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Heavy armor needs to change. It needs to be on the same ground as light and medium.

NinchiTV
NinchiTV
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In light armor you get big damage. Its meant for magic builds for sustain and damage. Medium you get big damage. Its for stam builds for sustain and damage. Heavy armor...you get ALL that plus more HP, more sustain and damage (depending on set) this is NOT GOOD. Heavy should be for TANKS. To be able to take hits and try and survive. NOT ALSO to be able to burst people down better than light and medium builds. Do you guys agree or disagree? is heavy armor fine as is? what changes do you think it needs.
FREE CONTENT -> twitch.tv/ninchiito One of the few xbox streamers left standing, a dying breed.

  • brandonv516
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    Disagree. It's fine. No changes.
  • ezio45
    ezio45
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    the problem is you can still get damage close to light and medium while in heavy while light and medium offer almost no defense

    even trying to build a non glass cannon build as a light or medium your still squishy af
  • DaveMoeDee
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    PvE only here and I don't really understand. My DK main tank wears 5 (heavy) /1/1 and is indeed hard to kill in PvE. Not that he cares but I'd estimate his dps at around 4k. Are you asking for a nerf to heavy armor? I fear any nerf to heavy armor would risk the unintended consequences of less PvE tanks. Given the shortage of PvE tanks I don't think discouraging them with a nerf is a good idea.

    Perhaps if you detailed exactly what you mean - with attention to any possible effects on PvE since the game continues to cling to the futility of not balancing PvE and PvP separately. :)

    Yeah, this thread makes no sense to me. My tank was recently doing a vet dungeon and got teleporting into the cave with the spiders and took like 5 minutes to kill a bunch of spiders. It was pathetic. Does OP want to change that to 20 minutes?
  • NinchiTV
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    guess im the minority here, just slap on heavy armor on any build and you'll be fine with sustain/dmg. Heavy or bust. ResidentSleeeeeeper.
    FREE CONTENT -> twitch.tv/ninchiito One of the few xbox streamers left standing, a dying breed.

  • Vapirko
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    ezio45 wrote: »
    the problem is you can still get damage close to light and medium while in heavy while light and medium offer almost no defense

    even trying to build a non glass cannon build as a light or medium your still squishy af

    True, but thanks to strong shields and larger toolkits, light is still extremely viable. And no shields are not useless and still perfectly viable. If anything light and heavy are on par and medium is in some weird place in the middle for most classes except Stamblade.
    Edited by Vapirko on November 9, 2018 2:06AM
  • Jhalin
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    Vapirko wrote: »
    ezio45 wrote: »
    the problem is you can still get damage close to light and medium while in heavy while light and medium offer almost no defense

    even trying to build a non glass cannon build as a light or medium your still squishy af

    True, but thanks to strong shields and larger toolkits, light is still extremely viable. And no shields are not useless and still perfectly viable. If anything light and heavy are on par and medium is in some weird place in the middle for most classes except Stamblade.

    I have to question in what world a 10k-12k resists, 9k value light armor shield is a viable defense. It just plain isn’t. Meanwhile you go heavy, get the same or later shields with 20k+ resists begins them, and also get more resource sustain via the armor passives.

    Medium’s effective use in PvP is due to the increased pool for straightforward defensive actions like break free and dodge. But they also depend on that pool for damage and healing.

    Light armor is just in a terrible spot because of the heavy handed shield changes. Allowing them to be crit and pull from resists would have been enough on its own. In PvE, we never had any problems with healers feeling pointless until every mechanic added to the game starting being one-shots we can’t heal through anyway. Health caps, along with cat times, should never have even been thought of for primary defense of the squishiest builds in the game.
  • Vapirko
    Vapirko
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    Jhalin wrote: »
    Vapirko wrote: »
    ezio45 wrote: »
    the problem is you can still get damage close to light and medium while in heavy while light and medium offer almost no defense

    even trying to build a non glass cannon build as a light or medium your still squishy af

    True, but thanks to strong shields and larger toolkits, light is still extremely viable. And no shields are not useless and still perfectly viable. If anything light and heavy are on par and medium is in some weird place in the middle for most classes except Stamblade.

    I have to question in what world a 10k-12k resists, 9k value light armor shield is a viable defense. It just plain isn’t. Meanwhile you go heavy, get the same or later shields with 20k+ resists begins them, and also get more resource sustain via the armor passives.

    Medium’s effective use in PvP is due to the increased pool for straightforward defensive actions like break free and dodge. But they also depend on that pool for damage and healing.

    Light armor is just in a terrible spot because of the heavy handed shield changes. Allowing them to be crit and pull from resists would have been enough on its own. In PvE, we never had any problems with healers feeling pointless until every mechanic added to the game starting being one-shots we can’t heal through anyway. Health caps, along with cat times, should never have even been thought of for primary defense of the squishiest builds in the game.

    From what I’ve seen/experienced shield users are still able to survive very well. They just can’t shield spam until the end of time. I haven’t tried heavy armor on a mag toon recently, so I’m not sure how the damage/sustain issue stacks up on anything other than a magplar and I haven’t played that for a while. I agree that shields were over nerfed a little, but I also think when purely talking about armor, heavy and light are on par. Light armor in of itself in terms of passives and available resistances is still the same. In the context of the this thread, shields are a separate (though related) matter and the recent changes proably need some fine tuning. All that I noticed was that in my magblde I needed to make more intelligent use of snares and ccs and the core defensive mechanics, instead of just being able to face tank someone through shields spam. Which frankly is a good thing.
  • Anti_Virus
    Anti_Virus
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    No.
    Power Wealth And Influence.
  • ruengdet2515
    ruengdet2515
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    Try change yourself first. Everything in game ok B)
  • Vildebill
    Vildebill
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    Yeah more nerfs is exactly what we need...
    EU PC
  • MaleAmazon
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    I can hit resistance cap in werewolf form with chudan 5 medium 2 heavy. Or medium fort. brass. They are making good progress now with boost to medium armor passive and LA passive change.

    So no. Stop reflexively blaming all your deaths on something being 'wrong with the game'.
  • Qbiken
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    In light armor you get big damage. Its meant for magic builds for sustain and damage. Medium you get big damage. Its for stam builds for sustain and damage. Heavy armor...you get ALL that plus more HP, more sustain and damage (depending on set) this is NOT GOOD. Heavy should be for TANKS. To be able to take hits and try and survive. NOT ALSO to be able to burst people down better than light and medium builds. Do you guys agree or disagree? is heavy armor fine as is? what changes do you think it needs.

    Heavy armor itself is fine. Certain armor sets that comes in heavy armor is the issue. Fury and 7th Legion (I think Ravager is somewhat balanced due to it´s low proc-rate, and veiled heritance doesn´t give an absurd amount of weapon damage).

    But when it comes to survivability and tankiness you can be as tanky in light/medium as with heavy and still dish out a good amount of damage. But for some reason it´s perfectly fine to be tanky and deal damage with light/medium armor, but not with heavy armor.....
    Immortal Redeemer - Gryphon Heart - Dro-m'Athra Destroyer
    And apparently still not a PvE player


    Characters:
    EU
    DC - Octius Ciel - Magicka Sorcerer - Breton
    DC - Evelina Septim - Magicka Templar - Breton
    EP - Josephine Tharn - Magicka Templar - Breton
    DC - Zireael the White Flame - Stamina Sorcerer - Bosmer
    EP - Qbi-One-Kenobi -Stamina DK - Argonian
    AD - Anconeus - Magicka Nightblade - High Elf
    EP - Cirilla Élen Riannon - Magica Dragonknight - Dark Elf
    AD - Fifty Shades of Cloak - Stamina Nightblade - Imperial
    AD - Alinare Larentius - StaminaTemplar - Redguard
    DC - The Alt-Knight - Stamina Dragonknight - Nord
    DC - Féreldir - Magicka Warden - Argonian
    AD - Kuvirá - Stamina Sorcerer - Redguard
    EP - 1vX Material - Stamina Warden - Orc
    EP - Fenrir the Windwalker - Stamina Sorcerer - Imperial
    EP - Q_Q Mancer Stamina Necromancer - Imperial

    NA
    EP - Sister Q - Stamina Sorcerer - Nord
    EP - Queue but the ueue is silent - Nightblade - Dark Elf

  • MartiniDaniels
    MartiniDaniels
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    nothing in HA passives buffs any type of damage, last health based dps skill was ditched last patch, about what OP is talking?
  • MartiniDaniels
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    In light armor you get big damage. Its meant for magic builds for sustain and damage. Medium you get big damage. Its for stam builds for sustain and damage. Heavy armor...you get ALL that plus more HP, more sustain and damage (depending on set) this is NOT GOOD. Heavy should be for TANKS. To be able to take hits and try and survive. NOT ALSO to be able to burst people down better than light and medium builds. Do you guys agree or disagree? is heavy armor fine as is? what changes do you think it needs.

    go away. boo.
    ++ OP should be shooed away with such nonsense nerf threads

    So, boo, shoo!
  • Olupajmibanan
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    Am I missing something? How do heavy armor passives affect your dmg? Tell us OP please.

    It's just the way you wanted. HA offers survivability and block-bypassing sustain which is crucial for tanks.
    If any Magicka versions of 7th or fury existed in heavy every Magicka character would be wearing them.

    Anyone saying that if magicka version of Fury/Ravager... existed, every magicka character would be wearing them is completely wrong.
    There is no way a Magsorc or a magNB wears heavy, even if heavy magicka equivalents of the mentioned sets existed.
    Edited by Olupajmibanan on November 9, 2018 8:30AM
  • Olupajmibanan
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    Don't know about others, but with the nerf to speed pots I dropped down even 7th legion in order to have enough Magicka/magregen from Shacklebreaker and allow frequent use of Bird of Prey.
  • Bashev
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    Heavy armor is significantly better than light or medium and anyone saying otherwise is being disingenuous.

    Heavy passives actually are not better than light armor and medium armor passives. The sets which comes in heavy are way better PvP damage sets than these in medium and light armor.
    Because I can!
  • starkerealm
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    ku9Ms48.gif
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • Chilly-McFreeze
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    Jhalin wrote: »
    I have to question in what world a 10k-12k resists, 9k value light armor shield is a viable defense. It just plain isn’t. Meanwhile you go heavy, get the same or later shields with 20k+ resists begins them, and also get more resource sustain via the armor passives.

    While I think the shield changes weren't completely though through when it comes to tanks I have to ask why in world you only have 10k resistance in light? Major resolve/ward are a thing.
  • starkerealm
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    Jhalin wrote: »
    I have to question in what world a 10k-12k resists, 9k value light armor shield is a viable defense. It just plain isn’t. Meanwhile you go heavy, get the same or later shields with 20k+ resists begins them, and also get more resource sustain via the armor passives.

    While I think the shield changes weren't completely though through when it comes to tanks I have to ask why in world you only have 10k resistance in light? Major resolve/ward are a thing.

    I'm going to guess, low level, or mixed gear. But... yeah, that sounds low.
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • Cavedog
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    https://forums.elderscrollsonline.com/en/discussion/444898/movement-speed-reduction-for-heavy-armor-to-help-balance-with-other-armor-weights#latest

    When comparing the threads on this general topic, it's evident that it's the same detractors going thread to thread to poo on any suggestion that heavy armor needs some balancing......this is not a coincidence. They are promoting the use of their unbalanced gear.
    Edited by Cavedog on November 9, 2018 10:26AM
  • Chilly-McFreeze
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    Cavedog wrote: »
    https://forums.elderscrollsonline.com/en/discussion/444898/movement-speed-reduction-for-heavy-armor-to-help-balance-with-other-armor-weights#latest

    When comparing the threads on this general topic, it's evident that it's the same detractors going thread to thread to poo on any suggestion that heavy armor needs some balancing......this is not a coincidence. They are promoting the use of their unbalanced gear.

    Everyone that disagrees is a biased. Got it.
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