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Movement speed reduction for heavy armor to help balance with other armor weights?

Cavedog
Cavedog
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Heavy armor has, essentially since the beginning, been an over performer and been the meta because you get the buffs with no real penalties or drawbacks while wearing 5pc heavy armor.

Would it make sense to apply a movement penalty of say 1-2% for each piece of heavy armor worn? That would mean that heavy armor wearers would have to add a swift trait to their jewelry to compensate, but that would be about it. And, it would open the door for a set with a 5pc bonus of "ignore heavy armor movement speed penalty".....possibly the new meta after a movement penalty goes into effect lol.

It seems to me that this would solve the out of balance heavy armor performance.

I know what the trolls are going to say without asking......I'm asking those of you who'd like to discuss this idea rationally to chime in please. Does this make sense in terms of balancing? This, in my opinion, would put medium armor more on par with heavy and create more balance where it has always been needed.

This, to me, makes the most sense in terms of balancing what armor type to wear on what toon type.
Edited by Cavedog on November 8, 2018 2:02PM
  • Extinct_Solo_Player
    Extinct_Solo_Player
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    No.
  • Hixtory
    Hixtory
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    This is like the 100000000000000000000000000th thread about this, heavy has been already nerfed a lot. All my pvp toons play med or light, and It's fine when I face heavy armor players.
  • TequilaFire
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    Your history is incorrect, heavy armor used to suck big time.
    Then they improved it, then they nerfed it again.
    If your going down that road, how about 1-2% less bleed resistance for light armor, etc.
    Edited by TequilaFire on November 8, 2018 2:27PM
  • Suddwrath
    Suddwrath
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    In terms of PvP, I can see where you're coming from.

    However, in PvE this would not go well for tanks. Especially in fights such as the twins in vMaw where movement speed can determine whether you will live or die.
  • AcadianPaladin
    AcadianPaladin
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    PvE tanking is already not enjoyable enough for enough players to select that role. Slowing them down will compound that problem.

    If the concern is PvP then, once again, it points out the futility of trying balance PvP and PvE together. . . .
    PC NA(no Steam), PvE, mostly solo
  • Acrolas
    Acrolas
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    Punishment and penalty mechanics as an opportunity cost are really only attractive to a certain type of player.

    And if you've already designed a set to negative the mechanic, it wasn't a particularly strong mechanic to begin with.
    signing off
  • Tan9oSuccka
    Tan9oSuccka
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    Your history is incorrect, heavy armor used to suck big time.
    Then they improved it, then they nerfed it again.
    If your going down that road, how about 1-2% less bleed resistance for light armor, etc.

    This. Heavy used to be really, really bad.
  • Bashev
    Bashev
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    Heavy passives are not the issue. The heavy armor sets (Fury, Seventh, Ravager, Veiled Heritance, Truth, etc) are way more better than the stamina sets.
    Because I can!
  • SpacemanSpiff1
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    no. tanks are sluggish enough in dungeons
  • Lord_Eomer
    Lord_Eomer
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    Bad idea, not worth turning heavy armor into useless garbage!
  • TequilaFire
    TequilaFire
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    So take advantage of them, wear 3 jewelry and a 2h or 2 1h weapon of the heavy set and 5 pieces of your favorite medium/light set.
    Edited by TequilaFire on November 8, 2018 2:55PM
  • zaria
    zaria
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    PvE tanking is already not enjoyable enough for enough players to select that role. Slowing them down will compound that problem.

    If the concern is PvP then, once again, it points out the futility of trying balance PvP and PvE together. . . .
    This, very fun if tank has to sprint all the time to keep up with group and be out of stamina then fight start.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Jayman1000
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    No. From and IRL perspective yes it would make sense to slow heavy armor wearers, but Heavy Armor already has numerous drawbacks, don't need more. If you were to add slower movement you would have to offset that drawback with some kind of other advantage, like raising the bar for how much damage can be mitigated with resistances for example. But imo I dont think there is need to mess with heavy armor.
  • ak_pvp
    ak_pvp
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    Heavy is really bad passively. If you do this fine as long as you do a % dmg taken for light.

    Makes sense right?

    Oh wait no, op is a sperg who has no idea what he is on about.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Gargath
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    I agree that a speed penalty for heavy armor is a good idea, should be a fact long ago. In both PvE and PvP, would be much fun and a fresh change in character mechanics, for which everyone should adapt or fall.
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Royaji
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    Well it's not really fair to only have one armor type to provide a disadvantage. So all others will have to come with some as well. Say 2-3% more damage received for each piece of light and 2-3% less healing done and received for medium?

    Bad idea? So why did you think a speed penalty for heavy armor is a good idea?
  • Cavedog
    Cavedog
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    People keep mentioning that there are already many penalties
    ak_pvp wrote: »
    Heavy is really bad passively. If you do this fine as long as you do a % dmg taken for light.

    Makes sense right?

    Oh wait no, op is a sperg who has no idea what he is on about.

    Oh really? Why don't you explain to us how the heavy armor passives are really bad exactly then?......please.

    And, it's time to point out, that not one person has disagreed with the fact that heavy armor is over performing. The only argument made so far has been "don't nerf my fave set". ....which generally means the people taking advantage of the imbalance, like their structural advantage, and enjouy telling others that they need to l2p rather than admit reality.



    Edited by Cavedog on November 9, 2018 10:22AM
  • Bashev
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    Cavedog wrote: »
    People keep mentioning that there are already many penalties
    ak_pvp wrote: »
    Heavy is really bad passively. If you do this fine as long as you do a % dmg taken for light.

    Makes sense right?

    Oh wait no, op is a sperg who has no idea what he is on about.

    Oh really? Why don't you explain to us how the heavy armor passives are really bad exactly then?......please.

    And, it's time to point out, that not one person has disagreed with the fact that heavy armor is over performing. The only argument made so far has been "don't nerf my fave set". ....which generally means the people taking advantage of the imbalance, like their structural advantage, and enjouy telling others that they need to l2p rather than admit reality.



    I will

    I will compare heavy and light. It will be similar for heavy and medium but I am lazy.

    Heavy: Increases your Physical and Spell Resistance by 362 for each piece
    Light: Increases your Spell Resistance by 363 for each piece of Light Armor equipped (lose 5*362 = 1810 [2.7% damage physical reduction])

    Heavy: health recovery 4% (useless if you are vampire and not using troll king) + 108 magicka and stamina return for each piece every 4 seconds = roughly 540 (5 pieces) = 270 recovery if u take damage every 4 seconds
    Light: 4% magicka recovery + 2% cost reduction = 20% magicka recovery + 10% cost reducion = On 1000 magika recovery this is 200 magicka recovery and if you spam every 2 second a skill which cost 3k it is 300 recovery = 500 recovery

    Heavy: max health 2% per piece (the best passive, hands down) = 10% more health
    Light: snares and sprint reduction

    Heavy : 25% more heavy attack resource restore . If you do heavy attack every 5 seconds it is 2,5k * 0.25 = 250 recovery
    Light : 4884 penetration = 7.4% more damage

    Heavy: 8% healing recieve
    Light: 10% crit = 5% more healing and 5% more damage

    At the end the recovery is the same but in heavy you have to take damge and do heavy attacks every 5 seconds while in light you just recieve the recovery all the time.

    Healing almost the same with way more damage for light and more health for heavy.
    Because I can!
  • Gatviper
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    The OP idea might make sense. In PVP only + only + only. Not necessary for PvE in any way. Like that halving damage shield strength debuff, for example.
    Life is a ride, like days in a train, cities rush by, like ghosts in the night.
    The rhythm of wheels, time fades away, stations of a journey, destination unknown.
  • eso_nya
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    i dont get u nerftards. why r u asking for slower heavy armor to screw over other ppl w/o improving u, when u could ask for faster light and medium, which would actually benefit u?

    sidenote: please list the heavy armor passive that is overperforming.
  • MaleAmazon
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    Heavy armor has, essentially since the beginning, been an over performer

    This is hysterical since I remember the "heavy armor is totally useless" threads from back in the day B)
  • paulsimonps
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    Bashev wrote: »
    Heavy passives are not the issue. The heavy armor sets (Fury, Seventh, Ravager, Veiled Heritance, Truth, etc) are way more better than the stamina sets.

    Which is ironic considering how many great tanking sets there are from medium armor, in PvE.
  • MartiniDaniels
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    Bashev wrote: »
    Heavy passives are not the issue. The heavy armor sets (Fury, Seventh, Ravager, Veiled Heritance, Truth, etc) are way more better than the stamina sets.

    Which is ironic considering how many great tanking sets there are from medium armor, in PvE.
    And there a lot of magicka-oriented heavy sets, by sorcs dont want to adjust or create new builds they just wanna stack max stats and spam shields
  • Drako_Ei
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    Why not lower the speed cap for heavy armor instead of a straight speed penalty?
  • Crixus8000
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    No, it would make 0 sense at all. No idea why people keep asking for this, if you want to nerf it's speed, then it needs a big survivability boost. I already can't even move in pvp, I would be basically moving backwards with less speed.
    Edited by Crixus8000 on November 9, 2018 12:44PM
  • TequilaFire
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    Cavedog wrote: »
    People keep mentioning that there are already many penalties
    ak_pvp wrote: »
    Heavy is really bad passively. If you do this fine as long as you do a % dmg taken for light.

    Makes sense right?

    Oh wait no, op is a sperg who has no idea what he is on about.

    Oh really? Why don't you explain to us how the heavy armor passives are really bad exactly then?......please.

    And, it's time to point out, that not one person has disagreed with the fact that heavy armor is over performing. The only argument made so far has been "don't nerf my fave set". ....which generally means the people taking advantage of the imbalance, like their structural advantage, and enjouy telling others that they need to l2p rather than admit reality.



    I disagreed that heavy armor is over performing. And your agenda is to make your armor over perform by nerfing others.
  • Jameliel
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    Heavy armor should provide huge resistance against bleeds. It should definitely have movement penalties with the weird pvp systems in place now. Too easy to put out big damage while still being extremely tanky. Add in a few earthgore healers and you know the story.... Light armor should get a huge boost to certain types of elemental and magic damage to bring it more in line with being squishy. Medium should get more ranged damage. It's a very abstract and unrealistic system going on now.
  • starkerealm
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    Jameliel wrote: »
    Heavy armor should provide huge resistance against bleeds. It should definitely have movement penalties with the weird pvp systems in place now. Too easy to put out big damage while still being extremely tanky. Add in a few earthgore healers and you know the story.... Light armor should get a huge boost to certain types of elemental and magic damage to bring it more in line with being squishy. Medium should get more ranged damage. It's a very abstract and unrealistic system going on now.

    v6JHwtK.gif
  • ZonasArch
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    zaria wrote: »
    PvE tanking is already not enjoyable enough for enough players to select that role. Slowing them down will compound that problem.

    If the concern is PvP then, once again, it points out the futility of trying balance PvP and PvE together. . . .
    This, very fun if tank has to sprint all the time to keep up with group and be out of stamina then fight start.

    The group should follow the tank though. That's basic grouping play. Tank leads.
  • JasonWangTaiwan
    Another troll thread, use Dw and bleed everyone since bleed ignore resistance, medium now just hopping around and wait you to bleed to death .
    Nerf speed? How about remove heavy armor.
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