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FAKE TANKS in dungeon finder

  • FleetwoodSmack
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    Gargath wrote: »
    Xarcus wrote: »
    Gargath wrote: »
    If tanks are a minority, ZOS should encourage people to choose that role, maybe by giving us additional rewards after group activity is completed. Like a pack of gold in return :).

    I dont know, maybe this kind of idea would be a way to encourage fake tanks ...
    Indeed I was thinking about ppl exploiting it, so maybe a safety mechanic could be implemented. For example:
    "you must block x points of damage in entire run to be able to claim a tank reward" (that x points should be impossible to achieve for anyone who hasn't either sword and board or frost staff) /and/
    "you must have slotted a taunt ability or frost staff inside a dungeon area and use it to taunt at least once at every boss to claim a tank reward"

    or some others, I'm not an expert :).

    There's other flavors of tanking though. I've been working on a tank build over the last two years and I'm still tinkering with it. I've warned guildies before they run with me that it's a massive experiment and we usually do fine (unless I'm distracted in which case if they wipe? My bad). To be honest? I try to do more than just sit there and soak damage. But I don't use SnB. I don't use frosties. But what do I do?
    1. Slot taunt and use taunt correctly and NOT die.
    2. Be as self-sufficient as possible (Self-healing, use damage mitigation, etc all while staying STILL)
    3. Throw out debuffs and keep them up (EleDrain, Siphon Spirit, spell/armor breaches, etc again all while staying STILL)
    4. Keep bosses pointed AWAY from the group
    5. Only time when I move is to get out of dumb (or to perform DLC mechanics)
    6. Making sure to communicate with your group members. If someone is impatient, then that's their problem.
    7. Don't blame the healer when something is CLEARLY my fault.
    8. I'll throw out synergies to the group if I see them struggling if I can (if resources/mechanics allow me to).
    9. All of this while helping out with minor DPS.

    In a nutshell, I basically try to be as productive in that role as possible and pick up the slack where I need to. I also know that how I run is pretty much against the norm. Does it work? Like a charm. But others definitely won't see it that way. They either see the class and just ASSUME I'm a fake tank or they see the weapons I run and are all "LOLYEAHRIGHT". Which is why I only run with guildies. I can't speak for other tanks, but here are my reasons why I don't.
    • It's easier to run with people I know and that I have a 'flow' with.
    • No waiting times aside from "Hey, do you wanna run X?" "Shur."
    • The PuG community is so rife with toxicity that not even gold is incentive enough to get me to queue.

    But it's literally been years since I've queued. I'd hope things would've gotten better, but seeing this post? Eh. But that might give you some insight.
    Tell me lies, tell me sweet little lies!
  • Greysson
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    ghwaite wrote: »
    Fake DD's with low dps annoy me more.

    Fake tanks without a taunt and literally no dps are even more annoying.
  • LovesCoffee
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    they can't solve this problem till they change whole queque system to something more customizable
  • pkuronen
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    People do it because tanks get random dungeons almost instantly. They are hoping that the group lets it pass and get their XP fast - hoping the rest of the group is good enough to do it with a fake tank.

    They should be kicked instantly.
    Edited by pkuronen on October 29, 2018 11:50AM
  • Stratloc
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    On the topic of getting the 15 minute penalty for getting kicked: I was kicked from a dungeon the other day for refusing to heal a fake tank with 12k hp. I did not get the penalty timer. Intended or not, I don't know.
  • Lifsteinn
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    I also think this is a problem. Fake tanks on hard vet dungeons, and low-dps.

    One suggestion that comes to mind would be a different queue for DLC-dungeons, since old dungeons could be done with no tank, anyway.
    Also, a suggestion that I made some time ago about a group finder tool:
    https://forums.elderscrollsonline.com/en/discussion/435998/arenas-and-trials-finder
    Could solve this problem, since you are building your own group instead of been thrown to one.
  • tommalmm
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    Gsvjones wrote: »
    Unfortunately, bad tanks/healers/dps are part of the risk when using the dungeon finder... sigh... we had a good run of CoH2 a few weeks back, every boss burnt down in under 2 minutes, only deaths were on Mezeluth (bad timing on the roll dodge of that ground aoe) -- but then on Nerien'eth, everything changed, the tank decided to aggro the adds and drag them around the place, repeatedly using the quick chat 'attack the boss'. All I could do was run away, throwing down dots behind me and spam dark conversion, healer goes down, 2nd Dps (as logic would dictate) targets the adds on the tank, tank drags them away -- ultimately everyone but the tank is dead; healer drops out, but myself and the nightblade, not wanting to drop and be penalized for 15 minutes and then wait another 30mins to run the dungeon again, had to stay dead and watch the tank tickle everything to death for about 20mins. It irked me because we could have burnt the adds in seconds and finished that boss in a few minutes -- the guy knew what we could do, had been there all the way through the dungeon. It made no sense. But, like I said, not a fake tank, not even a bad one, just some weird twist of asbo mentality at the end(!).

    That's actually one viable strategy with a low dps group to do a Hardmode. You take the adds and keep them away from the group so they can damage only the boss. You then kill the adds once boss takes the sword. In all groups I've played in recently it's impossible, because there is no time for the adds to spawn with enough DPS. You just damage the boss close to 40%, then wait for him to spawn ghosts two times and then damage it further. So the thing is NOT to burn the adds before the boss picks his sword.

    Anyway, what you described was an absolutely proper way of tanking this. It's either you or the healer that were not up to the task.
    Edited by tommalmm on October 29, 2018 12:01PM
  • Glurin
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    weedgenius wrote: »
    A thread about people deliberately abusing the queue system by signing up for a role they have no intention of doing to bypass long wait times gets derailed by condescending elitists moaning about people with low DPS. Never change, ESO forums. Never change.

    Hey, they aren't all just being condescending. Some of them are really just trying to justify their own actions to themselves even though they know they are wrong. "Look at all this water. One person peeing in it isn't gonna matter."

    giphy.gif
    Edited by Glurin on October 29, 2018 12:01PM
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • mairwen85
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    tommalmm wrote: »
    Anyway, what you described was an absolutely proper way of tanking this. It's either you or the healer that were not up to the task.

    Thanks. I've learnt something new. Normally, in every run I've done it'd be over in minutes anyway, never seen it tanked that way before (guess it didn't present itself as a requirement?). Like I said, not a fake tank. However, maybe lacking in communication skills :)

    To quote myself:
    Gsvjones wrote: »
    ... ... Sometimes what you think you see, and what is actually happening are not the same thing.
    Edited by mairwen85 on October 29, 2018 1:03PM
  • MartiniDaniels
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    This also about psychology.. look at recent polls on races / classes, huge majority (75%+) prefers magicka race with magicka class, which prevents tanking without very specific builds.
  • mairwen85
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    This also about psychology.. look at recent polls on races / classes, huge majority (75%+) prefers magicka race with magicka class, which prevents tanking without very specific builds.

    It's also not exactly attractive or appealing for many to be a tank. Tanks get blamed for a lot and get a lot of abuse, honestly, look at my post further up. My lack of understanding of a tank's intention had the same result. :smiley:
    Edited by mairwen85 on October 29, 2018 1:04PM
  • MartiniDaniels
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    Gsvjones wrote: »
    This also about psychology.. look at recent polls on races / classes, huge majority (75%+) prefers magicka race with magicka class, which prevents tanking without very specific builds.

    It's also not exactly attractive or appealing for many to be a tank. Tanks get blamed for a lot and get a lot of abuse, honestly, look at my post further up. My lack of understanding of a tank's intention had the same result. :smiley:
    Well, tank knew that he is doing right, so I doubt his feelings were hurt :) I play as tank 90% of times, sometimes dps give me some advice, but i dont remember many negative situations.. there were some but really rare.
    Most often they bless me when i appear to replace previous fake tank and see 40k hp.. I run with S&B / Bow until last patch and there were zero comments on my bow bar (i used it on ultra stamina regen 4k) with bombard as cc and viper arrow as ranged interrupt.
    So nothing bad to be a tank, it is matter of preferences, for example it’s hard to me to be a healer, this is real high responsibility.
  • SpacemanSpiff1
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    Gsvjones wrote: »
    Unfortunately, bad tanks/healers/dps are part of the risk when using the dungeon finder... sigh... we had a good run of CoH2 a few weeks back, every boss burnt down in under 2 minutes, only deaths were on Mezeluth (bad timing on the roll dodge of that ground aoe) -- but then on Nerien'eth, everything changed, the tank decided to aggro the adds and drag them around the place, repeatedly using the quick chat 'attack the boss'. All I could do was run away, throwing down dots behind me and spam dark conversion, healer goes down, 2nd Dps (as logic would dictate) targets the adds on the tank, tank drags them away -- ultimately everyone but the tank is dead; healer drops out, but myself and the nightblade, not wanting to drop and be penalized for 15 minutes and then wait another 30mins to run the dungeon again, had to stay dead and watch the tank tickle everything to death for about 20mins. It irked me because we could have burnt the adds in seconds and finished that boss in a few minutes -- the guy knew what we could do, had been there all the way through the dungeon. It made no sense. But, like I said, not a fake tank, not even a bad one, just some weird twist of asbo mentality at the end(!).

    That's the strat for vet hm. The boss teleports where ever he wants anyway and shoots whoever he wants. HM is to have 4 wraiths alive when boss pulls the sword (35% boss health). Tank takes 2 sets of adds away from group while everyone else burns boss. Then after sword pull, nuke everything.

    Not needed on normal, but it is a legit strategy.
  • HalloweenWeed
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    I agree but with the following caveat: Don't make such a rule for tanks under Lv50. It would force them to use sword & board as that is really their only choice of a taunt below CP levels.
  • Swomp23
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    Turelus wrote: »
    I don't even know how ZOS could fix this if they tried.

    Other MMO group finders can check you have the right spec to allow you to flag as a tank or healer, but in ESO you can't do that because there is not spec, it's free form character building.

    You could run a check on if they have a taunt slotted, but that could just be changed once inside the dungeon. The same for any HP checks, fit loads of +Health items, queue tank and then remove it afterwards.

    Locking the skills onto the bar would make sure you couldn't remove them, but most DD can do fine with one skill removed and having a useless taunt on the bar.

    I know theres no easy way, but we still have to do something about it. Here's an idea, far from perfect, but tell me what you think about it :

    When you vote to kick, you add a reason : fake tank, fake healer, bad DPS (have it wordrd by ZOS marketing team so it doesn't sounds too harsh). It adds the benefit of letting people who have been kicked out why they were kicked. Some players may take it the good way and try to learn from it.

    Here is the controversial part. After 1, 2 or 3 times you have been kicked out for being a fake tank, you get an automated message by ZOS telling you that if you want to queue as a tank, you actually have to be tanky and taunt monsters. After another 1, 2 or 3 kicks with the fake tank reason, you are forbidden to queue as a tank until you can prove that you have a tank build. That's the weakest part of my solution, I have no idea how you could prove that. A GM could confirm, but that would require more ressource (which is a wet dream).

    What do you think about it? Any proposals to make it better?
    XBox One - NA
  • weedgenius
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    Gsvjones wrote: »
    This also about psychology.. look at recent polls on races / classes, huge majority (75%+) prefers magicka race with magicka class, which prevents tanking without very specific builds.

    It's also not exactly attractive or appealing for many to be a tank. Tanks get blamed for a lot and get a lot of abuse, honestly, look at my post further up. My lack of understanding of a tank's intention had the same result. :smiley:

    Someone mentioned something in another thread too that I hadn't thought of before which is that in general PVE questing is not designed for or rewarding to tank builds (or healers, for that matter). Imagine running around doing quests and killing mobs/bosses on a tank or heal build... why would anyone do this? The game isn't really designed in a way that cultivates those roles outside of dungeons or PVP.
    PS4 NA
    Better Homes & Gardens
  • zaria
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    weedgenius wrote: »
    Gsvjones wrote: »
    This also about psychology.. look at recent polls on races / classes, huge majority (75%+) prefers magicka race with magicka class, which prevents tanking without very specific builds.

    It's also not exactly attractive or appealing for many to be a tank. Tanks get blamed for a lot and get a lot of abuse, honestly, look at my post further up. My lack of understanding of a tank's intention had the same result. :smiley:

    Someone mentioned something in another thread too that I hadn't thought of before which is that in general PVE questing is not designed for or rewarding to tank builds (or healers, for that matter). Imagine running around doing quests and killing mobs/bosses on a tank or heal build... why would anyone do this? The game isn't really designed in a way that cultivates those roles outside of dungeons or PVP.
    For healers this is not much of an problem,, just swap out skills on bar to more damage, equipping an second destruction staff for more damage, but even an healer / DD combo you use for easier content or good groups works well enough.
    My templar uses spc then questing, works well enough you don't need serious dps.

    For tanks its more of an problem, I just leveled an tank to 50 but lacks lots of skillpoints as I have just run dungeons with her.
    Will try with an setup there I minimize health on character and rater have that on armor+ some magic so I get some sort of stamina build who will work for overland. If not I just respec to stamina, run around getting enough skillpoint and back to tank.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Agenericname
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    Swomp23 wrote: »
    Turelus wrote: »
    I don't even know how ZOS could fix this if they tried.

    Other MMO group finders can check you have the right spec to allow you to flag as a tank or healer, but in ESO you can't do that because there is not spec, it's free form character building.

    You could run a check on if they have a taunt slotted, but that could just be changed once inside the dungeon. The same for any HP checks, fit loads of +Health items, queue tank and then remove it afterwards.

    Locking the skills onto the bar would make sure you couldn't remove them, but most DD can do fine with one skill removed and having a useless taunt on the bar.

    I know theres no easy way, but we still have to do something about it. Here's an idea, far from perfect, but tell me what you think about it :

    When you vote to kick, you add a reason : fake tank, fake healer, bad DPS (have it wordrd by ZOS marketing team so it doesn't sounds too harsh). It adds the benefit of letting people who have been kicked out why they were kicked. Some players may take it the good way and try to learn from it.

    Here is the controversial part. After 1, 2 or 3 times you have been kicked out for being a fake tank, you get an automated message by ZOS telling you that if you want to queue as a tank, you actually have to be tanky and taunt monsters. After another 1, 2 or 3 kicks with the fake tank reason, you are forbidden to queue as a tank until you can prove that you have a tank build. That's the weakest part of my solution, I have no idea how you could prove that. A GM could confirm, but that would require more ressource (which is a wet dream).

    What do you think about it? Any proposals to make it better?

    How would ZOS differentiate between a legitimate report and trolling? Let's assume that its implemented; would the player accused of being a "fake tank" repeatedly be suspended from content until ZOS made a determination that the claims were valid or afterward? Can you imagine the "bad DPS" reports ZOS would have to sort through? Or these conditions could only apply to tanks and possibly healers, so a tank and/or healer has more risk to queue as such than a DD would.

    What is a "tank build?" Even amongst people who do differentiate between fake tanks and inexperienced tanks the definition of what constitutes a tank differs to some extent, especially in a "play your way environtment."
  • Royaji
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    weedgenius wrote: »
    Gsvjones wrote: »
    This also about psychology.. look at recent polls on races / classes, huge majority (75%+) prefers magicka race with magicka class, which prevents tanking without very specific builds.

    It's also not exactly attractive or appealing for many to be a tank. Tanks get blamed for a lot and get a lot of abuse, honestly, look at my post further up. My lack of understanding of a tank's intention had the same result. :smiley:

    Someone mentioned something in another thread too that I hadn't thought of before which is that in general PVE questing is not designed for or rewarding to tank builds (or healers, for that matter). Imagine running around doing quests and killing mobs/bosses on a tank or heal build... why would anyone do this? The game isn't really designed in a way that cultivates those roles outside of dungeons or PVP.

    People really make it sound worse than it is. The only limiting factor for tanks are probably skillpoints but it's not that hard to go quest a bit or get some skyshards. No need to respec at all. Just pull out a set of DD-oriented gear (I have NMG + VO + Kragh (of all things), just cause it was in my bank), slap it on, make your bars look like an average DD and boom - 15-20k DPS. More than enough to be comfortable in overland.
  • idk
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    idk wrote: »
    lientier wrote: »
    And if we kick him, he can instantly queue again and instantly get a group. So we don't.
    I dont know if anyone pointed out, but if you get kicked, you still get a 15min timer.

    Even if they did not just keep kicking them.

    Had a fake healer. We kicked him really because they were annoying but still they had no heals. It was a DLC dungeon we got on a random normal and did the vote kick just before the last boss. Queued in case it gave someone their random normal but got the same person. Vote kicked again and cleared with just the 3 of us.

    Point is they were very annoyed. Kept rage whispering me for a bit. lol. Vote kicking the fake tank or healer should be done. It is almost pointless to qq here in the forums if not trying to vote kick the fake tank to begin with.

    There is something unusual fake-dps activity in vets during event, so I just measure how long it takes to kill couple of mob groups, if it takes more then 7-8 seconds (mobs clawed and leashed together), i kick all dps by leaving.

    Odd, Have not had this issue. Always queue up with at least on DPS in the group and never had an issue clearing.
  • idk
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    richo262 wrote: »
    For Normal Dungeons - A requirement for a sword and board or frost staff to be on at least one of the bars. A taunt has to be present.

    S&B/frost staff are not requirements for being a tank.

    I agree that it is absurd someone queues up for a dungeon as a tank and does not have a taunt slotted but I disagree in setting higher standards than are required by the game to perform the role properly. Most normal dungeons can easily be tanked by a dps with a taunt, but of course the taunt is needed.

    richo262 wrote: »
    For Vet Dungeons - ZOS could keep an up to date list of sets that are tank related. To be a tank you must have at least one of those sets on.

    Zos would not be able to keep up with a list of tank related sets as they are not the authority of such things. The player base is that authority.

    I think it is pretty clear Zos did not design Alkosh with the intent it would be a tanking set. Same with Powerful Assault, yet they are.

    So, as stated before, there is nothing Zos can really do other than require a taunt be slotted and for heals having at least one heal slotted. This does not mean the player would use it.

    Besides, if we are going to set stiff requirements on tanks to wear certain sets then we need to start setting requiremetns on DPS. 25k (low balling here) for vet dungeons and somewhere above 30k for vet DLC dungeons. Maybe we can set gear requirements as well.

    I do not think that would be popular by those clamoring about the fake tank issue.

    Kick the fake tank and healer. Slot the undaunted taunt and move on.
  • MooseKnuckles88
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    Snipress wrote: »
    I don't understand why someone would queue as a fake tank or healer for a vet dungeon.

    People are so impatient.

    Yeah, I just dealt with this last night, but he was up front about it from the start, so I didn't care too much and we flew through it anyways. If it were a vet DLC, then I would of kindly asked him to swapped to a real tank or politely leave group.
    Edited by MooseKnuckles88 on October 29, 2018 4:33PM
  • Girl_Number8
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    I'm a damage dealer. My queue takes very long. But that's ok because I don't find playing tank or healer fun.

    I wait for my turn. 30 - 60 min later, it's time! The other DD is low CP. Good. I like PUGs. Looks like this vWGT is his first. I like helping players.

    The healer seems to know what he's doing. On the first add pack, he casts Elemental Drain. This is gonna be an easy run.

    But then I see Lightning Form. The Sorcerer rushes forward, aggroing everything, dies to the flesh atro. He's our tank. Then he starts complaining about us being slow and no healing.

    I tell the fake tank to get out of the group, but he doesn't. He knows the 15 minute timer isn't over yet. And if we kick him, he can instantly queue again and instantly get a group. So we don't. If we kick him, we won't find a tank for an hour or so.

    He has no taunt and refuses to slot one. So I do that. I'm tanking the first boss and have 75% group dps on that fight. On trash, I always have more than 80%. The other DD is CP 300-ish, but does use dual wield and bow, Endless Hail, Caltrops, definitely not a snipe spammer. But the fake tank is max CP. Not only does he not have taunt even though he queued as a tank, but he also doesn't even carry his own weight as DD. Too many heavy attacks, terrible rotation. He was doing 5% at best.

    Shortly before last boss, we finally kick him and finish the dungeon.

    Sadly, this happens 2 out of 3 times I PUG random vet. It's just a different dungeon every time. I'm not counting the fake tanks that slot taunt. They're not fake. It's the ones that don't slot taunt even though they queue as tank. Out of about 100 fake tanks I encountered, maybe 5 were able to carry their own weight as DDs, meaning, at least 30% group dps on their part.

    ZOS, please do something about this.

    Make a tanky yourself fixed. This topic is nerco as it can get.
  • code65536
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    I've been using the Group Finder on my tank on EU recently, as it's a new character, and I need to level Undaunted and skills.

    The majority of runs have been slow slogs or wipes due to low DPS. Here's my favorite:
    vfg1-eu.png

    20K group dps. 4K was from the tank. Assuming the healer did 2K (they were throwing a lot of spears), that's only 14K DPS from the two DDs combined--an average of just 7K each. Fortunately, this was only vFG1, so no risk of wiping. Imagine if this had been a tougher dungeon.

    And this is why, despite having three "real" tanks, I never use the Group Finder on NA as a tank.
    Nightfighters ― PC/NA and PC/EU

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  • LegendaryArcher
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    What do fake tanks have to do with bad dps in group finder? Fake tanks are not tanks. They are DDs. Most of them are actually exactly those "fake dps" you complain about, except it's even worse: Those fake dps now queue as tanks with no taunt.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates
  • Silver_Strider
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    What do fake tanks have to do with bad dps in group finder? Fake tanks are not tanks. They are DDs. Most of them are actually exactly those "fake dps" you complain about, except it's even worse: Those fake dps now queue as tanks with no taunt.

    Good Tanks don't queue because they get bad DPS in their group. DPS get tired of long queues and queue as Fake Tanks. Problems ensue.
    Argonian forever
  • Agenericname
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    What do fake tanks have to do with bad dps in group finder? Fake tanks are not tanks. They are DDs. Most of them are actually exactly those "fake dps" you complain about, except it's even worse: Those fake dps now queue as tanks with no taunt.

    See the reply directly above yours for one of the reasons. Fake tanks are an issue because of the lack of real tanks that creates the queue times. There have been several tanks in various "fake tank" threads that have spoken out about the reasons they wont use the RDF. If someone were serious about reducing the number of encounters with "fake tanks", creating incentive and removing barriers for real tanks to use the RDF has to be part of the solution.

  • zaria
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    code65536 wrote: »
    I've been using the Group Finder on my tank on EU recently, as it's a new character, and I need to level Undaunted and skills.

    The majority of runs have been slow slogs or wipes due to low DPS. Here's my favorite:
    vfg1-eu.png

    20K group dps. 4K was from the tank. Assuming the healer did 2K (they were throwing a lot of spears), that's only 14K DPS from the two DDs combined--an average of just 7K each. Fortunately, this was only vFG1, so no risk of wiping. Imagine if this had been a tougher dungeon.

    And this is why, despite having three "real" tanks, I never use the Group Finder on NA as a tank.
    Wimper, had one while leveling my first tank, nBC2 group dps on final boss was 10K, i had 4, no nobody died.
    All except me was above 50, two above 160, yes last boss is an dps check you have to kill the daedrots faster than they spam.
    That was normal but still,
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • El_Borracho
    El_Borracho
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    Stratloc wrote: »
    On the topic of getting the 15 minute penalty for getting kicked: I was kicked from a dungeon the other day for refusing to heal a fake tank with 12k hp. I did not get the penalty timer. Intended or not, I don't know.

    Almost positive you only get it for quitting. Or, if you are super lucky, for getting the message of "jump instance full," only to have the game boot you from the group
  • idk
    idk
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    What do fake tanks have to do with bad dps in group finder? Fake tanks are not tanks. They are DDs. Most of them are actually exactly those "fake dps" you complain about, except it's even worse: Those fake dps now queue as tanks with no taunt.

    See the reply directly above yours for one of the reasons. Fake tanks are an issue because of the lack of real tanks that creates the queue times. There have been several tanks in various "fake tank" threads that have spoken out about the reasons they wont use the RDF. If someone were serious about reducing the number of encounters with "fake tanks", creating incentive and removing barriers for real tanks to use the RDF has to be part of the solution.

    I agree with your statement overall. Yes, tanks avoid GF due to regularly getting players with low dps in the group.

    However the core issue with these threads, and that they tend to ignore this fact, is those that post it are probably in that dps group. If you think about it, a decent dps in a normal dungeon could vote kick the fake tank, slot the undaunted taunt and clear the dungeon.

    But yes, you are correct that the tank post above puts things into perspective and that is a vet dungeon. I have had the same percentage in a random normal but without alkosh sloted I did 2k. The group dps was only 10k. It really is sad since a 2H heavy attack/wrecking blow spam can outperform that easily.
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