Pffft, you know you are wrong, everyone knows that uber-rich people make poor people richer due to the well documented dribble-down effect.
There is quite a simple solution to flipping (however I have no idea if easy to code): once you bought an item in the guild store you shouldn't be able to put it in the store again. Send/sell via mail - yes, but not resale in a store. That would make flipping so difficult it wouldn't be worth the time.
Or even make all purchased items BoP, but that would be to extreme.
goldenflameslinger wrote: »It takes a ton of work to run a trading guild. If people are willing to put in the hours to be a "Monopoly," I cannot hate them for it. They didn't get that powerful by doing nothing. They put in the time, earned the gold, made connections, and now they are the ruling class....sounds a lot like real life. I don't hate Jeff Bezos for dominating the world with Amazon. If anything, I hate myself for not having the idea or the drive to have done it myself.
Carbonised wrote: »Carbonised wrote: »
But the real monopoly is created through item flippers, who vaccum all the other traders clean of specific high-end expensive items, and resell them in their traders for a huge profit, essentially creating a monopoly and earning large sums by doing very little work themselves. All it takes is the starting gold to ensure the monopoly.
There's no way to break this monopoly, if you list something at a more reasonable price, it gets sucked up by the vacuum cleaners and relisted 5 minutes after at the inflated price.
There are good attempts. In EQ2 there have been sales crates for your house. If people travel to the house the price is lower as if they buy it from the the broker window. This works only with a global search. Its not 100% perfect, but the vacuum cleaners need to waste time for traveling. Tor grab all "cheap" hardeners it might take an hour or more, depending on the available offers.
You heavily underestimate how long it takes to go around the whole world and grab all the cheap items from out of the way traders. Even with addons on PC, not even talking about base game search UI on console.
The amount of item flippers and resellers on PC EU is more than enough to ensure that every "good deal" is gone from a trader within 10 minutes or less of being listed there, and shortly thereafter being relisted in one of the Craglorn guilds for 10x the original price.
@Aralon Mr_Walker's very likely a troll
Carbonised wrote: »
The amount of item flippers and resellers on PC EU is more than enough to ensure that every "good deal" is gone from a trader within 10 minutes or less of being listed there, and shortly thereafter being relisted in one of the Craglorn guilds for 10x the original price.
NoTimeToWait wrote: »Carbonised wrote: »
The amount of item flippers and resellers on PC EU is more than enough to ensure that every "good deal" is gone from a trader within 10 minutes or less of being listed there, and shortly thereafter being relisted in one of the Craglorn guilds for 10x the original price.
You see, if there are many flippers, their profits will be laughable. For example (random numbers only for a showcase), every hour 10 deals (which are profitable for a flipper) appear on the market in the whole Tamriel. If there are 10 flippers active at the moment, on average each will get a bargain. Now, if there are 100 flippers, only 1 in 10 will get a bargain.
You say, that there are lots of flippers moving around. But that means most of them actually are getting nothing for the hours they spend (yes, it takes at least 2 hours to search 90% of backwater spots for decent specific deals, including Outlaw refuges, if you are looking for non-specific deals, that would be more like 4 or 5 hours of searching), because most of the time each bargain yields 10-50% profits of the original item price.
Thus, we have an answer: flipping items is not very profitable. Because on average you get 20-30k per hour (if we don't count any lottery wins like Aetheric Cipher bought for 300g)
Many people won't do it. Most of the traders won't do it, because they can calculate, and there are much better options.
P.S. Market manipulation is a viable option which works only with certain prerequisites.

@Aralon Mr_Walker's very likely a troll
*sigh* Or maybe he was being OTT ridiculous in order to make a point. I would have thought the part where I said monopolies are good for an economy would have made that obvious.
So lets make it very clear.
Monopolies/oligopolies are bad for any economy, virtual or real. It's why regulators tend to be unhappy about their formation, and if zos were seriously about the "integrity" of their little economy, they'd do something.
Flippers, just like in any real economy, act as a drag on it.
I always feel a little sad for those poor guild traders located out in the middle of nowhere, or, buried deep in some dank outlaw refuge all by themselves...
i'm still in my very first trading guild which i joined - i still contribute gold to the guild every once in a while...it makes me happy to see when they get a guild trader slot...
it does matter to people...
Carbonised wrote: »Carbonised wrote: »
But the real monopoly is created through item flippers, who vaccum all the other traders clean of specific high-end expensive items, and resell them in their traders for a huge profit, essentially creating a monopoly and earning large sums by doing very little work themselves. All it takes is the starting gold to ensure the monopoly.
There's no way to break this monopoly, if you list something at a more reasonable price, it gets sucked up by the vacuum cleaners and relisted 5 minutes after at the inflated price.
There are good attempts. In EQ2 there have been sales crates for your house. If people travel to the house the price is lower as if they buy it from the the broker window. This works only with a global search. Its not 100% perfect, but the vacuum cleaners need to waste time for traveling. Tor grab all "cheap" hardeners it might take an hour or more, depending on the available offers.
You heavily underestimate how long it takes to go around the whole world and grab all the cheap items from out of the way traders. Even with addons on PC, not even talking about base game search UI on console.
The amount of item flippers and resellers on PC EU is more than enough to ensure that every "good deal" is gone from a trader within 10 minutes or less of being listed there, and shortly thereafter being relisted in one of the Craglorn guilds for 10x the original price.
RavenSworn wrote: »goldenflameslinger wrote: »It takes a ton of work to run a trading guild. If people are willing to put in the hours to be a "Monopoly," I cannot hate them for it. They didn't get that powerful by doing nothing. They put in the time, earned the gold, made connections, and now they are the ruling class....sounds a lot like real life. I don't hate Jeff Bezos for dominating the world with Amazon. If anything, I hate myself for not having the idea or the drive to have done it myself.
its not about dominating the world, its about allowing some chance for the smaller, casual guilds to be able to sell as well. If they want to control the main areas like in hubs and capital cities, go right ahead. But that doesnt mean that there isnt any mom and pop store somewhere else is it?
i respect the ton of work to run a trading guild, i really do. but again, there has to be some other chances to be given by these guilds. Each time a new dlc or chapter is put out, what really puts me off is the fact that "shadow" guilds are being used to 'book' the place out. That's just plain wrong to me.
Carbonised wrote: »People shouldn't complain about a gap in results when they are unwilling to put in the time to reach the same level. It is akin to complaining that some players can run vMA in forty minutes when it takes others several hours spanning a couple of days.
I make millions every week in my 5 trade guilds, 2 of them being the top 2 trade guilds on my server, and the 3 others being affiliate guilds.
Difference is, I don't flip items or resell, I sell surplus mats and items, and items I have crafted myself.
This was never a question of "time put in" or "expertise" or even envy. Some make their business through honest means and everyone else can easily compete with them by selling the same stuff in the free market if they wish, some make their business flipping high-end expensive items, and have the means to buy up all the competing sales and effectively create a monopoly.
If you can't see that then I guess the point went over your head.
There's a reason why every modern state has strict laws regarding monopoly, and why it is regulated in order to promote even competition. There's a reason why Apple, Amazon and Google have all been scrutinized heavily by the EU commission and even issues multimillion fines due to unfair advantages towards their competitors.
A monopoly does not benefit the customer, it does not benefit the competitors, the monopoly only benefits one with the monopoly.