lucky_dutch wrote: »What we all know is when zos nerfs something, they lose all brain cells and a newborn toddler can do better balancing than zos can. They’ll not only nerf dw. They’ll absolutely nuke it like they did with major expedition. It will be absolutely WORTHLESS to run dw when zos nerfs it because they lack any brain capacity and will completely destroy dw to the point where nobody will ever touch it.
All they need to do is deliberately un-do the glyph bug fix. Dw was fine before.
it was always intended to work the way it will work now................
dw was always centuries behind any other art of dmg, now it comes in line with other ways to produce dmg, only point still is, we must come in melee-range, which is close enough to recieve instant kills on any boss
It’s currently over performing by a large margin on PTS. I can confirm what someone said above, any Stam build without DW backbar will be a gimped setup. 2 Infused enchants proccing off rending, 1 poison 1 disease, are each doing roughly equivalent dps to rending on its own from my parses. EACH. Not combined.
Next patch is not looking good, at all.
usmguy1234 wrote: »Olupajmibanan wrote: »
What's totally ridic is that jabs is multiple melee direct hits, but flurry not a single one :boggle:
Isn't it the templar passive that's melee not the skill?
Oh I always thought it was the skill itself.
Jabs count as melee attacks, thats why ravager is popular on stamplars (at least in PvP, PvE not anymore due to the relequen change).
Regarding the changes of the enchants, it is hard to tell yet, how stupid it is damage wise. Infused trait already was very meta on dual wield and in the end uptime of enchants were already high due to weaving. This does not impact dps very much, but applying rending slashes and then forgetting about the same enemy will cause some real issues. Mainly PvP will be impacted by this, especially proccing the offhand enchant will be easier now.
Please feel free to share any beastly Stamblade dual-wield bars setup that takes advantage of this?
leepalmer95 wrote: »Please feel free to share any beastly Stamblade dual-wield bars setup that takes advantage of this?
2x Troll King
5x Heavy Shackle
3x Spriggans Jewellery + Spriggans 2h Nirn(main bar) Berserk glyph.
2x Master Axes Infused, disease + stam return glyphs. Make use of 30% regen passive on kill + 10% dmg in heavy's.
All impen.
Gold broth takeaway.
Apply rending and go on as normal as an insane heavy bleedblade. Grats now your rending is hitting 2-3k ticks because stamblade has incap + minor berserk to boost it and the glyphs are proccing on cooldown.
So in total you rending someone and dealing roughly 4-6k~ dmg every 2s depending on crits without incap.
Plus you are also on a build with:
3-3.5k hp regen,
2k~ stam regen,
36-38k stam,
3.2k wpn dmg with glyph
12k Pen with cp + spriggans + major fracture.
Enough magicka and magicka sustain to fear and cloak when needed.
Welcome. to Murkmire.
leepalmer95 wrote: »Please feel free to share any beastly Stamblade dual-wield bars setup that takes advantage of this?
2x Troll King
5x Heavy Shackle
3x Spriggans Jewellery + Spriggans 2h Nirn(main bar) Berserk glyph.
2x Master Axes Infused, disease + stam return glyphs. Make use of 30% regen passive on kill + 10% dmg in heavy's.
All impen.
Gold broth takeaway.
Apply rending and go on as normal as an insane heavy bleedblade. Grats now your rending is hitting 2-3k ticks because stamblade has incap + minor berserk to boost it and the glyphs are proccing on cooldown.
So in total you rending someone and dealing roughly 4-6k~ dmg every 2s depending on crits without incap.
Plus you are also on a build with:
3-3.5k hp regen,
2k~ stam regen,
36-38k stam,
3.2k wpn dmg with glyph
12k Pen with cp + spriggans + major fracture.
Enough magicka and magicka sustain to fear and cloak when needed.
Welcome. to Murkmire.
In the meantime magicka builds lost upfront heal on healing ward ))). Oh well, probably time to switch to a different game.
leepalmer95 wrote: »Please feel free to share any beastly Stamblade dual-wield bars setup that takes advantage of this?
2x Troll King
5x Heavy Shackle
3x Spriggans Jewellery + Spriggans 2h Nirn(main bar) Berserk glyph.
2x Master Axes Infused, disease + stam return glyphs. Make use of 30% regen passive on kill + 10% dmg in heavy's.
All impen.
Gold broth takeaway.
Apply rending and go on as normal as an insane heavy bleedblade. Grats now your rending is hitting 2-3k ticks because stamblade has incap + minor berserk to boost it and the glyphs are proccing on cooldown.
So in total you rending someone and dealing roughly 4-6k~ dmg every 2s depending on crits without incap.
Plus you are also on a build with:
3-3.5k hp regen,
2k~ stam regen,
36-38k stam,
3.2k wpn dmg with glyph
12k Pen with cp + spriggans + major fracture.
Enough magicka and magicka sustain to fear and cloak when needed.
Welcome. to Murkmire.
lucky_dutch wrote: »leepalmer95 wrote: »Please feel free to share any beastly Stamblade dual-wield bars setup that takes advantage of this?
2x Troll King
5x Heavy Shackle
3x Spriggans Jewellery + Spriggans 2h Nirn(main bar) Berserk glyph.
2x Master Axes Infused, disease + stam return glyphs. Make use of 30% regen passive on kill + 10% dmg in heavy's.
All impen.
Gold broth takeaway.
Apply rending and go on as normal as an insane heavy bleedblade. Grats now your rending is hitting 2-3k ticks because stamblade has incap + minor berserk to boost it and the glyphs are proccing on cooldown.
So in total you rending someone and dealing roughly 4-6k~ dmg every 2s depending on crits without incap.
Plus you are also on a build with:
3-3.5k hp regen,
2k~ stam regen,
36-38k stam,
3.2k wpn dmg with glyph
12k Pen with cp + spriggans + major fracture.
Enough magicka and magicka sustain to fear and cloak when needed.
Welcome. to Murkmire.
Why would you take spriggans in a build that focuses on bleed and glyph damage? Pen does nothing for them!
You’d get more mileage out of straight-up tooltip damage.
General forum is hilarious right now. My tin foil hat is telling me ZoS deliberately did this to get everyone primed for a DW enchant/trait nerf.
It's just ridiculous. Tonight I'm gonna craft up some heavy torug's and use double DW for some fun before it gets fixed.
Haashhtaag wrote: »An easy fix would just go back to how it was in regards to enchants.
Haashhtaag wrote: »An easy fix would just go back to how it was in regards to enchants.
No that would still leave them not working as intended and thats was not good not they work as intended but failed but allowing dual wield to be over powered to now being the best option in most gameplay.
Haashhtaag wrote: »An easy fix would just go back to how it was in regards to enchants.
No that would still leave them not working as intended and thats was not good not they work as intended but failed but allowing dual wield to be over powered to now being the best option in most gameplay.
I will say that only in ESO do enchants proc off things that you aren't using the weapon to physically cause the damage. Even in skyrim, you wanted an enchant to deal dmg you had to use an attack from that staff/weapon in order to use it.
If they want dots to proc enchants, it should proc only one and only for that dot duration.
I'm in favor of halving DW enchants, but another approach would be to only allow the primary hand enchant to work. This would allow DW to have one full strength enchant instead of two half strength ones.
They seem to want dots to proc enchants, and I like that gameplay because it allows backbar enchant to be useful. It would be a bad idea to only trigger enchants on light/heavy attacks or direct damage, as some have proposed.
Yep. At the very least, make it so that restoration staff abilities (Mutagen, Combat Prayer, etc) can proc any buff enchant (but not a damage or debuff enchant) as they tick.They then just need to make it so all weapons have a dot so certain choices aren't disadvantaged (ie SnB and resto)
leepalmer95 wrote: »lucky_dutch wrote: »leepalmer95 wrote: »Please feel free to share any beastly Stamblade dual-wield bars setup that takes advantage of this?
2x Troll King
5x Heavy Shackle
3x Spriggans Jewellery + Spriggans 2h Nirn(main bar) Berserk glyph.
2x Master Axes Infused, disease + stam return glyphs. Make use of 30% regen passive on kill + 10% dmg in heavy's.
All impen.
Gold broth takeaway.
Apply rending and go on as normal as an insane heavy bleedblade. Grats now your rending is hitting 2-3k ticks because stamblade has incap + minor berserk to boost it and the glyphs are proccing on cooldown.
So in total you rending someone and dealing roughly 4-6k~ dmg every 2s depending on crits without incap.
Plus you are also on a build with:
3-3.5k hp regen,
2k~ stam regen,
36-38k stam,
3.2k wpn dmg with glyph
12k Pen with cp + spriggans + major fracture.
Enough magicka and magicka sustain to fear and cloak when needed.
Welcome. to Murkmire.
Why would you take spriggans in a build that focuses on bleed and glyph damage? Pen does nothing for them!
You’d get more mileage out of straight-up tooltip damage.
It doesn't really focus on them, thats the things they're secondary and only using my back bar. The entire other part of the build is a very strong solo/ small group heavy setup and it does just as much dmg as any other stam blade build, but it has a stupid amount of dot type dmg on its offbar.
Also i thought glyphs worked with pen as well.
Lightspeedflashb14_ESO wrote: »it was always intended to work the way it will work now................
dw was always centuries behind any other art of dmg, now it comes in line with other ways to produce dmg, only point still is, we must come in melee-range, which is close enough to recieve instant kills on any boss
Say what? Dw has been and will continue to be the front bar of every stamina DPS in the game. Centuries behind? What game are you playing. Best single target dot. Best AOE spammable. Best damage mitigation. The only thing bad is the single target spammable, even then it is because of the last hit being funky with math.
And what are you talking about, must come melee, you have a range spammable that gives major brutality and in the coming patch, will proc BOTH enchantments.