https://forums.elderscrollsonline.com/en/discussion/444898/movement-speed-reduction-for-heavy-armor-to-help-balance-with-other-armor-weights#latest
When comparing the threads on this general topic, it's evident that it's the same detractors going thread to thread to poo on any suggestion that heavy armor needs some balancing......this is not a coincidence. They are promoting the use of their unbalanced gear.
starkerealm wrote: »https://forums.elderscrollsonline.com/en/discussion/444898/movement-speed-reduction-for-heavy-armor-to-help-balance-with-other-armor-weights#latest
When comparing the threads on this general topic, it's evident that it's the same detractors going thread to thread to poo on any suggestion that heavy armor needs some balancing......this is not a coincidence. They are promoting the use of their unbalanced gear.
You don't suppose that it's because the people who actually understand the armor system think it's a terrible idea.
Also, Heavy is already the slowest armor in the game, and you want it to be slower?
Yeah and then multiply this weapon damage by 15% and ole lele.Lieblingsjunge wrote: »Idk. They just need to change the heavy armour dmg-proc sets to medium. Then all gucci.
Yeah and then multiply this weapon damage by 15% and ole lele.Lieblingsjunge wrote: »Idk. They just need to change the heavy armour dmg-proc sets to medium. Then all gucci.
Lieblingsjunge wrote: »Heavy armour itself isn't the issue. It's the sets like Ravager, Seventh Legion and the likes, that ruins the reputation of Heavy Armour. When you can get 500 free WD, on top of already high WD you can stack cus of HA-returns in HA.... Then you know you're getting into trouble.
Lieblingsjunge wrote: »When heavy stamina DKs and Stamdens can run 900 recovery, two damage heavy proc-sets and just burst people down, and then heavy attack once to get half the resource-bar back again. They also get the Quick Rec/Healing recieved boni, making their healing even stronger, and harder to deal with.(Which is right, it's heavy... But you can still get as much damage as someone in medium with the sets.. Then idk, man. Idk.).
Lieblingsjunge wrote: »For magicka it's a bit different, but not too much. You still get a lot more resources back + you're a tad bit tankier. But magicka usually relies on burst-heals or shields to stay afloat, and not so much dots, so their healing recieved isn't that obvious there. Besides- there aren't any 500 SD proc-sets for magicka....
Idk. They just need to change the heavy armour dmg-proc sets to medium. Then all gucci.
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
Lieblingsjunge wrote: »Yeah and then multiply this weapon damage by 15% and ole lele.Lieblingsjunge wrote: »Idk. They just need to change the heavy armour dmg-proc sets to medium. Then all gucci.
At least they do what they're supposed to do, then. Getting some nutjob damage. Although, guess you wouldhave to adjust a bit. But HA dealing more damage than current MA... Whilst having so many good boni.. Idk. It's not cool, man. Not cool at all.
Bumi Rockafella wrote: »In light armor you get big damage. Its meant for magic builds for sustain and damage. Medium you get big damage. Its for stam builds for sustain and damage. Heavy armor...you get ALL that plus more HP, more sustain and damage (depending on set) this is NOT GOOD. Heavy should be for TANKS. To be able to take hits and try and survive. NOT ALSO to be able to burst people down better than light and medium builds. Do you guys agree or disagree? is heavy armor fine as is? what changes do you think it needs.
AbysmalGhul wrote: »Why do I have this feeling that the nerf-hammer is going to swing this direction?
https://forums.elderscrollsonline.com/en/discussion/444898/movement-speed-reduction-for-heavy-armor-to-help-balance-with-other-armor-weights#latest
When comparing the threads on this general topic, it's evident that it's the same detractors going thread to thread to poo on any suggestion that heavy armor needs some balancing......this is not a coincidence. They are promoting the use of their unbalanced gear.
kendellking_chaosb14_ESO wrote: »Only the real problem here is heavy armor sets that let you match and even out DPS light and medium builds.

Chilly-McFreeze wrote: »Lieblingsjunge wrote: »Yeah and then multiply this weapon damage by 15% and ole lele.Lieblingsjunge wrote: »Idk. They just need to change the heavy armour dmg-proc sets to medium. Then all gucci.
At least they do what they're supposed to do, then. Getting some nutjob damage. Although, guess you wouldhave to adjust a bit. But HA dealing more damage than current MA... Whilst having so many good boni.. Idk. It's not cool, man. Not cool at all.
Hue hue hue. Have fun getting critted 25 times in medium for 860 weapon damage. Sounds like a really good idea on both ends and will totally stop any heavy armor build from slotting it as jewelry or weapons.
On a serious note, you could already do that the other way around. And it makes no sense to simply swap sets like 7th or Fury from heavy to medium, alone because how they proc doesn't really play into the strength of medium armor. Ravager, Truth or Veiled Heritance on the other hand... Senche's Bite/ Way of the Air are sets that have their proc condition tuned to medium.
However, I'm all for adding new high stats sets as medium instead of only dmg proc sets. And I'm okay with slightly tuning 7th etc down. But as we know ZOS, their slight adjustments usually means that things become worthless. And nobody can actually want that.
Bumi Rockafella wrote: »In light armor you get big damage. Its meant for magic builds for sustain and damage. Medium you get big damage. Its for stam builds for sustain and damage. Heavy armor...you get ALL that plus more HP, more sustain and damage (depending on set) this is NOT GOOD. Heavy should be for TANKS. To be able to take hits and try and survive. NOT ALSO to be able to burst people down better than light and medium builds. Do you guys agree or disagree? is heavy armor fine as is? what changes do you think it needs.
Bumi Rockafella wrote: »In light armor you get big damage. Its meant for magic builds for sustain and damage. Medium you get big damage. Its for stam builds for sustain and damage. Heavy armor...you get ALL that plus more HP, more sustain and damage (depending on set) this is NOT GOOD. Heavy should be for TANKS. To be able to take hits and try and survive. NOT ALSO to be able to burst people down better than light and medium builds. Do you guys agree or disagree? is heavy armor fine as is? what changes do you think it needs.