Carbonised wrote: »People shouldn't complain about a gap in results when they are unwilling to put in the time to reach the same level. It is akin to complaining that some players can run vMA in forty minutes when it takes others several hours spanning a couple of days.
I make millions every week in my 5 trade guilds, 2 of them being the top 2 trade guilds on my server, and the 3 others being affiliate guilds.
Difference is, I don't flip items or resell, I sell surplus mats and items, and items I have crafted myself.
This was never a question of "time put in" or "expertise" or even envy. Some make their business through honest means and everyone else can easily compete with them by selling the same stuff in the free market if they wish, some make their business flipping high-end expensive items, and have the means to buy up all the competing sales and effectively create a monopoly.
If you can't see that then I guess the point went over your head.
There's a reason why every modern state has strict laws regarding monopoly, and why it is regulated in order to promote even competition. There's a reason why Apple, Amazon and Google have all been scrutinized heavily by the EU commission and even issues multimillion fines due to unfair advantages towards their competitors.
A monopoly does not benefit the customer, it does not benefit the competitors, the monopoly only benefits one with the monopoly.
I always feel a little sad for those poor guild traders located out in the middle of nowhere, or, buried deep in some dank outlaw refuge all by themselves...
i'm still in my very first trading guild which i joined - i still contribute gold to the guild every once in a while...it makes me happy to see when they get a guild trader slot...
it does matter to people...
Carbonised wrote: »Flipping creates a false demand. If the people who actually needed the items bought them, th eprices would be lower. If everyone who's looking for easy profits buy them, the prices go up. Can't believe I have explain economics 101.
you're right...in general though - i'm at the stage of the game, where - there's not a lot i want or need to buy...and, if there is something which i need to pick up, the chances are very good i'm going to have to shop at one of capital cities (or rawl'kha) to get it...I always feel a little sad for those poor guild traders located out in the middle of nowhere, or, buried deep in some dank outlaw refuge all by themselves...
i'm still in my very first trading guild which i joined - i still contribute gold to the guild every once in a while...it makes me happy to see when they get a guild trader slot...
it does matter to people...
The long loading screens make the outlaw refuge traders an absolute last resort for me. Usually I won’t even bother.
that's awesomeAgreed. I often come across a guild trader out In the sticks and stop to buy something whether I need it or not. Just to help out and motivate other merchants.I always feel a little sad for those poor guild traders located out in the middle of nowhere, or, buried deep in some dank outlaw refuge all by themselves...
i'm still in my very first trading guild which i joined - i still contribute gold to the guild every once in a while...it makes me happy to see when they get a guild trader slot...
it does matter to people...
I can't speak to much of this issue but I will point out that there's no monopoly when the vast majority of items are obtainable by the player. They aren't selling items, they're selling time. How much is your time worth to purchase the item rather than farm it? This is a significant difference between the 'real world' and ESO's marketplace (and why I, personally, insist that bots are a bad thing for the game, for instance).Having several Traders at once creates a Monopoly on the Player market as more and more players will see your Guild name and associate a level of "professionalism" with it, thus whenever they desire an item, they'll think about your Trader first. This can ultimately hurt other smaller Guilds as they won't even be considered since their name is unfamiliar, regardless of what's being listed or not. This leads to players deciding its best just to join them, rather than try to compete.
Oreyn_Bearclaw wrote: »I dont have a lot to contribute because mostly I dont really care,
generalmyrick wrote: »this topic is so sad and representative of why there should be a auction house.
its never going to happen...so we should stop caring, really...sorry...but that's the message = "|et the monopolies have it."
RavenSworn wrote: »goldenflameslinger wrote: »It takes a ton of work to run a trading guild. If people are willing to put in the hours to be a "Monopoly," I cannot hate them for it. They didn't get that powerful by doing nothing. They put in the time, earned the gold, made connections, and now they are the ruling class....sounds a lot like real life. I don't hate Jeff Bezos for dominating the world with Amazon. If anything, I hate myself for not having the idea or the drive to have done it myself.
its not about dominating the world, its about allowing some chance for the smaller, casual guilds to be able to sell as well. If they want to control the main areas like in hubs and capital cities, go right ahead. But that doesnt mean that there isnt any mom and pop store somewhere else is it?
i respect the ton of work to run a trading guild, i really do. but again, there has to be some other chances to be given by these guilds. Each time a new dlc or chapter is put out, what really puts me off is the fact that "shadow" guilds are being used to 'book' the place out. That's just plain wrong to me.
But the smaller guilds do have a chance to sell items. Just undercut the pricing of the larger guilds in the better locations. You seem to be under the impression that a flipped item sells really fast. But that is mostly not the case. Often, those flipped items sit for a few days to a week before selling at the increased price. Why? Because buyers try to find the best deal. So always be the best deal in your trader. It shouldn't concern you if a flipper buys the item or a person who needs it buys it. The only concern a seller should ever have is if the item is selling. If it is, then nothing else matters. If it isn't, you priced it to high. Period.
There are no monopolies. And you aren't actually complaining about the actual problems that monopolies inflict on an economy. Everyone railing against these "monopolies" are not doing it to protect the buyers from price inflation. The complaint is that for some reason you can't sell items at the same price so it must be someone else's fault. But if flippers are listing an item at 10% above its actual cost and you are selling it for what it's worth, you both are making profit and you are probably selling items much faster than the flipper. The buyer is irrelevant and the monopoly is non-existant.
Monopoly would also mean that there is no other way for you to do business in the market. Which isn't the case. Smaller guilds still have traders and smaller guilds still make sales. I am in 5 guilds, 3 are in capital traders and 2 are out of the way. I often find that I can funnel more sales through the 2 that are out of the way by lowering the prices a bit and still making a profit than I do by pricing to cost in the major traders.
So I guess to sum this all up, this is a learn to trade issue.
And to add to what others are saying, on console, it takes time to flip items. It takes time to search for specific items. i think it took me an hour yesterday to search every single trader hub in every zone (not even counting the backwoods traders) just for a few specific items I needed. Checking every trader for every item that may be a deal takes considerably longer to do. And considering that items are added to traders in a constant flow, this is impossible to stay on top of. It just isn't happening that 1 person or guild is getting all of the deals all of the time, or even 1% of the time.
Carbonised wrote: »Carbonised wrote: »You can do flipping but the reason some items is so expensive is as you say its lots of players with insane amounts of gold.Carbonised wrote: »That's why prices are spinning out of control for the most expensive items, which continue to rise in price even though they're already in the millions. Of course, Master Merchant addon and Tamriel Trade Center website makes flipping items and reselling them a million times easier (PC) than it would have been without these addons (console).
Not sure what the appropriate solution is, and knowing ZOS they don't give a hoot anyway, but flipping items and reselling aided by MM and TTC is surely ruining the entire trading business on the PC server, while funneling more profit - and more taxes - through the established top 5 guilds.
Then they start competing for rare items price will skyrocket.
Flipping is also a part of it. Someone might get lucky and find a rare item and list it at a price at a trader. Now, I don't mind if someone else gets there and buys it, then he got a good deal. But you can reast assured that it will be snatched up by someone else within minutes and resold in Craglorn or one of the other hot spots, for some easy profit. Which essentially eradicates the possibility for anyone to get a good deal, since everything will be flipped until it reaches the maximum price. It also doesn't benefit the original seller, as the additional profit is "stolen" by the flipper.
Case in point, yesterday one of the very rare purple Dwarven recipes was listed at a trader for 50k, it was snatched up within minutes and resold for 2m+ at a top trader. Of course, MM and TTC only makes this process much more easy for the reseller.
Well, someone got there and bought it, so he got a good deal. It's not really relevant what he does with it next. Of course people will hunt for good deals. And in your example even a moderately involved player would've noticed how underpriced that recipe was. You do not have to be a dedicated flipper to put 2 and 2 together. A deal like that would've been gone in 10 minutes anyway.
And how do you think they get all those deals within minutes? Those guys dedicate time to run around all the traders looking for cheap items. There is nothing unfair and anyone can do it.
And no profit is stolen. Original seller listed the item for the price he wanted for it. He had all the power to list it for 2 millions too.
typos
Flipping creates a false demand. If the people who actually needed the items bought them, th eprices would be lower. If everyone who's looking for easy profits buy them, the prices go up. Can't believe I have explain economics 101.
This example was just the most recent one, it happens on a much more regular basis, especially with rare motifs and furniture recipes.
If your logic was applied to the real world, the economy systems would collapse in an instant. I already hinted at the trading and monopoly regulations in the EU, and they are there in the US and the WTO as well.
There's no reason to think that unhealthy economic phenomenon are no less unhealthy in a virtual economy like this one.
Carbonised wrote: »People shouldn't complain about a gap in results when they are unwilling to put in the time to reach the same level. It is akin to complaining that some players can run vMA in forty minutes when it takes others several hours spanning a couple of days.
I make millions every week in my 5 trade guilds, 2 of them being the top 2 trade guilds on my server, and the 3 others being affiliate guilds.
Difference is, I don't flip items or resell, I sell surplus mats and items, and items I have crafted myself.
This was never a question of "time put in" or "expertise" or even envy. Some make their business through honest means and everyone else can easily compete with them by selling the same stuff in the free market if they wish, some make their business flipping high-end expensive items, and have the means to buy up all the competing sales and effectively create a monopoly.
If you can't see that then I guess the point went over your head.
There's a reason why every modern state has strict laws regarding monopoly, and why it is regulated in order to promote even competition. There's a reason why Apple, Amazon and Google have all been scrutinized heavily by the EU commission and even issues multimillion fines due to unfair advantages towards their competitors.
A monopoly does not benefit the customer, it does not benefit the competitors, the monopoly only benefits one with the monopoly.
I see perfectly what you are saying. You are claiming a monopoly exists. I am telling you with there being over 200 guild trader spots in the game a monopoly can not exist. Sure there are players that flip items in the game. I know at least two people that do that almost exclusively. They are not members of any cartel of trade guilds. They are simply players that enjoy hunting for bargains then flipping them.
And what makes you think flipping items isn't an honest means of making gold? Are they in some way forcing people to list their items at bargain prices? Are they somehow forcing people to buy items at extremely high prices?
Nobody has the time to monitor every trade location in the game all day every day. Even with data bases and add-ons they simply can't do it. They may have the gold to control the market but they lack the time and other resources involved. The closest players come to a monopoly is when they get on the Public Test Server and discover an update coming will increase the value of some item. They then try and grab up that item before the change goes live so they can take full advantage. Doing this they have at best a week to take advantage of high prices. Even then they do not have a monopoly as a lot of players adopt this strategy. Others spend time in the PTS learning where new rare items drop and how best to farm those rare items. They then rush when update goes live to put their knowledge to good use and provide those items to the market first. Point is they put the time in to make gold. They do not have a monopoly.
This of course is a two way street. You also need buyers for these strategies to work. There are players in the game for instance that want the new furniture recipes as soon as they drop. They are willing to pay high prices to get those recipes as quick as possible. There are players that are willing to do the grind for those recipes then put them up for sale. All involved are happy. The casual player isn't going to be able to afford those recipes in the early stages after release but that doesn't mean there is a monopoly. And as anything found in the guild store can be found elsewhere in the game players can decide if the gold something costs makes up for the time they would have to spend getting it themselves.
Yes there are players that flip items in the game but they do not nor have they ever had a monopoly. You yourself admit the ability to make millions in a very short time just selling more common items. Any person in the game can do that same thing meaning any person in the game can compete with the flippers when it comes to buying the rare items.
well that's just not true at all. the guy who owns your corner store doesn't need 10,000 candy bars for himself this month. he bought them from a warehouse for 60 cents each so he can "flip" them to walk-in customers for 89 cents. that Target store out in the suburbs didn't commission a batch of Wrangler jeans; those were bought wholesale so they can be flipped for a profit. this has been going on for centuries, so there's no way it collapses economic systems in an instant.
Carbonised wrote: »People shouldn't complain about a gap in results when they are unwilling to put in the time to reach the same level. It is akin to complaining that some players can run vMA in forty minutes when it takes others several hours spanning a couple of days.
I make millions every week in my 5 trade guilds, 2 of them being the top 2 trade guilds on my server, and the 3 others being affiliate guilds.
Difference is, I don't flip items or resell, I sell surplus mats and items, and items I have crafted myself.
This was never a question of "time put in" or "expertise" or even envy. Some make their business through honest means and everyone else can easily compete with them by selling the same stuff in the free market if they wish, some make their business flipping high-end expensive items, and have the means to buy up all the competing sales and effectively create a monopoly.
If you can't see that then I guess the point went over your head.
There's a reason why every modern state has strict laws regarding monopoly, and why it is regulated in order to promote even competition. There's a reason why Apple, Amazon and Google have all been scrutinized heavily by the EU commission and even issues multimillion fines due to unfair advantages towards their competitors.
A monopoly does not benefit the customer, it does not benefit the competitors, the monopoly only benefits one with the monopoly.
I see perfectly what you are saying. You are claiming a monopoly exists. I am telling you with there being over 200 guild trader spots in the game a monopoly can not exist. Sure there are players that flip items in the game. I know at least two people that do that almost exclusively. They are not members of any cartel of trade guilds. They are simply players that enjoy hunting for bargains then flipping them.
And what makes you think flipping items isn't an honest means of making gold? Are they in some way forcing people to list their items at bargain prices? Are they somehow forcing people to buy items at extremely high prices?
Nobody has the time to monitor every trade location in the game all day every day. Even with data bases and add-ons they simply can't do it. They may have the gold to control the market but they lack the time and other resources involved. The closest players come to a monopoly is when they get on the Public Test Server and discover an update coming will increase the value of some item. They then try and grab up that item before the change goes live so they can take full advantage. Doing this they have at best a week to take advantage of high prices. Even then they do not have a monopoly as a lot of players adopt this strategy. Others spend time in the PTS learning where new rare items drop and how best to farm those rare items. They then rush when update goes live to put their knowledge to good use and provide those items to the market first. Point is they put the time in to make gold. They do not have a monopoly.
This of course is a two way street. You also need buyers for these strategies to work. There are players in the game for instance that want the new furniture recipes as soon as they drop. They are willing to pay high prices to get those recipes as quick as possible. There are players that are willing to do the grind for those recipes then put them up for sale. All involved are happy. The casual player isn't going to be able to afford those recipes in the early stages after release but that doesn't mean there is a monopoly. And as anything found in the guild store can be found elsewhere in the game players can decide if the gold something costs makes up for the time they would have to spend getting it themselves.
Yes there are players that flip items in the game but they do not nor have they ever had a monopoly. You yourself admit the ability to make millions in a very short time just selling more common items. Any person in the game can do that same thing meaning any person in the game can compete with the flippers when it comes to buying the rare items.
well that's just not true at all. the guy who owns your corner store doesn't need 10,000 candy bars for himself this month. he bought them from a warehouse for 60 cents each so he can "flip" them to walk-in customers for 89 cents. that Target store out in the suburbs didn't commission a batch of Wrangler jeans; those were bought wholesale so they can be flipped for a profit. this has been going on for centuries, so there's no way it collapses economic systems in an instant.
No no no. That's not flipping, all the examples you posted they provide a value added service.
well that's just not true at all. the guy who owns your corner store doesn't need 10,000 candy bars for himself this month. he bought them from a warehouse for 60 cents each so he can "flip" them to walk-in customers for 89 cents. that Target store out in the suburbs didn't commission a batch of Wrangler jeans; those were bought wholesale so they can be flipped for a profit. this has been going on for centuries, so there's no way it collapses economic systems in an instant.
No no no. That's not flipping, all the examples you posted they provide a value added service.
right, just like the guy who found the blueprint for sale in the middle of nowhere and brought it to Mournhold where more buyers will browse it.
well that's just not true at all. the guy who owns your corner store doesn't need 10,000 candy bars for himself this month. he bought them from a warehouse for 60 cents each so he can "flip" them to walk-in customers for 89 cents. that Target store out in the suburbs didn't commission a batch of Wrangler jeans; those were bought wholesale so they can be flipped for a profit. this has been going on for centuries, so there's no way it collapses economic systems in an instant.
No no no. That's not flipping, all the examples you posted they provide a value added service.
right, just like the guy who found the blueprint for sale in the middle of nowhere and brought it to Mournhold where more buyers will browse it.
Carbonised wrote: »The amount of item flippers and resellers on PC EU is more than enough to ensure that every "good deal" is gone from a trader within 10 minutes or less of being listed there, and shortly thereafter being relisted in one of the Craglorn guilds for 10x the original price.