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Will MagSorc posts surprised by Nerfmire crash the Forums?

  • susmitds
    susmitds
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    @Jsmalls Medium armor stamblades rock 50% crit easily without even building for it and have +100% crit damage modifier. I dunno about other classes, but my main will shred shields to bits in PvP.
  • Katahdin
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    carlos424 wrote: »
    Jsmalls wrote: »
    MaxJrFTW wrote: »
    Shields are now stronger on the pts than they are on live. Plenty of videos proving it. You cried so much that not only did you prevent needed balance changes. You got an OP aspect of your game buffed even further...and you're still crying.

    @MaxJrFTW

    I find this fact comical.

    You went from Magicka Sorcerers with very low resistances (including crit resist), and shields that saw no mitigation (past CP and protection buffs which are rare on a MagSorc).
    When their damage shields dropped due to time or damage (contrary to popular belief you could remove a damage shield with sustained damage forcing the other player into perma defense or death) the MagSorc would MELT.

    Now you are going to have MagSorcs with 25k + health and resistances, with damage shields increasing their effective health by 10-12k (stackable :wink: ). And it will take MORE effort to kill a magicka Sorcerer than it previously did. Everyone wanted crits on shields not thinking about the fact that it is very rare to run >30-40% crit in PvP. It's a known fact to run 2k+ impen so stacking into crit damage takes too much from your other stats, and gets countered.

    So now you have damage shields that are significantly stronger (20-30% more mitigation) against 60-70% of attacks, with an additional 10-20% mitigation on your health. Welcome to the MagSorc TANK meta. Enjoy what you asked for.

    It's pretty funny.


    I’d be interested to see this “tank sorc” in heavy armor with 25k health, maybe 32k magicka, shield stacking. With no light armor passives will have no sustain and no penetration, no crit. So cast two wards, and maybe 3 or 4 actual dps skills (with that massive 15K dps you have left). Then have to heavy attack a couple times for resources, rinse and repeat. Ya, might be harder to kill but wont do much damage and doesnt really seem like much fun. Not many sorcs rolled a sorc to become a tank, at least not in my experience.

    There was a time in the first year or two of the game where mag sorcs were actually better tanks than tanks.
    Beta tester November 2013
  • carlos424
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    hero2zer0 wrote: »
    Why are you guys insisting on heavy armor? Sustain will be tough, lower pen, lower crit. I plan on keeping light armor, and having high resist values: 10k ish base, 7k ish major+ minor ward and resolve (boundless, blessing of protection), 6k ish bloodspawn. 23k right there, with the same sets from previous patches (shack, lich or riposte if needing more tanky, with vamp passive, breton passive). Swap a few max mag enchants with health (say, all small pieces), purple food, 25k ish health, 35k ish mag, 18k ish stam with high crit, regen.
    Shield strenght will go down, but including resistances will provide better def.

    I raged as hell for a few days, then got theory crafting, and came up with a pretty good solution (or so I would like to think). Oh and I’m pretty bad at pvp, but atleast I use my head and not get blinded by some changes (thank god cast time is off the table tho!).

    EDIT: forgot to mention the psijic ulti aswell (which is very underrated). Sure you won't be able to slot an offensive ulti (I use panacea on other bar), but anyone will find it pretty hard to kill you.

    Do you plan to do any damage? Lol. Sure you can make a rig that survives. Crit surge, boundless, wards, bloodspawn, Lich for sustain, etc., but do a parse and tell me what you get. You might get lucky and hit 25k which is nothing by todays standards. And why should you have to change everything about your build? Is that what we want each new update?
    Edited by carlos424 on October 17, 2018 6:45PM
  • Crafts_Many_Boxes
    Crafts_Many_Boxes
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    why would this happen? it wont happen.
    sorcerer shields are now even stronger then they were before, this is the very first patch i have ever seen that was intended to nerf sorc shield stacking and instead ended up Buffing thier shields.

    The shield IS not stronger then before, I'm not sure if you are just trolling or you don't understand simple math ,but when a shield takes the full duration to go away, compared to it being destroyed faster then I can even cast it, THAT IS NOT STRONGER. Oh and on the PTS the shield is STILL 40% Not 50% with 40+k magicka and 18k health a 1.7k shield is all I get and that is with 100 points into Bastion. Sorc Is dead because of ***, who QQ about pvp, Maybe if the *** devs, would have just stopped shields from stacking, instead of nerfing them into the ground everyone would not be so pissed.

    I think people are confusing PvP with PvE.

    In PvP, it isn't really a nerf. In most cases the resistance buff will probably balance out the crit changes, and overall shield strength was already gimped via battle whatever so it won't really change much.

    In PvE, it's probably the biggest nerf since the Morrowind sustain nerfs. Maybe bigger, since it pretty much invalidates an entire playstyle, and arguably an entire class.
  • MakeMeUhSamich
    MakeMeUhSamich
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    PVE is definitely my biggest concern. After Nerfmire, will there be ANY MagSorcs invited to trial runs?
  • hero2zer0
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    carlos424 wrote: »
    hero2zer0 wrote: »
    Why are you guys insisting on heavy armor? Sustain will be tough, lower pen, lower crit. I plan on keeping light armor, and having high resist values: 10k ish base, 7k ish major+ minor ward and resolve (boundless, blessing of protection), 6k ish bloodspawn. 23k right there, with the same sets from previous patches (shack, lich or riposte if needing more tanky, with vamp passive, breton passive). Swap a few max mag enchants with health (say, all small pieces), purple food, 25k ish health, 35k ish mag, 18k ish stam with high crit, regen.
    Shield strenght will go down, but including resistances will provide better def.

    I raged as hell for a few days, then got theory crafting, and came up with a pretty good solution (or so I would like to think). Oh and I’m pretty bad at pvp, but atleast I use my head and not get blinded by some changes (thank god cast time is off the table tho!).

    EDIT: forgot to mention the psijic ulti aswell (which is very underrated). Sure you won't be able to slot an offensive ulti (I use panacea on other bar), but anyone will find it pretty hard to kill you.

    Do you plan to do any damage? Lol. Sure you can make a rig that survives. Crit surge, boundless, wards, bloodspawn, Lich for sustain, etc., but do a parse and tell me what you get. You might get lucky and hit 25k which is nothing by todays standards. And why should you have to change everything about your build? Is that what we want each new update?

    I get to 3k spell damage with spell power pots (just for the major sorcery), which is not too far from what we have on live right now, the burst is still pretty good on med/light armor users. With heavy armor carrying stam chars you already have trouble dealing right now, nothing will change that come murkmire (you have to whittle them down). And considering the change to shuffle, med armor will need to beef up (since no more free "miss" "miss") if they want to survive a mag sorc's burst.

    Here is the build btw
  • phileunderx2
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    I will still be in light armor but will be going high resist as well. Been playing around with it on pts and it is working for what I want it to do.
  • AlienatedGoat
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    I suspect there will be a WAVE of players (which don't frequent the Forums) creating a massive amount of threads wondering why their characters are now toast and/or AP sacks.

    Thoughts?

    #BuffSorcs

    I seriously think the PvP players on this forum who are always making the nerf threads should focus less on crying about their deaths and focus more on getting better at the game.

    Have yet to see an endgame PvE'r make a QQ nerf thread. That says a lot.
    PC-NA Goat - Bleat Bleat Baaaa
  • Tasear
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    Artim_X wrote: »
    *Goes into a dungeon as a sorc healer and activates overload* Where's my 3rd bar? WHERE'S MY 3RD BAR!?

    In regards to PvE I think sorcs who used the 3rd bar will be taken aback by this change in particular.

    :'(
  • mook-eb16_ESO
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    why are you guys still going about its pvp'ers fault for nerf when devs clearly stated the reason they nerf shields is because people just run a dungeon with 3dps and don't need heal. in normal dungeon you don't even need 3 people most normal dungeons can be solo'd by sorc. so please get your facts correct.
  • Jsmalls
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    @carlos424

    I think we may have a misunderstanding. I'm strictly talking PvP. And it's VERY easy to hit 25k of each resist in a 5 light 2 heavy setup with 25k health, without sacrificing too much damage.

    PvE wise all I have to say is stamina has been doing it for years, it just requires players to learn the mechanics of the encounter. Also previous to this any time spent using damage shields is DPS lost, so hardcore PvE players will have no issue as they were using them very limited previously, this doesn't include encounters where MagSorcs were picked for their survivability which will need to be reevaluated now.
  • mook-eb16_ESO
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    afaik in cp campaign, high crit resist will perform better than straight resist. in no cp it's prob the other way round.
  • valeriiya
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    They won't crash the forums. Merely flood it.

    And then we'll be rehashing arguments we had weeks ago.

    "RIP MagSorc"
    "Wont someone think of the other magicka classes?"
    "ZOS devs play Magblades, confirmed!"
    "Look, the time to complain about it was on the PTS, guys."
    "OMG, why does PVP nerf everything?"
    "The devs explicity nerfed it for PVE and PVP both."
    "Why do we even have class reps?"
    "I'm quitting!"
    "Can I have your stuff?"
    "Geez, L2Play guys."
    "My class is dead, happy now guys?"
    "Y nerfs? Y no buffs?"

    You get the picture. I'm thinking about making a Bingo card for it.
    @VaranisArano
    Can you make a bingo thread please?
    Edited by valeriiya on October 17, 2018 10:47PM
  • ezio45
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    Tandor wrote: »
    Most people who don't frequent the forums or PTS probably don't even notice changes.

    ok this is laughable.... theyll notice, you cant NOT notice this
  • Lylith
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    Artim_X wrote: »
    *Goes into a dungeon as a sorc healer and activates overload* Where's my 3rd bar? WHERE'S MY 3RD BAR!?

    In regards to PvE I think sorcs who used the 3rd bar will be taken aback by this change in particular.

    zos should take 1/3 of everyone's skill slots and see how that plays.

    share the love.
  • Waffennacht
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    There is no possible way for armor resistance to negate taking crit damage. At least you will take 25% more damage from crits in max resistance.

    You can't gain full crit resistance in no CP without devoting everything to it.

    Meaning Shields taking crit damage is a pure nerf
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • pod88kk
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    If they're not arsed to read the patch notes what makes you think they know the forums exist
  • MakeMeUhSamich
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    pod88kk wrote: »
    If they're not arsed to read the patch notes what makes you think they know the forums exist

    I think they’ll come searching, in droves, for answers to why they’re suddenly gimped in PVE.
  • moosegod
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    I just want to say that protective is a trait on jewelery that maybe all you light armour users should look into.
  • Thrasher91604
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    Sure just as long as heavy and medium armor users also have to take a nerf to damage and resources.
    Edited by Thrasher91604 on October 18, 2018 12:39AM
  • lokulin
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    eso_nya wrote: »
    It will be like on first pts incremental, just 10 times more posts.
    It will be glorious! Im not hating sorc or anything. I just love to read qq posts of "u deleted my class" \o/

    You should read the obituaries in your local paper. You'd probably love laughing at all the people that have died. :trollface:
    I've hidden your signature.
  • ImmortalCX
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    Thoughts?

    Boy likes himself some schadenfreude.
  • Strider__Roshin
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    It would be the SorQQ thing to do.
  • Banana
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    When your shield drops from 30k to 8k. I think you should be allowed to complain
  • Trinity_Is_My_Name
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    why are you guys still going about its pvp'ers fault for nerf when devs clearly stated the reason they nerf shields is because people just run a dungeon with 3dps and don't need heal. in normal dungeon you don't even need 3 people most normal dungeons can be solo'd by sorc. so please get your facts correct.

    Well, for normal dungeons except DLC and some of the version II dungeons, I can solo them easily on every class I play. Solo on Mag Warden, Stam Sorc, Mag Sorc, Stam DK, Mag Templar, Stam Templar, Stam Warden. Did I miss a few? The dungeons are not difficult like they were a few years ago. So many nerf threads and ZOS made this game super easy especially with One Tamriel. Heck I soloed that freaking crab boss in...Stonefalls? I think that is it on a level 13 Mag Templar! No death. Yes, I had CP but still. The game is just too easy now.

    As for the Healer not being useful you know I never heard any of that before seeing people discuss it on the Forum. Seems a bit odd to me since I have two maxed out Healers and trust me they were needed in every Veteran dungeon my guilds ran. So the shield nerfs ZOS posted about really makes no sense to me. Now if special ops groups of buds got together on three or even four Sorcs with self heals and shields I can see them steam rolling most dungeons. That isn't a reason to hack the Sorc and Light Armour shield strength to pieces in my opinion.

    Oh, and somewhere ZOS also posted that the Shield nerfs were for PVP. I will see if I can find it again. Think it was Rob Garrett that posted it.

    Here is what I found from the PTS Patch Notes, the first one: This change makes damage shields function more consistently with the rest of the game’s mechanics. It means that damage shields are more powerful in PvE content since monsters generally don’t reduce armor. Heavy Armor players in particular will receive much more effective damage shields now. This is intended to make damage shields a more potent tools for tanks. We will be monitoring this change closely throughout the PTS cycle and will make adjustments as necessary.

    In addition to this change, there are several other damage shield adjustments listed below in the specific abilities section.

    So reading that Spoiler ZOS is saying that Damage shields are even more powerful in PVE with the changes (this was the one that also had the 1 second cast time which has been removed since).
    Edited by Trinity_Is_My_Name on October 18, 2018 5:52AM
  • MakeMeUhSamich
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    I don’t get the healer argument for gutting PVE shields. Every trial I run includes at least 1 (usually 2).
  • VaranisArano
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    I don’t get the healer argument for gutting PVE shields. Every trial I run includes at least 1 (usually 2).

    Most trial runs require healers.

    For many dungeons, however, even vet dungeons, people who are good at them prefer to run 1 tank and 3 DDs for a faster clear.

    So ZOS, seeing that many experienced players play as though healers were useless, decided that nerfing shields and passive dodge was the way to handle that. The community explained they though that was nonsense...and the devs nerfed shields anyway. They've since explained they want people to choose being damage and survivability, iirc.

    My takeaway from that is that ZOS was coming for PVE damage shields anyway, regardless of whether the stated "healers are useless" reason makes sense.
  • Thrasher91604
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    I also think that ZoS listened to all the snowflakes crying on the PvP forums about shield stacking for bad players and listened to the lying stamina players who want to nerf the mag competition.
  • MakeMeUhSamich
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    Ya, still seems sketchy since healers don’t help with one-shots.
  • Vahrokh
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    moosegod wrote: »
    I just want to say that protective is a trait on jewelery that maybe all you light armour users should look into.

    <======= Tanks are that way.
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