I’m glad it wasn’t just me who noticed this. I took my healer into Banish Cells I to farm Sanctuary and thought to myself that jabs seemed really clunky. Enough that I noticed it and I usually don’t use Punturing Sweep on my healer that often.
Moloch1514 wrote: »This is still getting 0 attention from ZOS?
@ZOS_RobGarrett @ZOS_SarahHecker @ZOS_Gilliam please help us!
I think we need to tag some of our Templar class reps about this, @Joy_Division are you listening?
There is definitely a delay between the ending of one series and the start of the next. Rather disconcerting as I play a melee magplar, but at least with public dungeon-level stuff it is still workable. Haven't tried it in DLC-level stuff but I'm usually just an AOE spam for those runs anyway. Still, hope they fix it in Monday's patch. Quite unnerving, to tell the truth.
Parrot1986 wrote: »I’m not getting the delay as such but I am getting stuck in an animation of almost doing a heavy attack when trying to light attack weave with sweeps. Been like this since Murkmire and post Monday’s patch.
ZOS_GinaBruno wrote: »Hey guys, just wanted to confirm we have seen this thread and are currently investigating some potential fixes for this issue. Thank you!
ZOS_GinaBruno wrote: »Hey guys, just wanted to confirm we have seen this thread and are currently investigating some potential fixes for this issue. Thank you!
I this news
But this cooldown can be bypassed by either:
1. weaving light attacks
2. preemptive press next jab button before final 4th tick animation.
In this case it work as good as it should:
https://www.youtube.com/watch?v=oyOoqhqADJQ