I'm wondering if they're gonna slip in a last minute DW nerf in the live patch. Guess we'll find out on Monday!
Olupajmibanan wrote: »
Olupajmibanan wrote: »
What's totally ridic is that jabs is multiple melee direct hits, but flurry not a single one :boggle:
usmguy1234 wrote: »Olupajmibanan wrote: »
What's totally ridic is that jabs is multiple melee direct hits, but flurry not a single one :boggle:
Isn't it the templar passive that's melee not the skill?
John_Falstaff wrote: »Yes, it works as intended, starting from Murkmire - can look up in patch notes. I think only one glyph per damage tick, whichever's on cooldown. I think it was always intended to be like that (since glyphs are stated to be proccing from weapon abilities), but they didn't until they fixed it now. Also berserk, crusher and weakening will be proccing from weapon abilities too.
John_Falstaff wrote: »Yes, it works as intended, starting from Murkmire - can look up in patch notes. I think only one glyph per damage tick, whichever's on cooldown. I think it was always intended to be like that (since glyphs are stated to be proccing from weapon abilities), but they didn't until they fixed it now. Also berserk, crusher and weakening will be proccing from weapon abilities too.
The issue is both enchants proc simultaneously from same light/weapon attack
usmguy1234 wrote: »Olupajmibanan wrote: »
What's totally ridic is that jabs is multiple melee direct hits, but flurry not a single one :boggle:
Isn't it the templar passive that's melee not the skill?
Oh I always thought it was the skill itself.
John_Falstaff wrote: »Yes, it works as intended, starting from Murkmire - can look up in patch notes. I think only one glyph per damage tick, whichever's on cooldown. I think it was always intended to be like that (since glyphs are stated to be proccing from weapon abilities), but they didn't until they fixed it now. Also berserk, crusher and weakening will be proccing from weapon abilities too.
The issue is both enchants proc simultaneously from same light/weapon attack
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usmguy1234 wrote: »Olupajmibanan wrote: »
What's totally ridic is that jabs is multiple melee direct hits, but flurry not a single one :boggle:
Isn't it the templar passive that's melee not the skill?
Oh I always thought it was the skill itself.
Jabs count as melee attacks, thats why ravager is popular on stamplars (at least in PvP, PvE not anymore due to the relequen change).
Regarding the changes of the enchants, it is hard to tell yet, how stupid it is damage wise. Infused trait already was very meta on dual wield and in the end uptime of enchants were already high due to weaving. This does not impact dps very much, but applying rending slashes and then forgetting about the same enemy will cause some real issues. Mainly PvP will be impacted by this, especially proccing the offhand enchant will be easier now.
lucky_dutch wrote: »John_Falstaff wrote: »Yes, it works as intended, starting from Murkmire - can look up in patch notes. I think only one glyph per damage tick, whichever's on cooldown. I think it was always intended to be like that (since glyphs are stated to be proccing from weapon abilities), but they didn't until they fixed it now. Also berserk, crusher and weakening will be proccing from weapon abilities too.
The issue is both enchants proc simultaneously from same light/weapon attack
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I'm genuinely terrified for when Stamdens and mDKs figure this out.
mDKs are pretty much a hard-counter to any other Mag class with this on. DoT wings and watch them melt.
Haashhtaag wrote: »lucky_dutch wrote: »John_Falstaff wrote: »Yes, it works as intended, starting from Murkmire - can look up in patch notes. I think only one glyph per damage tick, whichever's on cooldown. I think it was always intended to be like that (since glyphs are stated to be proccing from weapon abilities), but they didn't until they fixed it now. Also berserk, crusher and weakening will be proccing from weapon abilities too.
The issue is both enchants proc simultaneously from same light/weapon attack
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I'm genuinely terrified for when Stamdens and mDKs figure this out.
mDKs are pretty much a hard-counter to any other Mag class with this on. DoT wings and watch them melt.
They already have. What you will have is WWs in torugs too and the light attacks proc’ing the enchants.
John_Falstaff wrote: »@Kanar , I would say that changes have been done to buff DW, as much as to streamline things and make them work as originally was intended. It's basically a bug fix, because tooltips already were saying that enchants must proc on weapon abilities, but before this moment it was a zoo of bugs - Hail procs, Poison Injection doesn't (but initial hit does), Slashes don't (while Cloak, if I remember right, does, though may be mistaken) and so on and so forth. Now the actual effects simply work as tooltips were saying.
JerkMctwerk wrote: »For the record, are these results with or without torugs in addition to infused enchants?
I'm just afraid that they're going to go full idiot on the DW nerf, and do something like:
"Dual Wield off-hand enchants strength has been reduced by 85%, while the main hand is increased by 25%, and both enchants now have a 1.25x cooldown multiplier that reduces their overall uptime by 75% but increases their uptime by 10% during the waxing gibbous moon if it is in eclipse. Dual Wield enchantments can no longer proc off of light or heavy attacks. To compensate, all DW skills have had their damage buffed by 12%, but now cost 43% more than they previously did. The Infused trait is not longer able to be applied to one-handed weapons. This is a buff if you're wearing 5 or more pieces of Light Armor."
Developer Comments:Guys, we're seriously confused here. Turns out balancing a game is pretty hard, and we're not very good at it. Send help!
What we all know is when zos nerfs something, they lose all brain cells and a newborn toddler can do better balancing than zos can. They’ll not only nerf dw. They’ll absolutely nuke it like they did with major expedition. It will be absolutely WORTHLESS to run dw when zos nerfs it because they lack any brain capacity and will completely destroy dw to the point where nobody will ever touch it.