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Will MagSorc posts surprised by Nerfmire crash the Forums?

MakeMeUhSamich
MakeMeUhSamich
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I suspect there will be a WAVE of players (which don't frequent the Forums) creating a massive amount of threads wondering why their characters are now toast and/or AP sacks.

Thoughts?

#BuffSorcs
Edited by MakeMeUhSamich on October 17, 2018 3:01PM
  • Skwor
    Skwor
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    No, as with most balances ESO and magica specifically is not suffering an apocalypse.
  • Trinity_Is_My_Name
    Trinity_Is_My_Name
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    I doubt it. Most will see what has happened and wonder why since they never post or read the Forum threads. Especially the PVE players. They will learn from Friends and Guildies or simply from the rage in Zone Chat.

  • MakeMeUhSamich
    MakeMeUhSamich
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    Hmm, ya. Zone Chat will probably be a nightmare.
  • MaxJrFTW
    MaxJrFTW
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    Shields are now stronger on the pts than they are on live. Plenty of videos proving it. You cried so much that not only did you prevent needed balance changes. You got an OP aspect of your game buffed even further...and you're still crying.
    Edited by MaxJrFTW on October 17, 2018 3:51PM
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • VaranisArano
    VaranisArano
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    They won't crash the forums. Merely flood it.

    And then we'll be rehashing arguments we had weeks ago.

    "RIP MagSorc"
    "Wont someone think of the other magicka classes?"
    "ZOS devs play Magblades, confirmed!"
    "Look, the time to complain about it was on the PTS, guys."
    "OMG, why does PVP nerf everything?"
    "The devs explicity nerfed it for PVE and PVP both."
    "Why do we even have class reps?"
    "I'm quitting!"
    "Can I have your stuff?"
    "Geez, L2Play guys."
    "My class is dead, happy now guys?"
    "Y nerfs? Y no buffs?"

    You get the picture. I'm thinking about making a Bingo card for it.
    Edited by VaranisArano on October 17, 2018 3:52PM
  • Tandor
    Tandor
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    Most people who don't frequent the forums or PTS probably don't even notice changes.
  • Agenericname
    Agenericname
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    They won't crash the forums. Merely flood it.

    And then we'll be rehashing arguments we had weeks ago.

    "RIP MagSorc"
    "Wont someone think of the other magicka classes?"
    "ZOS devs play Magblades, confirmed!"
    "Look, the time to complain about it was on the PTS, guys."
    "OMG, why does PVP nerf everything?"
    "The devs explicity nerfed it for PVE and PVP both."
    "Why do we even have class reps?"
    "I'm quitting!"
    "Can I have your stuff?"
    "Geez, L2Play guys."
    "My class is dead, happy now guys?"
    "Y nerfs? Y no buffs?"

    You get the picture. I'm thinking about making a Bingo card for it.

    And if you win, you get to pick the topic of the next nerf thread.
  • Imperial_Voice
    Imperial_Voice
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    They won't crash the forums. Merely flood it.

    And then we'll be rehashing arguments we had weeks ago.

    "RIP MagSorc"
    "Wont someone think of the other magicka classes?"
    "ZOS devs play Magblades, confirmed!"
    "Look, the time to complain about it was on the PTS, guys."
    "OMG, why does PVP nerf everything?"
    "The devs explicity nerfed it for PVE and PVP both."
    "Why do we even have class reps?"
    "I'm quitting!"
    "Can I have your stuff?"
    "Geez, L2Play guys."
    "My class is dead, happy now guys?"
    "Y nerfs? Y no buffs?"

    You get the picture. I'm thinking about making a Bingo card for it.

    The free space in the middle can just be "Didnt read the patch notes"
  • Crafts_Many_Boxes
    Crafts_Many_Boxes
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    MaxJrFTW wrote: »
    Shields are now stronger on the pts than they are on live. Plenty of videos proving it. You cried so much that not only did you prevent needed balance changes. You got an OP aspect of your game buffed even further...and you're still crying.

    Um, what? You do realize that a 50% of max health cap was put on both annulment and ward, right? As in, the two strongest shields and pretty much the only ones most magicka players use? Most players have ~25k shields on live, which will go down to something like 9k. With resistances factored in, maybe 11k total shielding? That's over a 50% nerf.

    But I guess we're just overreacting since our iceheart and CP block shields will be ~20% stronger with light armor. That'll really get me through VMA.....
  • susmitds
    susmitds
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    MaxJrFTW wrote: »
    Shields are now stronger on the pts than they are on live. Plenty of videos proving it. You cried so much that not only did you prevent needed balance changes. You got an OP aspect of your game buffed even further...and you're still crying.

    Um, what? You do realize that a 50% of max health cap was put on both annulment and ward, right? As in, the two strongest shields and pretty much the only ones most magicka players use? Most players have ~25k shields on live, which will go down to something like 9k. With resistances factored in, maybe 11k total shielding? That's over a 50% nerf.

    But I guess we're just overreacting since our iceheart and CP block shields will be ~20% stronger with light armor. That'll really get me through VMA.....

    It is a buff to certain builds in PvP. A flat out PvE nerf though.
  • Artim_X
    Artim_X
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    *Goes into a dungeon as a sorc healer and activates overload* Where's my 3rd bar? WHERE'S MY 3RD BAR!?

    In regards to PvE I think sorcs who used the 3rd bar will be taken aback by this change in particular.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • MakeMeUhSamich
    MakeMeUhSamich
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    My ward will go from ~27k to ~9k.

    #BuffSorcs
  • Jsmalls
    Jsmalls
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    MaxJrFTW wrote: »
    Shields are now stronger on the pts than they are on live. Plenty of videos proving it. You cried so much that not only did you prevent needed balance changes. You got an OP aspect of your game buffed even further...and you're still crying.

    @MaxJrFTW

    I find this fact comical.

    You went from Magicka Sorcerers with very low resistances (including crit resist), and shields that saw no mitigation (past CP and protection buffs which are rare on a MagSorc).
    When their damage shields dropped due to time or damage (contrary to popular belief you could remove a damage shield with sustained damage forcing the other player into perma defense or death) the MagSorc would MELT.

    Now you are going to have MagSorcs with 25k + health and resistances, with damage shields increasing their effective health by 10-12k (stackable :wink: ). And it will take MORE effort to kill a magicka Sorcerer than it previously did. Everyone wanted crits on shields not thinking about the fact that it is very rare to run >30-40% crit in PvP. It's a known fact to run 2k+ impen so stacking into crit damage takes too much from your other stats, and gets countered.

    So now you have damage shields that are significantly stronger (20-30% more mitigation) against 60-70% of attacks, with an additional 10-20% mitigation on your health. Welcome to the MagSorc TANK meta. Enjoy what you asked for.

    It's pretty funny.


  • eso_nya
    eso_nya
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    It will be like on first pts incremental, just 10 times more posts.
    It will be glorious! Im not hating sorc or anything. I just love to read qq posts of "u deleted my class" \o/
  • carlos424
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    Jsmalls wrote: »
    MaxJrFTW wrote: »
    Shields are now stronger on the pts than they are on live. Plenty of videos proving it. You cried so much that not only did you prevent needed balance changes. You got an OP aspect of your game buffed even further...and you're still crying.

    @MaxJrFTW

    I find this fact comical.

    You went from Magicka Sorcerers with very low resistances (including crit resist), and shields that saw no mitigation (past CP and protection buffs which are rare on a MagSorc).
    When their damage shields dropped due to time or damage (contrary to popular belief you could remove a damage shield with sustained damage forcing the other player into perma defense or death) the MagSorc would MELT.

    Now you are going to have MagSorcs with 25k + health and resistances, with damage shields increasing their effective health by 10-12k (stackable :wink: ). And it will take MORE effort to kill a magicka Sorcerer than it previously did. Everyone wanted crits on shields not thinking about the fact that it is very rare to run >30-40% crit in PvP. It's a known fact to run 2k+ impen so stacking into crit damage takes too much from your other stats, and gets countered.

    So now you have damage shields that are significantly stronger (20-30% more mitigation) against 60-70% of attacks, with an additional 10-20% mitigation on your health. Welcome to the MagSorc TANK meta. Enjoy what you asked for.

    It's pretty funny.


    I’d be interested to see this “tank sorc” in heavy armor with 25k health, maybe 32k magicka, shield stacking. With no light armor passives will have no sustain and no penetration, no crit. So cast two wards, and maybe 3 or 4 actual dps skills (with that massive 15K dps you have left). Then have to heavy attack a couple times for resources, rinse and repeat. Ya, might be harder to kill but wont do much damage and doesnt really seem like much fun. Not many sorcs rolled a sorc to become a tank, at least not in my experience.
  • SirAndy
    SirAndy
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    MaxJrFTW wrote: »
    Shields are now stronger on the pts than they are on live. Plenty of videos proving it. You cried so much that not only did you prevent needed balance changes. You got an OP aspect of your game buffed even further...and you're still crying.

    I take it you haven't tested any of this yourself? Do you play a character that relies on shields to survive?
    popcorn.gif
  • qbit
    qbit
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    I’ve already been using the shield nerf as an excuse when I stupidly die when two of us are fighting a geyser boss (on the live sever but 🤷‍♂️). And that SOB Mr. Splitter and his one-shot. Bugged up for months and comes back raging with his stupid snakes on the ground and his one-shot. I still really want that Keelsplitter target dummy. That takes 0 dps all the time. Anyone affected by keelsplitter bug should get access to that target dummy in the crown store for 60,000 crowns.
  • Vahrokh
    Vahrokh
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    What will happen? Exactly what happened in the past and what's happening to my trial guilds right now: lots of people quit without ever posting anything at all.
    Edited by Vahrokh on October 17, 2018 5:23PM
  • SirAndy
    SirAndy
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    carlos424 wrote: »
    I’d be interested to see this “tank sorc” in heavy armor with 25k health, maybe 32k magicka, shield stacking. With no light armor passives will have no sustain and no penetration, no crit. So cast two wards, and maybe 3 or 4 actual dps skills (with that massive 15K dps you have left). Then have to heavy attack a couple times for resources, rinse and repeat. Ya, might be harder to kill but wont do much damage and doesnt really seem like much fun. Not many sorcs rolled a sorc to become a tank, at least not in my experience.

    agree.gif

    Did some extensive testing of my magicka Pet Sorc on the PTS, my base light armor setup (that is currently on live) relies heavily on large shields and uptime.
    In a nutshell, that build is dead. And that goes for both PvP and PvE.

    Tried vMA, didn't get too far. Tried solo vet Fungal Grotto I, struggled the whole time.
    Neither of these is a problem on the current live.

    Then i switched to a heavy armor "tank" build. Surviveability went up substantially but in order to sustain i now have to do heavy attacks almost exclusively. Forget about light attack weaving. There just isn't enough sustain otherwise.
    Crit went down a lot and my overall damage went down the drain.


    TL:DR
    Light Armor MagSorcs are dead
    Heavy Armor MagSorcs survive but won't do much damage

    dry.gif
  • qbit
    qbit
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    Jsmalls wrote: »
    MaxJrFTW wrote: »
    Shields are now stronger on the pts than they are on live. Plenty of videos proving it. You cried so much that not only did you prevent needed balance changes. You got an OP aspect of your game buffed even further...and you're still crying.

    @MaxJrFTW

    I find this fact comical.

    You went from Magicka Sorcerers with very low resistances (including crit resist), and shields that saw no mitigation (past CP and protection buffs which are rare on a MagSorc).
    When their damage shields dropped due to time or damage (contrary to popular belief you could remove a damage shield with sustained damage forcing the other player into perma defense or death) the MagSorc would MELT.

    Now you are going to have MagSorcs with 25k + health and resistances, with damage shields increasing their effective health by 10-12k (stackable :wink: ). And it will take MORE effort to kill a magicka Sorcerer than it previously did. Everyone wanted crits on shields not thinking about the fact that it is very rare to run >30-40% crit in PvP. It's a known fact to run 2k+ impen so stacking into crit damage takes too much from your other stats, and gets countered.

    So now you have damage shields that are significantly stronger (20-30% more mitigation) against 60-70% of attacks, with an additional 10-20% mitigation on your health. Welcome to the MagSorc TANK meta. Enjoy what you asked for.

    It's pretty funny.


    Yeah but PvE only magsorc still get a huge nerf. Correct me if I’m wrong. I’m not in any way an authority on this subject or a theory crafter and I’ve never done PvP. I know the shield changes will take a lot of ... getting used to in my limited PvE experience.
    Edited by qbit on October 17, 2018 5:27PM
  • Vahrokh
    Vahrokh
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    SirAndy wrote: »
    Light Armor MagSorcs are dead
    Heavy Armor MagSorcs survive but won't do much damage

    ... which is the whole points ZOS is imposing on the game.

    - Remove a class from the game
    - Make a pure DPS class unable to DPS.
  • Rake
    Rake
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    no
  • qbit
    qbit
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    carlos424 wrote: »
    Jsmalls wrote: »
    MaxJrFTW wrote: »
    Shields are now stronger on the pts than they are on live. Plenty of videos proving it. You cried so much that not only did you prevent needed balance changes. You got an OP aspect of your game buffed even further...and you're still crying.

    @MaxJrFTW

    I find this fact comical.

    You went from Magicka Sorcerers with very low resistances (including crit resist), and shields that saw no mitigation (past CP and protection buffs which are rare on a MagSorc).
    When their damage shields dropped due to time or damage (contrary to popular belief you could remove a damage shield with sustained damage forcing the other player into perma defense or death) the MagSorc would MELT.

    Now you are going to have MagSorcs with 25k + health and resistances, with damage shields increasing their effective health by 10-12k (stackable :wink: ). And it will take MORE effort to kill a magicka Sorcerer than it previously did. Everyone wanted crits on shields not thinking about the fact that it is very rare to run >30-40% crit in PvP. It's a known fact to run 2k+ impen so stacking into crit damage takes too much from your other stats, and gets countered.

    So now you have damage shields that are significantly stronger (20-30% more mitigation) against 60-70% of attacks, with an additional 10-20% mitigation on your health. Welcome to the MagSorc TANK meta. Enjoy what you asked for.

    It's pretty funny.


    I’d be interested to see this “tank sorc” in heavy armor with 25k health, maybe 32k magicka, shield stacking. With no light armor passives will have no sustain and no penetration, no crit. So cast two wards, and maybe 3 or 4 actual dps skills (with that massive 15K dps you have left). Then have to heavy attack a couple times for resources, rinse and repeat. Ya, might be harder to kill but wont do much damage and doesnt really seem like much fun. Not many sorcs rolled a sorc to become a tank, at least not in my experience.

    Yes it’s going to be quite a poop show for PvE magsorcs. It’s not fun.
  • Gilvoth
    Gilvoth
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    why would this happen? it wont happen.
    sorcerer shields are now even stronger then they were before, this is the very first patch i have ever seen that was intended to nerf sorc shield stacking and instead ended up Buffing thier shields.
  • Gilvoth
    Gilvoth
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    Rake wrote: »
    no

    this ^
  • qbit
    qbit
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    why would this happen? it wont happen.
    sorcerer shields are now even stronger then they were before, this is the very first patch i have ever seen that was intended to nerf sorc shield stacking and instead ended up Buffing thier shields.

    But the cast time and Overload changes... Forget about the numbers. Imagine the sudden game play change for players that don’t read forums.
  • hero2zer0
    hero2zer0
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    Why are you guys insisting on heavy armor? Sustain will be tough, lower pen, lower crit. I plan on keeping light armor, and having high resist values: 10k ish base, 7k ish major+ minor ward and resolve (boundless, blessing of protection), 6k ish bloodspawn. 23k right there, with the same sets from previous patches (shack, lich or riposte if needing more tanky, with vamp passive, breton passive). Swap a few max mag enchants with health (say, all small pieces), purple food, 25k ish health, 35k ish mag, 18k ish stam with high crit, regen.
    Shield strenght will go down, but including resistances will provide better def.

    I raged as hell for a few days, then got theory crafting, and came up with a pretty good solution (or so I would like to think). Oh and I’m pretty bad at pvp, but atleast I use my head and not get blinded by some changes (thank god cast time is off the table tho!).

    EDIT: forgot to mention the psijic ulti aswell (which is very underrated). Sure you won't be able to slot an offensive ulti (I use panacea on other bar), but anyone will find it pretty hard to kill you.

    EDIT 2: It even works great on live right now! Although I've switched to empowered, dropped to 40ish bastion.
    Edited by hero2zer0 on October 17, 2018 7:15PM
  • Gilvoth
    Gilvoth
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    the cast time was reversed, no cast time change occurred.
  • qbit
    qbit
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    the cast time was reversed, no cast time change occurred.

    That’s good news. On all the shields? I can change shields to one that doesn’t have a cast time. That’s the biggest one for me. I don’t use overload. And I recognize that it’s more powerful now. But people that don’t read forums..... it’s kind of a major change to those peoples’ game play.
  • BrianLovesLisa
    BrianLovesLisa
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    why would this happen? it wont happen.
    sorcerer shields are now even stronger then they were before, this is the very first patch i have ever seen that was intended to nerf sorc shield stacking and instead ended up Buffing thier shields.

    The shield IS not stronger then before, I'm not sure if you are just trolling or you don't understand simple math ,but when a shield takes the full duration to go away, compared to it being destroyed faster then I can even cast it, THAT IS NOT STRONGER. Oh and on the PTS the shield is STILL 40% Not 50% with 40+k magicka and 18k health a 1.7k shield is all I get and that is with 100 points into Bastion. Sorc Is dead because of ***, who QQ about pvp, Maybe if the *** devs, would have just stopped shields from stacking, instead of nerfing them into the ground everyone would not be so pissed.
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