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Will MagSorc posts surprised by Nerfmire crash the Forums?

  • Vahrokh
    Vahrokh
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    Daus wrote: »
    It would be the SorQQ thing to do.

    Said by whom managed to create a "poor us stamblades" thread...
  • Vahrokh
    Vahrokh
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    I don’t get the healer argument for gutting PVE shields. Every trial I run includes at least 1 (usually 2).

    Most trial runs require healers.

    For many dungeons, however, even vet dungeons, people who are good at them prefer to run 1 tank and 3 DDs for a faster clear.

    So ZOS, seeing that many experienced players play as though healers were useless, decided that nerfing shields and passive dodge was the way to handle that. The community explained they though that was nonsense...and the devs nerfed shields anyway. They've since explained they want people to choose being damage and survivability, iirc.

    My takeaway from that is that ZOS was coming for PVE damage shields anyway, regardless of whether the stated "healers are useless" reason makes sense.

    The REAL stuff that happened?

    The healers representative voiced 4 men healers for this nerf against most of the trials endgame healers.
    This directly or indirectly caused a barrage of nerfs that devastated all mag classes including healers (some use shields too).

    The same healers representative and those trials endgame healers litigated. Bans ensued and the latter created a separate Discord channel.

    In all of this ZOS has only done this: "did I hear NERF? OK WE NEEEERFFFF! *rubs hands*, *mouth watering*
    Edited by Vahrokh on October 18, 2018 11:54PM
  • Emmagoldman
    Emmagoldman
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    MaxJrFTW wrote: »
    Shields are now stronger on the pts than they are on live. Plenty of videos proving it. You cried so much that not only did you prevent needed balance changes. You got an OP aspect of your game buffed even further...and you're still crying.

    You should keep saying cry and crying because you sound so rugged and manly.
  • Juhasow
    Juhasow
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    MaxJrFTW wrote: »
    Shields are now stronger on the pts than they are on live. Plenty of videos proving it. You cried so much that not only did you prevent needed balance changes. You got an OP aspect of your game buffed even further...and you're still crying.

    I dont know what's funnier this comment or the fact it have plenty of agrees.
  • VaranisArano
    VaranisArano
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    Vahrokh wrote: »
    I don’t get the healer argument for gutting PVE shields. Every trial I run includes at least 1 (usually 2).

    Most trial runs require healers.

    For many dungeons, however, even vet dungeons, people who are good at them prefer to run 1 tank and 3 DDs for a faster clear.

    So ZOS, seeing that many experienced players play as though healers were useless, decided that nerfing shields and passive dodge was the way to handle that. The community explained they though that was nonsense...and the devs nerfed shields anyway. They've since explained they want people to choose being damage and survivability, iirc.

    My takeaway from that is that ZOS was coming for PVE damage shields anyway, regardless of whether the stated "healers are useless" reason makes sense.

    The REAL stuff that happened?

    The healers representative voiced 4 men healers for this nerf against most of the trials endgame healers.
    This directly or indirectly caused a barrage of nerfs that devastated all mag classes including healers (some use shields too).

    The same healers representative and those trials endgame healers litigated. Bans ensued and the latter created a separate Discord channel.

    In all of this ZOS has only done this: "did I hear NERF? OK WE NEEEERFFFF! *rubs hands*, *mouth watering*

    I'm not on the Discords, so apparently I missed all the drama. Sounds popcorn worthy.
  • MakeMeUhSamich
    MakeMeUhSamich
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    How are Stam being forced to sacrifice DPS for survivability?
  • Feanor
    Feanor
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    Juhasow wrote: »
    MaxJrFTW wrote: »
    Shields are now stronger on the pts than they are on live. Plenty of videos proving it. You cried so much that not only did you prevent needed balance changes. You got an OP aspect of your game buffed even further...and you're still crying.

    I dont know what's funnier this comment or the fact it have plenty of agrees.

    Both is extremely entertaining. Personally, I’ll just switch to a stam char. It’s the easiest way to relax about this.

    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • visionality
    visionality
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    PVE is definitely my biggest concern. After Nerfmire, will there be ANY MagSorcs invited to trial runs?

    no
  • RaddlemanNumber7
    RaddlemanNumber7
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    After the truly epic quantity of justified protests and entitled whining we've had on here for the past four weeks, if anyone comes on the forums next week and expresses surprise at MagSorc nerfs, I shall just laugh.

    Looking forward to it. I like a good laugh :D
    PC EU
  • VaranisArano
    VaranisArano
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    How are Stam being forced to sacrifice DPS for survivability?

    Stam and some tank builds lost all ability to passively dodge damage. Only active roll dodges count.
  • Feanor
    Feanor
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    How are Stam being forced to sacrifice DPS for survivability?

    Stam and some tank builds lost all ability to passively dodge damage. Only active roll dodges count.

    Yes but they gained a 25% reduction on all AoE damage as compensation. That’s worse than the old major evasion, but it’s also more reliable.

    Light Armour only got a small snare reduction which will be meaningless because snares are mostly 40-60%, and a resistance application on shields which - in the best case - will cancel out the new offensive power against them.

    It’s a little lopsided if you ask me.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Tan9oSuccka
    Tan9oSuccka
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    SirAndy wrote: »
    carlos424 wrote: »
    I’d be interested to see this “tank sorc” in heavy armor with 25k health, maybe 32k magicka, shield stacking. With no light armor passives will have no sustain and no penetration, no crit. So cast two wards, and maybe 3 or 4 actual dps skills (with that massive 15K dps you have left). Then have to heavy attack a couple times for resources, rinse and repeat. Ya, might be harder to kill but wont do much damage and doesnt really seem like much fun. Not many sorcs rolled a sorc to become a tank, at least not in my experience.

    agree.gif

    Did some extensive testing of my magicka Pet Sorc on the PTS, my base light armor setup (that is currently on live) relies heavily on large shields and uptime.
    In a nutshell, that build is dead. And that goes for both PvP and PvE.

    Tried vMA, didn't get too far. Tried solo vet Fungal Grotto I, struggled the whole time.
    Neither of these is a problem on the current live.

    Then i switched to a heavy armor "tank" build. Surviveability went up substantially but in order to sustain i now have to do heavy attacks almost exclusively. Forget about light attack weaving. There just isn't enough sustain otherwise.
    Crit went down a lot and my overall damage went down the drain.


    TL:DR
    Light Armor MagSorcs are dead
    Heavy Armor MagSorcs survive but won't do much damage

    dry.gif

    This post just reaffirms that Zenimax is doing the right thing.

    “I can no longer solo four-man Veteran Dungeons”.
  • smacx250
    smacx250
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    SirAndy wrote: »
    carlos424 wrote: »
    I’d be interested to see this “tank sorc” in heavy armor with 25k health, maybe 32k magicka, shield stacking. With no light armor passives will have no sustain and no penetration, no crit. So cast two wards, and maybe 3 or 4 actual dps skills (with that massive 15K dps you have left). Then have to heavy attack a couple times for resources, rinse and repeat. Ya, might be harder to kill but wont do much damage and doesnt really seem like much fun. Not many sorcs rolled a sorc to become a tank, at least not in my experience.

    agree.gif

    Did some extensive testing of my magicka Pet Sorc on the PTS, my base light armor setup (that is currently on live) relies heavily on large shields and uptime.
    In a nutshell, that build is dead. And that goes for both PvP and PvE.

    Tried vMA, didn't get too far. Tried solo vet Fungal Grotto I, struggled the whole time.
    Neither of these is a problem on the current live.

    Then i switched to a heavy armor "tank" build. Surviveability went up substantially but in order to sustain i now have to do heavy attacks almost exclusively. Forget about light attack weaving. There just isn't enough sustain otherwise.
    Crit went down a lot and my overall damage went down the drain.


    TL:DR
    Light Armor MagSorcs are dead
    Heavy Armor MagSorcs survive but won't do much damage

    dry.gif

    This post just reaffirms that Zenimax is doing the right thing.

    “I can no longer solo four-man Veteran Dungeons”.
    Yeah, because the way to make people stick with the game is to take content away from them. Let's face it, ZOS simply wants fewer Sorcs, and they'll get that - one way or another.
  • Tan9oSuccka
    Tan9oSuccka
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    smacx250 wrote: »
    SirAndy wrote: »
    carlos424 wrote: »
    I’d be interested to see this “tank sorc” in heavy armor with 25k health, maybe 32k magicka, shield stacking. With no light armor passives will have no sustain and no penetration, no crit. So cast two wards, and maybe 3 or 4 actual dps skills (with that massive 15K dps you have left). Then have to heavy attack a couple times for resources, rinse and repeat. Ya, might be harder to kill but wont do much damage and doesnt really seem like much fun. Not many sorcs rolled a sorc to become a tank, at least not in my experience.

    agree.gif

    Did some extensive testing of my magicka Pet Sorc on the PTS, my base light armor setup (that is currently on live) relies heavily on large shields and uptime.
    In a nutshell, that build is dead. And that goes for both PvP and PvE.

    Tried vMA, didn't get too far. Tried solo vet Fungal Grotto I, struggled the whole time.
    Neither of these is a problem on the current live.

    Then i switched to a heavy armor "tank" build. Surviveability went up substantially but in order to sustain i now have to do heavy attacks almost exclusively. Forget about light attack weaving. There just isn't enough sustain otherwise.
    Crit went down a lot and my overall damage went down the drain.


    TL:DR
    Light Armor MagSorcs are dead
    Heavy Armor MagSorcs survive but won't do much damage

    dry.gif

    This post just reaffirms that Zenimax is doing the right thing.

    “I can no longer solo four-man Veteran Dungeons”.
    Yeah, because the way to make people stick with the game is to take content away from them. Let's face it, ZOS simply wants fewer Sorcs, and they'll get that - one way or another.

    Hmmm. Interesting comment.

    Those poor Sorcerers now have to group with three other players to complete four-man content.

    “The sky is falling!!! Unplayable!!!”

    :)
  • Vahrokh
    Vahrokh
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    SirAndy wrote: »
    carlos424 wrote: »
    I’d be interested to see this “tank sorc” in heavy armor with 25k health, maybe 32k magicka, shield stacking. With no light armor passives will have no sustain and no penetration, no crit. So cast two wards, and maybe 3 or 4 actual dps skills (with that massive 15K dps you have left). Then have to heavy attack a couple times for resources, rinse and repeat. Ya, might be harder to kill but wont do much damage and doesnt really seem like much fun. Not many sorcs rolled a sorc to become a tank, at least not in my experience.

    agree.gif

    Did some extensive testing of my magicka Pet Sorc on the PTS, my base light armor setup (that is currently on live) relies heavily on large shields and uptime.
    In a nutshell, that build is dead. And that goes for both PvP and PvE.

    Tried vMA, didn't get too far. Tried solo vet Fungal Grotto I, struggled the whole time.
    Neither of these is a problem on the current live.

    Then i switched to a heavy armor "tank" build. Surviveability went up substantially but in order to sustain i now have to do heavy attacks almost exclusively. Forget about light attack weaving. There just isn't enough sustain otherwise.
    Crit went down a lot and my overall damage went down the drain.


    TL:DR
    Light Armor MagSorcs are dead
    Heavy Armor MagSorcs survive but won't do much damage

    dry.gif

    This post just reaffirms that Zenimax is doing the right thing.

    “I can no longer solo four-man Veteran Dungeons”.

    Dude, the "only sorcs can solo stuff" is so 2015. Nowadays everyone can do that. Well... after Nerfmire everyone but magsorcs that is.
  • Konstant_Tel_Necris
    Konstant_Tel_Necris
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    They won't crash the forums. Merely flood it.

    And then we'll be rehashing arguments we had weeks ago.

    "RIP MagSorc"
    "Wont someone think of the other magicka classes?"
    "ZOS devs play Magblades, confirmed!"
    "Look, the time to complain about it was on the PTS, guys."
    "OMG, why does PVP nerf everything?"
    "The devs explicity nerfed it for PVE and PVP both."
    "Why do we even have class reps?"
    "I'm quitting!"
    "Can I have your stuff?"
    "Geez, L2Play guys."
    "My class is dead, happy now guys?"
    "Y nerfs? Y no buffs?"

    You get the picture. I'm thinking about making a Bingo card for it.

    Cast time and interruption was overkill especially for sorc healers who depend on live of winged twilight assistant.
  • Tan9oSuccka
    Tan9oSuccka
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    Vahrokh wrote: »
    SirAndy wrote: »
    carlos424 wrote: »
    I’d be interested to see this “tank sorc” in heavy armor with 25k health, maybe 32k magicka, shield stacking. With no light armor passives will have no sustain and no penetration, no crit. So cast two wards, and maybe 3 or 4 actual dps skills (with that massive 15K dps you have left). Then have to heavy attack a couple times for resources, rinse and repeat. Ya, might be harder to kill but wont do much damage and doesnt really seem like much fun. Not many sorcs rolled a sorc to become a tank, at least not in my experience.

    agree.gif

    Did some extensive testing of my magicka Pet Sorc on the PTS, my base light armor setup (that is currently on live) relies heavily on large shields and uptime.
    In a nutshell, that build is dead. And that goes for both PvP and PvE.

    Tried vMA, didn't get too far. Tried solo vet Fungal Grotto I, struggled the whole time.
    Neither of these is a problem on the current live.

    Then i switched to a heavy armor "tank" build. Surviveability went up substantially but in order to sustain i now have to do heavy attacks almost exclusively. Forget about light attack weaving. There just isn't enough sustain otherwise.
    Crit went down a lot and my overall damage went down the drain.


    TL:DR
    Light Armor MagSorcs are dead
    Heavy Armor MagSorcs survive but won't do much damage

    dry.gif

    This post just reaffirms that Zenimax is doing the right thing.

    “I can no longer solo four-man Veteran Dungeons”.

    Dude, the "only sorcs can solo stuff" is so 2015. Nowadays everyone can do that. Well... after Nerfmire everyone but magsorcs that is.

    Hmm. I can probably solo Vet Fungal on my almost off tank DK. I know for a fact, it would be a slow run. (Brass and 7th)

    I’m going to wait for the patch, and build a Sorc the same way I have to on my DK.

    You can longer have massive offensive AND defensive abilities.

  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Nerf Mag Sorcs, the most common class, right as Fallout 76 hits eh? Sounds like a conspiracy!
  • Kingslayer513
    Kingslayer513
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    In pvp, Magsorc wasn't even hit that hard at all.

    On live in Cyrodiil I play with 24k HP, 13k shield, very low crit resist
    After tweaking, on PTS I have 25k HP, 10k shield + resistances, high crit resist

    Yeah, I had to change sets around a lot, but the damage output is comparable and with pretty good survivability. So it's not apocalyptic for pvp magsorcs (like cast times on shields would have been).

    PVE is a whole other story though...
  • Biro123
    Biro123
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    Vahrokh wrote: »
    SirAndy wrote: »
    carlos424 wrote: »
    I’d be interested to see this “tank sorc” in heavy armor with 25k health, maybe 32k magicka, shield stacking. With no light armor passives will have no sustain and no penetration, no crit. So cast two wards, and maybe 3 or 4 actual dps skills (with that massive 15K dps you have left). Then have to heavy attack a couple times for resources, rinse and repeat. Ya, might be harder to kill but wont do much damage and doesnt really seem like much fun. Not many sorcs rolled a sorc to become a tank, at least not in my experience.

    agree.gif

    Did some extensive testing of my magicka Pet Sorc on the PTS, my base light armor setup (that is currently on live) relies heavily on large shields and uptime.
    In a nutshell, that build is dead. And that goes for both PvP and PvE.

    Tried vMA, didn't get too far. Tried solo vet Fungal Grotto I, struggled the whole time.
    Neither of these is a problem on the current live.

    Then i switched to a heavy armor "tank" build. Surviveability went up substantially but in order to sustain i now have to do heavy attacks almost exclusively. Forget about light attack weaving. There just isn't enough sustain otherwise.
    Crit went down a lot and my overall damage went down the drain.


    TL:DR
    Light Armor MagSorcs are dead
    Heavy Armor MagSorcs survive but won't do much damage

    dry.gif

    This post just reaffirms that Zenimax is doing the right thing.

    “I can no longer solo four-man Veteran Dungeons”.

    Dude, the "only sorcs can solo stuff" is so 2015. Nowadays everyone can do that. Well... after Nerfmire everyone but magsorcs that is.

    Hmm. I can probably solo Vet Fungal on my almost off tank DK. I know for a fact, it would be a slow run. (Brass and 7th)

    I’m going to wait for the patch, and build a Sorc the same way I have to on my DK.

    You can longer have massive offensive AND defensive abilities.

    Builds have 3 major aspects, not 2. Offence, defence, sustain. Its time you woke up to the reality of what Sorc builds have to put into sustain. They have never had all three, and PvP builds hardly ever include a single offence set, unlike most Stam builds..

    Now they need to have a huge sustain buff, so they can actually run heavy armour, with damage sets and be able to sustain it... Like every single Stam class. With nerfmire they can run a defence and a sustain set in light and just about sustain it.... But where's the damage that Stam gets?
    Edited by Biro123 on October 19, 2018 9:36PM
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Lylith
    Lylith
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    How are Stam being forced to sacrifice DPS for survivability?

    Stam and some tank builds lost all ability to passively dodge damage. Only active roll dodges count.

    poor things.

    so sad for them.
  • Thrasher91604
    Thrasher91604
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    So true.

    These stam proponents and mag detractors fail to understand the simple synergy stam builds give them for sustain, damage and defense, do to the overwhelming power of the mighty dodge and the stam costs for breaking free and blocking. Those 3 defensive mechanics are enough to push the power curve way over to the stam side. Then add in the physical and spell resistances given by medium and heavy armor and its starts to become ridiculous. Not to mention that theres a medium armor passive that increases weapon damage. Nothing like that exists for light armor.

    Yeah it's totally unbalanced.

    It wouldn't be hard to make all the benefits and detriments symmetric between light medium and heavy, and majicka and stam, but you know that would actually require some basic understanding of symmetry and what a good and balanced system should be...compared to the cluster()*&( that is ESO.
    Edited by Thrasher91604 on October 19, 2018 9:50PM
  • Rohamad_Ali
    Rohamad_Ali
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    Sounds like a patch for Skooma and home deco .
  • Tan9oSuccka
    Tan9oSuccka
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    Biro123 wrote: »
    Vahrokh wrote: »
    SirAndy wrote: »
    carlos424 wrote: »
    I’d be interested to see this “tank sorc” in heavy armor with 25k health, maybe 32k magicka, shield stacking. With no light armor passives will have no sustain and no penetration, no crit. So cast two wards, and maybe 3 or 4 actual dps skills (with that massive 15K dps you have left). Then have to heavy attack a couple times for resources, rinse and repeat. Ya, might be harder to kill but wont do much damage and doesnt really seem like much fun. Not many sorcs rolled a sorc to become a tank, at least not in my experience.

    agree.gif

    Did some extensive testing of my magicka Pet Sorc on the PTS, my base light armor setup (that is currently on live) relies heavily on large shields and uptime.
    In a nutshell, that build is dead. And that goes for both PvP and PvE.

    Tried vMA, didn't get too far. Tried solo vet Fungal Grotto I, struggled the whole time.
    Neither of these is a problem on the current live.

    Then i switched to a heavy armor "tank" build. Surviveability went up substantially but in order to sustain i now have to do heavy attacks almost exclusively. Forget about light attack weaving. There just isn't enough sustain otherwise.
    Crit went down a lot and my overall damage went down the drain.


    TL:DR
    Light Armor MagSorcs are dead
    Heavy Armor MagSorcs survive but won't do much damage

    dry.gif

    This post just reaffirms that Zenimax is doing the right thing.

    “I can no longer solo four-man Veteran Dungeons”.

    Dude, the "only sorcs can solo stuff" is so 2015. Nowadays everyone can do that. Well... after Nerfmire everyone but magsorcs that is.

    Hmm. I can probably solo Vet Fungal on my almost off tank DK. I know for a fact, it would be a slow run. (Brass and 7th)

    I’m going to wait for the patch, and build a Sorc the same way I have to on my DK.

    You can longer have massive offensive AND defensive abilities.

    Builds have 3 major aspects, not 2. Offence, defence, sustain. Its time you woke up to the reality of what Sorc builds have to put into sustain. They have never had all three, and PvP builds hardly ever include a single offence set, unlike most Stam builds..

    Now they need to have a huge sustain buff, so they can actually run heavy armour, with damage sets and be able to sustain it... Like every single Stam class. With nerfmire they can run a defence and a sustain set in light and just about sustain it.... But where's the damage that Stam gets?

    You have to account for the same things on Stam builds. Most corner around Bp and then a mix of damage sets.

    The way it is now, Most Sorc builds have Lich or similar for sustain and then max your Mag/damage and defense.

    Honestly, if I were balancing Sorcs. I would address the Bastion Cp tree, and make the shields crittable. Done.
  • What_In_Tarnation
    What_In_Tarnation
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    Do people seriously think shield is stronger in PTS? For real?
    XTbMLxE.gif
  • Biro123
    Biro123
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    Biro123 wrote: »
    Vahrokh wrote: »
    SirAndy wrote: »
    carlos424 wrote: »
    I’d be interested to see this “tank sorc” in heavy armor with 25k health, maybe 32k magicka, shield stacking. With no light armor passives will have no sustain and no penetration, no crit. So cast two wards, and maybe 3 or 4 actual dps skills (with that massive 15K dps you have left). Then have to heavy attack a couple times for resources, rinse and repeat. Ya, might be harder to kill but wont do much damage and doesnt really seem like much fun. Not many sorcs rolled a sorc to become a tank, at least not in my experience.

    agree.gif

    Did some extensive testing of my magicka Pet Sorc on the PTS, my base light armor setup (that is currently on live) relies heavily on large shields and uptime.
    In a nutshell, that build is dead. And that goes for both PvP and PvE.

    Tried vMA, didn't get too far. Tried solo vet Fungal Grotto I, struggled the whole time.
    Neither of these is a problem on the current live.

    Then i switched to a heavy armor "tank" build. Surviveability went up substantially but in order to sustain i now have to do heavy attacks almost exclusively. Forget about light attack weaving. There just isn't enough sustain otherwise.
    Crit went down a lot and my overall damage went down the drain.


    TL:DR
    Light Armor MagSorcs are dead
    Heavy Armor MagSorcs survive but won't do much damage

    dry.gif

    This post just reaffirms that Zenimax is doing the right thing.

    “I can no longer solo four-man Veteran Dungeons”.

    Dude, the "only sorcs can solo stuff" is so 2015. Nowadays everyone can do that. Well... after Nerfmire everyone but magsorcs that is.

    Hmm. I can probably solo Vet Fungal on my almost off tank DK. I know for a fact, it would be a slow run. (Brass and 7th)

    I’m going to wait for the patch, and build a Sorc the same way I have to on my DK.

    You can longer have massive offensive AND defensive abilities.

    Builds have 3 major aspects, not 2. Offence, defence, sustain. Its time you woke up to the reality of what Sorc builds have to put into sustain. They have never had all three, and PvP builds hardly ever include a single offence set, unlike most Stam builds..

    Now they need to have a huge sustain buff, so they can actually run heavy armour, with damage sets and be able to sustain it... Like every single Stam class. With nerfmire they can run a defence and a sustain set in light and just about sustain it.... But where's the damage that Stam gets?

    You have to account for the same things on Stam builds. Most corner around Bp and then a mix of damage sets.

    The way it is now, Most Sorc builds have Lich or similar for sustain and then max your Mag/damage and defense.

    Honestly, if I were balancing Sorcs. I would address the Bastion Cp tree, and make the shields crittable. Done.

    Its nowhere near the same.. BP adds a ton of stam, helping your damage, lich doesn't.
    Sorc then normally adds shackle to lich.. which is part sustain, part damage.. stam builds can add pure damage..

    I mean if you look at it another way.. stam can go shackle + dmg set - in heavy for the defence... sorc goes shackle + sustain set - and needs to be light for the sustain.

    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • MakeMeUhSamich
    MakeMeUhSamich
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    Sounds like a patch for Skooma and home deco .

    That’s what I’m afraid of. I’ll give it a go once the update goes live. Hell, ZOS may surprise us with the final patch notes. We’ll see...
  • firedrgn
    firedrgn
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    I also think that ZoS listened to all the snowflakes crying on the PvP forums about shield stacking for bad players and listened to the lying stamina players who want to nerf the mag competition.

    Nah.. shields were going ro get nerffed and there was nothing anyone was going to do. You could tell by the reason given about healers not being needed.

  • Aurielle
    Aurielle
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    Vahrokh wrote: »
    SirAndy wrote: »
    carlos424 wrote: »
    I’d be interested to see this “tank sorc” in heavy armor with 25k health, maybe 32k magicka, shield stacking. With no light armor passives will have no sustain and no penetration, no crit. So cast two wards, and maybe 3 or 4 actual dps skills (with that massive 15K dps you have left). Then have to heavy attack a couple times for resources, rinse and repeat. Ya, might be harder to kill but wont do much damage and doesnt really seem like much fun. Not many sorcs rolled a sorc to become a tank, at least not in my experience.

    agree.gif

    Did some extensive testing of my magicka Pet Sorc on the PTS, my base light armor setup (that is currently on live) relies heavily on large shields and uptime.
    In a nutshell, that build is dead. And that goes for both PvP and PvE.

    Tried vMA, didn't get too far. Tried solo vet Fungal Grotto I, struggled the whole time.
    Neither of these is a problem on the current live.

    Then i switched to a heavy armor "tank" build. Surviveability went up substantially but in order to sustain i now have to do heavy attacks almost exclusively. Forget about light attack weaving. There just isn't enough sustain otherwise.
    Crit went down a lot and my overall damage went down the drain.


    TL:DR
    Light Armor MagSorcs are dead
    Heavy Armor MagSorcs survive but won't do much damage

    dry.gif

    This post just reaffirms that Zenimax is doing the right thing.

    “I can no longer solo four-man Veteran Dungeons”.

    Dude, the "only sorcs can solo stuff" is so 2015. Nowadays everyone can do that. Well... after Nerfmire everyone but magsorcs that is.

    Hmm. I can probably solo Vet Fungal on my almost off tank DK. I know for a fact, it would be a slow run. (Brass and 7th)

    I’m going to wait for the patch, and build a Sorc the same way I have to on my DK.

    You can longer have massive offensive AND defensive abilities.

    But having massive offensive and defensive abilities is okay for every other well-played class. B)
  • Juhasow
    Juhasow
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    carlos424 wrote: »
    Jsmalls wrote: »
    MaxJrFTW wrote: »
    Shields are now stronger on the pts than they are on live. Plenty of videos proving it. You cried so much that not only did you prevent needed balance changes. You got an OP aspect of your game buffed even further...and you're still crying.

    @MaxJrFTW

    I find this fact comical.

    You went from Magicka Sorcerers with very low resistances (including crit resist), and shields that saw no mitigation (past CP and protection buffs which are rare on a MagSorc).
    When their damage shields dropped due to time or damage (contrary to popular belief you could remove a damage shield with sustained damage forcing the other player into perma defense or death) the MagSorc would MELT.

    Now you are going to have MagSorcs with 25k + health and resistances, with damage shields increasing their effective health by 10-12k (stackable :wink: ). And it will take MORE effort to kill a magicka Sorcerer than it previously did. Everyone wanted crits on shields not thinking about the fact that it is very rare to run >30-40% crit in PvP. It's a known fact to run 2k+ impen so stacking into crit damage takes too much from your other stats, and gets countered.

    So now you have damage shields that are significantly stronger (20-30% more mitigation) against 60-70% of attacks, with an additional 10-20% mitigation on your health. Welcome to the MagSorc TANK meta. Enjoy what you asked for.

    It's pretty funny.


    I’d be interested to see this “tank sorc” in heavy armor with 25k health, maybe 32k magicka, shield stacking. With no light armor passives will have no sustain and no penetration, no crit. So cast two wards, and maybe 3 or 4 actual dps skills (with that massive 15K dps you have left). Then have to heavy attack a couple times for resources, rinse and repeat. Ya, might be harder to kill but wont do much damage and doesnt really seem like much fun. Not many sorcs rolled a sorc to become a tank, at least not in my experience.

    @carlos424 it's possible to be kinda tanky in light armor in Murkmire however playstyle is kinda cluncky and unenjoyable. Fully buffed light armor sorc on PTS (continous attacks included) iVAvIV7.png
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