I’m glad it wasn’t just me who noticed this. I took my healer into Banish Cells I to farm Sanctuary and thought to myself that jabs seemed really clunky. Enough that I noticed it and I usually don’t use Punturing Sweep on my healer that often.
Moloch1514 wrote: »This is still getting 0 attention from ZOS?
@ZOS_RobGarrett @ZOS_SarahHecker @ZOS_Gilliam please help us!
I think we need to tag some of our Templar class reps about this, @Joy_Division are you listening?
There is definitely a delay between the ending of one series and the start of the next. Rather disconcerting as I play a melee magplar, but at least with public dungeon-level stuff it is still workable. Haven't tried it in DLC-level stuff but I'm usually just an AOE spam for those runs anyway. Still, hope they fix it in Monday's patch. Quite unnerving, to tell the truth.
Parrot1986 wrote: »I’m not getting the delay as such but I am getting stuck in an animation of almost doing a heavy attack when trying to light attack weave with sweeps. Been like this since Murkmire and post Monday’s patch.
ZOS_GinaBruno wrote: »Hey guys, just wanted to confirm we have seen this thread and are currently investigating some potential fixes for this issue. Thank you!
But this cooldown can be bypassed by either:
1. weaving light attacks
2. preemptive press next jab button before final 4th tick animation.
In this case it work as good as it should:https://www.youtube.com/watch?v=oyOoqhqADJQ