These are for PvE.
I wanna see Backlash scaling properly (not only with Max Stam/Magicka) and actually explode without bugging out.
Another change I would do is making Power of the Light return the full cost if the explosion charges up fully. Since it is rally hard to fully charge the explosion in PvP but really easy in PvE, this would help with the disgustingly low stamina sustain of Stamplars while helping out Templar tanks by a ton.
And honestly the more we keep hashing this stuff out to relay to the devs over and over, and I read this stuff; I get further down on the class. Even though I love my Templar and can make it work, I just know how true these issues all are I mean jabs is still run al the time and you’d think a cone would be easier to hit a target than a direct single target ability would be but it just isn’t. And the damage on surrounding targets doesn’t make up for it either.
No offense to the class reps meant. Not your fault things are how they are now.
Joy_Division wrote: »If you had to pick one Templar skill that you would like to see the Devs improve/buff/change/make-great-again, which would it be and why?
Tough question to answer. I guess Sweeps is the skill listed most in need of a buff. Having received first a damage nerf (courtesy of Burning light) then a healing nerf, it's now solidly "meh" in pve, and only effective in PvP against people who stand completely still, since 2 steps in any direction will cause it to miss.
Sun shield is the second listed skill in need of a buff. Of all class shields, it I'd the least used, and most limited usefulness.
I feel like the other skills listed are either in an okay-ish place, or need a complete rework as opposed to a buff. I want class roots, and I want a hard cc that doesn't knockback. Maybe one of the javelin morphs could be a downward bolt that stuns, and shards could offer 2 morph choices, one that returns resources to allies and one that roots enemies in the aoe range. That would be a difficult choice for players to make, which I think would be good.
I don't think Charge needs a buff, it just needs to be less buggy and work more consistently. I don't understand at all why the pathing works so differently from other gap closers.
Joy_Division wrote: »
Templar
Dawn’s Wrath
Radiant Destruction: Increased the maximum bonus execute damage dealt by this ability and its morphs to 480% from 400%.
heck, who needs soul assault
someone on another thread brought up the idea of re-trailing some magplar jewelry to bloodthirsty...
had a chance to take some different characters through battlegrounds this weekend - radiant sure does work well there...
Templar
Dawn’s Wrath
Radiant Destruction: Increased the maximum bonus execute damage dealt by this ability and its morphs to 480% from 400%.
heck, who needs soul assault
someone on another thread brought up the idea of re-trailing some magplar jewelry to bloodthirsty...
had a chance to take some different characters through battlegrounds this weekend - radiant sure does work well there...
As is in live most players laugh at the use of RD as it’s a joke in DPS and more spammed by zeglings who feel good by getting killing blows and even there, it’s outclassed by sorcs delayed execute.
Priyasekarssk wrote: »Joy_Division wrote: »If you had to pick one Templar skill that you would like to see the Devs improve/buff/change/make-great-again, which would it be and why?
Templars are already extremly overpowered in group play. 10-15 capable stamplars ball group can zerg down entire cyrodil taking *** load of damage healing ,DOTs and purifying everything . No other class can even dream of doing it. On 1v1 its still good class on stamina builds.
Templar
Dawn’s Wrath
Radiant Destruction: Increased the maximum bonus execute damage dealt by this ability and its morphs to 480% from 400%.
heck, who needs soul assault
someone on another thread brought up the idea of re-trailing some magplar jewelry to bloodthirsty...
had a chance to take some different characters through battlegrounds this weekend - radiant sure does work well there...
As is in live most players laugh at the use of RD as it’s a joke in DPS and more spammed by zeglings who feel good by getting killing blows and even there, it’s outclassed by sorcs delayed execute.
Your feelings about RD are acceptable, but there is no need to start calling people who use the skill “zerglings”. It just distracts from the whole purpose of the thread. Personally, I’m looking forward to the damage increase. 480% from 330% is a very welcoming buff.