TequilaFire wrote: »Your history is incorrect, heavy armor used to suck big time.
Then they improved it, then they nerfed it again.
If your going down that road, how about 1-2% less bleed resistance for light armor, etc.
This, very fun if tank has to sprint all the time to keep up with group and be out of stamina then fight start.AcadianPaladin wrote: »PvE tanking is already not enjoyable enough for enough players to select that role. Slowing them down will compound that problem.
If the concern is PvP then, once again, it points out the futility of trying balance PvP and PvE together. . . .
Heavy is really bad passively. If you do this fine as long as you do a % dmg taken for light.
Makes sense right?
Oh wait no, op is a sperg who has no idea what he is on about.
People keep mentioning that there are already many penaltiesHeavy is really bad passively. If you do this fine as long as you do a % dmg taken for light.
Makes sense right?
Oh wait no, op is a sperg who has no idea what he is on about.
Oh really? Why don't you explain to us how the heavy armor passives are really bad exactly then?......please.
And, it's time to point out, that not one person has disagreed with the fact that heavy armor is over performing. The only argument made so far has been "don't nerf my fave set". ....which generally means the people taking advantage of the imbalance, like their structural advantage, and enjouy telling others that they need to l2p rather than admit reality.
Heavy armor has, essentially since the beginning, been an over performer
Heavy passives are not the issue. The heavy armor sets (Fury, Seventh, Ravager, Veiled Heritance, Truth, etc) are way more better than the stamina sets.
And there a lot of magicka-oriented heavy sets, by sorcs dont want to adjust or create new builds they just wanna stack max stats and spam shieldspaulsimonps wrote: »
People keep mentioning that there are already many penaltiesHeavy is really bad passively. If you do this fine as long as you do a % dmg taken for light.
Makes sense right?
Oh wait no, op is a sperg who has no idea what he is on about.
Oh really? Why don't you explain to us how the heavy armor passives are really bad exactly then?......please.
And, it's time to point out, that not one person has disagreed with the fact that heavy armor is over performing. The only argument made so far has been "don't nerf my fave set". ....which generally means the people taking advantage of the imbalance, like their structural advantage, and enjouy telling others that they need to l2p rather than admit reality.
Heavy armor should provide huge resistance against bleeds. It should definitely have movement penalties with the weird pvp systems in place now. Too easy to put out big damage while still being extremely tanky. Add in a few earthgore healers and you know the story.... Light armor should get a huge boost to certain types of elemental and magic damage to bring it more in line with being squishy. Medium should get more ranged damage. It's a very abstract and unrealistic system going on now.
This, very fun if tank has to sprint all the time to keep up with group and be out of stamina then fight start.AcadianPaladin wrote: »PvE tanking is already not enjoyable enough for enough players to select that role. Slowing them down will compound that problem.
If the concern is PvP then, once again, it points out the futility of trying balance PvP and PvE together. . . .