Everybody can decide for himself - to run boring predictable normal dungeon with 5k gold average profit and spend 10-20 minutes, or run interesting vet with chance of epic jewelry, head of ideal weight, more keys and motif with average profit 25k in 30-40 minutes. And with good group it’s much faster.SaintSubwayy wrote: »MartiniDaniels wrote: »Vet dlc drops expensive motif pages, so in day of pledges you may meet experienced guys giving this dungeons a shot. In other days it will be mostly random newbies aiming for a helm.. anyway I don’t have problems finding a group for them, though it is considerably longer then for base dungeons.
Well no offense but the motifs are cheap af on pc eu.....scalecaller motif pages go from 18k up to maybe 70k (only that high for chests and legs)
The problem imo is that the motifs come out half a year after the content, and ppl are already fed up from those dungeons.
Some ppl i know now only run those dungeons after the motifs have been released, since they wont bother running them over and over for achievements and later run again just for the motifs.
Furthermore imo the difficulty became way over the top with dragonbones and wolfhunter dlc dungeons.
Horn of the reach dungeons had a good lvl of difficulty when they where released.
Dragonbones was ok on release for good groups, but if your goup was average or below it was horrible.
SaintSubwayy wrote: »MartiniDaniels wrote: »Vet dlc drops expensive motif pages, so in day of pledges you may meet experienced guys giving this dungeons a shot. In other days it will be mostly random newbies aiming for a helm.. anyway I don’t have problems finding a group for them, though it is considerably longer then for base dungeons.
Furthermore imo the difficulty became way over the top with dragonbones and wolfhunter dlc dungeons.
Horn of the reach dungeons had a good lvl of difficulty when they where released.
Dragonbones was ok on release for good groups, but if your goup was average or below it was horrible.
SakuraRush wrote: »Most players want the biggest reward for the least effort in the smallest amount of time. In addition to that many of the DLC dungeons are a nightmare to pug. They have actual mechanics sometimes and that seems to baffle a great many player.
This isn't an issue unique to ESO and is something you will encounter in any MMO. Players want a "gimme loot" button. The moment loot is behind a challenge those players will call for nerfs.
SakuraRush wrote: »Most players want the biggest reward for the least effort in the smallest amount of time. In addition to that many of the DLC dungeons are a nightmare to pug. They have actual mechanics sometimes and that seems to baffle a great many player.
This isn't an issue unique to ESO and is something you will encounter in any MMO. Players want a "gimme loot" button. The moment loot is behind a challenge those players will call for nerfs.
So, you are one of these people who are saying that i have to work for my shiny items?
No, i dont. I am playing this game after work, to relax, and not to work again.
I dont want anything gifted or a "gimme all" button, i do vet hm dungeons, but it is rediculous, in my opinion, to spent time for learning mechanics and try and try over and over again to get some content done in a game i want to play.
I dont complain about trials and their hardmodes, i have never liked raids in any game i have played so far, i just hate the rediculous difficulty and the one shot mechanics of the most dlc dungeons and the fact, that ZOS keeps releasing only harder dungeons, nothing in sight for more casual players like me.
LonePirate wrote: »SakuraRush wrote: »Most players want the biggest reward for the least effort in the smallest amount of time. In addition to that many of the DLC dungeons are a nightmare to pug. They have actual mechanics sometimes and that seems to baffle a great many player.
This isn't an issue unique to ESO and is something you will encounter in any MMO. Players want a "gimme loot" button. The moment loot is behind a challenge those players will call for nerfs.
You are quick to blame players for not learning mechanics when you should be casting your critical eye towards ZOS. When they implement mechanics with no tells - or at least no obvious tells - then how can you expect players to learn them? Not only that but there are normal versions of DLC dungeons with ridiculous one shot mechanics and by one shot, I mean some unblockable damage that instantaneously deals over 70K damage. Save that sort of damage for Vet and leave these absurd punishing attacks out of Normal mode. Zap 75% of a player’s health in Normsl mode? Sure. Deal 100%+ damage instantly in Normal? No way.
99.9 percent of this game is designed for casual players. Vet dlc hm 4 mans, the newer vet trial(s??), and maybe vma are considered hard content. Yep, excluding literally the rest of the entire game, nothing in sight for casuals.
Love the DLC dungeons. They are why I keep playing the game. I like that they are hard. I enjoy the challenge and for me doing them is it’s own reward. I don’t care about the loot. I don’t understand calling for a nerf on content that has a difficulty switch anyway.
I get tired of hearing criticism of the group finder tool. Sure I’ve gotten bad groups but I’ve gotten many, many good groups with great people. I have done all the vet DLC content and have only ever done it with a pug.
The four player dungeon is the heart and soul of the game and I appreciate that ZOS has increased the difficulty to the point where group composition and the trinity matter.
Prof_Bawbag wrote: »SakuraRush wrote: »Most players want the biggest reward for the least effort in the smallest amount of time. In addition to that many of the DLC dungeons are a nightmare to pug. They have actual mechanics sometimes and that seems to baffle a great many player.
This isn't an issue unique to ESO and is something you will encounter in any MMO. Players want a "gimme loot" button. The moment loot is behind a challenge those players will call for nerfs.
A very simplistic and 1 dimensional way to look at it. An argument usually churned out by those who have little or no desire to discuss the real issues many players encounter within the game. Undoubtedly there are players that fall into that category, but they seem to be in the minority. However, it's akin to saying everyone who runs weekly leader board runs are elitist pricks. Again, nothing could be further from the truth.
In the real world, finding a guild that realistically gives these guys the opportunities to run this content long after the dlc has been released is a task on its own. I mean, you see it regularly on these boards. People stating it's as easy as joining a guild and asking for 3 other folk, who all happen to have the tank/healer/dps on tap. The reality, you can spend days or even weeks asking in guilds before you come across people willing to help. I get there are guilds out there that people on here use without issues, but that isn't the norm. Most people either stick to a small clique or will only run it with very competent players.
It happened with Craglorn. The nay sayers come on here and paint a rosy picture of how easy it was to get others to quest with you. They are either living in the past or play an entirely different game. Next to no one wanted to do Craglorn pre nerf. No one. I remember when i first played this game, I spent weeks/months asking for others to run Craglorn with me and I could count on 1 hand how many people offered help during that time. Most preferred to just stand in Mournhold spamming their AoE's. That was the reality, not the alternative reality that is regularly painted on these very forums. Same happens with dlc dungeons. I see countless people asking for help in guilds, guilds that supposedly pride themselves in helping others with niche content and like Craglorn, they get little or no offers of help.
Not everyone has "mates" in game, many people just play the game for the sake of playing a game and leave the "mates" thing for real life.
Love the DLC dungeons. They are why I keep playing the game. I like that they are hard. I enjoy the challenge and for me doing them is it’s own reward. I don’t care about the loot. I don’t understand calling for a nerf on content that has a difficulty switch anyway.
I get tired of hearing criticism of the group finder tool. Sure I’ve gotten bad groups but I’ve gotten many, many good groups with great people. I have done all the vet DLC content and have only ever done it with a pug.
The four player dungeon is the heart and soul of the game and I appreciate that ZOS has increased the difficulty to the point where group composition and the trinity matter.
Agreed. But that also shows you how far we've deviated from how MMORPGs are meant to be played.
I'm so excited to see how a new generations of MMO fans and old fans with more busy lifestyles react to something like Pantheon: Rise of the Fallen.
But I don't want to get off topic. I love a good challenge but I would prefer to avoid the filler in between it. You can still have "one-shot" mechanics but I just don't want to be in a dungeon for more than 30 minutes. Hell, I complain about Battlegrounds sometimes lasting the full duration. lol
Diminishing returns. Probably because people started demanding harder and harder content, because they and their 2 friends want it, but the rest of the world doesn't want to be stuck in a dungeon for 3 hours trying to do ridiculously diffficult content. Plus anyone who contends with lag, like a lot of us Aussies, might as well not even bother joining the group.
I like moderately challenging content, but don't want frustration. If I want to be frustrated, I go to work, and they pay me for it.
And before it gets said, no, most people can't solo a group dungeon, even FG1, and they can't pull 40K dps.
Diminishing returns. Probably because people started demanding harder and harder content, because they and their 2 friends want it, but the rest of the world doesn't want to be stuck in a dungeon for 3 hours trying to do ridiculously diffficult content. Plus anyone who contends with lag, like a lot of us Aussies, might as well not even bother joining the group.
I like moderately challenging content, but don't want frustration. If I want to be frustrated, I go to work, and they pay me for it.
And before it gets said, no, most people can't solo a group dungeon, even FG1, and they can't pull 40K dps.
Darkenarlol wrote: »I love dlc dungeons - they are chalenging and rewarding...on release
For example - mhk. I did a successful vet blindrun on release day with so-so pugs
and finished all skin achievements with competent guildies on next day.
Was it fun? Hell yeah!
Do i want to repeat HM's complex and totally anti-just-dps mechanics with some pugs for pledge?
Of course big fat no three times and again another no as a garnish :-)
Pledges is something you usually run with pugs and for me it is usually on fresh toons for undaunted
Leveling. So i can't find any reason why to waste my time on something that may even end as
unfinished dungeon and team disbanding in frustration when i can get same 2 keys and undaunted
points in 8 minutes fingal grotto1 fastrun hm.
Those two sound strangely similar. Even if they seem to 100% contradict each other, or maybe exactly because of that. As if somebody would try to comment on the topic without having actively playing the game every day, but to try to promote new content. There's something weird in both of the quoted posts. Not trying to insinuate something, but... you don't get all fresh started and successful into DLC dungeons right off for sure, and if that was actually fun, there's no reason to emphasize that you don't want to repeat it again. And you don't exactly start a guild off the bat just to be able to clear those DLC dungeons all the time, it's not like there isn't about 80% of the rest of the game to enjoy beside of that, and if in the unlikely case you're actually done with all Vet and HM dungeons... what then? But it's just me of course...Trinity_Is_My_Name wrote: »It is tough to get a group together to do the DLC dungeons which is why I started my own guild just for that. We got in Discord and got together and ran every dungeon in the game in Vet and most in HM. Challenging? Heck yeah! Fun? Oh yeah!
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Diminishing returns. Probably because people started demanding harder and harder content, because they and their 2 friends want it, but the rest of the world doesn't want to be stuck in a dungeon for 3 hours trying to do ridiculously diffficult content. Plus anyone who contends with lag, like a lot of us Aussies, might as well not even bother joining the group.
I like moderately challenging content, but don't want frustration. If I want to be frustrated, I go to work, and they pay me for it.
And before it gets said, no, most people can't solo a group dungeon, even FG1, and they can't pull 40K dps.
VagabondLife wrote: »I haven't run a DLC dungeon since I cancelled my subscription after Nerfmire was announced. And it's been AMAZING.
I'd had the subscription for two years, and I never really did randoms, because 9 times out of 10 I'd get stuck with a DLC dungeon, and that would be my entire night.
Now I'm able to run daily randoms on multiple characters, rake in HUGE amounts of XP, and still have time to do something fun for the night. If I want a challenge, I'll find a trial to run with people who know what they're doing. Shepherding a bunch of clueless pugs through a 3 hour dungeon just isn't my idea of a fun night.
In fact, I've already decided not to claim the Nerfmire DLC when it comes up as a daily reward next month. If I ever feel a pressing need to traipse around an ugly swamp full of anthropomorphic lizards that defy all the laws of evolution, I'm sure ZoS will be happy to take my money for it...
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Craglorn is mentioned a lot, but honestly, pre or post nerf, you still see no-one wanting to do Craglorn.Prof_Bawbag wrote: »It happened with Craglorn. The nay sayers come on here and paint a rosy picture of how easy it was to get others to quest with you. They are either living in the past or play an entirely different game. Next to no one wanted to do Craglorn pre nerf. No one. I remember when i first played this game, I spent weeks/months asking for others to run Craglorn with me and I could count on 1 hand how many people offered help during that time. Most preferred to just stand in Mournhold spamming their AoE's. That was the reality, not the alternative reality that is regularly painted on these very forums. Same happens with dlc dungeons. I see countless people asking for help in guilds, guilds that supposedly pride themselves in helping others with niche content and like Craglorn, they get little or no offers of help.
The point of the hard achievements is that they're... well... hard. There was also always the option of having a break and coming back another night - nothing forces someone to get all the achievements, or if you want them, to get them in one sitting.Androconium wrote: »Sad to see I am not alone in seeing this trend. I really like some of the newer dungeons but totally agree that the risk vs reward balance doesn't seem quite right. I had a couple of friends spend eight hours one Sunday a few months back doing the Fang Lair hard mode and no death runs. I'm fairly certain that the burnout from that is what caused them all to one by one quietly drop the game over the subsequent weeks.
That doesn't sound like fun.
I agree, and these were not noob players. They all had the Falkreath Hold, Cradle of Shadows and Ruins of Mazzatun achievements already. Too many one shot mechanics in these new dungeons that make the no death runs less skill and more RNG based perhaps.
That is entirely subjective. I find the DLC dungeons more time consuming, but they're more enjoyable when going in there (assuming don't do HM, but Hard Mode should be hard). I hate running many of the vanilla dungeons these days because bosses die so quickly.disintegr8 wrote: »Agree with a lot of what has been said, the DLC dungeons are a time consuming grind fest for the most part and I play the game for fun. Making new dungeons 3 times longer or giving everything 3 times as much health does not make them more enjoyable.
Aussie weeknights for me I see similar, but I'm wondering how much of that is the latency increases of late - I feel less interested in logging in myself because of lag and bugs.I'm not sure if it is just the guilds I am in or the time of day I play (late evening Australia) but it seems to me that it is harder and harder to get a group together for DLC dungeons even when they are the pledge. Getting a group together to try hard mode, speed or no death runs is even harder.
I've also noticed a steady decrease in the number of people on my friends list logging in.
I've asked a few other long term players and they say they see the same thing. Has anyone else noticed this trend or do I just need to find some new guilds and friends?
World bosses in any of the zones since Wrothgar? They all have dailies/quests associated with them, and about on-par with the vanilla vet dungeons. Admittedly they also still have mechanics. Even the original vanilla dungeons have mechanics, most of them you can just yawn through these days.99.9 percent of this game is designed for casual players. Vet dlc hm 4 mans, the newer vet trial(s??), and maybe vma are considered hard content. Yep, excluding literally the rest of the entire game, nothing in sight for casuals.
Take of your sunglasses and read what i have written.
I want new group content that i can do with my friends without ending frustrated because of constant whipes or learning mechanics like i am still in school.
At which point, you're not after anything the dungeon is offering anyway - the only reason people run the original vet dungeons is for the keys, not the content?angelncelestine wrote: »The problem is that DLC dungeons just aren't worth running most of the time. After you get your achievements, and farm a few motifs there is very little reason to go into them. Its even worse now since they decided to start offering the motif book in the crown store as soon as the motifs drop in the game. The prices of the motifs have dropped so much that they just aren't worth the time and effort to get to sell after maybe the first 2 weeks of release. If you are after keys or crystals it is more efficient to run the easier pledges, and switch to alt toons to run again.