While 90% of PvP builds use dawnbreaker... I think it just needs a nerf - the problem is not about vampire itself.For PvP being a vamp doesn't make sense. The only reason people go vamp is for elusive mist to get out of cc. The reasons people dont go vamp for pvp is obvious, everyone and their mother is using Dawnbreaker, even magic builds are using it. Vamp needs a rework, you're quite literally nerfing yourself in PvP for going vamp. Needs to be addressed.
I see a lot of people talking about how the vampires look. I mean, I like how they look in their 1-3 stages. I hate looking like a crackily, scary old person.
I Feel that the 25% extra flame damage that the Vampires take is a bit excessive, and irrational.
25% is so much damage, plus the low health recovery.
I feel that Vampirism should be looked at, and the 25% flame damage should be 10-15% at most.
25% is just not fair. Seeing as how flame staffs already deal direct damage, and light and heavy attacks scale so much better of Max Magicka, vampires take way to much damage during this Summerset patch.
I say the opposite to this.
Increase the penalty. Force a skill slot to access passives.
Too many people are vampire just for the resource passives.
Make being a vamp be a meaningful choice. Buff fighters guild skill damage against them, fire, or force a skill on bar.
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NightbladeMechanics wrote: »Hey, do you all hate the looks of all of the vamp stages, or just the 4th and most advanced stage? @casparian pointed out in the vampire feedback discord that the earlier stages might be more attractive to people, but that the last stage may be too grotesque.
I dont like how pale vampirism makes my redguard. I wouldn't mind a beautiful vampire skin that removes the skin color but keeps the red eyes. If they want us to look like vampires im fine, just don't make me look like a skooma addict. Something like serena from skyrim is what I would like to look like
1) Do not let us hide vampirism, if anything there needs to be more downsides to the passive boosts vamps get.
2) Do not reduce flame damage vulnerability, again getting the considerable vamp passives should be a HARD CHOICE, currently there just aren't enough downsides to being a vamp.
People complaining about excessive flame damage and visuals want all the benefits without any drawbacks, (which it already has tbh...I mean undeath? Really?. Stay strong Devs and don't give in to the whinners.
Reistr_the_Unbroken wrote: »Give vampires a house, DLC and a polymorph pLEASE!
Werewolves get all that, why not show vampires some appreciation for once?
MehrunesFlagon wrote: »Reistr_the_Unbroken wrote: »Give vampires a house, DLC and a polymorph pLEASE!
Werewolves get all that, why not show vampires some appreciation for once?
If we get vamp polymorphs before being able to hide it.I'm going to be very disappointed.
Sheezabeast wrote: »1) Improve visuals for tattoo's and makeup. There is no reason to fade a vampire's tats or makeup.
2) I feel like the vampire stages are kind of backward. You would think feeding would empower a vampire's abilities, but instead, you have to go through multiple stages of blood withdrawl, then finally stage 4, and you are supposedly at your strongest and have full benefits. Shouldn't it be when you've fed recently, that you would be stronger? I suggest you just flip the stages, have you need to feed to maintain your passives.
1) Appearance. Now, I do very much like the appearance of 1st stage, and to a lesser extent 2nd stage but the thing is for PVP I'm almost always stage 4. And no, even though the blackmarrow necromancer skin hides vampirism, its not a solution if you actually WANT to look like a vampire, just not an ugly one.
Its not like TES always had ugly vampires so being ugly is part of the lore, Skyrim: dawnguard was pretty good in that department.
2) Lack of an actually useful drain ability, its a vampire after all. Id love to play any class and have access to a drain playstyle if I become a vampire, especially in the form of that drain ability being a spammable (something similar to the strife ability of nightblades). The drain ability is out classed by so many other abilities especially when it comes to PVP. At best its a very clunky stun that forces a stun on you as well. The ultimate also is totally outclassed by resto ultimate or shield ultimate IMO. In a game like ESO where you have limited bar space, it is very important NOT to have some abilities be outclassed by others because it means they will never get used, as if they aren't even in the game.
In my opinion, being a vampire must change your playstyle, so you choose to be a vampire because you like new playstyle or you like aesthetic, like with werewolfs now, and not because of free passives or OP skill.
As i see it, the playstyle must be around feeding, both in combat and outside of it. Maybe add some additional resource for vampire skils thats connected with feeding and shows as rising bar inside skills icon, like with ultimate now, or connect all vampire skills to ultimate, exept skills will not reset this bar to nil. And in fight with drain skill or with feeding vampire will must accumulate this resource to use skills, or these skills be more powerful (to prevent total inability to use skills if out of this additional resource).
Ofcause it must be full set of active skills for vampire.
And i definitely against Vampire Lord ultimate, i don't want to be forced to play as a Vampire Lord. If some one want to look like Vampire Lord from Skyrim then polymorph can be an option.
1) Appearance
2) Undeath is useless because this skillline suppose to be used on magicka squash characters which are usually oneshot. I see two fix posibilities: Minor protection all the time or rework the calculation to preapply 33% reduction when damage gonna reduce your health under 50% health.
1) Appearance
2) Undeath is useless because this skillline suppose to be used on magicka squash characters which are usually oneshot. I see two fix posibilities: Minor protection all the time or rework the calculation to preapply 33% reduction when damage gonna reduce your health under 50% health.
I wouldn't call Undeath useless. It's quite useful on my vamplar. It gives me protection against the DoT component of Dawnbreaker and a small window to drop honor the dead. And when combined with mist form, you are virtually unkillable while you make an escape.