Mangeli200194 wrote: »On a khajiit nb werewolf : trolling vs chudan 4 small scale survivability?(Striktly no pocket healer!)
Without chudan im at 27k res. but the bugged werewolf taught me I can survive with less then 35k resistances ^^
OH yes 12.8k max mag+1.2k mag recovery enough?
Mangeli200194 wrote: »12.8k max mag+1.2k mag recovery enough on a werewolf? (no continuous)
Those in power only have the illusion they are powerful, however in reality, those in power are only so because we allow them to be.
I like this idea of wolf builds. I have never played a were wolf before and definitely going to make one today. But still deciding what race to make it that would be best suited for stam build.
Any good looking sets coming out in murkemire?
Amdar_Godkiller wrote: »Any good looking sets coming out in murkemire?
(2 items) Adds 129 Weapon Damage
(3 items) Adds 833 Weapon Critical
(4 items) Adds 129 Weapon Damage
(5 items) When you deal damage with a melee attack, you have a 25% chance to traumatize your enemy, negating their next 5500 points of healing for 4 seconds. This effect can occur once every 4 seconds.
Build: Beast Of Bruma
- 2 Kena, 5 Pelinals, 5 Prisoner's - Prismatic on big, stam on small.
- Dual Wield Axes (1 Nirn main hand, weapon damage)(1 infused offhand, magic restore)
- 5-1-1 Heavy, 4 impen, 3 well fitted
- Orc
-Templar
-Trifood
Stats: Buffed
28k Health
38k Stamina
19k Magic
5.5k spell damage
5.5k weapon damage
800 magic recovery
500 health recovery
1.2k stamina recovery
Concept: Open World/Solo/Zerg Surfing/Group play
-Impressive damage
-Strong burst heals W/ sustained magic
through off hand magic enchant, constitution and Prisoner's.
-30k/28k Resistances
-Reduced sprint cost
Gameplay: No CP
https://plays.tv/s/Lbhyyh09Y7R2
Build: Beast Of Bruma
- 2 Kena, 5 Pelinals, 5 Prisoner's - Prismatic on big, stam on small.
- Dual Wield Axes (1 Nirn main hand, weapon damage)(1 infused offhand, magic restore)
- 5-1-1 Heavy, 4 impen, 3 well fitted
- Orc
-Templar
-Trifood
Stats: Buffed
28k Health
38k Stamina
19k Magic
5.5k spell damage
5.5k weapon damage
800 magic recovery
500 health recovery
1.2k stamina recovery
Concept: Open World/Solo/Zerg Surfing/Group play
-Impressive damage
-Strong burst heals W/ sustained magic
through off hand magic enchant, constitution and Prisoner's.
-30k/28k Resistances
-Reduced sprint cost
Gameplay: No CP
https://plays.tv/s/Lbhyyh09Y7R2
Doodoo
Need help from the werewolf experts here specifically for no-cp
I want to make a Heavy armour WW build for BGs only (my open world setup doesn't work well in werewolf form cause it uses clever alch and fury so the sustain would be ass in no-cp).
I'm after a build that has decent sustain, heals and solid damage - the basics obviously. Bear in mind that I'm an orc and I am also going for a snb/2h playstyle. Again, bear in mind this is for NO-CP only.
So I'm kind of set on using shacklebreaker as my body - I just feel like it provides everything a werewolf needs (damage, mag sustain, resources etc)....It's just the second set that I'm stuck on. Some options I was thinking are:
- hulking (I see it giving good overall max stats specifically with shackle. But would my sustain be doodoo?)
- Bone pirate (gives max stam, gives sustain - can't see anything wrong with it?)
- viper (I can imagine the guaranteed extra dot would put a lot of pressure on targets, especially when considering Werewolfs are built around single target
- Any other suggestions?
So yeah, looking for advice. Once again, this will be for no-cp and only taking heavy armour suggestions.
Need help from the werewolf experts here specifically for no-cp
I want to make a Heavy armour WW build for BGs only (my open world setup doesn't work well in werewolf form cause it uses clever alch and fury so the sustain would be ass in no-cp).
I'm after a build that has decent sustain, heals and solid damage - the basics obviously. Bear in mind that I'm an orc and I am also going for a snb/2h playstyle. Again, bear in mind this is for NO-CP only.
So I'm kind of set on using shacklebreaker as my body - I just feel like it provides everything a werewolf needs (damage, mag sustain, resources etc)....It's just the second set that I'm stuck on. Some options I was thinking are:
- hulking (I see it giving good overall max stats specifically with shackle. But would my sustain be doodoo?)
- Bone pirate (gives max stam, gives sustain - can't see anything wrong with it?)
- viper (I can imagine the guaranteed extra dot would put a lot of pressure on targets, especially when considering Werewolfs are built around single target
- Any other suggestions?
So yeah, looking for advice. Once again, this will be for no-cp and only taking heavy armour suggestions.
I've been running this in BG for a year :
Troll King (You can swap for Chudan or Selene if you have a dedicated healer)
Shacklebreaker heavy (full tri-stat / impen)
Automaton (or a similar high-weapon damage set, hulking or viper would work too)
Werewolf ult on DW or SnB bar
Stamina sustain from heavy attack on off-balanced opponent (from the fear)
Weapon damage glyph and Triune for jewelry
You don't really need that much sustain, but you need a decent amount of effective HP (HPxResist+2xInstant heal) to give you time to reposition when more than one player is focusing you, and you need enough damage so that any 1v1 turns into your favor because your opponent is forced to go defense
Another overlooked damage set is the newer Savage WW. It actually comes out ahead of Automaton and some of the others damage sets. I usual pair with a defensive set like Impreg, sustain set like Shackle, or another damage set if we have support (in that case, I go defensive on monster like 1 piece skeleton and 1 piece warden)
Would you guys say automaton or Hulking (when paired with heavy shackle) for an Orc Stam sorc? I'm kind of leaning towards hulking cause of the max stam % bonuses from being werewolf and orc...But yeah what you guys reckon?
Would you guys say automaton or Hulking (when paired with heavy shackle) for an Orc Stam sorc? I'm kind of leaning towards hulking cause of the max stam % bonuses from being werewolf and orc...But yeah what you guys reckon?
Hulking is slightly worse than auto in terms of damage output. But will give you more resources to work with and more healing from stam abilites in human form.
For monster sets, i have been experimenting with 1 piece pirate and 1 piece warden to give me a static boost to resistance. Not glamorous, but it gives a bit more survivability.