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Skyshards account bound

  • Sheezabeast
    Sheezabeast
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    Swomp23 wrote: »
    One thing no one has addressed is how this would muck up the current achievements you can get from collecting skyshards. Would you be demanding to have access to the dyes you get if you could just buy access to skill points?

    Also how would this effect zones outside your chosen alliance? Would you get shards only native to your alliance zones? Or all zones? And wouldn't this mess up Cadwells Silver and Gold?
    Correct me if I’m wring, but I thought dyes were already account bound? As for the achievements, I would say that they should remain character based, although it doesn’t bother me at all. But I recognize that it’s important to other people, so I don’t see any point on preventing them to hunt achievements on all their toons. For the sake of it, make skyshards activable, without giving additional skillpoints.

    What do you think about that?

    If you already had the achievement on one character, you would have the dye, yes. I said this mostly to the idea that some want them buyable from the Crown Store, and if someone didn't have the achievement, would they be entitled to the associated dye/achievement from obtaining the shards. I think it would be very bad if ZOS decided that skill-points were considered a convenience, as the Crown Store stock is all considered to be convenience items. The current system, we earn skill points, and to have something earned to be considered by the creator as a convenience to be monetized, I just feel that would negatively impact the game.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Swomp23
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    Sylvermynx wrote: »
    @Swomp23: as I stated when asked by @sulima (way back on page 3 maybe?), I have no problem at all with this, as long as it's an option/toggle in Settings or wherever. Personally, I love the "grind" on every girl. Heck, I don't even have a level 50 - highest level so far is 33. You know, I love the questing in a game like this, but my lag is SOOOOO bad that I can't ever manage the "mini-boss" that seems to end every quest line - it actually took me until level 21 I think on my stamblade to get through Daughter of Giants.... and that was after three deaths.... My wardens and sorcs have a better time with that sort of thing, but jeez - for me it's HARD.

    Really, I simply answered with my personal slant on it. If it was optional, I'd be fine with that.

    Cheers mate! I’m happy we could come to an agreement!
    XBox One - NA
  • Edziu
    Edziu
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    idk wrote: »
    Edziu wrote: »
    Edziu wrote: »
    One thing no one has addressed is how this would muck up the current achievements you can get from collecting skyshards. Would you be demanding to have access to the dyes you get if you could just buy access to skill points?

    Also how would this effect zones outside your chosen alliance? Would you get shards only native to your alliance zones? Or all zones? And wouldn't this mess up Cadwells Silver and Gold?

    easy why like they have done with dyes or collectibles - once unlocked on 1 char then avaible for rest while you still can go for achiev for collecting this if its really that mmuch immersive for some ignorants as I see

    Ignorants? Excuse me?

    as I said in many post before and I see you are on of them who defend shards to be separate for every char while ignoring fact many playrer :
    - dont have time to run it on every new char
    - dont have any of fun in this running collecting simulator
    - its just boring af for many
    - and again not everyone have time for this while aslo have no fun running for this

    and most is hard defenders of this system because its ok, its immersive for them to have it separately on every char while ignoring rest players who have more problem with this than fun of playing doing this

    1. There is a point we have more characters than we should have. I already know I reached my limit and beyond and that is ok.

    2. We do not need everything, especially all SP, on every character. I have well over 300 on 5 characters, over 350 on some, but have much less than 200 on the rest. I do fine with each character.

    sure we dont need to have all skillpoints on every character, at all this thread is about just skyshards, not every skillpoint from quests etc

    I have my main on which I have literally everything which I could achieve and its ok
    but after long time playing only my main I want to play other classes for more fun and difference in it
    I really have problem about mainly achievs locked for every character but this is for other topic

    problem which I have is that as every time I have leveled my new char I know how to play him, I have knowledge about it and Im ready in it for harder endgame like pvp after shor time of practise while still missing many skillpoints if grinded
    as I see I have atlest average 140-160 skyshards gathered on every char to have option swap in some different builds without need to respec
    so even accountwide skyshards we wont need to have all unlocked, maybe atlest all gathered from dung or from opwen world map? this would be enough for basics in most while not forcing players to struggle with this gathering so explore most of maps which is really taking time and and not much fun for x-th time

    EDIT: and what I see when now I looked closely to my alts? every next/later alt have aless and less shards unlocked because of how more boring it is every next time and with it not fun
    Edited by Edziu on November 13, 2018 12:42AM
  • sulima
    sulima
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    Edziu wrote: »
    Edziu wrote: »
    Edziu wrote: »
    One thing no one has addressed is how this would muck up the current achievements you can get from collecting skyshards. Would you be demanding to have access to the dyes you get if you could just buy access to skill points?

    Also how would this effect zones outside your chosen alliance? Would you get shards only native to your alliance zones? Or all zones? And wouldn't this mess up Cadwells Silver and Gold?

    easy why like they have done with dyes or collectibles - once unlocked on 1 char then avaible for rest while you still can go for achiev for collecting this if its really that mmuch immersive for some ignorants as I see

    Ignorants? Excuse me?

    as I said in many post before and I see you are on of them who defend shards to be separate for every char while ignoring fact many playrer :
    - dont have time to run it on every new char
    - dont have any of fun in this running collecting simulator
    - its just boring af for many
    - and again not everyone have time for this while aslo have no fun running for this

    and most is hard defenders of this system because its ok, its immersive for them to have it separately on every char while ignoring rest players who have more problem with this than fun of playing doing this

    people who disagree with you = ignorant?

    Is that really where you want to stand? That makes sense to you? You really thought that out all the way?

    giphy.gif

    no not only because they disagree with me but because as they disagree they dont have good arguments for this or if they have and argument and it is challenged?undermined? (sorry jsut dont know perfect word for this in english)

    you still are going with your argument which was defeated by opposite not only better but also by more good arguments to which you cant, you dont have next argument to stay on your side but you still dont want let rest unhappy players to get an upgrade to their fun

    EDIT: thats all wha tI see what you writing, when we got new argument why to my shards account wide you stay nonstop with yout same and stale single argument or just a bit changed but still same instead of finding new argument against us

    Don't you see that with this issue there is no right or wrong opinion? It's just opinions? One side has one opinion, others have others. I presented my opinions, without name-calling, to which you mostly ignored my core points, and then came to the conclusion that my opinion was worth less than yours because you deem me ignorant? You really need to learn what debate is, what respecting others means, and really, really, work on accepting that others believe different, for different reasons, and that its ok to disagree respectfully. Frankly, I'm done trying to chase your logic, and I hope you can learn how to treat other people better.


    Hello Sheezabeast,

    Frankly I find this comment it a little sanctimonious, and everyone pounced quite hard on Edziu with his use of the word ignorant, when clearly English is not his mother's tongue.

    Anyway, as the curtain falls on this topic it's clear to me that DEVs must tread carefully when introducing new game mechanics. It's a balancing act for sure. Don't want to bruise any egos out there...

    An account base skyshards option appears to be WAY to disrespectful and would belittle the hard "earned" grind from the "beta babies" with 15+ characters.

    Looks like more time is required before it becomes urban legend that once upon a time players had to climb a hill both ways to get to a skyshards.



  • Swomp23
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    I feel like people who favor a global unlock on such things are probably the same people who have "toons," while those of us who have "characters" expect our achievements to be, well, achieved.

    I may be completely off base, though.

    I think you may be absolutely right. And it comes back to what I’m saying since the beginning, to what I say in every post asking for a difficulty slider / optional debuff for questing. Different people enjoy different things. Let them focus on content they enjoy.

    Of course, it’s a good thing to get the out of their comfort zone once in a while, so they can discover new things. Thats why everyone should do dungeons up to undaunted 9 on their first char, so they can experience this side of the game. Same goes for alliance rank 5 to unlock vigor. People should experience pvp at least once, to see what it’s all about. But once you experienced those different facets of the game, I don’t see the point of forcing it down their throat for every new char.
    XBox One - NA
  • Sylvermynx
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    *sigh* @sulima - I'm not a "beta baby" - I started playing in June of this year. I have 15 girls. I'm considering a second ESO+ account. Maybe tone down your rhetoric just a bit?
  • disintegr8
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    I have 14 max level toons on one account and 3 on a second account (currently working on numbers 4 and 5) and I see no reason why skyshards, skill points or horse training should be account wide. Even being able to use CP on below level 50 toons makes live too easy.

    Yes - I have 19 characters at 60/60/60 in horse training, all done 1 day at a time with gold.

    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Sheezabeast
    Sheezabeast
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    sulima wrote: »
    Edziu wrote: »
    Edziu wrote: »
    Edziu wrote: »
    One thing no one has addressed is how this would muck up the current achievements you can get from collecting skyshards. Would you be demanding to have access to the dyes you get if you could just buy access to skill points?

    Also how would this effect zones outside your chosen alliance? Would you get shards only native to your alliance zones? Or all zones? And wouldn't this mess up Cadwells Silver and Gold?

    easy why like they have done with dyes or collectibles - once unlocked on 1 char then avaible for rest while you still can go for achiev for collecting this if its really that mmuch immersive for some ignorants as I see

    Ignorants? Excuse me?

    as I said in many post before and I see you are on of them who defend shards to be separate for every char while ignoring fact many playrer :
    - dont have time to run it on every new char
    - dont have any of fun in this running collecting simulator
    - its just boring af for many
    - and again not everyone have time for this while aslo have no fun running for this

    and most is hard defenders of this system because its ok, its immersive for them to have it separately on every char while ignoring rest players who have more problem with this than fun of playing doing this

    people who disagree with you = ignorant?

    Is that really where you want to stand? That makes sense to you? You really thought that out all the way?

    giphy.gif

    no not only because they disagree with me but because as they disagree they dont have good arguments for this or if they have and argument and it is challenged?undermined? (sorry jsut dont know perfect word for this in english)

    you still are going with your argument which was defeated by opposite not only better but also by more good arguments to which you cant, you dont have next argument to stay on your side but you still dont want let rest unhappy players to get an upgrade to their fun

    EDIT: thats all wha tI see what you writing, when we got new argument why to my shards account wide you stay nonstop with yout same and stale single argument or just a bit changed but still same instead of finding new argument against us

    Don't you see that with this issue there is no right or wrong opinion? It's just opinions? One side has one opinion, others have others. I presented my opinions, without name-calling, to which you mostly ignored my core points, and then came to the conclusion that my opinion was worth less than yours because you deem me ignorant? You really need to learn what debate is, what respecting others means, and really, really, work on accepting that others believe different, for different reasons, and that its ok to disagree respectfully. Frankly, I'm done trying to chase your logic, and I hope you can learn how to treat other people better.


    Hello Sheezabeast,

    Frankly I find this comment it a little sanctimonious, and everyone pounced quite hard on Edziu with his use of the word ignorant, when clearly English is not his mother's tongue.

    Anyway, as the curtain falls on this topic it's clear to me that DEVs must tread carefully when introducing new game mechanics. It's a balancing act for sure. Don't want to bruise any egos out there...

    An account base skyshards option appears to be WAY to disrespectful and would belittle the hard "earned" grind from the "beta babies" with 15+ characters.

    Looks like more time is required before it becomes urban legend that once upon a time players had to climb a hill both ways to get to a skyshards.



    Did you miss the part where I questioned his use of the word, to which he elaborated?
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Swomp23
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    disintegr8 wrote: »
    I have 14 max level toons on one account and 3 on a second account (currently working on numbers 4 and 5) and I see no reason why skyshards, skill points or horse training should be account wide. Even being able to use CP on below level 50 toons makes live too easy.

    Yes - I have 19 characters at 60/60/60 in horse training, all done 1 day at a time with gold.

    Well, good for you. I’m genuinely happy if you enjoyed doing it and take pride in it.

    But not everyone likes the same things. I see no point in forcing people do things they find boring in a game.
    XBox One - NA
  • alanmatillab16_ESO
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    Valrien wrote: »
    WeerW3ir wrote: »
    If you cannot be arsed to collect stuffs then dont play an mmo. thats it.

    You know MMO doesn't mean insanely boring repetitive tasks and nauseam right?

    Massively
    Multiplayer
    Online

    Not

    Massively
    Mundane
    Ordeal

    You know RPG stands for Role Playing Game not Really Prompt Gratification right?
  • Edziu
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    thank you very much @sulima for understanding :)
    Valrien wrote: »
    WeerW3ir wrote: »
    If you cannot be arsed to collect stuffs then dont play an mmo. thats it.

    You know MMO doesn't mean insanely boring repetitive tasks and nauseam right?

    Massively
    Multiplayer
    Online

    Not

    Massively
    Mundane
    Ordeal

    You know RPG stands for Role Playing Game not Really Prompt Gratification right?

    and so if I going to roleplay my new just purely for pvp then why is he forced to explore many maps to get skyshards instead of sitting 24/7 in cyrodil in war?

    sorry but also this coin have 2 sides
    Edited by Edziu on November 13, 2018 1:15AM
  • kyle.wilson
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    sulima wrote: »
    An account base skyshards option appears to be WAY to disrespectful and would belittle the hard "earned" grind from the "beta babies" with 15+ characters.

    I had 4 chars at V16 when Dark Brotherhood DLC debuted, and another 4 at a V level. After that all my chars were then max level. That meant that the other 4 got to not have to grind the millions of XP that the other 4 did. Plus the removal of the VR ranks greatly reduced the grind to max a char out XP wise.
    That seems quite "disrespectful" to the thousands of people that had multiple max chars prior to DB.

    But, I see it as a needed evil in the game to not discourage new players from trying alts and other play styles. I've been playing since PC launch, and just crossed 1k cp. I see the 810CP limit that is currently in place to be a great discouragement for new players to want to stick it out in the game. Especially considering just how far away, competitive end game is for them.
  • heaven13
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    Skyshards aren't the only way to earn skillpoints though. 64 points from leveling, plus 1 extra for either the Morrowind or Summerset tutorial which all new alts will get.

    Then you have normal dungeons (of which can be done on lower level characters) and you get a skill point for each of those when you do it the first time with quest active. I believe there's 24, not counting any DLC dungeons.

    So that leaves just 15 more skill points, if we're talking 104 for a viable build.

    These 15 can achieved by questing (11 from the main quest alone), gaining alliance ranks (do some low level BGs when leveling and kill two birds with one stone), the group event in public dungeons (1 per zone in vanilla so 16), or skyshards.

    Essentially, there are A LOT of ways to get skill points that don't involve getting skyshards or doing each specific zone's questline.
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • tmbrinks
    tmbrinks
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    Edziu wrote: »
    @tmbrinks so we have 64 point for just maxed char
    someone posted build needing 104 point so its additional 40 so x3 and this is 120 shards to gather, well...

    and this is for single specific build, many peopl want to have more skillpoint spent into more class skills/weapons could have more than single build to run without respecing
    always can mention about craft for atlest hireling for some more gold, I dont know single person who will not make craft for atlest hireling on alts for additional free mats

    and well, I suppose many experienced people in this game realy want mor to run their content like pvp, dung, trials etc isntead of question, shard hunting while exploring map to lvl char and skyreach is for htem much more efficient to fast lvl
    and what is going with this?
    every experienced player if is going for new char he mostly know what he want or could do with this char so he have acknowledged before how this class will/should work and so only thing he need after lvl its just some practice in simple vet dung to get when which skill how often etc

    and in just skyreach where you fast lvl you unlock every next skill adn you go to exp most skills to atlest morph so while grinding you learn how this skill work while in just exploring map..just meh, not only this will take longer but wont teach much more than this skyreach grind if you already have knowledge about this char

    1. There are many other sources of skill points, you don't have to do skyshards.

    2. You can collect more for the convenience of not having to respec your character. You don't need to do any of it. A need is a requirement for the game. A want is something to make it easier. Needs should be universal. Wants, you might have to work for, again since you don't need them.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,140 achievement points
  • Swomp23
    Swomp23
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    Valrien wrote: »
    WeerW3ir wrote: »
    If you cannot be arsed to collect stuffs then dont play an mmo. thats it.

    You know MMO doesn't mean insanely boring repetitive tasks and nauseam right?

    Massively
    Multiplayer
    Online

    Not

    Massively
    Mundane
    Ordeal

    You know RPG stands for Role Playing Game not Really Prompt Gratification right?

    Yes, but role playing game can mean different things for different people. To some, it’s to project themselves in the skin of their character and experience the quests like if it happened directly to them. To others, like myself, it’s to theorycraft the strongest builds to tackle the most difficult content.

    Forcing mindless grinds to people who thrive challenging content is not a good idea. Just like it wouldn’t be a good idea to force you to play Dark Souls or other challenging games.

    On top of that, people that ask to skip easy grinding are generally people that whant to do this hard, end-game content. Believe me, vMA is the complete opposite of Really Prompt Gratification.

    I’m repeating myself, but to each their own!
    XBox One - NA
  • corpseblade
    corpseblade
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    I am confused. First, aren't most mmorpgs long distances to endgame/max level? Especially as more content is released? Can someone give me an example of one that is not? I know some games that unlock max level characters by paying a relatively large sum of cash, but these unlocks are not account-wide. So people are asking for as many 14 max characters for free (rather than by earning by playing traditionally or buying in cash) as people claim they can get to level 50 in a number of hours?
  • tmbrinks
    tmbrinks
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    Swomp23 wrote: »
    Valrien wrote: »
    WeerW3ir wrote: »
    If you cannot be arsed to collect stuffs then dont play an mmo. thats it.

    You know MMO doesn't mean insanely boring repetitive tasks and nauseam right?

    Massively
    Multiplayer
    Online

    Not

    Massively
    Mundane
    Ordeal

    You know RPG stands for Role Playing Game not Really Prompt Gratification right?

    Yes, but role playing game can mean different things for different people. To some, it’s to project themselves in the skin of their character and experience the quests like if it happened directly to them. To others, like myself, it’s to theorycraft the strongest builds to tackle the most difficult content.

    Forcing mindless grinds to people who thrive challenging content is not a good idea. Just like it wouldn’t be a good idea to force you to play Dark Souls or other challenging games.

    On top of that, people that ask to skip easy grinding are generally people that whant to do this hard, end-game content. Believe me, vMA is the complete opposite of Really Prompt Gratification.

    I’m repeating myself, but to each their own!

    I like completing the really hard content. I absolutely, unequivocally, do NOT want skyshards to be account bound.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,140 achievement points
  • tmbrinks
    tmbrinks
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    I am confused. First, aren't most mmorpgs long distances to endgame/max level? Especially as more content is released? Can someone give me an example of one that is not? I know some games that unlock max level characters by paying a relatively large sum of cash, but these unlocks are not account-wide. So people are asking for as many 14 max characters for free (rather than by earning by playing traditionally or buying in cash) as people claim they can get to level 50 in a number of hours?

    that sums it up pretty well.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,140 achievement points
  • kyle.wilson
    kyle.wilson
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    tmbrinks wrote: »
    Swomp23 wrote: »
    Valrien wrote: »
    WeerW3ir wrote: »
    If you cannot be arsed to collect stuffs then dont play an mmo. thats it.

    You know MMO doesn't mean insanely boring repetitive tasks and nauseam right?

    Massively
    Multiplayer
    Online

    Not

    Massively
    Mundane
    Ordeal

    You know RPG stands for Role Playing Game not Really Prompt Gratification right?

    Yes, but role playing game can mean different things for different people. To some, it’s to project themselves in the skin of their character and experience the quests like if it happened directly to them. To others, like myself, it’s to theorycraft the strongest builds to tackle the most difficult content.

    Forcing mindless grinds to people who thrive challenging content is not a good idea. Just like it wouldn’t be a good idea to force you to play Dark Souls or other challenging games.

    On top of that, people that ask to skip easy grinding are generally people that whant to do this hard, end-game content. Believe me, vMA is the complete opposite of Really Prompt Gratification.

    I’m repeating myself, but to each their own!

    I like completing the really hard content. I absolutely, unequivocally, do NOT want skyshards to be account bound.

    For having at least 31.1K achiev points. (Elearium - EP - Templar healer - Bringer of Light - Voice of Reason - Dro-m’Athra Destroyer - Flawless Conquerer - Divayth Fyr’s Coadjuster - Blackrose Executioner - Master Angler - 9-trait/All Motifs - 31.1k+ Achievement Points) are you saying skyshards are hard?
    I see it as more of an annoyance than difficult.

    Plus what do you play on? I'd expect you to be a Grand Overlord with those points, but I don't recognize the char name from PCNA. But, nothing highlights someones love for pointless grind quite like Master Angler
    Edited by kyle.wilson on November 13, 2018 2:14AM
  • idk
    idk
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    Edziu wrote: »
    idk wrote: »
    Edziu wrote: »
    Edziu wrote: »
    One thing no one has addressed is how this would muck up the current achievements you can get from collecting skyshards. Would you be demanding to have access to the dyes you get if you could just buy access to skill points?

    Also how would this effect zones outside your chosen alliance? Would you get shards only native to your alliance zones? Or all zones? And wouldn't this mess up Cadwells Silver and Gold?

    easy why like they have done with dyes or collectibles - once unlocked on 1 char then avaible for rest while you still can go for achiev for collecting this if its really that mmuch immersive for some ignorants as I see

    Ignorants? Excuse me?

    as I said in many post before and I see you are on of them who defend shards to be separate for every char while ignoring fact many playrer :
    - dont have time to run it on every new char
    - dont have any of fun in this running collecting simulator
    - its just boring af for many
    - and again not everyone have time for this while aslo have no fun running for this

    and most is hard defenders of this system because its ok, its immersive for them to have it separately on every char while ignoring rest players who have more problem with this than fun of playing doing this

    1. There is a point we have more characters than we should have. I already know I reached my limit and beyond and that is ok.

    2. We do not need everything, especially all SP, on every character. I have well over 300 on 5 characters, over 350 on some, but have much less than 200 on the rest. I do fine with each character.

    sure we dont need to have all skillpoints on every character, at all this thread is about just skyshards, not every skillpoint from quests etc

    I have my main on which I have literally everything which I could achieve and its ok
    but after long time playing only my main I want to play other classes for more fun and difference in it
    I really have problem about mainly achievs locked for every character but this is for other topic

    problem which I have is that as every time I have leveled my new char I know how to play him, I have knowledge about it and Im ready in it for harder endgame like pvp after shor time of practise while still missing many skillpoints if grinded
    as I see I have atlest average 140-160 skyshards gathered on every char to have option swap in some different builds without need to respec
    so even accountwide skyshards we wont need to have all unlocked, maybe atlest all gathered from dung or from opwen world map? this would be enough for basics in most while not forcing players to struggle with this gathering so explore most of maps which is really taking time and and not much fun for x-th time

    EDIT: and what I see when now I looked closely to my alts? every next/later alt have aless and less shards unlocked because of how more boring it is every next time and with it not fun

    First you are choosing to grind your character so that is really a choice. You are going for speed leveling up rather than efficiency since doing the skill point quests would go far to get a character skill point ready at the end.

    Second, it is really obvious that your limited view is not shared by many. It has been stated in here already some want pretty much a ready made character with everything leveled up just because they leveled it one for one.

    So the main logic, other than what I stated early, that Zos will use is give them an inch and they will want a mile. Zos would be wise to avoid moving that inch.
  • Valrien
    Valrien
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    idk wrote: »
    Edziu wrote: »
    idk wrote: »
    Edziu wrote: »
    Edziu wrote: »
    One thing no one has addressed is how this would muck up the current achievements you can get from collecting skyshards. Would you be demanding to have access to the dyes you get if you could just buy access to skill points?

    Also how would this effect zones outside your chosen alliance? Would you get shards only native to your alliance zones? Or all zones? And wouldn't this mess up Cadwells Silver and Gold?

    easy why like they have done with dyes or collectibles - once unlocked on 1 char then avaible for rest while you still can go for achiev for collecting this if its really that mmuch immersive for some ignorants as I see

    Ignorants? Excuse me?

    as I said in many post before and I see you are on of them who defend shards to be separate for every char while ignoring fact many playrer :
    - dont have time to run it on every new char
    - dont have any of fun in this running collecting simulator
    - its just boring af for many
    - and again not everyone have time for this while aslo have no fun running for this

    and most is hard defenders of this system because its ok, its immersive for them to have it separately on every char while ignoring rest players who have more problem with this than fun of playing doing this

    1. There is a point we have more characters than we should have. I already know I reached my limit and beyond and that is ok.

    2. We do not need everything, especially all SP, on every character. I have well over 300 on 5 characters, over 350 on some, but have much less than 200 on the rest. I do fine with each character.

    sure we dont need to have all skillpoints on every character, at all this thread is about just skyshards, not every skillpoint from quests etc

    I have my main on which I have literally everything which I could achieve and its ok
    but after long time playing only my main I want to play other classes for more fun and difference in it
    I really have problem about mainly achievs locked for every character but this is for other topic

    problem which I have is that as every time I have leveled my new char I know how to play him, I have knowledge about it and Im ready in it for harder endgame like pvp after shor time of practise while still missing many skillpoints if grinded
    as I see I have atlest average 140-160 skyshards gathered on every char to have option swap in some different builds without need to respec
    so even accountwide skyshards we wont need to have all unlocked, maybe atlest all gathered from dung or from opwen world map? this would be enough for basics in most while not forcing players to struggle with this gathering so explore most of maps which is really taking time and and not much fun for x-th time

    EDIT: and what I see when now I looked closely to my alts? every next/later alt have aless and less shards unlocked because of how more boring it is every next time and with it not fun

    First you are choosing to grind your character so that is really a choice. You are going for speed leveling up rather than efficiency since doing the skill point quests would go far to get a character skill point ready at the end.

    Second, it is really obvious that your limited view is not shared by many. It has been stated in here already some want pretty much a ready made character with everything leveled up just because they leveled it one for one.

    So the main logic, other than what I stated early, that Zos will use is give them an inch and they will want a mile. Zos would be wise to avoid moving that inch.

    "Quests" and "efficient" used at the same time?

    You just made me literally LOL dude
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • disintegr8
    disintegr8
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    Swomp23 wrote: »
    disintegr8 wrote: »
    I have 14 max level toons on one account and 3 on a second account (currently working on numbers 4 and 5) and I see no reason why skyshards, skill points or horse training should be account wide. Even being able to use CP on below level 50 toons makes live too easy.

    Yes - I have 19 characters at 60/60/60 in horse training, all done 1 day at a time with gold.

    Well, good for you. I’m genuinely happy if you enjoyed doing it and take pride in it.

    But not everyone likes the same things. I see no point in forcing people do things they find boring in a game.
    Maybe you should find another game you might enjoy more instead of requesting ZOS change THIS game so it suits YOUR needs. Why should others lose stuff they enjoy just because others don't like it? - it's the same as your argument.

    You only need enough skill points to equip each characters needs and nobody's forcing you to get all of the skyshards on every character. Beyond maybe one character set aside as a crafter, any other character can get enough skill points without trudging all over Tamriel.

    I suppose once you level a character to level 50, any new ones you make should start at level 50 with 64 skill points.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • TheShadowScout
    TheShadowScout
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    Swomp23 wrote: »
    I see no point in forcing people do things they find boring in a game.
    Rejoice then, because noone is -forcing- you!
    If you want something badly enough, you will gladly spend the effort to get it.
    If its not worth spending the effort for you, then you did not want it enough and can do without.
    ...and that's really all there is to it, still! :p;)

    And once again:
    The -one- way I could see something like this happen from ZOS... is as crown store "convenience" items, just like for riding (or vampire/werewolf bites, or motiv colelctions, etc.).
    Pay, say 2000 crowns, get a "skyshard crystal" for one entire region. Still sounds like a good idea? (do the math, five regions per alliance, coldharbour, cyrodil, craglorn, IC, orsinium, Hew's Bane, Gold Coast, Vvardenfell, CWC, Summerset, Murkmire... that a LOT of crowns...)
    Does that still look like such a good idea for all those who find collecting the things by hand "tedious"?
    ...because that is the -best- you can reasonably hope to get.
    So, all the people who find skyskard hunting boring... how many would be willing to -pay- through your nose for it instead of picking them up in the game? I mean, they sell other stuff like that too, so that would be the general policy of ZOS, right...
  • TheTombstone
    TheTombstone
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    Hey guys, let's try and keep things civil in here. I made this suggestion because so many things already aren't character bound. Dyes, costumes, cp points, etc etc. The only thing I am suggesting is to make skyshards account bound after you have at least one character to level 50, and have collected a zones skyshards on any other characters.

    The main reason for this is because of the amount of replay-ability the way the current sky shards mechanic work is quite monotonous. Let me explain why I think this again, You can skip the tutorial on a new character, so long as if you have played it once. You can skip the MAIN QUESTLINE, if you've beaten it once. You get CP points on all of your characters. You get dyes on all of your characters. You get costumes on all of your characters. You even get styles on all of your characters. Given that you can skip the tutorial since you know enough about the game that you want to be instantly put into the action, why then bog down the game with hours of exploration? Sure, you don't need to get every single one of them on each and every character. But getting skyshards again and again on each character is boring especially for those that play mostly on one side. Imagine doing the same thing again and again. It's boring. Would it make it a bit unfair to new players? No. You can't do anything with those skill points anyways till you level your character up. Is CP unfair? Yes. But it is rewarding.

    Making it purchasable in the crown store? That's just P2W. I'm just barely okay with cosmetic micro transactions, and that's way past purely cosmetic.

    I believe that sky shards being account bound, would let you have more freedom when first starting a character.
  • Gargath
    Gargath
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    No one wants to do that over and over again.
    I want. This is very important part of adventuring in ESO and getting skill points by playing game. Why do you people want everything to be easy and fast without a sweat and struggle.

    Boring is when everything is account bound. A point of view of player with 14 characters CP950.
    Edited by Gargath on November 13, 2018 8:21AM
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • TheTombstone
    TheTombstone
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    And no one would stop you from adventuring, but for those that don't want to be forced to explore every zone in order to get the most out of the game, this would help. Sure, to get all the way shrines, delves, etc etc would still help with encouraging people to explore as well. I also didn't say I wanted it to be easy. I just don't want it to be boring. I pay for a monthly sub. That means I want to get out as much enjoyment from playing the game as I can, in that month.
    Edited by TheTombstone on November 13, 2018 8:59AM
  • Jamdarius
    Jamdarius
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    That takes away the fun of discovery.

    I agree it was fun doing it 1,2,3 times but doing it on 15 toons gets boring and time consuming...

    Valrien wrote: »
    No, absolutely not. Each time one of my characters absorbs a skyshard it is a special little moment for me as well. I've just restarted my 15th character to ensure that it continues to happen.

    No, it really is not.

    There are currently 143 Skyshards in ESO

    That means that on 15 characters you will need to obtain 2,145 Skyshards to fully max all of your characters. If you delete characters just to continue that moment you add another 143 Skyshards to the list for each character you recreate

    Doing something 2,145 times doesn't sound very "special" to me

    There are 429 skyshards for 143 skill points. So its actually 6,435 skyshards to fully level all 15 chars. That's a tedious and boring grind.

    Same with mages guild lorebooks, it gets so boring and time consuming to get them all, why can't we use our second reprints from home is still mystery to me. I t was fun collecting everything max 3 times, but doing it on 6+ toons feels like job... Fighters guild for example is very easy to lvl compared to mages guild.
    Edited by Jamdarius on November 13, 2018 9:12AM
  • mxxo
    mxxo
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    There is a lot of stuff that should be account bound. But not Skyshards. Every Char could be Mastercrafter etc.. They should rather find a way to make some things faster when you have done it once. For example leveling Psijic Order Skilline. With the game getting bigger and bigger it becomes way too much to do.
  • TheTombstone
    TheTombstone
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    It would still take a lot of time to get a character to be a top tier crafter. Plus, even crafting mats are account bound now if you have ESO Plus. And again, only when they have the zone completely done in terms of collecting sky shards. So it would still take a while, but allow the game to be less boring. Whenever I make a new character, I just think to myself, "Alright, new character... Let's level them up. Oh my first skyshard... Oh yea those are things.... " Then I just log back onto my higher level character. On EU, my Nightblade, on NA, my Templar. It just doesn't feel good to do things over and over again. Even WoW made Exalted reputation and pathfinding (Flying) semi-account bound, and that game MILKS its players for monthly subs.
  • mxxo
    mxxo
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    You don´t even need that much skyshards on alts. The only reason would be to turn every char into a crafter.
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