Indeed I was thinking about ppl exploiting it, so maybe a safety mechanic could be implemented. For example:
"you must block x points of damage in entire run to be able to claim a tank reward" (that x points should be impossible to achieve for anyone who hasn't either sword and board or frost staff) /and/
"you must have slotted a taunt ability or frost staff inside a dungeon area and use it to taunt at least once at every boss to claim a tank reward"
or some others, I'm not an expert.
Unfortunately, bad tanks/healers/dps are part of the risk when using the dungeon finder... sigh... we had a good run of CoH2 a few weeks back, every boss burnt down in under 2 minutes, only deaths were on Mezeluth (bad timing on the roll dodge of that ground aoe) -- but then on Nerien'eth, everything changed, the tank decided to aggro the adds and drag them around the place, repeatedly using the quick chat 'attack the boss'. All I could do was run away, throwing down dots behind me and spam dark conversion, healer goes down, 2nd Dps (as logic would dictate) targets the adds on the tank, tank drags them away -- ultimately everyone but the tank is dead; healer drops out, but myself and the nightblade, not wanting to drop and be penalized for 15 minutes and then wait another 30mins to run the dungeon again, had to stay dead and watch the tank tickle everything to death for about 20mins. It irked me because we could have burnt the adds in seconds and finished that boss in a few minutes -- the guy knew what we could do, had been there all the way through the dungeon. It made no sense. But, like I said, not a fake tank, not even a bad one, just some weird twist of asbo mentality at the end(!).
weedgenius wrote: »A thread about people deliberately abusing the queue system by signing up for a role they have no intention of doing to bypass long wait times gets derailed by condescending elitists moaning about people with low DPS. Never change, ESO forums. Never change.
Anyway, what you described was an absolutely proper way of tanking this. It's either you or the healer that were not up to the task.
... ... Sometimes what you think you see, and what is actually happening are not the same thing.
MartiniDaniels wrote: »This also about psychology.. look at recent polls on races / classes, huge majority (75%+) prefers magicka race with magicka class, which prevents tanking without very specific builds.
Well, tank knew that he is doing right, so I doubt his feelings were hurtMartiniDaniels wrote: »This also about psychology.. look at recent polls on races / classes, huge majority (75%+) prefers magicka race with magicka class, which prevents tanking without very specific builds.
It's also not exactly attractive or appealing for many to be a tank. Tanks get blamed for a lot and get a lot of abuse, honestly, look at my post further up. My lack of understanding of a tank's intention had the same result.
Unfortunately, bad tanks/healers/dps are part of the risk when using the dungeon finder... sigh... we had a good run of CoH2 a few weeks back, every boss burnt down in under 2 minutes, only deaths were on Mezeluth (bad timing on the roll dodge of that ground aoe) -- but then on Nerien'eth, everything changed, the tank decided to aggro the adds and drag them around the place, repeatedly using the quick chat 'attack the boss'. All I could do was run away, throwing down dots behind me and spam dark conversion, healer goes down, 2nd Dps (as logic would dictate) targets the adds on the tank, tank drags them away -- ultimately everyone but the tank is dead; healer drops out, but myself and the nightblade, not wanting to drop and be penalized for 15 minutes and then wait another 30mins to run the dungeon again, had to stay dead and watch the tank tickle everything to death for about 20mins. It irked me because we could have burnt the adds in seconds and finished that boss in a few minutes -- the guy knew what we could do, had been there all the way through the dungeon. It made no sense. But, like I said, not a fake tank, not even a bad one, just some weird twist of asbo mentality at the end(!).
I don't even know how ZOS could fix this if they tried.
Other MMO group finders can check you have the right spec to allow you to flag as a tank or healer, but in ESO you can't do that because there is not spec, it's free form character building.
You could run a check on if they have a taunt slotted, but that could just be changed once inside the dungeon. The same for any HP checks, fit loads of +Health items, queue tank and then remove it afterwards.
Locking the skills onto the bar would make sure you couldn't remove them, but most DD can do fine with one skill removed and having a useless taunt on the bar.
MartiniDaniels wrote: »This also about psychology.. look at recent polls on races / classes, huge majority (75%+) prefers magicka race with magicka class, which prevents tanking without very specific builds.
It's also not exactly attractive or appealing for many to be a tank. Tanks get blamed for a lot and get a lot of abuse, honestly, look at my post further up. My lack of understanding of a tank's intention had the same result.
For healers this is not much of an problem,, just swap out skills on bar to more damage, equipping an second destruction staff for more damage, but even an healer / DD combo you use for easier content or good groups works well enough.weedgenius wrote: »MartiniDaniels wrote: »This also about psychology.. look at recent polls on races / classes, huge majority (75%+) prefers magicka race with magicka class, which prevents tanking without very specific builds.
It's also not exactly attractive or appealing for many to be a tank. Tanks get blamed for a lot and get a lot of abuse, honestly, look at my post further up. My lack of understanding of a tank's intention had the same result.
Someone mentioned something in another thread too that I hadn't thought of before which is that in general PVE questing is not designed for or rewarding to tank builds (or healers, for that matter). Imagine running around doing quests and killing mobs/bosses on a tank or heal build... why would anyone do this? The game isn't really designed in a way that cultivates those roles outside of dungeons or PVP.
I don't even know how ZOS could fix this if they tried.
Other MMO group finders can check you have the right spec to allow you to flag as a tank or healer, but in ESO you can't do that because there is not spec, it's free form character building.
You could run a check on if they have a taunt slotted, but that could just be changed once inside the dungeon. The same for any HP checks, fit loads of +Health items, queue tank and then remove it afterwards.
Locking the skills onto the bar would make sure you couldn't remove them, but most DD can do fine with one skill removed and having a useless taunt on the bar.
I know theres no easy way, but we still have to do something about it. Here's an idea, far from perfect, but tell me what you think about it :
When you vote to kick, you add a reason : fake tank, fake healer, bad DPS (have it wordrd by ZOS marketing team so it doesn't sounds too harsh). It adds the benefit of letting people who have been kicked out why they were kicked. Some players may take it the good way and try to learn from it.
Here is the controversial part. After 1, 2 or 3 times you have been kicked out for being a fake tank, you get an automated message by ZOS telling you that if you want to queue as a tank, you actually have to be tanky and taunt monsters. After another 1, 2 or 3 kicks with the fake tank reason, you are forbidden to queue as a tank until you can prove that you have a tank build. That's the weakest part of my solution, I have no idea how you could prove that. A GM could confirm, but that would require more ressource (which is a wet dream).
What do you think about it? Any proposals to make it better?
weedgenius wrote: »MartiniDaniels wrote: »This also about psychology.. look at recent polls on races / classes, huge majority (75%+) prefers magicka race with magicka class, which prevents tanking without very specific builds.
It's also not exactly attractive or appealing for many to be a tank. Tanks get blamed for a lot and get a lot of abuse, honestly, look at my post further up. My lack of understanding of a tank's intention had the same result.
Someone mentioned something in another thread too that I hadn't thought of before which is that in general PVE questing is not designed for or rewarding to tank builds (or healers, for that matter). Imagine running around doing quests and killing mobs/bosses on a tank or heal build... why would anyone do this? The game isn't really designed in a way that cultivates those roles outside of dungeons or PVP.
MartiniDaniels wrote: »I dont know if anyone pointed out, but if you get kicked, you still get a 15min timer.LegendaryArcher wrote: »And if we kick him, he can instantly queue again and instantly get a group. So we don't.
Even if they did not just keep kicking them.
Had a fake healer. We kicked him really because they were annoying but still they had no heals. It was a DLC dungeon we got on a random normal and did the vote kick just before the last boss. Queued in case it gave someone their random normal but got the same person. Vote kicked again and cleared with just the 3 of us.
Point is they were very annoyed. Kept rage whispering me for a bit. lol. Vote kicking the fake tank or healer should be done. It is almost pointless to qq here in the forums if not trying to vote kick the fake tank to begin with.
There is something unusual fake-dps activity in vets during event, so I just measure how long it takes to kill couple of mob groups, if it takes more then 7-8 seconds (mobs clawed and leashed together), i kick all dps by leaving.
For Normal Dungeons - A requirement for a sword and board or frost staff to be on at least one of the bars. A taunt has to be present.
For Vet Dungeons - ZOS could keep an up to date list of sets that are tank related. To be a tank you must have at least one of those sets on.
I don't understand why someone would queue as a fake tank or healer for a vet dungeon.
People are so impatient.
LegendaryArcher wrote: »I'm a damage dealer. My queue takes very long. But that's ok because I don't find playing tank or healer fun.
I wait for my turn. 30 - 60 min later, it's time! The other DD is low CP. Good. I like PUGs. Looks like this vWGT is his first. I like helping players.
The healer seems to know what he's doing. On the first add pack, he casts Elemental Drain. This is gonna be an easy run.
But then I see Lightning Form. The Sorcerer rushes forward, aggroing everything, dies to the flesh atro. He's our tank. Then he starts complaining about us being slow and no healing.
I tell the fake tank to get out of the group, but he doesn't. He knows the 15 minute timer isn't over yet. And if we kick him, he can instantly queue again and instantly get a group. So we don't. If we kick him, we won't find a tank for an hour or so.
He has no taunt and refuses to slot one. So I do that. I'm tanking the first boss and have 75% group dps on that fight. On trash, I always have more than 80%. The other DD is CP 300-ish, but does use dual wield and bow, Endless Hail, Caltrops, definitely not a snipe spammer. But the fake tank is max CP. Not only does he not have taunt even though he queued as a tank, but he also doesn't even carry his own weight as DD. Too many heavy attacks, terrible rotation. He was doing 5% at best.
Shortly before last boss, we finally kick him and finish the dungeon.
Sadly, this happens 2 out of 3 times I PUG random vet. It's just a different dungeon every time. I'm not counting the fake tanks that slot taunt. They're not fake. It's the ones that don't slot taunt even though they queue as tank. Out of about 100 fake tanks I encountered, maybe 5 were able to carry their own weight as DDs, meaning, at least 30% group dps on their part.
ZOS, please do something about this.

LegendaryArcher wrote: »What do fake tanks have to do with bad dps in group finder? Fake tanks are not tanks. They are DDs. Most of them are actually exactly those "fake dps" you complain about, except it's even worse: Those fake dps now queue as tanks with no taunt.
LegendaryArcher wrote: »What do fake tanks have to do with bad dps in group finder? Fake tanks are not tanks. They are DDs. Most of them are actually exactly those "fake dps" you complain about, except it's even worse: Those fake dps now queue as tanks with no taunt.
Wimper, had one while leveling my first tank, nBC2 group dps on final boss was 10K, i had 4, no nobody died.I've been using the Group Finder on my tank on EU recently, as it's a new character, and I need to level Undaunted and skills.
The majority of runs have been slow slogs or wipes due to low DPS. Here's my favorite:
20K group dps. 4K was from the tank. Assuming the healer did 2K (they were throwing a lot of spears), that's only 14K DPS from the two DDs combined--an average of just 7K each. Fortunately, this was only vFG1, so no risk of wiping. Imagine if this had been a tougher dungeon.
And this is why, despite having three "real" tanks, I never use the Group Finder on NA as a tank.
On the topic of getting the 15 minute penalty for getting kicked: I was kicked from a dungeon the other day for refusing to heal a fake tank with 12k hp. I did not get the penalty timer. Intended or not, I don't know.
Agenericname wrote: »LegendaryArcher wrote: »What do fake tanks have to do with bad dps in group finder? Fake tanks are not tanks. They are DDs. Most of them are actually exactly those "fake dps" you complain about, except it's even worse: Those fake dps now queue as tanks with no taunt.
See the reply directly above yours for one of the reasons. Fake tanks are an issue because of the lack of real tanks that creates the queue times. There have been several tanks in various "fake tank" threads that have spoken out about the reasons they wont use the RDF. If someone were serious about reducing the number of encounters with "fake tanks", creating incentive and removing barriers for real tanks to use the RDF has to be part of the solution.