Flipping could be stopped by a resell countdown or an overprice limit. Lets say you can only add 50% of the price you got it for. Another method would be to decrease the rarity of certain items.
Sub-Guilds shouldnt be allowed.
Wreuntzylla wrote: »It’s cant be a monopoly if everyone has exactly the same opportunity to acquire those items as anyone else
You either save time or you save money, you don’t get to have it both ways
They don't mean monopoly like the game, they mean monopoly in terms of antitrust. The long term ability to raise price or exclude competitors.
As I've come to notice, there are Guilds that manage to hold a recurring presence in multiple Hubs simultaneously, using multiple sub Guilds. On Xbox NA, Lunacy, Old Man Meta, and Sauce are some big players. When a guild such as those become Company sized organizations they create sub divisions under the same main branch, different names, same Guild, more income from sales. Having several Traders at once creates a Monopoly on the Player market as more and more players will see your Guild name and associate a level of "professionalism" with it, thus whenever they desire an item, they'll think about your Trader first. This can ultimately hurt other smaller Guilds as they won't even be considered since their name is unfamiliar, regardless of what's being listed or not. This leads to players deciding its best just to join them, rather than try to compete.
"What I'm getting at is the fact that most guilds don't even have a slight chance of selling it to the public because while there maybe 200 trading locations, a percentage of it are being occupied by the same guilds. This business of creating a new guild, bid for a spot and then disbanding it to open up the bid for the real trading guild is, IMHO exploitive."
Yes it is exploitative but that isn't the issue here. That is a separate issue and it needs to be addressed. Quick fix would be the trader is locked to the winning bid for the week whether that guild continues to exist or not. Even with that exploit each guild only gets one trader. They use the ghost guild to bid on a secondary spot in case they fail to get their preferred spot. Either way they end up with one trader for the week.
"The word they are looking for is Oligopoly. Nitpicking over the term they use doesn't change the fact that the goods are monopolized, by multiple concerns in case of an oligopoly."
Oligopoly also does not apply. Over 200 traders does not an oligopoly make. And no one saying hubs do not exist. Obviously there are preferred locations in the game where multiple traders are near one another. Those traders do have an advantage of location. They also come at a very steep price. The out of the way places do not get the foot traffic but the cost each week makes them easily affordable to most guilds. It takes a different mind set to make tons of gold at the out of the way places. Don't stick your rare items there at market value unless you are willing to wait a while. They are a great place to stick materials and other common good at market price though as those types of items move fairly well anywhere. My rings for decon still sell near market value even in guilds that do not have a trader accessible to people outside the guild. Sales are slowing but still there.
All that said I think it would be a good idea to put another trader at each location where there is a single trader. That means more guilds get to participate and those out in the boonies traders might get more traffic.
And we really need an intuitive search inside the guild trader menu.
1. it is not an oligopoly or monopoly as there are many large trading guilds. To what OP is speaking to, there are some that have multiple guilds under their umbrella but even then they are often not in the best locations. Those that are truly strong trading guilds that may have multiple guilds that are in prime locations are far from controlling the market.
2. As for preventing guilds from using a sham guild to bid and hence ensure they have a location, your idea of locking that trader to the winning guild is not a bad idea. There may be unintended consequences that could be an issue though.
3. As for more guilds being able to participate, I am in two PvE guilds that do not push themselves or try to be a trading guild but often both have a guild trader without spending more than the minimum big. So it does not seem to be a real pinch point finding a guild trader. It is reality that no guild is or should be guaranteed to get their trader.
Larger trade guilds put a lot work to get to where they are. Smaller guilds looking to expand should encourage members to not only recruit, but advertise where their trader is located in popular zones, and inform the players in that zone what items they can expect to find if they choose to shop there.