Carbonised wrote: »
But the real monopoly is created through item flippers, who vaccum all the other traders clean of specific high-end expensive items, and resell them in their traders for a huge profit, essentially creating a monopoly and earning large sums by doing very little work themselves. All it takes is the starting gold to ensure the monopoly.
There's no way to break this monopoly, if you list something at a more reasonable price, it gets sucked up by the vacuum cleaners and relisted 5 minutes after at the inflated price.
Carbonised wrote: »
But the real monopoly is created through item flippers, who vaccum all the other traders clean of specific high-end expensive items, and resell them in their traders for a huge profit, essentially creating a monopoly and earning large sums by doing very little work themselves. All it takes is the starting gold to ensure the monopoly.
There's no way to break this monopoly, if you list something at a more reasonable price, it gets sucked up by the vacuum cleaners and relisted 5 minutes after at the inflated price.
There are good attempts. In EQ2 there have been sales crates for your house. If people travel to the house the price is lower as if they buy it from the the broker window. This works only with a global search. Its not 100% perfect, but the vacuum cleaners need to waste time for traveling. Tor grab all "cheap" hardeners it might take an hour or more, depending on the available offers.
Carbonised wrote: »
But the real monopoly is created through item flippers, who vaccum all the other traders clean of specific high-end expensive items, and resell them in their traders for a huge profit, essentially creating a monopoly and earning large sums by doing very little work themselves. All it takes is the starting gold to ensure the monopoly.
There's no way to break this monopoly, if you list something at a more reasonable price, it gets sucked up by the vacuum cleaners and relisted 5 minutes after at the inflated price.
There are good attempts. In EQ2 there have been sales crates for your house. If people travel to the house the price is lower as if they buy it from the the broker window. This works only with a global search. Its not 100% perfect, but the vacuum cleaners need to waste time for traveling. Tor grab all "cheap" hardeners it might take an hour or more, depending on the available offers.
You heavily underestimate how long it takes to go around the whole world and grab all the cheap items from out of the way traders. Even with addons on PC, not even talking about base game search UI on console.
People shouldn't complain about a gap in results when they are unwilling to put in the time to reach the same level. It is akin to complaining that some players can run vMA in forty minutes when it takes others several hours spanning a couple of days.
You can do flipping but the reason some items is so expensive is as you say its lots of players with insane amounts of gold.Carbonised wrote: »That's why prices are spinning out of control for the most expensive items, which continue to rise in price even though they're already in the millions. Of course, Master Merchant addon and Tamriel Trade Center website makes flipping items and reselling them a million times easier (PC) than it would have been without these addons (console).
Not sure what the appropriate solution is, and knowing ZOS they don't give a hoot anyway, but flipping items and reselling aided by MM and TTC is surely ruining the entire trading business on the PC server, while funneling more profit - and more taxes - through the established top 5 guilds.
You can do flipping but the reason some items is so expensive is as you say its lots of players with insane amounts of gold.Carbonised wrote: »That's why prices are spinning out of control for the most expensive items, which continue to rise in price even though they're already in the millions. Of course, Master Merchant addon and Tamriel Trade Center website makes flipping items and reselling them a million times easier (PC) than it would have been without these addons (console).
Not sure what the appropriate solution is, and knowing ZOS they don't give a hoot anyway, but flipping items and reselling aided by MM and TTC is surely ruining the entire trading business on the PC server, while funneling more profit - and more taxes - through the established top 5 guilds.
Then they start competing for rare items price will skyrocket.
Carbonised wrote: »You can do flipping but the reason some items is so expensive is as you say its lots of players with insane amounts of gold.Carbonised wrote: »That's why prices are spinning out of control for the most expensive items, which continue to rise in price even though they're already in the millions. Of course, Master Merchant addon and Tamriel Trade Center website makes flipping items and reselling them a million times easier (PC) than it would have been without these addons (console).
Not sure what the appropriate solution is, and knowing ZOS they don't give a hoot anyway, but flipping items and reselling aided by MM and TTC is surely ruining the entire trading business on the PC server, while funneling more profit - and more taxes - through the established top 5 guilds.
Then they start competing for rare items price will skyrocket.
Flipping is also a part of it. Someone might get lucky and find a rare item and list it at a price at a trader. Now, I don't mind if someone else gets there and buys it, then he got a good deal. But you can reast assured that it will be snatched up by someone else within minutes and resold in Craglorn or one of the other hot spots, for some easy profit. Which essentially eradicates the possibility for anyone to get a good deal, since everything will be flipped until it reaches the maximum price. It also doesn't benefit the original seller, as the additional profit is "stolen" by the flipper.
Case in point, yesterday one of the very rare purple Dwarven recipes was listed at a trader for 50k, it was snatched up within minutes and resold for 2m+ at a top trader. Of course, MM and TTC only makes this process much more easy for the reseller.
Flipping could be stopped by a resell countdown or an overprice limit. Lets say you can only add 50% of the price you got it for. Another method would be to decrease the rarity of certain items.
Sub-Guilds shouldnt be allowed.
Flipping could be stopped by a resell countdown or an overprice limit. Lets say you can only add 50% of the price you got it for. Another method would be to decrease the rarity of certain items.
Sub-Guilds shouldnt be allowed.
Most flipping happens within 10-20% of the original price. Those "resell it for 10x" cases are an exceptional outlier.
But how do you technically prohibit people from having sub-guilds? They are only affiliated through non-in-game means. And noone is going to add some human input to police guild system.
Carbonised wrote: »You can do flipping but the reason some items is so expensive is as you say its lots of players with insane amounts of gold.Carbonised wrote: »That's why prices are spinning out of control for the most expensive items, which continue to rise in price even though they're already in the millions. Of course, Master Merchant addon and Tamriel Trade Center website makes flipping items and reselling them a million times easier (PC) than it would have been without these addons (console).
Not sure what the appropriate solution is, and knowing ZOS they don't give a hoot anyway, but flipping items and reselling aided by MM and TTC is surely ruining the entire trading business on the PC server, while funneling more profit - and more taxes - through the established top 5 guilds.
Then they start competing for rare items price will skyrocket.
Flipping is also a part of it. Someone might get lucky and find a rare item and list it at a price at a trader. Now, I don't mind if someone else gets there and buys it, then he got a good deal. But you can reast assured that it will be snatched up by someone else within minutes and resold in Craglorn or one of the other hot spots, for some easy profit. Which essentially eradicates the possibility for anyone to get a good deal, since everything will be flipped until it reaches the maximum price. It also doesn't benefit the original seller, as the additional profit is "stolen" by the flipper.
Case in point, yesterday one of the very rare purple Dwarven recipes was listed at a trader for 50k, it was snatched up within minutes and resold for 2m+ at a top trader. Of course, MM and TTC only makes this process much more easy for the reseller.
Well, someone got there and bought it, so he got a good deal. It's not really relevant what he does with it next. Of course people will hunt for good deals. And in your example even a moderately involved player would've noticed how underpriced that recipe was. You do not have to be a dedicated flipper to put 2 and 2 together. A deal like that would've been gone in 10 minutes anyway.
And how do you think they get all those deals within minutes? Those guys dedicate time to run around all the traders looking for cheap items. There is nothing unfair and anyone can do it.
And no profit is stolen. Original seller listed the item for the price he wanted for it. He had all the power to list it for 2 millions too.
typos
Flipping could be stopped by a resell countdown or an overprice limit. Lets say you can only add 50% of the price you got it for. Another method would be to decrease the rarity of certain items.
Sub-Guilds shouldnt be allowed.
Most flipping happens within 10-20% of the original price. Those "resell it for 10x" cases are an exceptional outlier.
But how do you technically prohibit people from having sub-guilds? They are only affiliated through non-in-game means. And noone is going to add some human input to police guild system.
I get it, you like flipping and you want to keep it that way, but it´s just not nice in all cases. That flipping happens often in a 10-20% doesnt make it unnecessary to have an overprice limit.
Sub-Guilds: It would be already a positive sign if it wouldnt be allowed. Some Guilds are even named I, II and III. You don´t need a police to forbid it, but with the status of not being allowed this problem would already decrease.
Btw... i would rather enjoy it, if you tell openly that you like flipping instead of trying to find "errors" in the proposals.
Flipping could be stopped by a resell countdown or an overprice limit. Lets say you can only add 50% of the price you got it for. Another method would be to decrease the rarity of certain items.
Sub-Guilds shouldnt be allowed.
Most flipping happens within 10-20% of the original price. Those "resell it for 10x" cases are an exceptional outlier.
But how do you technically prohibit people from having sub-guilds? They are only affiliated through non-in-game means. And noone is going to add some human input to police guild system.
I get it, you like flipping and you want to keep it that way, but it´s just not nice in all cases. That flipping happens often in a 10-20% doesnt make it unnecessary to have an overprice limit.
Sub-Guilds: It would be already a positive sign if it wouldnt be allowed. Some Guilds are even named I, II and III. You don´t need a police to forbid it, but with the status of not being allowed this problem would already decrease.
Btw... i would rather enjoy it, if you tell openly that you like flipping instead of trying to find "errors" in the proposals.
I actually don't. I never do any flipping because even with Awesome Guild Store the search system infuriates me. I just can't be bothered to sit in front of the screen for several minutes waiting for it to load at every store.
At the same time I do not think that flipping is something unfair and should be restricted or prohibited. Not because I do it. Just because I do not think so.