for is Oligopoly. Nitpicking over the term they use doesn't change the fact that the goods are monopolized, by multiple concerns in case of an oligopoly."
Oligopoly also does not apply. Over 200 traders does not an oligopoly make. And no one saying hubs do not exist. Obviously there are preferred locations in the game where multiple traders are near one another. Those traders do have an advantage of location. They also come at a very steep price. The out of the way places do not get the foot traffic but the cost each week makes them easily affordable to most guilds. It takes a different mind set to make tons of gold at the out of the way places. Don't stick your rare items there at market value unless you are willing to wait a while. They are a great place to stick materials and other common good at market price though as those types of items move fairly well anywhere. My rings for decon still sell near market value even in guilds that do not have a trader accessible to people outside the guild. Sales are slowing but still there.
All that said I think it would be a good idea to put another trader at each location where there is a single trader. That means more guilds get to participate and those out in the boonies traders might get more traffic.
And we really need an intuitive search inside the guild trader menu.
It’s cant be a monopoly if everyone has exactly the same opportunity to acquire those items as anyone else
You either save time or you save money, you don’t get to have it both ways
"What I'm getting at is the fact that most guilds don't even have a slight chance of selling it to the public because while there maybe 200 trading locations, a percentage of it are being occupied by the same guilds. This business of creating a new guild, bid for a spot and then disbanding it to open up the bid for the real trading guild is, IMHO exploitive."
Yes it is exploitative but that isn't the issue here. That is a separate issue and it needs to be addressed. Quick fix would be the trader is locked to the winning bid for the week whether that guild continues to exist or not. Even with that exploit each guild only gets one trader. They use the ghost guild to bid on a secondary spot in case they fail to get their preferred spot. Either way they end up with one trader for the week.
"The word they are looking for is Oligopoly. Nitpicking over the term they use doesn't change the fact that the goods are monopolized, by multiple concerns in case of an oligopoly."
Oligopoly also does not apply. Over 200 traders does not an oligopoly make. And no one saying hubs do not exist. Obviously there are preferred locations in the game where multiple traders are near one another. Those traders do have an advantage of location. They also come at a very steep price. The out of the way places do not get the foot traffic but the cost each week makes them easily affordable to most guilds. It takes a different mind set to make tons of gold at the out of the way places. Don't stick your rare items there at market value unless you are willing to wait a while. They are a great place to stick materials and other common good at market price though as those types of items move fairly well anywhere. My rings for decon still sell near market value even in guilds that do not have a trader accessible to people outside the guild. Sales are slowing but still there.
All that said I think it would be a good idea to put another trader at each location where there is a single trader. That means more guilds get to participate and those out in the boonies traders might get more traffic.
And we really need an intuitive search inside the guild trader menu.
1. it is not an oligopoly or monopoly as there are many large trading guilds. To what OP is speaking to, there are some that have multiple guilds under their umbrella but even then they are often not in the best locations. Those that are truly strong trading guilds that may have multiple guilds that are in prime locations are far from controlling the market.
2. As for preventing guilds from using a sham guild to bid and hence ensure they have a location, your idea of locking that trader to the winning guild is not a bad idea. There may be unintended consequences that could be an issue though.
3. As for more guilds being able to participate, I am in two PvE guilds that do not push themselves or try to be a trading guild but often both have a guild trader without spending more than the minimum big. So it does not seem to be a real pinch point finding a guild trader. It is reality that no guild is or should be guaranteed to get their trader.
"What I'm getting at is the fact that most guilds don't even have a slight chance of selling it to the public because while there maybe 200 trading locations, a percentage of it are being occupied by the same guilds. This business of creating a new guild, bid for a spot and then disbanding it to open up the bid for the real trading guild is, IMHO exploitive."
Yes it is exploitative but that isn't the issue here. That is a separate issue and it needs to be addressed. Quick fix would be the trader is locked to the winning bid for the week whether that guild continues to exist or not. Even with that exploit each guild only gets one trader. They use the ghost guild to bid on a secondary spot in case they fail to get their preferred spot. Either way they end up with one trader for the week.
"The word they are looking for is Oligopoly. Nitpicking over the term they use doesn't change the fact that the goods are monopolized, by multiple concerns in case of an oligopoly."
Oligopoly also does not apply. Over 200 traders does not an oligopoly make. And no one saying hubs do not exist. Obviously there are preferred locations in the game where multiple traders are near one another. Those traders do have an advantage of location. They also come at a very steep price. The out of the way places do not get the foot traffic but the cost each week makes them easily affordable to most guilds. It takes a different mind set to make tons of gold at the out of the way places. Don't stick your rare items there at market value unless you are willing to wait a while. They are a great place to stick materials and other common good at market price though as those types of items move fairly well anywhere. My rings for decon still sell near market value even in guilds that do not have a trader accessible to people outside the guild. Sales are slowing but still there.
All that said I think it would be a good idea to put another trader at each location where there is a single trader. That means more guilds get to participate and those out in the boonies traders might get more traffic.
And we really need an intuitive search inside the guild trader menu.
1. it is not an oligopoly or monopoly as there are many large trading guilds. To what OP is speaking to, there are some that have multiple guilds under their umbrella but even then they are often not in the best locations. Those that are truly strong trading guilds that may have multiple guilds that are in prime locations are far from controlling the market.
2. As for preventing guilds from using a sham guild to bid and hence ensure they have a location, your idea of locking that trader to the winning guild is not a bad idea. There may be unintended consequences that could be an issue though.
3. As for more guilds being able to participate, I am in two PvE guilds that do not push themselves or try to be a trading guild but often both have a guild trader without spending more than the minimum big. So it does not seem to be a real pinch point finding a guild trader. It is reality that no guild is or should be guaranteed to get their trader.