Maintenance for the week of October 12:
• PC/Mac: NA and EU megaservers for maintenance – October 12, 6:00AM EDT (10:00 UTC) – 8:00AM EDT (12:00 UTC)
• Xbox One: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
• PlayStation®4: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
The Markarth DLC and Update 28 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/categories/pts/

Heavy armor needs to change. It needs to be on the same ground as light and medium.

  • ErMurazor
    ErMurazor
    ✭✭✭✭
    Wearing heavy should worsen your sustain and make u slower.
  • Itzmichi
    Itzmichi
    ✭✭✭✭✭
    Ah, it's another nerf thread.
    That being said, no changes needed.
    Here, have a chill pill 💊!
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
    ✭✭✭✭✭
    ✭✭
    so by the OP logic mean...my slingshot should have the same firepower as my barret m82...I think I've been doing my job wrong the whole time.
  • TheYKcid
    TheYKcid
    ✭✭✭✭✭
    ✭✭
    Heavy passives have been crap ever since Wrath got deleted. Light and med passives are way more efficient.

    Since Murkmire landed, heavy has fallen even further behind from a stam perspective (which is what matters, since heavy mag wasn't OP). No speed pots, halved FM duration, and relying on Quick Cloak for expedition has brought down its mobility by a huge degree, to the point that medium actually works better in many cases, outnumbered open world, for instance.

    I think all 3 armor weights are in a very fair spot at the moment.
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    Heavy armor is significantly better than light or medium and anyone saying otherwise is being disingenuous.

    If any Magicka versions of 7th or fury existed in heavy every Magicka character would be wearing them.

    Heavy gives:
    Sustain when taking damage that is not effected by poisons or siphoner

    Increase resource return from heavy attacks that is also not effected by siphoner or poisons

    Increased resistance based on number of pieces worn

    Increased health recovery that synergies with sets like Troll King which in pvp is not effected by battle spirit like other healing methods are 1.7-2k health recovery on your average troll king heavy wearing Stam build is a pretty big deal

    Increased max health per piece worn

    When you add in sets like Fury and 7th ,Heavy is better in every way then light or med in pvp. If Magicka versions of Fury and 7th existed in heavy, every mag user would be wearing heavy too. Nearly every stam build except stam blades are wearing heavy in pvp and have been forever, why would they wear anything else? Heavy is flat out better in every way with the exception of a few niche builds.

    Heavy was actually balanced back when bracing was a thing, no wrath, and sets like 7th and Fury didn’t exist. It made you very tanky, but damage was reserved for med or light that was actually balanced.

    The changes to heavy just diminished the role of tanks in pvp which is a shame because tabkinh and controlling was a viable option in the early days of pvp, but this is just more combat depth removed from the game as they continue down the road of dps and button mashing...

    Spell strategist just introduced, check it out. Arguably better than any heavy damage set
  • WoppaBoem
    WoppaBoem
    ✭✭✭✭✭
    I am a Medium stam build not a NB and love it because of the passives. I need to get my tankiness elsewhere. Nothing wrong with heavy armor at all. Do sets like fury and 7th over preform, maybe?
    But that has nothing to do with the armor skill line. I think the armor skill lines are pretty good designed. This game is about trade-offs that is the fun. I agree with Fury and 7th there is not a trade-off in strength but there is in sustain. Maybe these sets should be a very little bit weaker I assume many opinions will be different on that. Looking at your comments please focus on the sets and not the skill lines.

    Very critical in this subject it the balance between PVE and PVP. And that is with armor in a good place and needs to stay in a good place.
    Xbox EU - EP
  • WoppaBoem
    WoppaBoem
    ✭✭✭✭✭
    I do agree with the statement if Fury and 7th was available for Mag classes this would be a very big deal, coming from that perspective they properly should address the current state but it needs to be possible to do good damage in heavy just tanking in PVP makes no sense you should be able to kill someone.
    Xbox EU - EP
  • BigBadVolk
    BigBadVolk
    ✭✭✭✭✭
    Vapirko wrote: »
    Heavy armor is significantly better than light or medium and anyone saying otherwise is being disingenuous.

    If any Magicka versions of 7th or fury existed in heavy every Magicka character would be wearing them.

    Heavy gives:
    Sustain when taking damage that is not effected by poisons or siphoner

    Increase resource return from heavy attacks that is also not effected by siphoner or poisons

    Increased resistance based on number of pieces worn

    Increased health recovery that synergies with sets like Troll King which in pvp is not effected by battle spirit like other healing methods are 1.7-2k health recovery on your average troll king heavy wearing Stam build is a pretty big deal

    Increased max health per piece worn

    When you add in sets like Fury and 7th ,Heavy is better in every way then light or med in pvp. If Magicka versions of Fury and 7th existed in heavy, every mag user would be wearing heavy too. Nearly every stam build except stam blades are wearing heavy in pvp and have been forever, why would they wear anything else? Heavy is flat out better in every way with the exception of a few niche builds.

    Heavy was actually balanced back when bracing was a thing, no wrath, and sets like 7th and Fury didn’t exist. It made you very tanky, but damage was reserved for med or light that was actually balanced.

    The changes to heavy just diminished the role of tanks in pvp which is a shame because tabkinh and controlling was a viable option in the early days of pvp, but this is just more combat depth removed from the game as they continue down the road of dps and button mashing...

    Spell strategist just introduced, check it out. Arguably better than any heavy damage set

    it would be if it would buff healing, but its certainly a good set for melee mNB
    and on topic I'd say they're fine now just need some resis sustain sets for light and med
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    In light armor you get big damage. Its meant for magic builds for sustain and damage. Medium you get big damage. Its for stam builds for sustain and damage. Heavy armor...you get ALL that plus more HP, more sustain and damage (depending on set) this is NOT GOOD. Heavy should be for TANKS. To be able to take hits and try and survive. NOT ALSO to be able to burst people down better than light and medium builds. Do you guys agree or disagree? is heavy armor fine as is? what changes do you think it needs.

    the problem is Tanking in general its not needed for 95% of the content. matter o fact its a hinderance for the most part. where the heavy armor argument comes into play is in PVP most PVPr's would disagree. On the whole this game has a very lame design and poorly implemented core systems .The dev team relies on a dps meta for its PVE content and its AI and combat design is built for ease of content production not player enjoyability, challenge ,group dynamic, or community longevity/
    Edited by Wifeaggro13 on November 9, 2018 1:09PM
  • Gargath
    Gargath
    ✭✭✭✭✭
    Speed speed speed.
    Anyone wearing 5 pcs. heavy should receive an automatic movement speed reduction or a fixed % of speed reduction per each piece of heavy armor worn. A tank doesn't need speed, it shouldn't need it. It's just logical.
    PC EU (PL): 14 characters. Member of Priests of Hircine Werewolf Guild. In ESO since 06.08.2015. CP930+.
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Gargath wrote: »
    Speed speed speed.
    Anyone wearing 5 pcs. heavy should receive an automatic movement speed reduction or a fixed % of speed reduction per each piece of heavy armor worn. A tank doesn't need speed, it shouldn't need it. It's just logical.

    So what inherent drawbacks should medium and light armor get then? As someone said earlier:
    Either all armour weights get an inherent drawback or none of them.
    Edited by Qbiken on November 9, 2018 1:19PM
    Immortal Redeemer - Gryphon Heart - Dro-m'Athra Destroyer
    And apparently still not a PvE player


    Characters:
    EU
    DC - Octius Ciel - Magicka Sorcerer - Breton
    DC - Evelina Septim - Magicka Templar - Breton
    EP - Josephine Tharn - Magicka Templar - Breton
    DC - Zireael the White Flame - Stamina Sorcerer - Bosmer
    EP - Qbi-One-Kenobi -Stamina DK - Argonian
    AD - Anconeus - Magicka Nightblade - High Elf
    EP - Cirilla Élen Riannon - Magica Dragonknight - Dark Elf
    AD - Fifty Shades of Cloak - Stamina Nightblade - Imperial
    AD - Alinare Larentius - StaminaTemplar - Redguard
    DC - The Alt-Knight - Stamina Dragonknight - Nord
    DC - Féreldir - Magicka Warden - Argonian
    AD - Kuvirá - Stamina Sorcerer - Redguard
    EP - 1vX Material - Stamina Warden - Orc
    EP - Fenrir the Windwalker - Stamina Sorcerer - Imperial
    EP - Q_Q Mancer Stamina Necromancer - Imperial

    NA
    EP - Sister Q - Stamina Sorcerer - Nord
    EP - Queue but the ueue is silent - Nightblade - Dark Elf

  • Gargath
    Gargath
    ✭✭✭✭✭
    Qbiken wrote: »
    Gargath wrote: »
    Speed speed speed.
    Anyone wearing 5 pcs. heavy should receive an automatic movement speed reduction or a fixed % of speed reduction per each piece of heavy armor worn. A tank doesn't need speed, it shouldn't need it. It's just logical.
    So what inherent drawbacks should medium and light armor get then? As someone said earlier:
    Either all armour weights get an inherent drawback or none of them.

    They already have:
    Medium Athletics: WITH ONE OR MORE PIECES OF MEDIUM ARMOR EQUIPPED:
    •Increases your Movement Speed while using Sprint by 3% and reduces the cost of Roll Dodge by 4% per piece of Medium Armor equipped.

    Light Grace: WITH ONE OR MORE PIECES OF LIGHT ARMOR EQUIPPED:
    •Reduces the cost of Sprint by 3% per piece of light armor worn.

    It's a question why the heavy doesn't have any passive related with speed, if medium and light have such.
    PC EU (PL): 14 characters. Member of Priests of Hircine Werewolf Guild. In ESO since 06.08.2015. CP930+.
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Gargath wrote: »
    Qbiken wrote: »
    Gargath wrote: »
    Speed speed speed.
    Anyone wearing 5 pcs. heavy should receive an automatic movement speed reduction or a fixed % of speed reduction per each piece of heavy armor worn. A tank doesn't need speed, it shouldn't need it. It's just logical.
    So what inherent drawbacks should medium and light armor get then? As someone said earlier:
    Either all armour weights get an inherent drawback or none of them.

    They already have:
    Medium Athletics: WITH ONE OR MORE PIECES OF MEDIUM ARMOR EQUIPPED:
    •Increases your Movement Speed while using Sprint by 3% and reduces the cost of Roll Dodge by 4% per piece of Medium Armor equipped.

    Light Grace: WITH ONE OR MORE PIECES OF LIGHT ARMOR EQUIPPED:
    •Reduces the cost of Sprint by 3% per piece of light armor worn.

    It's a question why the heavy doesn't have any passive related with speed, if medium and light have such.

    Light armor didn´t have any speed related passives until Murkmire. And what you´re mentioning aren´t drawbacks.
    Immortal Redeemer - Gryphon Heart - Dro-m'Athra Destroyer
    And apparently still not a PvE player


    Characters:
    EU
    DC - Octius Ciel - Magicka Sorcerer - Breton
    DC - Evelina Septim - Magicka Templar - Breton
    EP - Josephine Tharn - Magicka Templar - Breton
    DC - Zireael the White Flame - Stamina Sorcerer - Bosmer
    EP - Qbi-One-Kenobi -Stamina DK - Argonian
    AD - Anconeus - Magicka Nightblade - High Elf
    EP - Cirilla Élen Riannon - Magica Dragonknight - Dark Elf
    AD - Fifty Shades of Cloak - Stamina Nightblade - Imperial
    AD - Alinare Larentius - StaminaTemplar - Redguard
    DC - The Alt-Knight - Stamina Dragonknight - Nord
    DC - Féreldir - Magicka Warden - Argonian
    AD - Kuvirá - Stamina Sorcerer - Redguard
    EP - 1vX Material - Stamina Warden - Orc
    EP - Fenrir the Windwalker - Stamina Sorcerer - Imperial
    EP - Q_Q Mancer Stamina Necromancer - Imperial

    NA
    EP - Sister Q - Stamina Sorcerer - Nord
    EP - Queue but the ueue is silent - Nightblade - Dark Elf

  • OneKhajiitCrimeWave
    OneKhajiitCrimeWave
    ✭✭✭✭✭
    While i feel there are a few specific heavy armor sets that need looking at and maybe small tweaks (not heavy nerfs or buffs) overall I feel that armor in and of itself needs some balancing. And not nerfs to the heavy armor side but "non-damage" buffs to light and medium.

    ZOS took a step in the recent update with adding snare reduction to light armor and more changes like that for both Light and Medium would certainly help push them to be much more widely used within Cyrodiil and BG's.
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    In light armor you get big damage. Its meant for magic builds for sustain and damage. Medium you get big damage. Its for stam builds for sustain and damage. Heavy armor...you get ALL that plus more HP, more sustain and damage (depending on set) this is NOT GOOD.

    How does Heavy Armor give you sustain and damage?


    Edited by Jeremy on November 9, 2018 1:41PM
  • OneKhajiitCrimeWave
    OneKhajiitCrimeWave
    ✭✭✭✭✭
    Jeremy wrote: »
    In light armor you get big damage. Its meant for magic builds for sustain and damage. Medium you get big damage. Its for stam builds for sustain and damage. Heavy armor...you get ALL that plus more HP, more sustain and damage (depending on set) this is NOT GOOD.

    How does Heavy Armor give you sustain and damage?


    I think they're referring to the extra resource return from heavy attacks and the constitution passive. Both of these are necessary for tanks in PvE and in PvP rely on you taking damage or heavy attacking for it to occur.
    As such there is balance in it.
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • Gargath
    Gargath
    ✭✭✭✭✭
    Qbiken wrote: »
    Light armor didn´t have any speed related passives until Murkmire. And what you´re mentioning aren´t drawbacks.
    I'm not sure why do you mention what was before, I thought we consider what is now. Even if these aren't drawbacks, there are passives related with speed for both light and medium armors but not for heavy. Maybe they just forgot to slow it down and they'll do it with next update :).

    PC EU (PL): 14 characters. Member of Priests of Hircine Werewolf Guild. In ESO since 06.08.2015. CP930+.
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Gargath wrote: »
    Qbiken wrote: »
    Light armor didn´t have any speed related passives until Murkmire. And what you´re mentioning aren´t drawbacks.
    I'm not sure why do you mention what was before, I thought we consider what is now. Even if these aren't drawbacks, there are passives related with speed for both light and medium armors but not for heavy. Maybe they just forgot to slow it down and they'll do it with next update :).

    My point was (and still is) that all armor types doesn´t need to be streamlined with each other to offer passives that are similar to one another. Speed isn´t a problem anymore (rather the opposite) and heavy armor is on the same levels in terms of performance as both light and medium armor.

    And in your first comment you suggested that heavy should have reduced speed/ heavy piece worn. That is an inherited drawback. As things stand now, no armor has any inherited drawbacks. So if you add such a thing to one armor type, you need to add something similar to the other armor types as well (to balance things out)
    Immortal Redeemer - Gryphon Heart - Dro-m'Athra Destroyer
    And apparently still not a PvE player


    Characters:
    EU
    DC - Octius Ciel - Magicka Sorcerer - Breton
    DC - Evelina Septim - Magicka Templar - Breton
    EP - Josephine Tharn - Magicka Templar - Breton
    DC - Zireael the White Flame - Stamina Sorcerer - Bosmer
    EP - Qbi-One-Kenobi -Stamina DK - Argonian
    AD - Anconeus - Magicka Nightblade - High Elf
    EP - Cirilla Élen Riannon - Magica Dragonknight - Dark Elf
    AD - Fifty Shades of Cloak - Stamina Nightblade - Imperial
    AD - Alinare Larentius - StaminaTemplar - Redguard
    DC - The Alt-Knight - Stamina Dragonknight - Nord
    DC - Féreldir - Magicka Warden - Argonian
    AD - Kuvirá - Stamina Sorcerer - Redguard
    EP - 1vX Material - Stamina Warden - Orc
    EP - Fenrir the Windwalker - Stamina Sorcerer - Imperial
    EP - Q_Q Mancer Stamina Necromancer - Imperial

    NA
    EP - Sister Q - Stamina Sorcerer - Nord
    EP - Queue but the ueue is silent - Nightblade - Dark Elf

  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jeremy wrote: »
    In light armor you get big damage. Its meant for magic builds for sustain and damage. Medium you get big damage. Its for stam builds for sustain and damage. Heavy armor...you get ALL that plus more HP, more sustain and damage (depending on set) this is NOT GOOD.

    How does Heavy Armor give you sustain and damage?


    I think they're referring to the extra resource return from heavy attacks and the constitution passive. Both of these are necessary for tanks in PvE and in PvP rely on you taking damage or heavy attacking for it to occur.
    As such there is balance in it.

    If that's all they are referring to then I'm not sold on their argument. Because I don't see how 25% more magicka or stamina return on a heavy attack is going to compete with the extra critical/recovery/penetration that light armor gives you, at least not in terms of pure offense. It's a pretty significant boost.

    The extra health and and resistance from heavy armor is nice. But in terms of adding offense I just don't see it comparing with light.
  • WoppaBoem
    WoppaBoem
    ✭✭✭✭✭
    Jeremy wrote: »
    Jeremy wrote: »
    In light armor you get big damage. Its meant for magic builds for sustain and damage. Medium you get big damage. Its for stam builds for sustain and damage. Heavy armor...you get ALL that plus more HP, more sustain and damage (depending on set) this is NOT GOOD.

    How does Heavy Armor give you sustain and damage?


    I think they're referring to the extra resource return from heavy attacks and the constitution passive. Both of these are necessary for tanks in PvE and in PvP rely on you taking damage or heavy attacking for it to occur.
    As such there is balance in it.

    If that's all they are referring to then I'm not sold on their argument. Because I don't see how 25% more magicka or stamina return on a heavy attack is going to compete with the extra critical/recovery/penetration that light armor gives you, at least not in terms of pure offense. It's a pretty significant boost.

    The extra health and and resistance from heavy armor is nice. But in terms of adding offense I just don't see it comparing with light.


    The passive, You restore 108 Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 4 seconds.

    Calculate that back to recovery every 2 second that is a big sustain passive. With 5 pieces of heavy this is 540 return every 4 second so equals 220 of recovery for both stam and mag, that is quite a big sustain passive.
    Edited by WoppaBoem on November 9, 2018 2:06PM
    Xbox EU - EP
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    WoppaBoem wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    In light armor you get big damage. Its meant for magic builds for sustain and damage. Medium you get big damage. Its for stam builds for sustain and damage. Heavy armor...you get ALL that plus more HP, more sustain and damage (depending on set) this is NOT GOOD.

    How does Heavy Armor give you sustain and damage?


    I think they're referring to the extra resource return from heavy attacks and the constitution passive. Both of these are necessary for tanks in PvE and in PvP rely on you taking damage or heavy attacking for it to occur.
    As such there is balance in it.

    If that's all they are referring to then I'm not sold on their argument. Because I don't see how 25% more magicka or stamina return on a heavy attack is going to compete with the extra critical/recovery/penetration that light armor gives you, at least not in terms of pure offense. It's a pretty significant boost.

    The extra health and and resistance from heavy armor is nice. But in terms of adding offense I just don't see it comparing with light.


    The passive, You restore 108 Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 4 seconds.

    Calculate that back to recovery every 2 second that is a big sustain passive. With 5 pieces of heavy this is 540 return every 4 second so equals 220 of recovery for both stam and mag, that is quite a big sustain passive.

    But you have to take damage every 4 seconds.
    Because I can!
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    WoppaBoem wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    In light armor you get big damage. Its meant for magic builds for sustain and damage. Medium you get big damage. Its for stam builds for sustain and damage. Heavy armor...you get ALL that plus more HP, more sustain and damage (depending on set) this is NOT GOOD.

    How does Heavy Armor give you sustain and damage?


    I think they're referring to the extra resource return from heavy attacks and the constitution passive. Both of these are necessary for tanks in PvE and in PvP rely on you taking damage or heavy attacking for it to occur.
    As such there is balance in it.

    If that's all they are referring to then I'm not sold on their argument. Because I don't see how 25% more magicka or stamina return on a heavy attack is going to compete with the extra critical/recovery/penetration that light armor gives you, at least not in terms of pure offense. It's a pretty significant boost.

    The extra health and and resistance from heavy armor is nice. But in terms of adding offense I just don't see it comparing with light.


    The passive, You restore 108 Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 4 seconds.

    Calculate that back to recovery every 2 second that is a big sustain passive. With 5 pieces of heavy this is 540 return every 4 second so equals 220 of recovery for both stam and mag, that is quite a big sustain passive.

    But Light Armor gives you passive recovery/-spell cost as well. This is along with the addition of over 2k Crit and nearly 5k penetration. Both of which are nice offensive boosts.

    When wearing the light armor version of a set I have 2,411 magicka recovery. I trade that same set in for the heavy armor version my magicka recovery drops to 2,102 magicka recovery. So assuming your numbers are correct, and the Heavy Armor passive gives the equivalent of 220 recovery, that would still only bump me up to 2, 322. So at best, the passive boost is about equal minus the extra crit and penetration from light. So I don't really see how one can make the claim that Heavy Armor is better for offense. Maybe perhaps for a hybrid build that uses both magicka and stamina-based attacks. But that's all I can think of.
    Edited by Jeremy on November 9, 2018 2:26PM
  • hollywood
    hollywood
    ✭✭✭
    Heavy Armor skill line is fine. The problem are some heavy armor sets , and we all know which ones.
    Arkos Fortune - Kaor - Koras Fortune - Delaia - Leorio - Niota - Nyraele - Karos Fortune - Elara Fortune - Penélope - Frolics-in-the-swamp - Arynael - Sarovius - Eranyel
  • WoppaBoem
    WoppaBoem
    ✭✭✭✭✭
    Jeremy wrote: »
    WoppaBoem wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    In light armor you get big damage. Its meant for magic builds for sustain and damage. Medium you get big damage. Its for stam builds for sustain and damage. Heavy armor...you get ALL that plus more HP, more sustain and damage (depending on set) this is NOT GOOD.
    How does Heavy Armor give you sustain and damage?
    I think they're referring to the extra resource return from heavy attacks and the constitution passive. Both of these are necessary for tanks in PvE and in PvP rely on you taking damage or heavy attacking for it to occur.
    As such there is balance in it.
    If that's all they are referring to then I'm not sold on their argument. Because I don't see how 25% more magicka or stamina return on a heavy attack is going to compete with the extra critical/recovery/penetration that light armor gives you, at least not in terms of pure offense. It's a pretty significant boost.
    The extra health and and resistance from heavy armor is nice. But in terms of adding offense I just don't see it comparing with light.

    The passive, You restore 108 Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 4 seconds.
    Calculate that back to recovery every 2 second that is a big sustain passive. With 5 pieces of heavy this is 540 return every 4 second so equals 220 of recovery for both stam and mag, that is quite a big sustain passive.
    But Light Armor gives you passive recovery/-spell cost as well. This is along with the addition of over 2k Crit and nearly 5k penetration. Both of which are nice offensive boosts.
    When wearing the light armor version of a set I have 2,411 magicka recovery. I trade that same set in for the heavy armor version my magicka recovery drops to 2,102 magicka recovery. So assuming your numbers are correct, and the Heavy Armor passive gives the equivalent of 220 recovery, that would still only bump me up to 2, 322. So at best, the passive boost is about equal minus the extra crit and penetration from light. So I don't really see how one can make the claim that Heavy Armor is better for offense. Maybe perhaps for a hybrid build that uses both magicka and stamina-based attacks. But that's all I can think of.
    I agree with your conclusion. I use medium for my stam build as well based upon the same conclusions. However people do make it work for them. Good build for mag in heavy is the MagDK and it will have to slot elemental drain for the penetration and sustain. For stam the difference between meduim and heavy is less than with light. With heavy and Fury you still get a really high weapon damage if you then adjust your play style to avoid sprinting and roll dodge you just became a real tank with very high damage. The solution to this problem I would say is with meduim passive instead of X% added speed to sprint this should be movement speed and it would be balanced with heavy. Needs some thought how this would effect light vs medium then.


    Xbox EU - EP
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    I completely disagree, heavy armor is fine.
    My medium armor builds are also fine, but that might be because of the builds.
    Lupis Mortis EP Magplar Healer
    Duke of Blood EP Stamplar DPS
    Tequilafire EP StamDK Tank
    Nick Dagger DC Stamsorc DPS
    Aphotic Delirium DC Magplar Healer
    Roll Your Bones DC Stamcro DPS
    Blueblade DC Stamblade DPS
    Omari DC Stamden DPS

    PSN: Tequilafire
    PC: @Tequilafire

  • Swomp23
    Swomp23
    ✭✭✭✭
    Don't know about others, but with the nerf to speed pots I dropped down even 7th legion in order to have enough Magicka/magregen from Shacklebreaker and allow frequent use of Bird of Prey.

    Why not run 7th + shacklebreaker? What is your other set?
    XBox One - NA
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    WoppaBoem wrote: »
    Jeremy wrote: »
    WoppaBoem wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    In light armor you get big damage. Its meant for magic builds for sustain and damage. Medium you get big damage. Its for stam builds for sustain and damage. Heavy armor...you get ALL that plus more HP, more sustain and damage (depending on set) this is NOT GOOD.
    How does Heavy Armor give you sustain and damage?
    I think they're referring to the extra resource return from heavy attacks and the constitution passive. Both of these are necessary for tanks in PvE and in PvP rely on you taking damage or heavy attacking for it to occur.
    As such there is balance in it.
    If that's all they are referring to then I'm not sold on their argument. Because I don't see how 25% more magicka or stamina return on a heavy attack is going to compete with the extra critical/recovery/penetration that light armor gives you, at least not in terms of pure offense. It's a pretty significant boost.
    The extra health and and resistance from heavy armor is nice. But in terms of adding offense I just don't see it comparing with light.

    The passive, You restore 108 Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 4 seconds.
    Calculate that back to recovery every 2 second that is a big sustain passive. With 5 pieces of heavy this is 540 return every 4 second so equals 220 of recovery for both stam and mag, that is quite a big sustain passive.
    But Light Armor gives you passive recovery/-spell cost as well. This is along with the addition of over 2k Crit and nearly 5k penetration. Both of which are nice offensive boosts.
    When wearing the light armor version of a set I have 2,411 magicka recovery. I trade that same set in for the heavy armor version my magicka recovery drops to 2,102 magicka recovery. So assuming your numbers are correct, and the Heavy Armor passive gives the equivalent of 220 recovery, that would still only bump me up to 2, 322. So at best, the passive boost is about equal minus the extra crit and penetration from light. So I don't really see how one can make the claim that Heavy Armor is better for offense. Maybe perhaps for a hybrid build that uses both magicka and stamina-based attacks. But that's all I can think of.
    I agree with your conclusion. I use medium for my stam build as well based upon the same conclusions. However people do make it work for them. Good build for mag in heavy is the MagDK and it will have to slot elemental drain for the penetration and sustain. For stam the difference between meduim and heavy is less than with light. With heavy and Fury you still get a really high weapon damage if you then adjust your play style to avoid sprinting and roll dodge you just became a real tank with very high damage. The solution to this problem I would say is with meduim passive instead of X% added speed to sprint this should be movement speed and it would be balanced with heavy. Needs some thought how this would effect light vs medium then.


    Or perhaps they could move the Improved Sneak passive to the Legderdemain Skill line and replace that one with the kind of speed increase you'd like to see or some other combat-related passive.
  • WoppaBoem
    WoppaBoem
    ✭✭✭✭✭
    Jeremy wrote: »
    WoppaBoem wrote: »
    Jeremy wrote: »
    WoppaBoem wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    In light armor you get big damage. Its meant for magic builds for sustain and damage. Medium you get big damage. Its for stam builds for sustain and damage. Heavy armor...you get ALL that plus more HP, more sustain and damage (depending on set) this is NOT GOOD.
    How does Heavy Armor give you sustain and damage?
    I think they're referring to the extra resource return from heavy attacks and the constitution passive. Both of these are necessary for tanks in PvE and in PvP rely on you taking damage or heavy attacking for it to occur.
    As such there is balance in it.
    If that's all they are referring to then I'm not sold on their argument. Because I don't see how 25% more magicka or stamina return on a heavy attack is going to compete with the extra critical/recovery/penetration that light armor gives you, at least not in terms of pure offense. It's a pretty significant boost.
    The extra health and and resistance from heavy armor is nice. But in terms of adding offense I just don't see it comparing with light.

    The passive, You restore 108 Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 4 seconds.
    Calculate that back to recovery every 2 second that is a big sustain passive. With 5 pieces of heavy this is 540 return every 4 second so equals 220 of recovery for both stam and mag, that is quite a big sustain passive.
    But Light Armor gives you passive recovery/-spell cost as well. This is along with the addition of over 2k Crit and nearly 5k penetration. Both of which are nice offensive boosts.
    When wearing the light armor version of a set I have 2,411 magicka recovery. I trade that same set in for the heavy armor version my magicka recovery drops to 2,102 magicka recovery. So assuming your numbers are correct, and the Heavy Armor passive gives the equivalent of 220 recovery, that would still only bump me up to 2, 322. So at best, the passive boost is about equal minus the extra crit and penetration from light. So I don't really see how one can make the claim that Heavy Armor is better for offense. Maybe perhaps for a hybrid build that uses both magicka and stamina-based attacks. But that's all I can think of.
    I agree with your conclusion. I use medium for my stam build as well based upon the same conclusions. However people do make it work for them. Good build for mag in heavy is the MagDK and it will have to slot elemental drain for the penetration and sustain. For stam the difference between meduim and heavy is less than with light. With heavy and Fury you still get a really high weapon damage if you then adjust your play style to avoid sprinting and roll dodge you just became a real tank with very high damage. The solution to this problem I would say is with meduim passive instead of X% added speed to sprint this should be movement speed and it would be balanced with heavy. Needs some thought how this would effect light vs medium then.


    Or perhaps they could move the Improved Sneak passive to the Legderdemain Skill line and replace that one with the kind of speed increase you'd like to see or some other combat-related passive.

    I am oke with anything changed in relating to the passive X% while sprinting because you don't use it in battle. Speed difference in battle between heavy and medium is not there that is my only concern. The rest I find all working well for all armor skill lines.
    Edited by WoppaBoem on November 9, 2018 3:07PM
    Xbox EU - EP
  • Jameliel
    Jameliel
    ✭✭✭✭✭
    In light armor you get big damage. Its meant for magic builds for sustain and damage. Medium you get big damage. Its for stam builds for sustain and damage. Heavy armor...you get ALL that plus more HP, more sustain and damage (depending on set) this is NOT GOOD. Heavy should be for TANKS. To be able to take hits and try and survive. NOT ALSO to be able to burst people down better than light and medium builds. Do you guys agree or disagree? is heavy armor fine as is? what changes do you think it needs.

    You're right, but all the generic pvp builds will be in here crying and making excuses. In PvP if you're any sort of stam build, there isnt any reason not to wear heavy armor. You can be tanky and still pack great burst. Medium is for a very few hardcore players who prefer to maintain a niche trying to hit and run. You get mowed down easily if you run into most any heavy armor damage build. Most pvp guilds want a bunch of stam wardens to shaclk up and dawnbreaker/spin to win. Seems boring to me.
Sign In or Register to comment.