Shields are now stronger on the pts than they are on live. Plenty of videos proving it. You cried so much that not only did you prevent needed balance changes. You got an OP aspect of your game buffed even further...and you're still crying.
@MaxJrFTW
I find this fact comical.
You went from Magicka Sorcerers with very low resistances (including crit resist), and shields that saw no mitigation (past CP and protection buffs which are rare on a MagSorc).
When their damage shields dropped due to time or damage (contrary to popular belief you could remove a damage shield with sustained damage forcing the other player into perma defense or death) the MagSorc would MELT.
Now you are going to have MagSorcs with 25k + health and resistances, with damage shields increasing their effective health by 10-12k (stackable). And it will take MORE effort to kill a magicka Sorcerer than it previously did. Everyone wanted crits on shields not thinking about the fact that it is very rare to run >30-40% crit in PvP. It's a known fact to run 2k+ impen so stacking into crit damage takes too much from your other stats, and gets countered.
So now you have damage shields that are significantly stronger (20-30% more mitigation) against 60-70% of attacks, with an additional 10-20% mitigation on your health. Welcome to the MagSorc TANK meta. Enjoy what you asked for.
It's pretty funny.
I’d be interested to see this “tank sorc” in heavy armor with 25k health, maybe 32k magicka, shield stacking. With no light armor passives will have no sustain and no penetration, no crit. So cast two wards, and maybe 3 or 4 actual dps skills (with that massive 15K dps you have left). Then have to heavy attack a couple times for resources, rinse and repeat. Ya, might be harder to kill but wont do much damage and doesnt really seem like much fun. Not many sorcs rolled a sorc to become a tank, at least not in my experience.
Why are you guys insisting on heavy armor? Sustain will be tough, lower pen, lower crit. I plan on keeping light armor, and having high resist values: 10k ish base, 7k ish major+ minor ward and resolve (boundless, blessing of protection), 6k ish bloodspawn. 23k right there, with the same sets from previous patches (shack, lich or riposte if needing more tanky, with vamp passive, breton passive). Swap a few max mag enchants with health (say, all small pieces), purple food, 25k ish health, 35k ish mag, 18k ish stam with high crit, regen.
Shield strenght will go down, but including resistances will provide better def.
I raged as hell for a few days, then got theory crafting, and came up with a pretty good solution (or so I would like to think). Oh and I’m pretty bad at pvp, but atleast I use my head and not get blinded by some changes (thank god cast time is off the table tho!).
EDIT: forgot to mention the psijic ulti aswell (which is very underrated). Sure you won't be able to slot an offensive ulti (I use panacea on other bar), but anyone will find it pretty hard to kill you.
BrianLovesLisa wrote: »dwemer_paleologist wrote: »why would this happen? it wont happen.
sorcerer shields are now even stronger then they were before, this is the very first patch i have ever seen that was intended to nerf sorc shield stacking and instead ended up Buffing thier shields.
The shield IS not stronger then before, I'm not sure if you are just trolling or you don't understand simple math ,but when a shield takes the full duration to go away, compared to it being destroyed faster then I can even cast it, THAT IS NOT STRONGER. Oh and on the PTS the shield is STILL 40% Not 50% with 40+k magicka and 18k health a 1.7k shield is all I get and that is with 100 points into Bastion. Sorc Is dead because of ***, who QQ about pvp, Maybe if the *** devs, would have just stopped shields from stacking, instead of nerfing them into the ground everyone would not be so pissed.
Why are you guys insisting on heavy armor? Sustain will be tough, lower pen, lower crit. I plan on keeping light armor, and having high resist values: 10k ish base, 7k ish major+ minor ward and resolve (boundless, blessing of protection), 6k ish bloodspawn. 23k right there, with the same sets from previous patches (shack, lich or riposte if needing more tanky, with vamp passive, breton passive). Swap a few max mag enchants with health (say, all small pieces), purple food, 25k ish health, 35k ish mag, 18k ish stam with high crit, regen.
Shield strenght will go down, but including resistances will provide better def.
I raged as hell for a few days, then got theory crafting, and came up with a pretty good solution (or so I would like to think). Oh and I’m pretty bad at pvp, but atleast I use my head and not get blinded by some changes (thank god cast time is off the table tho!).
EDIT: forgot to mention the psijic ulti aswell (which is very underrated). Sure you won't be able to slot an offensive ulti (I use panacea on other bar), but anyone will find it pretty hard to kill you.
Do you plan to do any damage? Lol. Sure you can make a rig that survives. Crit surge, boundless, wards, bloodspawn, Lich for sustain, etc., but do a parse and tell me what you get. You might get lucky and hit 25k which is nothing by todays standards. And why should you have to change everything about your build? Is that what we want each new update?
MakeMeUhSamich wrote: »I suspect there will be a WAVE of players (which don't frequent the Forums) creating a massive amount of threads wondering why their characters are now toast and/or AP sacks.
Thoughts?
#BuffSorcs
@VaranisAranoVaranisArano wrote: »They won't crash the forums. Merely flood it.
And then we'll be rehashing arguments we had weeks ago.
"RIP MagSorc"
"Wont someone think of the other magicka classes?"
"ZOS devs play Magblades, confirmed!"
"Look, the time to complain about it was on the PTS, guys."
"OMG, why does PVP nerf everything?"
"The devs explicity nerfed it for PVE and PVP both."
"Why do we even have class reps?"
"I'm quitting!"
"Can I have your stuff?"
"Geez, L2Play guys."
"My class is dead, happy now guys?"
"Y nerfs? Y no buffs?"
You get the picture. I'm thinking about making a Bingo card for it.
*Goes into a dungeon as a sorc healer and activates overload* Where's my 3rd bar? WHERE'S MY 3RD BAR!?
In regards to PvE I think sorcs who used the 3rd bar will be taken aback by this change in particular.
It will be like on first pts incremental, just 10 times more posts.
It will be glorious! Im not hating sorc or anything. I just love to read qq posts of "u deleted my class" \o/
mook-eb16_ESO wrote: »why are you guys still going about its pvp'ers fault for nerf when devs clearly stated the reason they nerf shields is because people just run a dungeon with 3dps and don't need heal. in normal dungeon you don't even need 3 people most normal dungeons can be solo'd by sorc. so please get your facts correct.
MakeMeUhSamich wrote: »I don’t get the healer argument for gutting PVE shields. Every trial I run includes at least 1 (usually 2).
I just want to say that protective is a trait on jewelery that maybe all you light armour users should look into.