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So last night guild chat blew up..and bit of "nerf "rant in the end

  • Valrien
    Valrien
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    Biro123 wrote: »
    Biro123 wrote: »
    Deep_01 wrote: »
    You are a special kind of stupid if you believe any dev that said making shields critable or having resistance effect them was for PVE reasons. PVE enemies don't crit, nor do they have weapon or spell pen!

    Shields were already at a strength of ~50% of player hp in PvP. My hardened is/was ~43% of my max hp. Health cap change was for pve.

    Certainly. When they changed shields, they made 3 fundamental changes. Lets take them one at a time.

    First, you can now crit against shields. This is 100% a nerf in PVP, and a pretty big one at that. It is meaningless in PVE, as enemies cant crit against you in PVE.

    Second, they made resistances apply to shields. This is a mixed bag in PVP. If you build for a lot of resistances, the shields are actually stronger, but you have likely made other sacrifices in your build. If you do not build for resistances, your shields are actually weaker than they were before against anyone stacking penetration, which is a lot of the PVP population. For your average light armor magic user, it amounts to moderate nerf in PVP.

    In PVE, its a buff. Since PVE enemies dont have a weapon/spell pen stat, your shields are stronger with any amount of resistance you might have then they where before because last patch, a shields resistance was a big fat zero.

    Third, They capped shields at 40/50% health. This is a nerf in both PVE and PVP. The nerf is most noticeable to a glass cannon, AKA a PVE DPS. In PVP, it does amount to a slight nerf for most builds, but it's really not much of an issue. Shifting a bit from magic into health pretty much makes it a moot point.

    So when the devs say they want to make PVE healers feel useful, you have to look at what the did. Only the third change has anything to do with that. The first two changes constitute an overall nerf to PVP (nothing to do with their stated goal), and a PVE buff (contrary to their stated goal).

    TLDR: What the devs did to shields, and why they said they did it, just dont add up.

    The second point is a pure buff for PvP, I don't see how you can see it as a nerf.

    @Biro123

    I agree that most good players will work it into a buff in terms of shield strength, but they likely made trade offs to do it. That said, it is not necessarily a buff in PVP. It really depends on whom you are fighting. In PVE, it is ALWAYS a buff.

    For example, If you have 8k physical resistance and are fighting someone with 10k Phyiscal penetration, before and after the patch, well, you got nerfed. They will do more damage against your shields than last patch. If you have 12k phys resistance and you are fighting someone with 10k Phys penetration, well you got buffed as they will do less damage to you than the previous patch.

    Historically, a lot of shield stackers ran very low resistances (whether or not that was okay is perhaps a different debate), and plenty of people stack penetration as their main source of damage (spinner/spriggan, Lover, Passives, CP, etc.). Therefore, most mag sorcs (that's whom we are really talking about here), likely had to do some things to buff their resistances. Maybe they switched up monster sets, reallocated CP, lost a bar to run boundless etc.

    If you did nothing to your build, you almost certainly got nerfed in terms of raw shield strength. If you made changes to compensate, well you likely had to make some hard tradeoffs from other areas, and it still depends on whom you are fighting. This is why I call it a mixed bag. It is not simply a "pure buff" as you say.

    That's not how it works. You cannot 'overpen'.

    If I have 8k resists, and my opponent has 10k pen - the net result is 0 resists - not negative 2k resists.
    And 0 resists is exactly the same as what shields had last patch.

    So on that point alone (crits being a separate point) - its either the same (unlikely in most cases) or a buff.

    That extra 2k penetration you have invested into is wasted though.

    Ever heard of the concept of "overhealing?"

    It's a common term in MMOs.

    In reference to buff vs. nerf you cannot ignore crits because that is exactly his point. You are without a doubt taking more damage than before if they penetrate through your resistance because that damage now has the potential to critically hit.

    People who say Sorc got buffed this patch have an agenda, nothing more to it
    Edited by Valrien on November 12, 2018 5:47PM
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • FearlessOne_2014
    FearlessOne_2014
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    Lord-Otto wrote: »
    Dude, BDO XBox beta is up. Don't waste your time on the travesty that's Nerfmire.

    Lol as a gamer who experienced BDO for 10 months. If you think BDO is going to be a subsitute for ESO. Well you got another thing coming. BDO is by far the most visually attactive MMO on the market. However that where it all end.

    So here's what to expect in BDO...

    - Outside of grinding the same mobs for 1000s of hours. Very little content. Just more grind spots.
    - - BDO is a Korean grinder that only focuses on mass grinding, and getting you to spend massive amounts of cash in their cash shop.
    - Having to spend $500 if you are blessed by RNG, more if you are not. On a basic starter pack for one character...
    - - Bag slots, weight increase, T4 pets so you can grind, life skilling costumes, outfits.
    - Having to spend about 50$/month on actual sub. Kama blessing, Value Pack, and Combat XP book.
    - - They nerfed normally gained XP and Skill XP, and released these items to compensate for the nerf.
    - People who spend more money on Artisans and Costume melting for Cron Stones. Will be light years stronger then you ever will!
    - - We are taking about people who spend around $2k or more a month!
    - Class imbalanced is purposely altered to force players who want to compete to reroll another class.
    - -So they'll have to buy another starter pack for that class. $300 to $500/character!
    - Gearing system is pretty much designed so that you fail enough. That you opt to spend $2k or more a month. Just in order to try to succeed, and become competitive.
    - - About 3 or 4 months ago they made the game completely gear based with Renown System addition. Basically if you are a very sub par player that out gears a actually masterful player by more then 60 points. YOU WIN!

    BDO in it's entirety is the game built around it's cash shop. Creating inconveniences so that you can spend massive amounts of money to compete.

    And just to top it all off. On top of all of that if you can not dedicate more then 4 to 6 hours a day on that game. Then you will just be bottom tier EGO boost for others who can for 3 to 4 years if you last that long.

    If you are looking at BDO being anything other than a good looking piece of crap game. Then you are in stored for a rude awakening. (No pun intended) Also BDO convinces the players to be as anti social as possible. Grouping up in BDO means all players involved, will not progress as fast as solo grinding.
  • FearlessOne_2014
    FearlessOne_2014
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    Deleted for reposting error!
    Edited by FearlessOne_2014 on November 12, 2018 5:54PM
  • FearlessOne_2014
    FearlessOne_2014
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    Deleted for reposting error!
    Edited by FearlessOne_2014 on November 12, 2018 5:54PM
  • newtinmpls
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    Biro123 wrote: »
    Do you think the Devs themselves don't want their game to be balanced?

    What I think is the Dev's don't play their game.

    I work with management who plan things on paper and then look surprised when it crashes and burns in real life. This the same thing.

    Bethesda as a company is getting farther and farther away from the "front lines" and so their tweaks and changes (and games - heck look at Fallout76) get more and more out of line with what is actually happening.

    Do I think they want a balanced game? I think they want to keep their jobs, and happy customers will do that. But paying customers is the bottom line, and that's a slightly different anima.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • FearlessOne_2014
    FearlessOne_2014
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    deleted for repost error
    Edited by FearlessOne_2014 on November 12, 2018 5:53PM
  • Biro123
    Biro123
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    Valrien wrote: »
    Biro123 wrote: »
    Biro123 wrote: »
    Deep_01 wrote: »
    You are a special kind of stupid if you believe any dev that said making shields critable or having resistance effect them was for PVE reasons. PVE enemies don't crit, nor do they have weapon or spell pen!

    Shields were already at a strength of ~50% of player hp in PvP. My hardened is/was ~43% of my max hp. Health cap change was for pve.

    Certainly. When they changed shields, they made 3 fundamental changes. Lets take them one at a time.

    First, you can now crit against shields. This is 100% a nerf in PVP, and a pretty big one at that. It is meaningless in PVE, as enemies cant crit against you in PVE.

    Second, they made resistances apply to shields. This is a mixed bag in PVP. If you build for a lot of resistances, the shields are actually stronger, but you have likely made other sacrifices in your build. If you do not build for resistances, your shields are actually weaker than they were before against anyone stacking penetration, which is a lot of the PVP population. For your average light armor magic user, it amounts to moderate nerf in PVP.

    In PVE, its a buff. Since PVE enemies dont have a weapon/spell pen stat, your shields are stronger with any amount of resistance you might have then they where before because last patch, a shields resistance was a big fat zero.

    Third, They capped shields at 40/50% health. This is a nerf in both PVE and PVP. The nerf is most noticeable to a glass cannon, AKA a PVE DPS. In PVP, it does amount to a slight nerf for most builds, but it's really not much of an issue. Shifting a bit from magic into health pretty much makes it a moot point.

    So when the devs say they want to make PVE healers feel useful, you have to look at what the did. Only the third change has anything to do with that. The first two changes constitute an overall nerf to PVP (nothing to do with their stated goal), and a PVE buff (contrary to their stated goal).

    TLDR: What the devs did to shields, and why they said they did it, just dont add up.

    The second point is a pure buff for PvP, I don't see how you can see it as a nerf.

    @Biro123

    I agree that most good players will work it into a buff in terms of shield strength, but they likely made trade offs to do it. That said, it is not necessarily a buff in PVP. It really depends on whom you are fighting. In PVE, it is ALWAYS a buff.

    For example, If you have 8k physical resistance and are fighting someone with 10k Phyiscal penetration, before and after the patch, well, you got nerfed. They will do more damage against your shields than last patch. If you have 12k phys resistance and you are fighting someone with 10k Phys penetration, well you got buffed as they will do less damage to you than the previous patch.

    Historically, a lot of shield stackers ran very low resistances (whether or not that was okay is perhaps a different debate), and plenty of people stack penetration as their main source of damage (spinner/spriggan, Lover, Passives, CP, etc.). Therefore, most mag sorcs (that's whom we are really talking about here), likely had to do some things to buff their resistances. Maybe they switched up monster sets, reallocated CP, lost a bar to run boundless etc.

    If you did nothing to your build, you almost certainly got nerfed in terms of raw shield strength. If you made changes to compensate, well you likely had to make some hard tradeoffs from other areas, and it still depends on whom you are fighting. This is why I call it a mixed bag. It is not simply a "pure buff" as you say.

    That's not how it works. You cannot 'overpen'.

    If I have 8k resists, and my opponent has 10k pen - the net result is 0 resists - not negative 2k resists.
    And 0 resists is exactly the same as what shields had last patch.

    So on that point alone (crits being a separate point) - its either the same (unlikely in most cases) or a buff.

    That extra 2k penetration you have invested into is wasted though.

    Ever heard of the concept of "overhealing?"

    It's a common term in MMOs.

    In reference to buff vs. nerf you cannot ignore crits because that is exactly his point. You are without a doubt taking more damage than before if they penetrate through your resistance because that damage now has the potential to critically hit.

    People who say Sorc got buffed this patch have an agenda, nothing more to it

    You're completely taking the discussion out of context.

    I was responding to point 2 out of 3 which only referred to the resist change. Crits are already covered in a separate point, which I'm not arguing with, and it's very obvious that taking all three of the changes as a whole, it is a substantial nerf.
    Minalan owes me a beer.

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  • starkerealm
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    RebornV3x wrote: »
    ezio45 wrote: »
    RebornV3x wrote: »
    Xbox One NA feels dead and A lot of people seem angry at the nerfs this is definitely Morrowind 2.0 for many people and a lot of long timer players are checking out the open beta of Black Desert Online which unlike Tera and Skyforge is one of the top 5MMOs out there on PC

    yup, all of my gc's are completely dead

    I had to leave 1 or 2 guilds the guild masters left and now I can't find anyone good enough to beat vet trials, DLC dungeons, or the new Blackrose Prison. PvP is boring and my main mag sorc is garbage and id rather just play other game than reroll I always see the same people in PvP and PvP is at its lowest point population wise.

    They killed this game and now that real MMO competition is finally coming to Xbox One in early 2019 (PS4 already has FF14) and the fact that RDR2 is out ESO is going to be dead soon this game has been on life support since 2.2 the only people that will be playing ESO in 2019 are the die hard Elder Scrolls fans and most of them are waiting on Elder Scrolls 6 anyhow.

    Translation, you ran in a guild filled with people who never really learned to play the content, and now that the broken defense buff is gone, they can't complete anything anymore.

    Also, probably the same kind of players who were insisting that stam was worthless for everything, and were actively excluding stam players.

    So, basically, nothing of value was lost.

    I think that's a bit of an oversimplified reaction to his issue. Not saying there isnt some truth to it, but I will say this:

    The PVE end game community is healthier when there are more active guilds able to clear content and compete for score. Probably the most extreme example of this was after the pet sorc buff when they were frankly stupid OP for DPS because the rotaiton was so easy. We have never seen so many guilds able to make score runs. Now I think that took it to far because the floor was essentially level with the ceiling, but right now the gap is extremely wide. I would never suggest that our goal should be to eliminate the gap, but I do think narrowing it a bit should be a priority. Things like morrowind sustain changes or murkmire shield changes go the opposite direction. They make the gap wider, which is an issue IMO. Also, it's not like everyone and their moms has all the trial HMs completed. It's a pretty low percent of the playerbase, perhaps a bit too low.

    Thing is, endgame players are not vital to maintaining a healthy community. At least, not the ones that are leaving over this. The ones who actually help the community will adapt. The players we're losing here are the ones who are most controlling of other people's builds. The ones who step over the line from helpful resources and into the range of dictating what you run. I'm not saying this is out of any particular malice, most have good intentions, but the end result is still telling newbies they need to get in a cookie cutter or get out. Given the meta in ESO tends towards cheese... and when that inevitably gets nerfed, they throw tantrums. That's not good for the community.

    There's an equally dangerous problem, where your extremely skilled endgame players can become bored and move on. We've even seen this from some high profile members of the community. It's not as spectacular as the tantrums, but it's still a factor, and one that needs to be remembered.
  • usmguy1234
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    You are a special kind of stupid if you believe any dev that said making shields critable or having resistance effect them was for PVE reasons. PVE enemies don't crit, nor do they have weapon or spell pen!

    The initial shield size change and cast delay as stated by the class reps was because of pve. Specifically to make healers feel needed again. The caveat of resistances and crit changes were added after the fact.

    From Gina:

    ZOS’s high-level goals and things actively being worked on for update 20
    Smaller number of high impact changes
    Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers
    Light and Medium Armor do not compare favorably to Heavy Armor (mostly in PvP: it’s easier to get good damage, sustain, and mitigation from heavy)
    Duel Wield is an end-game PvE requirement because of the Blade Cloak skill
    Want to get class DPS and resource regeneration more in tune with each other

    Link: https://forums.elderscrollsonline.com/en/discussion/431189/class-reps-meeting-notes-august-16/p1
    Edited by usmguy1234 on November 12, 2018 6:58PM
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    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Biro123 wrote: »
    Biro123 wrote: »
    Deep_01 wrote: »
    You are a special kind of stupid if you believe any dev that said making shields critable or having resistance effect them was for PVE reasons. PVE enemies don't crit, nor do they have weapon or spell pen!

    Shields were already at a strength of ~50% of player hp in PvP. My hardened is/was ~43% of my max hp. Health cap change was for pve.

    Certainly. When they changed shields, they made 3 fundamental changes. Lets take them one at a time.

    First, you can now crit against shields. This is 100% a nerf in PVP, and a pretty big one at that. It is meaningless in PVE, as enemies cant crit against you in PVE.

    Second, they made resistances apply to shields. This is a mixed bag in PVP. If you build for a lot of resistances, the shields are actually stronger, but you have likely made other sacrifices in your build. If you do not build for resistances, your shields are actually weaker than they were before against anyone stacking penetration, which is a lot of the PVP population. For your average light armor magic user, it amounts to moderate nerf in PVP.

    In PVE, its a buff. Since PVE enemies dont have a weapon/spell pen stat, your shields are stronger with any amount of resistance you might have then they where before because last patch, a shields resistance was a big fat zero.

    Third, They capped shields at 40/50% health. This is a nerf in both PVE and PVP. The nerf is most noticeable to a glass cannon, AKA a PVE DPS. In PVP, it does amount to a slight nerf for most builds, but it's really not much of an issue. Shifting a bit from magic into health pretty much makes it a moot point.

    So when the devs say they want to make PVE healers feel useful, you have to look at what the did. Only the third change has anything to do with that. The first two changes constitute an overall nerf to PVP (nothing to do with their stated goal), and a PVE buff (contrary to their stated goal).

    TLDR: What the devs did to shields, and why they said they did it, just dont add up.

    The second point is a pure buff for PvP, I don't see how you can see it as a nerf.

    @Biro123

    I agree that most good players will work it into a buff in terms of shield strength, but they likely made trade offs to do it. That said, it is not necessarily a buff in PVP. It really depends on whom you are fighting. In PVE, it is ALWAYS a buff.

    For example, If you have 8k physical resistance and are fighting someone with 10k Physical penetration, before and after the patch, well, you got nerfed. They will do more damage against your shields than last patch. If you have 12k phys resistance and you are fighting someone with 10k Phys penetration, well you got buffed as they will do less damage to you than the previous patch.

    Historically, a lot of shield stackers ran very low resistances (whether or not that was okay is perhaps a different debate), and plenty of people stack penetration as their main source of damage (spinner/spriggan, Lover, Passives, CP, etc.). Therefore, most mag sorcs (that's whom we are really talking about here), likely had to do some things to buff their resistances. Maybe they switched up monster sets, reallocated CP, lost a bar to run boundless etc.

    If you did nothing to your build, you almost certainly got nerfed in terms of raw shield strength. If you made changes to compensate, well you likely had to make some hard tradeoffs from other areas, and it still depends on whom you are fighting. This is why I call it a mixed bag. It is not simply a "pure buff" as you say.

    That's not how it works. You cannot 'overpen'.

    If I have 8k resists, and my opponent has 10k pen - the net result is 0 resists - not negative 2k resists.
    And 0 resists is exactly the same as what shields had last patch.

    So on that point alone (crits being a separate point) - its either the same (unlikely in most cases) or a buff.

    @Biro123
    You are correct that you cant overpen, so my first example was incorrect now that I think about it a bit more. It's funny because that is so obvious in PVE with everything having a max resist (first rule is dont over penetrate).

    The raw strength is the same any time your resistance<oppenents pen. It comes to zero either way, which is what it was effectively all the time last patch. That actually has me rethinking some things a bit. Everyone's first instinct this patch on a shield stacker was to start stacking more resist. This still makes sense to some degree, but I am actually questioning how high it really makes sense to go. You are of course right that it can't go negative. Hmm.. Wondering if I might have over done it a bit. Haha.

    So I guess, the more accurate way to say it is that if your resistances<enemies penetration (typically the case last patch for a lot of shield stackers), the change is neither a nerf nor a buff. Last patch effective shield resist/penetration was 0 regardless of anyone's numbers. This patch, its still 0 as long as resist<penetration because you cant over pen. It becomes a buff to raw shield strength if your resist>penetration, which may or may not require tradeoffs in your build in other areas.

    My mistake. In PVE, resistance changes are always a buff. In PVP, resistance changes are neutral or a buff (crit changes are a PVP nerf and neutral in PVE). Both scenarios might have your average player making tradeoffs to increase resistances, which might mitigate the buff to some degree, but you are correct that calling it an actual nerf in PVP is wrong. That said, my originally snarky ass comment remains. haha. Resistance changes under the guise of making PVE healers feel useful is missleading, because in that context, its always a buff. :smiley:
    Edited by Oreyn_Bearclaw on November 12, 2018 7:42PM
  • Armatesz
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    Biro123 wrote: »
    Armatesz wrote: »
    I run a heavy magplar, performance wise after murkmire my shields for the most part are in fact stronger. But even though they are stronger I have a very glaring problem... puncturing sweeps glitch is by far the worst right now. This needs to be fixed, can't attack for 2 seconds after using this ability is not nice at all. It isn't due to lag as no other ability locks, so current standing I know I def can't take my heavy magplar into pvp like this. I am both stronger and weaker at the same time, but imo because of this glitch I am weaker.

    Yeah, shields will be stronger than last patch on builds that only have them as a supplementary defence rather than a main defence, since those builds are already using high resists and impen.

    In their default state, on builds that rely on them as a main defence (ie, last patch's sorc' builds), they are much weaker.
    But they can be made to have an equivalent strength to last patch by sacrificing other stats.. and even exceed it with greater sacrifices.

    Fwiw, my sorc' this patch runs a 2k smaller shield but with 12k more resists and 2k more crit resists than before - and has to run that to be able to deliver that telegraphed burst without dying. Getting those kind of extra stats can only come from giving up stats from elsewhere . Quite a bit of them. But it gives an equivalent shield strength to before, only now I also have better unshielded survivability.
    So from a PvP perspective, the shield changes only really translates to a damage nerf for sorcs (which were already wanting on that front anyway)..

    I'm not sure if the Devs were aware of that or of they expected it, perhaps they did, and buffs will be coming for the offensive toolkit? Who knows...

    I've talked to other players that were frustrated that their shields were so heavily nerfed when they saw the shields I would give them by walking by and seeing them struggle. This is of course the shield from the restoration skill line I would give them as it would STILL cover their entire health bar. Worst nerfs are to light armor and sorc shields where they can cast it any time it is high or low and have a set value, where as my shield is more reliant on how low the target's health is, knowing that that shield can get as strong as the barrier from support line and can be spammed (not a good idea to do so as the magic cost you know). Murkmire did pretty well on making healer utility sorts for shields more valueable if it is something like barrier ulti or resto staff ward. This of course does add a new sort of path for some builds, now if they can fix the puncture sweep glitch then I could probably try another build out as well.
    Ärmätèsz
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    Guildless (by choice)
  • Biro123
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    Biro123 wrote: »
    Biro123 wrote: »
    Deep_01 wrote: »
    You are a special kind of stupid if you believe any dev that said making shields critable or having resistance effect them was for PVE reasons. PVE enemies don't crit, nor do they have weapon or spell pen!

    Shields were already at a strength of ~50% of player hp in PvP. My hardened is/was ~43% of my max hp. Health cap change was for pve.

    Certainly. When they changed shields, they made 3 fundamental changes. Lets take them one at a time.

    First, you can now crit against shields. This is 100% a nerf in PVP, and a pretty big one at that. It is meaningless in PVE, as enemies cant crit against you in PVE.

    Second, they made resistances apply to shields. This is a mixed bag in PVP. If you build for a lot of resistances, the shields are actually stronger, but you have likely made other sacrifices in your build. If you do not build for resistances, your shields are actually weaker than they were before against anyone stacking penetration, which is a lot of the PVP population. For your average light armor magic user, it amounts to moderate nerf in PVP.

    In PVE, its a buff. Since PVE enemies dont have a weapon/spell pen stat, your shields are stronger with any amount of resistance you might have then they where before because last patch, a shields resistance was a big fat zero.

    Third, They capped shields at 40/50% health. This is a nerf in both PVE and PVP. The nerf is most noticeable to a glass cannon, AKA a PVE DPS. In PVP, it does amount to a slight nerf for most builds, but it's really not much of an issue. Shifting a bit from magic into health pretty much makes it a moot point.

    So when the devs say they want to make PVE healers feel useful, you have to look at what the did. Only the third change has anything to do with that. The first two changes constitute an overall nerf to PVP (nothing to do with their stated goal), and a PVE buff (contrary to their stated goal).

    TLDR: What the devs did to shields, and why they said they did it, just dont add up.

    The second point is a pure buff for PvP, I don't see how you can see it as a nerf.

    @Biro123

    I agree that most good players will work it into a buff in terms of shield strength, but they likely made trade offs to do it. That said, it is not necessarily a buff in PVP. It really depends on whom you are fighting. In PVE, it is ALWAYS a buff.

    For example, If you have 8k physical resistance and are fighting someone with 10k Physical penetration, before and after the patch, well, you got nerfed. They will do more damage against your shields than last patch. If you have 12k phys resistance and you are fighting someone with 10k Phys penetration, well you got buffed as they will do less damage to you than the previous patch.

    Historically, a lot of shield stackers ran very low resistances (whether or not that was okay is perhaps a different debate), and plenty of people stack penetration as their main source of damage (spinner/spriggan, Lover, Passives, CP, etc.). Therefore, most mag sorcs (that's whom we are really talking about here), likely had to do some things to buff their resistances. Maybe they switched up monster sets, reallocated CP, lost a bar to run boundless etc.

    If you did nothing to your build, you almost certainly got nerfed in terms of raw shield strength. If you made changes to compensate, well you likely had to make some hard tradeoffs from other areas, and it still depends on whom you are fighting. This is why I call it a mixed bag. It is not simply a "pure buff" as you say.

    That's not how it works. You cannot 'overpen'.

    If I have 8k resists, and my opponent has 10k pen - the net result is 0 resists - not negative 2k resists.
    And 0 resists is exactly the same as what shields had last patch.

    So on that point alone (crits being a separate point) - its either the same (unlikely in most cases) or a buff.

    @Biro123
    You are correct that you cant overpen, so my first example was incorrect now that I think about it a bit more. It's funny because that is so obvious in PVE with everything having a max resist (first rule is dont over penetrate).

    The raw strength is the same any time your resistance<oppenents pen. It comes to zero either way, which is what it was effectively all the time last patch. That actually has me rethinking some things a bit. Everyone's first instinct this patch on a shield stacker was to start stacking more resist. This still makes sense to some degree, but I am actually questioning how high it really makes sense to go. You are of course right that it can't go negative. Hmm.. Wondering if I might have over done it a bit. Haha.

    So I guess, the more accurate way to say it is that if your resistances<enemies penetration (typically the case last patch for a lot of shield stackers), the change is neither a nerf nor a buff. Last patch effective shield resist/penetration was 0 regardless of anyone's numbers. This patch, its still 0 as long as resist<penetration because you cant over pen. It becomes a buff to raw shield strength if your resist>penetration, which may or may not require tradeoffs in your build in other areas.

    My mistake. In PVE, resistance changes are always a buff. In PVP, resistance changes are neutral or a buff (crit changes are a PVP nerf and neutral in PVE). Both scenarios might have your average player making tradeoffs to increase resistances, which might mitigate the buff to some degree, but you are correct that calling it an actual nerf in PVP is wrong. That said, my originally snarky ass comment remains. haha. Resistance changes under the guise of making PVE healers feel useful is missleading, because in that context, its always a buff. :smiley:

    Haha. Im glad we agree, even though I've forgotten what the original argument was about!
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • QUEZ420
    QUEZ420
    ✭✭✭✭
    Lord-Otto wrote: »
    Dude, BDO XBox beta is up. Don't waste your time on the travesty that's Nerfmire.

    Stop, jus stop... the beta plays horribly bad. There's way better options out there to time sink in.
  • QUEZ420
    QUEZ420
    ✭✭✭✭
    todokete wrote: »
    Lord-Otto wrote: »
    Dude, BDO XBox beta is up. Don't waste your time on the travesty that's Nerfmire.

    I don't play weeb asian MMO's where I grind 24/7

    This all day everyday!
  • Lasinagol
    Lasinagol
    ✭✭✭
    I put gold Fortified Brass on my magsorc and specced purely for mag damage...funny thing is the sheild still goes to max and is near impossible to take down...tie that with the sheild ulti...zos didn't nerf shields...they made a build. Sheildmaiden with bone shield, sheild ulti, insane resists...
    Altmer Supremist, filthy spell slinger since Nerevar was assasinated
  • Joy_Division
    Joy_Division
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    ✭✭✭✭✭
    .... dose anyone know what changes were made to magica sorc? what is this BS? " ... " why would they do this?" " i am done with this @##$% " ....

    Par for the course.

    People complaining about nerfs without even understanding the changes in the first place and then just quitting.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    ✭✭✭✭✭
    Biro123 wrote: »
    Biro123 wrote: »
    Biro123 wrote: »
    Deep_01 wrote: »
    You are a special kind of stupid if you believe any dev that said making shields critable or having resistance effect them was for PVE reasons. PVE enemies don't crit, nor do they have weapon or spell pen!

    Shields were already at a strength of ~50% of player hp in PvP. My hardened is/was ~43% of my max hp. Health cap change was for pve.

    Certainly. When they changed shields, they made 3 fundamental changes. Lets take them one at a time.

    First, you can now crit against shields. This is 100% a nerf in PVP, and a pretty big one at that. It is meaningless in PVE, as enemies cant crit against you in PVE.

    Second, they made resistances apply to shields. This is a mixed bag in PVP. If you build for a lot of resistances, the shields are actually stronger, but you have likely made other sacrifices in your build. If you do not build for resistances, your shields are actually weaker than they were before against anyone stacking penetration, which is a lot of the PVP population. For your average light armor magic user, it amounts to moderate nerf in PVP.

    In PVE, its a buff. Since PVE enemies dont have a weapon/spell pen stat, your shields are stronger with any amount of resistance you might have then they where before because last patch, a shields resistance was a big fat zero.

    Third, They capped shields at 40/50% health. This is a nerf in both PVE and PVP. The nerf is most noticeable to a glass cannon, AKA a PVE DPS. In PVP, it does amount to a slight nerf for most builds, but it's really not much of an issue. Shifting a bit from magic into health pretty much makes it a moot point.

    So when the devs say they want to make PVE healers feel useful, you have to look at what the did. Only the third change has anything to do with that. The first two changes constitute an overall nerf to PVP (nothing to do with their stated goal), and a PVE buff (contrary to their stated goal).

    TLDR: What the devs did to shields, and why they said they did it, just dont add up.

    The second point is a pure buff for PvP, I don't see how you can see it as a nerf.

    @Biro123

    I agree that most good players will work it into a buff in terms of shield strength, but they likely made trade offs to do it. That said, it is not necessarily a buff in PVP. It really depends on whom you are fighting. In PVE, it is ALWAYS a buff.

    For example, If you have 8k physical resistance and are fighting someone with 10k Physical penetration, before and after the patch, well, you got nerfed. They will do more damage against your shields than last patch. If you have 12k phys resistance and you are fighting someone with 10k Phys penetration, well you got buffed as they will do less damage to you than the previous patch.

    Historically, a lot of shield stackers ran very low resistances (whether or not that was okay is perhaps a different debate), and plenty of people stack penetration as their main source of damage (spinner/spriggan, Lover, Passives, CP, etc.). Therefore, most mag sorcs (that's whom we are really talking about here), likely had to do some things to buff their resistances. Maybe they switched up monster sets, reallocated CP, lost a bar to run boundless etc.

    If you did nothing to your build, you almost certainly got nerfed in terms of raw shield strength. If you made changes to compensate, well you likely had to make some hard tradeoffs from other areas, and it still depends on whom you are fighting. This is why I call it a mixed bag. It is not simply a "pure buff" as you say.

    That's not how it works. You cannot 'overpen'.

    If I have 8k resists, and my opponent has 10k pen - the net result is 0 resists - not negative 2k resists.
    And 0 resists is exactly the same as what shields had last patch.

    So on that point alone (crits being a separate point) - its either the same (unlikely in most cases) or a buff.

    @Biro123
    You are correct that you cant overpen, so my first example was incorrect now that I think about it a bit more. It's funny because that is so obvious in PVE with everything having a max resist (first rule is dont over penetrate).

    The raw strength is the same any time your resistance<oppenents pen. It comes to zero either way, which is what it was effectively all the time last patch. That actually has me rethinking some things a bit. Everyone's first instinct this patch on a shield stacker was to start stacking more resist. This still makes sense to some degree, but I am actually questioning how high it really makes sense to go. You are of course right that it can't go negative. Hmm.. Wondering if I might have over done it a bit. Haha.

    So I guess, the more accurate way to say it is that if your resistances<enemies penetration (typically the case last patch for a lot of shield stackers), the change is neither a nerf nor a buff. Last patch effective shield resist/penetration was 0 regardless of anyone's numbers. This patch, its still 0 as long as resist<penetration because you cant over pen. It becomes a buff to raw shield strength if your resist>penetration, which may or may not require tradeoffs in your build in other areas.

    My mistake. In PVE, resistance changes are always a buff. In PVP, resistance changes are neutral or a buff (crit changes are a PVP nerf and neutral in PVE). Both scenarios might have your average player making tradeoffs to increase resistances, which might mitigate the buff to some degree, but you are correct that calling it an actual nerf in PVP is wrong. That said, my originally snarky ass comment remains. haha. Resistance changes under the guise of making PVE healers feel useful is missleading, because in that context, its always a buff. :smiley:

    Haha. Im glad we agree, even though I've forgotten what the original argument was about!

    Ha! Usually how it goes. I made the comment that the physical and spell resistance changes could be a buff or a nerf depending on whom you were fighting in PVP. The better answer is that its neutral or a buff, and the magnitude of the buff depends on whom you are fighting and what sacrifices you make to increase your resistances, but its never actually a nerf (because as you pointed out, you cant over penetrate) and in PVE, it's always a buff. Think we can agree on that. Thanks for keeping me on my toes, god knows I screw it up once and a while. :smile:
    Edited by Oreyn_Bearclaw on November 12, 2018 10:30PM
  • ForsakenSin
    ForsakenSin
    ✭✭✭✭✭
    .... dose anyone know what changes were made to magica sorc? what is this BS? " ... " why would they do this?" " i am done with this @##$% " ....

    Par for the course.

    People complaining about nerfs without even understanding the changes in the first place and then just quitting.

    Im sorry but as you are a Class Representative for somebody to have statue as your self, representing a class that affects all of us im really disappointed in your post.....

    They understood the changes after it was explained to them? (they didn't know as not many go on forums) and that is just silly do you seriously think they just seen the change without asking about it and quit?.

    They seen the changes that shields were nerfed they were explained and shown where to go to read about it and they were not happy with it as their build was ruined and they could not make it work or didn't have in them to start changing their build again had gold to change it ect there were many reason why they gave up and just left or just left magsorcs and got something else.

    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    Lord-Otto wrote: »
    Dude, BDO XBox beta is up. Don't waste your time on the travesty that's Nerfmire.

    Lol as a gamer who experienced BDO for 10 months. If you think BDO is going to be a subsitute for ESO. Well you got another thing coming. BDO is by far the most visually attactive MMO on the market. However that where it all end.

    So here's what to expect in BDO...

    - Outside of grinding the same mobs for 1000s of hours. Very little content. Just more grind spots.
    - - BDO is a Korean grinder that only focuses on mass grinding, and getting you to spend massive amounts of cash in their cash shop.
    - Having to spend $500 if you are blessed by RNG, more if you are not. On a basic starter pack for one character...
    - - Bag slots, weight increase, T4 pets so you can grind, life skilling costumes, outfits.
    - Having to spend about 50$/month on actual sub. Kama blessing, Value Pack, and Combat XP book.
    - - They nerfed normally gained XP and Skill XP, and released these items to compensate for the nerf.
    - People who spend more money on Artisans and Costume melting for Cron Stones. Will be light years stronger then you ever will!
    - - We are taking about people who spend around $2k or more a month!
    - Class imbalanced is purposely altered to force players who want to compete to reroll another class.
    - -So they'll have to buy another starter pack for that class. $300 to $500/character!
    - Gearing system is pretty much designed so that you fail enough. That you opt to spend $2k or more a month. Just in order to try to succeed, and become competitive.
    - - About 3 or 4 months ago they made the game completely gear based with Renown System addition. Basically if you are a very sub par player that out gears a actually masterful player by more then 60 points. YOU WIN!

    BDO in it's entirety is the game built around it's cash shop. Creating inconveniences so that you can spend massive amounts of money to compete.

    And just to top it all off. On top of all of that if you can not dedicate more then 4 to 6 hours a day on that game. Then you will just be bottom tier EGO boost for others who can for 3 to 4 years if you last that long.

    If you are looking at BDO being anything other than a good looking piece of crap game. Then you are in stored for a rude awakening. (No pun intended) Also BDO convinces the players to be as anti social as possible. Grouping up in BDO means all players involved, will not progress as fast as solo grinding.

    Well, the combat looked better, sooo...
  • MartiniDaniels
    MartiniDaniels
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    ✭✭✭✭✭
    Your guild chat blew up remember me of this :D
  • Benemime
    Benemime
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    I'm a magsorc and I'm feeling perfectly fine? Lol
  • Joy_Division
    Joy_Division
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    ✭✭✭✭✭
    .... dose anyone know what changes were made to magica sorc? what is this BS? " ... " why would they do this?" " i am done with this @##$% " ....

    Par for the course.

    People complaining about nerfs without even understanding the changes in the first place and then just quitting.

    Im sorry but as you are a Class Representative for somebody to have statue as your self, representing a class that affects all of us im really disappointed in your post.....

    They understood the changes after it was explained to them? (they didn't know as not many go on forums) and that is just silly do you seriously think they just seen the change without asking about it and quit?.

    They seen the changes that shields were nerfed they were explained and shown where to go to read about it and they were not happy with it as their build was ruined and they could not make it work or didn't have in them to start changing their build again had gold to change it ect there were many reason why they gave up and just left or just left magsorcs and got something else.

    You're disappointed because I called a post out for displaying anger fueled by ignorance?

    Feedback would be enormously more useful if posts demonstrated the basic mechanical concepts behind what they are giving feedback for. If they did understand the changes, then the post did them a disservice by portraying them otherwise.

    Their build being ruined does not in-itself mean changes are bad. It means changes were made and people are judging them solely on the basis of what their previous builds could no longer do, rather than investigating the changes are trying to figure out what a new build could do.

    It is absolutely not silly to think people just quit making their minds up before the PTS hits Live. Do a search on the theives Guild PTS and you will see many sorcerer players who put in their signature that ZOS ruin the class, they were quitting, RIP, etc., before they ever even tried it on Live. Joke was on them because sorcerer was really strong for multiple patches afterward. We see people overreact every patch.

    The patch has not been out too long and it's not at all obvious that sorcs are quit the game bad as the post is portraying them (without any evidence, of course). Sorc damage is definitely higher and without even adjusting my build at all, my shield was larger and I did not even try to make it so (and arguably more effective as I have always run impen and had higher health + resistance). Also, I have discovered the my twilight, which used to be a hoepless cause keeping alive) is much more surivable and has opened the door to actually playing a reliable healer. In short, so far, there are options out there to explore that did not exist last patch.

    This does not mean there isn't room for legitimate criticism that is specific and based on actual evidence or at least objective comparison. Sorc CC is still a poor option, Streak still is unreliable on uneven terrain, Overload is incredibly awkward to use, etc. But we did not get that sort of helpful and useful feedback that would make headway in convincing people who might not agree with the overly simplified sorcs suck-I quit sentiment.

    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • DanteYoda
    DanteYoda
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    ✭✭
    Warframe is busy as and actually a lot of fun.. the only issue is the game doesn't explain much, but far more popular than this.
  • ForsakenSin
    ForsakenSin
    ✭✭✭✭✭
    .... dose anyone know what changes were made to magica sorc? what is this BS? " ... " why would they do this?" " i am done with this @##$% " ....

    Par for the course.

    People complaining about nerfs without even understanding the changes in the first place and then just quitting.

    Im sorry but as you are a Class Representative for somebody to have statue as your self, representing a class that affects all of us im really disappointed in your post.....

    They understood the changes after it was explained to them? (they didn't know as not many go on forums) and that is just silly do you seriously think they just seen the change without asking about it and quit?.

    They seen the changes that shields were nerfed they were explained and shown where to go to read about it and they were not happy with it as their build was ruined and they could not make it work or didn't have in them to start changing their build again had gold to change it ect there were many reason why they gave up and just left or just left magsorcs and got something else.

    You're disappointed because I called a post out for displaying anger fueled by ignorance?

    Feedback would be enormously more useful if posts demonstrated the basic mechanical concepts behind what they are giving feedback for. If they did understand the changes, then the post did them a disservice by portraying them otherwise.

    Their build being ruined does not in-itself mean changes are bad. It means changes were made and people are judging them solely on the basis of what their previous builds could no longer do, rather than investigating the changes are trying to figure out what a new build could do.

    It is absolutely not silly to think people just quit making their minds up before the PTS hits Live. Do a search on the theives Guild PTS and you will see many sorcerer players who put in their signature that ZOS ruin the class, they were quitting, RIP, etc., before they ever even tried it on Live. Joke was on them because sorcerer was really strong for multiple patches afterward. We see people overreact every patch.

    The patch has not been out too long and it's not at all obvious that sorcs are quit the game bad as the post is portraying them (without any evidence, of course). Sorc damage is definitely higher and without even adjusting my build at all, my shield was larger and I did not even try to make it so (and arguably more effective as I have always run impen and had higher health + resistance). Also, I have discovered the my twilight, which used to be a hoepless cause keeping alive) is much more surivable and has opened the door to actually playing a reliable healer. In short, so far, there are options out there to explore that did not exist last patch.

    This does not mean there isn't room for legitimate criticism that is specific and based on actual evidence or at least objective comparison. Sorc CC is still a poor option, Streak still is unreliable on uneven terrain, Overload is incredibly awkward to use, etc. But we did not get that sort of helpful and useful feedback that would make headway in convincing people who might not agree with the overly simplified sorcs suck-I quit sentiment.

    "You're disappointed because I called a post out for displaying anger fueled by ignorance?"

    Im disappointed, sadden and scared that somebody with your status that is suposed to represent us has no compassion and emotion for us normal players.

    Feedback would be enormously more useful if posts demonstrated the basic mechanical concepts behind what they are giving feedback for. If they did understand the changes, then the post did them a disservice by portraying them otherwise.


    Feedback what kind of feedback do you want ? magsorcs are getting kicked out of trials because they are useless, in guilds people are fed up with nerfs and left feedback is looking at what is happening on forums in game, feedback?? why don't you ask stats and numbers from ZoS regarding magsorcs how many are active how many have changed to stam sorc if you don't believe in players feedback.


    Their build being ruined does not in-itself mean changes are bad. It means changes were made and people are judging them solely on the basis of what their previous builds could no longer do, rather than investigating the changes are trying to figure out what a new build could do.

    Oh wow... ive ruin your car it no longer drives over 30kmph but its not all bad, don't be upset don't think the car you had for 4 years and invested money and time on how amazing it was that's in the past and don't compare it with now, instead think of all of the things it can do now ... that is up to you im off bye! ........


    It is absolutely not silly to think people just quit making their minds up before the PTS hits Live. Do a search on the theives Guild PTS and you will see many sorcerer players who put in their signature that ZOS ruin the class, they were quitting, RIP, etc., before they ever even tried it on Live. Joke was on them because sorcerer was really strong for multiple patches afterward. We see people overreact every patch.

    im sorry what now? what PTS ? did i mention pts? this is what happend the other day when nerfmire came out on xbox.. so yhea... and yes they did and i did as well and it did take a long time to adapt but as i mentioned how many people want to always be pushed to "adapt" and seeing nerfs ... that nerf from 15 sec or something to 6 sec was a big impact but we could adapt as OH S#$% moment and survive but now that is gone.


    The patch has not been out too long and it's not at all obvious that sorcs are quit the game bad as the post is portraying them (without any evidence, of course). Sorc damage is definitely higher and without even adjusting my build at all, my shield was larger and I did not even try to make it so (and arguably more effective as I have always run impen and had higher health + resistance). Also, I have discovered the my twilight, which used to be a hoepless cause keeping alive) is much more surivable and has opened the door to actually playing a reliable healer. In short, so far, there are options out there to explore that did not exist last patch.


    Really ok then evidence how can we show you evidence ? we are not ZoS to send you that report , would you like me to make a tally of how many of guilds and players left? should i make a petition on forums to see how many people will leave magsorc? ( ohh wait that was already done many times) so what kind of this evidence do you except us normal players to provide? instead of asking us why don't you ask ZoS for it?

    And you see that is the problem there ... out of all magsorcs that are playing as their main i would say 80% of them are upset and angry that their class was nerfed and useless and it only takes somebody like you to say " its fine it works for me" and that is it ZoS would not listen to its player base this is why we have so called " class ambassadors " and if " class ambassadors " don't listen to players and do not pass that on instead of saying "its fine im stronger somehow how? im not going to tell you try it your self " that is the problem.

    I don't understand you, when you have a voice for all of us , if you wish for evidence ect why don't you make a poll ask your class players that you should be representing, fight for nerfs , help them with new build ideas that are working, why are you against the players that you should be representing when they are so passionate about their class being nerfed so hard?



    Edited by ForsakenSin on November 13, 2018 3:56AM
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • ForsakenSin
    ForsakenSin
    ✭✭✭✭✭
    i just noticed
    @Joy_Division

    You are not magsorcs class ambassador, you are templer class ambassador
    So why are you arguing and been rude ? asking for evidence and stating your magsorc is fine?



    you fought for your favo class when it was nerfed

    https://forums.elderscrollsonline.com/en/discussion/400630/templars-need-reform-because-the-game-has-changed#latest


    "It’s unfortunate that ZoS’s track record of four years is pretty clear: for every improvement is made, it is accompanied by too many nerfs."

    tell me why didn't you do as you told me ?

    "Their build being ruined does not in-itself mean changes are bad. It means changes were made and people are judging them solely on the basis of what their previous builds could no longer do, rather than investigating the changes are trying to figure out what a new build could do.
    "


    im sorry but i don't understand, why would you say those things in the first place when your main is Templar and your class representative of them ? im sure if temps were nerfed more then they already were you would be standing up for them.

    And you already are

    https://forums.elderscrollsonline.com/en/discussion/428078/which-templar-skill-do-you-think-needs-most-needs-a-buff#latest

    As a Templar class ambassador i respect you and you passion with your favo class

    but again i don't understand your posts and arguments on here?
    Edited by ForsakenSin on November 13, 2018 4:50AM
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • Biro123
    Biro123
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    Sadly, the Magsorc ambassador isn't very active, and it seems the others are having to step in to cover.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Vahrokh
    Vahrokh
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    Biro123 wrote: »
    Sadly, the Magsorc ambassador isn't very active, and it seems the others are having to step in to cover.

    He's less than active. He's a NB main who plays sorc as alt. Which one is he going to care about more?
  • maboleth
    maboleth
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    +1 for Joy division. I play as a mag sorc almost exclusively and my take is, mag sorcs are good. You have to tweak it a bit and see your weak points and adjust. I see nothing wrong with that.

    In PVP good sorcs remain good, bad are, well, bad. Good players find a way, bad moan.
  • Aralon
    Aralon
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    ezio45 wrote: »
    todokete wrote: »
    Lord-Otto wrote: »
    Dude, BDO XBox beta is up. Don't waste your time on the travesty that's Nerfmire.

    I don't play weeb asian MMO's where I grind 24/7

    you grind for *** in eso 24/7 anyway, can recall a day of not grinding for some stupid pc of gear that shpould have dropped the last 40 tries

    Yea but, ESO is not a weeb game. I won’t play BDO because it is just too weeb and Asian for me!

  • Sevalaricgirl
    Sevalaricgirl
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    Biro123 wrote: »
    PVE nerfs often happen as a result of Zos internal stats indicating balance issues.
    These were specifically to give PVE healers more of a role.

    Do you think the Devs themselves don't want their game to be balanced?

    I think they don't know how to balance it and that falls on he who should not be named.
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