Haashhtaag wrote: »lucky_dutch wrote: »
You're so out of touch with how classes will build. Judging from your other post this is OMEGALUL.
Why would they use an expensive stam skill when they can get it from mag skill plus minor ward/resolve?
lucky_dutch wrote: »Haashhtaag wrote: »lucky_dutch wrote: »
You're so out of touch with how classes will build. Judging from your other post this is OMEGALUL.
Why would they use an expensive stam skill when they can get it from mag skill plus minor ward/resolve?
Because mag for stamblades is a precious resource. Unless they're running no-cloak brawling builds.
Mirage is better than blade cloak but most will opt to draw from the larger resource pool that they have more regen stats in.
That's not to say you can't use Mirage but it's hardly a must-slot for all stamblades all of a sudden.
Silver_Strider wrote: »lucky_dutch wrote: »Haashhtaag wrote: »lucky_dutch wrote: »
You're so out of touch with how classes will build. Judging from your other post this is OMEGALUL.
Why would they use an expensive stam skill when they can get it from mag skill plus minor ward/resolve?
Because mag for stamblades is a precious resource. Unless they're running no-cloak brawling builds.
Mirage is better than blade cloak but most will opt to draw from the larger resource pool that they have more regen stats in.
That's not to say you can't use Mirage but it's hardly a must-slot for all stamblades all of a sudden.
Not to mention Blade Cloak can proc weapon enchantments, Axe Bleeds, is an AoE DoT and has Major Expedition w/Quick Cloak morph. Throw in Blackrose DW and you get Major Protection to boot.
Why would a Stamblade ever bother with Mirage when Blade Cloak has much more benefits to it and the only "drawback" is the Stamina vs Magic cost?
Silver_Strider wrote: »lucky_dutch wrote: »Haashhtaag wrote: »lucky_dutch wrote: »
You're so out of touch with how classes will build. Judging from your other post this is OMEGALUL.
Why would they use an expensive stam skill when they can get it from mag skill plus minor ward/resolve?
Because mag for stamblades is a precious resource. Unless they're running no-cloak brawling builds.
Mirage is better than blade cloak but most will opt to draw from the larger resource pool that they have more regen stats in.
That's not to say you can't use Mirage but it's hardly a must-slot for all stamblades all of a sudden.
Not to mention Blade Cloak can proc weapon enchantments, Axe Bleeds, is an AoE DoT and has Major Expedition w/Quick Cloak morph. Throw in Blackrose DW and you get Major Protection to boot.
Why would a Stamblade ever bother with Mirage when Blade Cloak has much more benefits to it and the only "drawback" is the Stamina vs Magic cost?
Becouse it costs magicka, lasts longer, gives passives and minor armor buff
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »Change the Major to Minor.
Or a heavy armor magblade will be untouchable by templars and other AoE specced players alike
Heavy MagBlades can already do this on live with two Swords granting a total 5% damage buff to both AoEs and Single target. With Blade Cloak so... not seeing the point of this. Beside the speed morph is 3-4 seconds. The rest of the time it’s just the base power.
The “they can already do this on live” argument is a blatant black-and-white logical fallacy, and anyone who use it should have their forum priveleges revoked.
Imagine comparing a class ability in blur to having to slot DW on live and use something that costs near 4k stamina on a Magicka character and calling them equal. Have you graduated high school yet?
3780 Stamina for 15 seconds with a recovery of 504 you will have all of that back even bad mages have 1K stamina recovery. A lot of builds use twin Swords so slotting a back bar utility is not hard to think of.
Also it’s not a logical fallacy. Their are three different good ways to reduce AoE damage by 20-25% and they are not OP now two sets and Blade Cloak if it’s not abused now it will not swing wildly in the next patch.
You’re forced to slot DW, which 99% of magblades do not use, @lucky_dutch said himself on another post that melee magblade is not viable, and then you have to spend stamina, which is used for cc break/roll dodge/block, all to get the evasion. Whereas next patch with Mirage, all you have to do is slot a class ability that costs magicka which 99% of magblades already run open world.
Why are you even arguing that what you’re saying is logical? You’re making yourself look more and more ignorant.
I should make it clear, I don’t believe mirage needs nerfed, rather that the closest person being jabbed be considered non-aoe so it isn’t affected by it. I’ve tested Jabs vs Major Evasion in heavy on the pts. My testing leads me to believe stamplar will become a dizzy swing class next patch.
Silver_Strider wrote: »lucky_dutch wrote: »Haashhtaag wrote: »lucky_dutch wrote: »
You're so out of touch with how classes will build. Judging from your other post this is OMEGALUL.
Why would they use an expensive stam skill when they can get it from mag skill plus minor ward/resolve?
Because mag for stamblades is a precious resource. Unless they're running no-cloak brawling builds.
Mirage is better than blade cloak but most will opt to draw from the larger resource pool that they have more regen stats in.
That's not to say you can't use Mirage but it's hardly a must-slot for all stamblades all of a sudden.
Not to mention Blade Cloak can proc weapon enchantments, Axe Bleeds, is an AoE DoT and has Major Expedition w/Quick Cloak morph. Throw in Blackrose DW and you get Major Protection to boot.
Why would a Stamblade ever bother with Mirage when Blade Cloak has much more benefits to it and the only "drawback" is the Stamina vs Magic cost?
Mirage is already relatively underperforming (by a small amount imo, but still underperforming - I wouldn't bother buffing it atm, maybe after the pts settles in on live). Nerfing it by the amount OP suggests would utterly destroy the skill - 5% AoE reduction isn't even as strong as 5% damage reduction, and the resists from Minor armor buff - 1320 - is 2% more extra mitigation.
A skill with that base cost giving 2% mitigation against everything and a little more against aoe attacks (that still doesn't measure up against minor prot) would be tossed into the garbage.
Silver_Strider wrote: »Use Gossamer and give the buff to 5 other people including yourself.
I do it all the time in PvP and come Murkmire, this set up will be even more effective.
Mirage is already relatively underperforming (by a small amount imo, but still underperforming - I wouldn't bother buffing it atm, maybe after the pts settles in on live). Nerfing it by the amount OP suggests would utterly destroy the skill - 5% AoE reduction isn't even as strong as 5% damage reduction, and the resists from Minor armor buff - 1320 - is 2% more extra mitigation.
A skill with that base cost giving 2% mitigation against everything and a little more against aoe attacks (that still doesn't measure up against minor prot) would be tossed into the garbage.
Well, by the way the skill right now leaves you invincible vs templars
lucky_dutch wrote: »Mirage is already relatively underperforming (by a small amount imo, but still underperforming - I wouldn't bother buffing it atm, maybe after the pts settles in on live). Nerfing it by the amount OP suggests would utterly destroy the skill - 5% AoE reduction isn't even as strong as 5% damage reduction, and the resists from Minor armor buff - 1320 - is 2% more extra mitigation.
A skill with that base cost giving 2% mitigation against everything and a little more against aoe attacks (that still doesn't measure up against minor prot) would be tossed into the garbage.
Well, by the way the skill right now leaves you invincible vs templars
I have nothing invested in this as I’m neither Templar nor Stamblade main and I can tell you, this simply isn’t true.
If you got smashed by someone on the PTS it probably just means they’ve better optimised their build for Murkmire.
lucky_dutch wrote: »Mirage is already relatively underperforming (by a small amount imo, but still underperforming - I wouldn't bother buffing it atm, maybe after the pts settles in on live). Nerfing it by the amount OP suggests would utterly destroy the skill - 5% AoE reduction isn't even as strong as 5% damage reduction, and the resists from Minor armor buff - 1320 - is 2% more extra mitigation.
A skill with that base cost giving 2% mitigation against everything and a little more against aoe attacks (that still doesn't measure up against minor prot) would be tossed into the garbage.
Well, by the way the skill right now leaves you invincible vs templars
I have nothing invested in this as I’m neither Templar nor Stamblade main and I can tell you, this simply isn’t true.
If you got smashed by someone on the PTS it probably just means they’ve better optimised their build for Murkmire.
heavy armor+ minor protection+15% aoe reduction.
Good luck dieing vs a templar
lucky_dutch wrote: »lucky_dutch wrote: »Mirage is already relatively underperforming (by a small amount imo, but still underperforming - I wouldn't bother buffing it atm, maybe after the pts settles in on live). Nerfing it by the amount OP suggests would utterly destroy the skill - 5% AoE reduction isn't even as strong as 5% damage reduction, and the resists from Minor armor buff - 1320 - is 2% more extra mitigation.
A skill with that base cost giving 2% mitigation against everything and a little more against aoe attacks (that still doesn't measure up against minor prot) would be tossed into the garbage.
Well, by the way the skill right now leaves you invincible vs templars
I have nothing invested in this as I’m neither Templar nor Stamblade main and I can tell you, this simply isn’t true.
If you got smashed by someone on the PTS it probably just means they’ve better optimised their build for Murkmire.
heavy armor+ minor protection+15% aoe reduction.
Good luck dieing vs a templar
The Templar also can have Heavy Armor and AoE reduction if they chose dw and minor protection is just that... minor.
Mountains out of molehills.
ShadowProc wrote: »enzoisadog wrote: »Heavy Bleedblades need to go.
XV1 pug farmers need to go.
lucky_dutch wrote: »Mirage is already relatively underperforming (by a small amount imo, but still underperforming - I wouldn't bother buffing it atm, maybe after the pts settles in on live). Nerfing it by the amount OP suggests would utterly destroy the skill - 5% AoE reduction isn't even as strong as 5% damage reduction, and the resists from Minor armor buff - 1320 - is 2% more extra mitigation.
A skill with that base cost giving 2% mitigation against everything and a little more against aoe attacks (that still doesn't measure up against minor prot) would be tossed into the garbage.
Well, by the way the skill right now leaves you invincible vs templars
I have nothing invested in this as I’m neither Templar nor Stamblade main and I can tell you, this simply isn’t true.
If you got smashed by someone on the PTS it probably just means they’ve better optimised their build for Murkmire.
heavy armor+ minor protection+15% aoe reduction.
Good luck dieing vs a templar
I think the appropriate buff would be to make Jabs ignore major evasion.
But sure, nerfing an ability to uselessness will generate more forum responses.
No one will use an ability costs 3.5k and only grants 5% resistance to AOE + 1300 physical and spell resistance.
The other morph gives speed.
and 5% resistence to aoe is A LOT
I think the appropriate buff would be to make Jabs ignore major evasion.
But sure, nerfing an ability to uselessness will generate more forum responses.
No one will use an ability costs 3.5k and only grants 5% resistance to AOE + 1300 physical and spell resistance.
The other morph gives speed.
and 5% resistence to aoe is A LOT
Oh please.... don’t be so dramatic. 5% isn’t ***
brandonv516 wrote: »I think the appropriate buff would be to make Jabs ignore major evasion.
But sure, nerfing an ability to uselessness will generate more forum responses.
No one will use an ability costs 3.5k and only grants 5% resistance to AOE + 1300 physical and spell resistance.
The other morph gives speed.
and 5% resistence to aoe is A LOT
Oh please.... don’t be so dramatic. 5% isn’t ***
But some players think 4% is even worth it for Worm Cult. I do not.
I am heavy armor
I have 3400 buffed with Major brutality weapon damage and 34k stamina (so count + 163 circa WD for powerful assault +Fury WD buff)
This is what happens when you encounter a Mirage/ AOE reduction target with a templar
You run away becouse you can't kill them.
https://www.youtube.com/watch?v=22ol1EjeVRM