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Is there anyone on this forum who can defend Earthgore in PvP?

  • Madhattr64
    Madhattr64
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    I ran blood root forge on vet mode to get mine. DO NOT NERF SOMETHING I WORKED MY ASS OF FOR.
  • Gargath
    Gargath
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    Don't mess with an item which already doesn't work good in laggy conditions.
    It seems cold stone trebuchet is more powerful than Earthgore, while both working the same time the monster set could not handle the single siege (I saw it directly, 50802 hp over 6 seconds nevertheless the affected player in front of me died).
    I hate when people have better ping than me and the game brutally favors them :/ .
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Nicko_Lps
    Nicko_Lps
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    p00tx wrote: »
    Okay, there are a lot of things in this thread that need to be addressed.

    First: Someone said it's stupid because it can proc anywhere and can't be controlled, so any idiot can use it.
    >Cool, and you're almost right. It CAN be controlled by a non-potato healer though. If you see someone with low health, you can launch a mend wounds at them, or place a springs under their feet and know that they are going to get that Earthgore, unless it procs on you yourself due to a passive heal.

    Second: Someone said it's OP because it heals for 30,000 over 6 seconds.
    > Cool, and you're right, in PvE. In PvP however, due to Battle Spirit, it heals for half, which is 15,000 over 6 seconds. Then factor in Major defile since everyone and their grandmother is running that on a gear set, on a glyph, as a poison, or as one of their abilities, there is another 30% off of that, which brings it down to about 11,500 over 6 seconds. Since monster sets can't crit, the range of healing will never go outside of the 11,500-15,000 mark for the heal. If I spec myself right, I can crit a BoL for more than that, as can any Templar non-potato healer.

    Earthgore is nice, and it's a cool extra heal for those people who may need a quick little boost, but for the average group, it's just not that big of a deal. If you are fighting a group with all healers wearing Earthgore, you're fighting potatoes who do not know how to properly diversify their healer specs. If you can't kill potatoes, either l2p, or learn to count, because a lot of potatoes (ie. significantly more than you) is still going to squish you, no matter how awesome you are.

    Third: Someone mentioned ball-zergs with a lot of Earthgore healers being a problem because the heal can hit so many people at once.
    >This is true, but the problem there isn't the set. It's the fact that you're trying to fight a highly organized ball-zerg. They're annoying and we all hate them. They spec themselves out to be annoying. All they want to do is farm you and get AP from killing you while getting a troll-like "lul" out of it. If you are engaging them, you will be farmed, and that is no one's fault but your own for assuming you are supposed to be able to kill any and every player and group you meet. Walk away and find a new objective and quit being so stubborn. They can only kill you if you stay there and let them do it. If you move on, and other people do the same (barring the handful of dumbdumbs who refuse to learn), they will get bored and go away.

    Fourth: Earthgore is used by both PvP and PvE players. Your whining about how OP you think it is may reverberate enough to get it nerfed AGAIN, and this will severely impact PvE. You may not care, but a lot of the community does, and you don't get to let your bad playing affect the whole community like that. The only concession I will make about this set is that it could technically be scaled back to only hit 6 people at a time, but that would mean ALL damage proc sets and AoEs would have to be dialed back again, because I'm not going to have my heals gimped if damage can still run wild. It's just weak to assume someone should have zero counters to their damage, just like it's weak for healers to whine about the defile debuffs that keep our healing realistically in check.

    Fifth: STOP ASKING TO NERF EVERYTHING YOU DON'T LIKE. I'm personally sick to death of it. If someone comes up with a new way to thwart you, you don't whine, you change how you play until you find a way to overcome them. If you look at the best fighters in the game, that's all they do. They theory craft their builds constantly, and adjust every time they come up against something they can't kill. That is the penultimate difference between good and bad players- adaptability and creativity.

    When it allows removal of usefull ultimates vs zergtrain lagbringers is NOT ok. I dont care about heal even if it was the double of it, removing a negate that wipes zerglings + heal them back up to max is NOT OK no matter how much you accept it or not.

    Yes its a game that has cyrodiil for massive AvA fight when it cannot support it server aside, therefore the zergtrains induce so much lag making the game entirely unplayable for all the rest while they are safe in their zergs with their earthgores and their templars healing ultis.


    Yeah nerf whining is the ESO way, but what you prefer never talk about it or ask an eathgore buff instead?
  • p00tx
    p00tx
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    ✭✭
    Nicko_Lps wrote: »
    p00tx wrote: »
    Okay, there are a lot of things in this thread that need to be addressed.

    First: Someone said it's stupid because it can proc anywhere and can't be controlled, so any idiot can use it.
    >Cool, and you're almost right. It CAN be controlled by a non-potato healer though. If you see someone with low health, you can launch a mend wounds at them, or place a springs under their feet and know that they are going to get that Earthgore, unless it procs on you yourself due to a passive heal.

    Second: Someone said it's OP because it heals for 30,000 over 6 seconds.
    > Cool, and you're right, in PvE. In PvP however, due to Battle Spirit, it heals for half, which is 15,000 over 6 seconds. Then factor in Major defile since everyone and their grandmother is running that on a gear set, on a glyph, as a poison, or as one of their abilities, there is another 30% off of that, which brings it down to about 11,500 over 6 seconds. Since monster sets can't crit, the range of healing will never go outside of the 11,500-15,000 mark for the heal. If I spec myself right, I can crit a BoL for more than that, as can any Templar non-potato healer.

    Earthgore is nice, and it's a cool extra heal for those people who may need a quick little boost, but for the average group, it's just not that big of a deal. If you are fighting a group with all healers wearing Earthgore, you're fighting potatoes who do not know how to properly diversify their healer specs. If you can't kill potatoes, either l2p, or learn to count, because a lot of potatoes (ie. significantly more than you) is still going to squish you, no matter how awesome you are.

    Third: Someone mentioned ball-zergs with a lot of Earthgore healers being a problem because the heal can hit so many people at once.
    >This is true, but the problem there isn't the set. It's the fact that you're trying to fight a highly organized ball-zerg. They're annoying and we all hate them. They spec themselves out to be annoying. All they want to do is farm you and get AP from killing you while getting a troll-like "lul" out of it. If you are engaging them, you will be farmed, and that is no one's fault but your own for assuming you are supposed to be able to kill any and every player and group you meet. Walk away and find a new objective and quit being so stubborn. They can only kill you if you stay there and let them do it. If you move on, and other people do the same (barring the handful of dumbdumbs who refuse to learn), they will get bored and go away.

    Fourth: Earthgore is used by both PvP and PvE players. Your whining about how OP you think it is may reverberate enough to get it nerfed AGAIN, and this will severely impact PvE. You may not care, but a lot of the community does, and you don't get to let your bad playing affect the whole community like that. The only concession I will make about this set is that it could technically be scaled back to only hit 6 people at a time, but that would mean ALL damage proc sets and AoEs would have to be dialed back again, because I'm not going to have my heals gimped if damage can still run wild. It's just weak to assume someone should have zero counters to their damage, just like it's weak for healers to whine about the defile debuffs that keep our healing realistically in check.

    Fifth: STOP ASKING TO NERF EVERYTHING YOU DON'T LIKE. I'm personally sick to death of it. If someone comes up with a new way to thwart you, you don't whine, you change how you play until you find a way to overcome them. If you look at the best fighters in the game, that's all they do. They theory craft their builds constantly, and adjust every time they come up against something they can't kill. That is the penultimate difference between good and bad players- adaptability and creativity.

    When it allows removal of usefull ultimates vs zergtrain lagbringers is NOT ok. I dont care about heal even if it was the double of it, removing a negate that wipes zerglings + heal them back up to max is NOT OK no matter how much you accept it or not.

    Yes its a game that has cyrodiil for massive AvA fight when it cannot support it server aside, therefore the zergtrains induce so much lag making the game entirely unplayable for all the rest while they are safe in their zergs with their earthgores and their templars healing ultis.


    Yeah nerf whining is the ESO way, but what you prefer never talk about it or ask an eathgore buff instead?



    Time your negates better. EG has a 35 second cooldown, so if you haven't seen them go off for a bit, wait. Once they fire and have dissipated, THEN hit them with your Negate.

    If lag is the issue (and I 100% agree with you that is absolutely is), then address that, not the zergs or how they kit themselves. You're trying to put a band-aid on a broken bone. You can take away EG, but the lag will still exist and the zergs will still be able to capitalize on it, and you will have accomplished nothing but getting rid of a decent set for healers.
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • Mintaka5
    Mintaka5
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    As a healer I stand by it. It is one of the best tools to have in my build. It honestly doesn't proc that much, but if multiple players have it on, I could see why you think that it always procs. Honestly I don't see how any other build (tank or dps) would benefit from this, but on the same token if they are healing other players, they aren't doing their job.

    On another note, I don't know why everything has to be kill, die, damage in this game. I get it you guys want to flame kill everything you see, but there are other things that other people like to do in ESO. You (OP) act like heals should not deserve the same effectiveness as lets say incap strike, dawnbreaker, or excessive health resources for heavy builds.

    Give it a rest. I'm sorry you missed a kill. God forbid you miss a kill.
  • simeion
    simeion
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    Being saved by a proc set is just as bad as killing someone with a broken proc set. Earthgore needs a overhaul and better counter play. The 35 second cooldown is just enough to usually align back up with someone ulti or burst. These are just a few ideal I have.

    1. Best thing they can do to Earthgore is add 1-2 second delay just like every other helm procset.
    2. Another idea is dot let is center on the target that procs it. Make them run for the proc.
    3. After receiving the Earthgore 2 seconds after the last heal you get major pestilence (new debuff the counter vitality and uncleanable) reducing healing received by 30% for 5 seconds.
    4. Make it only work on a ally since, it looks like it is supposed to healer set. Make it were the wearer can not be saved by it and it only effects the target that proced the Earthgore.....NO AOE OP HEAL! Still ball groups will use multiple.
  • MinnesotaKid
    MinnesotaKid
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    You can have my Earthgore when you pry it from my cold dead h....

    oh nevermind... I have Earthgore on... I'm not going to die :wink:
    MinnesotaKid

  • Nicko_Lps
    Nicko_Lps
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    p00tx wrote: »
    Nicko_Lps wrote: »
    p00tx wrote: »
    Okay, there are a lot of things in this thread that need to be addressed.

    First: Someone said it's stupid because it can proc anywhere and can't be controlled, so any idiot can use it.
    >Cool, and you're almost right. It CAN be controlled by a non-potato healer though. If you see someone with low health, you can launch a mend wounds at them, or place a springs under their feet and know that they are going to get that Earthgore, unless it procs on you yourself due to a passive heal.

    Second: Someone said it's OP because it heals for 30,000 over 6 seconds.
    > Cool, and you're right, in PvE. In PvP however, due to Battle Spirit, it heals for half, which is 15,000 over 6 seconds. Then factor in Major defile since everyone and their grandmother is running that on a gear set, on a glyph, as a poison, or as one of their abilities, there is another 30% off of that, which brings it down to about 11,500 over 6 seconds. Since monster sets can't crit, the range of healing will never go outside of the 11,500-15,000 mark for the heal. If I spec myself right, I can crit a BoL for more than that, as can any Templar non-potato healer.

    Earthgore is nice, and it's a cool extra heal for those people who may need a quick little boost, but for the average group, it's just not that big of a deal. If you are fighting a group with all healers wearing Earthgore, you're fighting potatoes who do not know how to properly diversify their healer specs. If you can't kill potatoes, either l2p, or learn to count, because a lot of potatoes (ie. significantly more than you) is still going to squish you, no matter how awesome you are.

    Third: Someone mentioned ball-zergs with a lot of Earthgore healers being a problem because the heal can hit so many people at once.
    >This is true, but the problem there isn't the set. It's the fact that you're trying to fight a highly organized ball-zerg. They're annoying and we all hate them. They spec themselves out to be annoying. All they want to do is farm you and get AP from killing you while getting a troll-like "lul" out of it. If you are engaging them, you will be farmed, and that is no one's fault but your own for assuming you are supposed to be able to kill any and every player and group you meet. Walk away and find a new objective and quit being so stubborn. They can only kill you if you stay there and let them do it. If you move on, and other people do the same (barring the handful of dumbdumbs who refuse to learn), they will get bored and go away.

    Fourth: Earthgore is used by both PvP and PvE players. Your whining about how OP you think it is may reverberate enough to get it nerfed AGAIN, and this will severely impact PvE. You may not care, but a lot of the community does, and you don't get to let your bad playing affect the whole community like that. The only concession I will make about this set is that it could technically be scaled back to only hit 6 people at a time, but that would mean ALL damage proc sets and AoEs would have to be dialed back again, because I'm not going to have my heals gimped if damage can still run wild. It's just weak to assume someone should have zero counters to their damage, just like it's weak for healers to whine about the defile debuffs that keep our healing realistically in check.

    Fifth: STOP ASKING TO NERF EVERYTHING YOU DON'T LIKE. I'm personally sick to death of it. If someone comes up with a new way to thwart you, you don't whine, you change how you play until you find a way to overcome them. If you look at the best fighters in the game, that's all they do. They theory craft their builds constantly, and adjust every time they come up against something they can't kill. That is the penultimate difference between good and bad players- adaptability and creativity.

    When it allows removal of usefull ultimates vs zergtrain lagbringers is NOT ok. I dont care about heal even if it was the double of it, removing a negate that wipes zerglings + heal them back up to max is NOT OK no matter how much you accept it or not.

    Yes its a game that has cyrodiil for massive AvA fight when it cannot support it server aside, therefore the zergtrains induce so much lag making the game entirely unplayable for all the rest while they are safe in their zergs with their earthgores and their templars healing ultis.


    Yeah nerf whining is the ESO way, but what you prefer never talk about it or ask an eathgore buff instead?



    Time your negates better. EG has a 35 second cooldown, so if you haven't seen them go off for a bit, wait. Once they fire and have dissipated, THEN hit them with your Negate.

    If lag is the issue (and I 100% agree with you that is absolutely is), then address that, not the zergs or how they kit themselves. You're trying to put a band-aid on a broken bone. You can take away EG, but the lag will still exist and the zergs will still be able to capitalize on it, and you will have accomplished nothing but getting rid of a decent set for healers.

    Time my negate better? You are aware that zerglings carry up to 20 earthgores right?


    How good timing you need for 20 earthgores?
  • karekiz
    karekiz
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    How about this.

    Remove all proc sets from battlegrounds. Woot I fixed your problem.
  • p00tx
    p00tx
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    ✭✭
    Nicko_Lps wrote: »
    p00tx wrote: »
    Nicko_Lps wrote: »
    p00tx wrote: »
    Okay, there are a lot of things in this thread that need to be addressed.

    First: Someone said it's stupid because it can proc anywhere and can't be controlled, so any idiot can use it.
    >Cool, and you're almost right. It CAN be controlled by a non-potato healer though. If you see someone with low health, you can launch a mend wounds at them, or place a springs under their feet and know that they are going to get that Earthgore, unless it procs on you yourself due to a passive heal.

    Second: Someone said it's OP because it heals for 30,000 over 6 seconds.
    > Cool, and you're right, in PvE. In PvP however, due to Battle Spirit, it heals for half, which is 15,000 over 6 seconds. Then factor in Major defile since everyone and their grandmother is running that on a gear set, on a glyph, as a poison, or as one of their abilities, there is another 30% off of that, which brings it down to about 11,500 over 6 seconds. Since monster sets can't crit, the range of healing will never go outside of the 11,500-15,000 mark for the heal. If I spec myself right, I can crit a BoL for more than that, as can any Templar non-potato healer.

    Earthgore is nice, and it's a cool extra heal for those people who may need a quick little boost, but for the average group, it's just not that big of a deal. If you are fighting a group with all healers wearing Earthgore, you're fighting potatoes who do not know how to properly diversify their healer specs. If you can't kill potatoes, either l2p, or learn to count, because a lot of potatoes (ie. significantly more than you) is still going to squish you, no matter how awesome you are.

    Third: Someone mentioned ball-zergs with a lot of Earthgore healers being a problem because the heal can hit so many people at once.
    >This is true, but the problem there isn't the set. It's the fact that you're trying to fight a highly organized ball-zerg. They're annoying and we all hate them. They spec themselves out to be annoying. All they want to do is farm you and get AP from killing you while getting a troll-like "lul" out of it. If you are engaging them, you will be farmed, and that is no one's fault but your own for assuming you are supposed to be able to kill any and every player and group you meet. Walk away and find a new objective and quit being so stubborn. They can only kill you if you stay there and let them do it. If you move on, and other people do the same (barring the handful of dumbdumbs who refuse to learn), they will get bored and go away.

    Fourth: Earthgore is used by both PvP and PvE players. Your whining about how OP you think it is may reverberate enough to get it nerfed AGAIN, and this will severely impact PvE. You may not care, but a lot of the community does, and you don't get to let your bad playing affect the whole community like that. The only concession I will make about this set is that it could technically be scaled back to only hit 6 people at a time, but that would mean ALL damage proc sets and AoEs would have to be dialed back again, because I'm not going to have my heals gimped if damage can still run wild. It's just weak to assume someone should have zero counters to their damage, just like it's weak for healers to whine about the defile debuffs that keep our healing realistically in check.

    Fifth: STOP ASKING TO NERF EVERYTHING YOU DON'T LIKE. I'm personally sick to death of it. If someone comes up with a new way to thwart you, you don't whine, you change how you play until you find a way to overcome them. If you look at the best fighters in the game, that's all they do. They theory craft their builds constantly, and adjust every time they come up against something they can't kill. That is the penultimate difference between good and bad players- adaptability and creativity.

    When it allows removal of usefull ultimates vs zergtrain lagbringers is NOT ok. I dont care about heal even if it was the double of it, removing a negate that wipes zerglings + heal them back up to max is NOT OK no matter how much you accept it or not.

    Yes its a game that has cyrodiil for massive AvA fight when it cannot support it server aside, therefore the zergtrains induce so much lag making the game entirely unplayable for all the rest while they are safe in their zergs with their earthgores and their templars healing ultis.


    Yeah nerf whining is the ESO way, but what you prefer never talk about it or ask an eathgore buff instead?



    Time your negates better. EG has a 35 second cooldown, so if you haven't seen them go off for a bit, wait. Once they fire and have dissipated, THEN hit them with your Negate.

    If lag is the issue (and I 100% agree with you that is absolutely is), then address that, not the zergs or how they kit themselves. You're trying to put a band-aid on a broken bone. You can take away EG, but the lag will still exist and the zergs will still be able to capitalize on it, and you will have accomplished nothing but getting rid of a decent set for healers.

    Time my negate better? You are aware that zerglings carry up to 20 earthgores right?


    How good timing you need for 20 earthgores?

    Moderately good timing actually. My group takes them down when we actually bother interacting with them. We usually prefer to ignore them though because their gameplay is boring. I'm not saying it's easy, or without its challenges, but it's far FAR from impossible. You just have to bring the right tools with you (timestops, negates, talons, resource poisons, etc)

    Also, 20 Earthgores is a raging hyperbole. I am a dedicated PvPer and I play on Xbox NA in Vivec during US Primetime, so I play in literally one of the busiest, most congested places/times for PvP. I have never even once encountered a group running 20 Earthgores. Not even the biggest EP zerg-blob populated by screeching, pre-pubescent potatolings has ever presented these numbers.
    Edited by p00tx on October 15, 2018 9:42PM
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • Cronopoly
    Cronopoly
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    p00tx wrote: »
    Time your negates better.
    Which DK, Templar, NB, or Warden is going to be using Negate in Nerfmire for PVP? ;)

    Seriously though, I almost started planning the natural "reaction" of moving my MagSorc to the Heavy Armor meta, then said
    Nooooo.gif
    NO. He's getting parked, and moved to the bottom of the list at bare minimum if I'm around to see it.
    Edited by Cronopoly on October 15, 2018 10:23PM
  • p00tx
    p00tx
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    ✭✭
    Cronopoly wrote: »
    p00tx wrote: »
    Time your negates better.
    Which DK, Templar, NB, or Warden is going to be using Negate in Nerfmire for PVP? ;)

    Seriously though, I almost started planning the natural "reaction" of moving my MagSorc to the Heavy Armor meta, then said
    Nooooo.gif
    NO. He's getting parked, and moved to the bottom of the list at bare minimum if I'm around to see it.

    Doooo iiiiit. I want to see what some of you wiley theory crafters come up with. I honestly can't wait to try to fight one, if someone can make it work.
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • JimmyJuJu
    JimmyJuJu
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    The reality of Earthgore is this:
    • It has a long cooldown of 35s
    • The 1pc bonus is pathetic
    • It's a stationary HoT
    • The proc animation is confusing and players run from it (even still)
    It certainly does provide a massive burst heal but it's main strength lies with anti-siege (especially oils) in Cyro and burst heals on BG's and duels. Foe duels, if I face-down a skilled NB and my EG proc happens in the first 3s, I'm dead at 10s.
  • Nicko_Lps
    Nicko_Lps
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    p00tx wrote: »
    Nicko_Lps wrote: »
    p00tx wrote: »
    Nicko_Lps wrote: »
    p00tx wrote: »
    Okay, there are a lot of things in this thread that need to be addressed.

    First: Someone said it's stupid because it can proc anywhere and can't be controlled, so any idiot can use it.
    >Cool, and you're almost right. It CAN be controlled by a non-potato healer though. If you see someone with low health, you can launch a mend wounds at them, or place a springs under their feet and know that they are going to get that Earthgore, unless it procs on you yourself due to a passive heal.

    Second: Someone said it's OP because it heals for 30,000 over 6 seconds.
    > Cool, and you're right, in PvE. In PvP however, due to Battle Spirit, it heals for half, which is 15,000 over 6 seconds. Then factor in Major defile since everyone and their grandmother is running that on a gear set, on a glyph, as a poison, or as one of their abilities, there is another 30% off of that, which brings it down to about 11,500 over 6 seconds. Since monster sets can't crit, the range of healing will never go outside of the 11,500-15,000 mark for the heal. If I spec myself right, I can crit a BoL for more than that, as can any Templar non-potato healer.

    Earthgore is nice, and it's a cool extra heal for those people who may need a quick little boost, but for the average group, it's just not that big of a deal. If you are fighting a group with all healers wearing Earthgore, you're fighting potatoes who do not know how to properly diversify their healer specs. If you can't kill potatoes, either l2p, or learn to count, because a lot of potatoes (ie. significantly more than you) is still going to squish you, no matter how awesome you are.

    Third: Someone mentioned ball-zergs with a lot of Earthgore healers being a problem because the heal can hit so many people at once.
    >This is true, but the problem there isn't the set. It's the fact that you're trying to fight a highly organized ball-zerg. They're annoying and we all hate them. They spec themselves out to be annoying. All they want to do is farm you and get AP from killing you while getting a troll-like "lul" out of it. If you are engaging them, you will be farmed, and that is no one's fault but your own for assuming you are supposed to be able to kill any and every player and group you meet. Walk away and find a new objective and quit being so stubborn. They can only kill you if you stay there and let them do it. If you move on, and other people do the same (barring the handful of dumbdumbs who refuse to learn), they will get bored and go away.

    Fourth: Earthgore is used by both PvP and PvE players. Your whining about how OP you think it is may reverberate enough to get it nerfed AGAIN, and this will severely impact PvE. You may not care, but a lot of the community does, and you don't get to let your bad playing affect the whole community like that. The only concession I will make about this set is that it could technically be scaled back to only hit 6 people at a time, but that would mean ALL damage proc sets and AoEs would have to be dialed back again, because I'm not going to have my heals gimped if damage can still run wild. It's just weak to assume someone should have zero counters to their damage, just like it's weak for healers to whine about the defile debuffs that keep our healing realistically in check.

    Fifth: STOP ASKING TO NERF EVERYTHING YOU DON'T LIKE. I'm personally sick to death of it. If someone comes up with a new way to thwart you, you don't whine, you change how you play until you find a way to overcome them. If you look at the best fighters in the game, that's all they do. They theory craft their builds constantly, and adjust every time they come up against something they can't kill. That is the penultimate difference between good and bad players- adaptability and creativity.

    When it allows removal of usefull ultimates vs zergtrain lagbringers is NOT ok. I dont care about heal even if it was the double of it, removing a negate that wipes zerglings + heal them back up to max is NOT OK no matter how much you accept it or not.

    Yes its a game that has cyrodiil for massive AvA fight when it cannot support it server aside, therefore the zergtrains induce so much lag making the game entirely unplayable for all the rest while they are safe in their zergs with their earthgores and their templars healing ultis.


    Yeah nerf whining is the ESO way, but what you prefer never talk about it or ask an eathgore buff instead?



    Time your negates better. EG has a 35 second cooldown, so if you haven't seen them go off for a bit, wait. Once they fire and have dissipated, THEN hit them with your Negate.

    If lag is the issue (and I 100% agree with you that is absolutely is), then address that, not the zergs or how they kit themselves. You're trying to put a band-aid on a broken bone. You can take away EG, but the lag will still exist and the zergs will still be able to capitalize on it, and you will have accomplished nothing but getting rid of a decent set for healers.

    Time my negate better? You are aware that zerglings carry up to 20 earthgores right?


    How good timing you need for 20 earthgores?

    Moderately good timing actually. My group takes them down when we actually bother interacting with them. We usually prefer to ignore them though because their gameplay is boring. I'm not saying it's easy, or without its challenges, but it's far FAR from impossible. You just have to bring the right tools with you (timestops, negates, talons, resource poisons, etc)

    Also, 20 Earthgores is a raging hyperbole. I am a dedicated PvPer and I play on Xbox NA in Vivec during US Primetime, so I play in literally one of the busiest, most congested places/times for PvP. I have never even once encountered a group running 20 Earthgores. Not even the biggest EP zerg-blob populated by screeching, pre-pubescent potatolings has ever presented these numbers.

    Its a conversation, i totally respect your opinion you can have it as long as i have mine.


    Since i never play grouped when a zergtraing lagbringer parade is near i cant even use any skills, for me earthgores is the most disgusting way ZoS empowered zergtrains while they know their servers cant handle it. Ofc players WILL abuse earthgores because they have the right to, now having around 20 earthgores in a 3-4-5 guild zerg train coordination, (DC EU VIVEC im looking at you) means around 200ms + for me.


    Since zergs destroy my gameplay, ill call it out.
    I respect your opinion as long as you respect mine.

    Have fun.
  • acw37162
    acw37162
    ✭✭✭✭✭
    It’s a 6 - 7 K hot cut in half in PVP with a 35 second cool down.

    Troll King is more effective monster set but not as cool of a proc animation.

    Earthgore is not a problem.
  • Exodium
    Exodium
    ✭✭✭✭
    JimmyJuJu wrote: »
    The reality of Earthgore is this:
    • It has a long cooldown of 35s
    • The 1pc bonus is pathetic
    • It's a stationary HoT
    • The proc animation is confusing and players run from it (even still)
    It certainly does provide a massive burst heal but it's main strength lies with anti-siege (especially oils) in Cyro and burst heals on BG's and duels. Foe duels, if I face-down a skilled NB and my EG proc happens in the first 3s, I'm dead at 10s.

    [*] It has a long cooldown of 35s - I've already shown that the cooldown isn't long when considering the timing of people's burst combos which revolves around ultimates.

    [*] The 1pc bonus is pathetic Someone pointed out that the 2% healing is the equivalent of getting 124 spell damage.

    [*] It's a stationary HoT The stationary AOE is big enough to protect people who are bursted in chokepoints (hall-ways, staircases, towers etc). On an open terrain yeah maybe you're right but a lot of small-scale happens in tighter areas.

    [*] The proc animation is confusing and players run from it (even still) Maybe so. I still see more people being saved from it than not...
  • Nicko_Lps
    Nicko_Lps
    ✭✭✭✭✭
    acw37162 wrote: »
    It’s a 6 - 7 K hot cut in half in PVP with a 35 second cool down.

    Troll King is more effective monster set but not as cool of a proc animation.

    Earthgore is not a problem.

    As long as it removes negates in PvP its a major problem since zergs care 10 or even 20 sometimes.
    Nobody cares about HoT.
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nicko_Lps wrote: »
    p00tx wrote: »
    Nicko_Lps wrote: »
    p00tx wrote: »
    Okay, there are a lot of things in this thread that need to be addressed.

    First: Someone said it's stupid because it can proc anywhere and can't be controlled, so any idiot can use it.
    >Cool, and you're almost right. It CAN be controlled by a non-potato healer though. If you see someone with low health, you can launch a mend wounds at them, or place a springs under their feet and know that they are going to get that Earthgore, unless it procs on you yourself due to a passive heal.

    Second: Someone said it's OP because it heals for 30,000 over 6 seconds.
    > Cool, and you're right, in PvE. In PvP however, due to Battle Spirit, it heals for half, which is 15,000 over 6 seconds. Then factor in Major defile since everyone and their grandmother is running that on a gear set, on a glyph, as a poison, or as one of their abilities, there is another 30% off of that, which brings it down to about 11,500 over 6 seconds. Since monster sets can't crit, the range of healing will never go outside of the 11,500-15,000 mark for the heal. If I spec myself right, I can crit a BoL for more than that, as can any Templar non-potato healer.

    Earthgore is nice, and it's a cool extra heal for those people who may need a quick little boost, but for the average group, it's just not that big of a deal. If you are fighting a group with all healers wearing Earthgore, you're fighting potatoes who do not know how to properly diversify their healer specs. If you can't kill potatoes, either l2p, or learn to count, because a lot of potatoes (ie. significantly more than you) is still going to squish you, no matter how awesome you are.

    Third: Someone mentioned ball-zergs with a lot of Earthgore healers being a problem because the heal can hit so many people at once.
    >This is true, but the problem there isn't the set. It's the fact that you're trying to fight a highly organized ball-zerg. They're annoying and we all hate them. They spec themselves out to be annoying. All they want to do is farm you and get AP from killing you while getting a troll-like "lul" out of it. If you are engaging them, you will be farmed, and that is no one's fault but your own for assuming you are supposed to be able to kill any and every player and group you meet. Walk away and find a new objective and quit being so stubborn. They can only kill you if you stay there and let them do it. If you move on, and other people do the same (barring the handful of dumbdumbs who refuse to learn), they will get bored and go away.

    Fourth: Earthgore is used by both PvP and PvE players. Your whining about how OP you think it is may reverberate enough to get it nerfed AGAIN, and this will severely impact PvE. You may not care, but a lot of the community does, and you don't get to let your bad playing affect the whole community like that. The only concession I will make about this set is that it could technically be scaled back to only hit 6 people at a time, but that would mean ALL damage proc sets and AoEs would have to be dialed back again, because I'm not going to have my heals gimped if damage can still run wild. It's just weak to assume someone should have zero counters to their damage, just like it's weak for healers to whine about the defile debuffs that keep our healing realistically in check.

    Fifth: STOP ASKING TO NERF EVERYTHING YOU DON'T LIKE. I'm personally sick to death of it. If someone comes up with a new way to thwart you, you don't whine, you change how you play until you find a way to overcome them. If you look at the best fighters in the game, that's all they do. They theory craft their builds constantly, and adjust every time they come up against something they can't kill. That is the penultimate difference between good and bad players- adaptability and creativity.

    When it allows removal of usefull ultimates vs zergtrain lagbringers is NOT ok. I dont care about heal even if it was the double of it, removing a negate that wipes zerglings + heal them back up to max is NOT OK no matter how much you accept it or not.

    Yes its a game that has cyrodiil for massive AvA fight when it cannot support it server aside, therefore the zergtrains induce so much lag making the game entirely unplayable for all the rest while they are safe in their zergs with their earthgores and their templars healing ultis.


    Yeah nerf whining is the ESO way, but what you prefer never talk about it or ask an eathgore buff instead?



    Time your negates better. EG has a 35 second cooldown, so if you haven't seen them go off for a bit, wait. Once they fire and have dissipated, THEN hit them with your Negate.

    If lag is the issue (and I 100% agree with you that is absolutely is), then address that, not the zergs or how they kit themselves. You're trying to put a band-aid on a broken bone. You can take away EG, but the lag will still exist and the zergs will still be able to capitalize on it, and you will have accomplished nothing but getting rid of a decent set for healers.

    Time my negate better? You are aware that zerglings carry up to 20 earthgores right?


    How good timing you need for 20 earthgores?

    My guess is any group running twenty of anything other than maybe Vykosa is going to cause problems for whoever they come across. I would much rather face twenty Earthgore than twenty Valkyn Skoria especially in an organized group.

    What I got really tired of really quick was the time stop spamming. The good thing with that though is most people spamming it do not know how to follow up.
    and then the parrot said, "must be the water mines green too."
  • JimmyJuJu
    JimmyJuJu
    ✭✭✭✭
    Exodium wrote: »
    JimmyJuJu wrote: »
    The reality of Earthgore is this:
    • It has a long cooldown of 35s
    • The 1pc bonus is pathetic
    • It's a stationary HoT
    • The proc animation is confusing and players run from it (even still)
    It certainly does provide a massive burst heal but it's main strength lies with anti-siege (especially oils) in Cyro and burst heals on BG's and duels. Foe duels, if I face-down a skilled NB and my EG proc happens in the first 3s, I'm dead at 10s.

    [*] It has a long cooldown of 35s - I've already shown that the cooldown isn't long when considering the timing of people's burst combos which revolves around ultimates.

    [*] The 1pc bonus is pathetic Someone pointed out that the 2% healing is the equivalent of getting 124 spell damage.

    [*] It's a stationary HoT The stationary AOE is big enough to protect people who are bursted in chokepoints (hall-ways, staircases, towers etc). On an open terrain yeah maybe you're right but a lot of small-scale happens in tighter areas.

    [*] The proc animation is confusing and players run from it (even still) Maybe so. I still see more people being saved from it than not...

    Your points are valid but I don't necessarily think the set is OP. Maybe in certain situations where you have 4-5 healers on flag defense with EG basically proc'ing nonstop. It happens; I've seen it and been part of it (as a healer). No denying in that scenario it can absolutely turn the tide. Yes, it's frustrating if you are on offence, but it's spectacular on defense. What can I say.

    To me, this kind of falls into the same bucket as destro bombing groups. It's annoying and maybe it's OP, but it happens and brings some fun to the game. As a side, EG is a supreme counter against the bomber zergs. Your 3k eye of flame tick meets my 3k EG tick. Booyah! :)
  • Omnia
    Omnia
    ✭✭✭
    Well if you consider some of the posts and videos about duel wield + weapon enchants being too powerful atm, one of your (slim) chances might be Earthgore. (referring to pvp)



  • BigBadVolk
    BigBadVolk
    ✭✭✭✭✭
    what is not op in zergs? Thinking_Face_Emoji.png?9898922749706957214
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • Nicko_Lps
    Nicko_Lps
    ✭✭✭✭✭
    kargen27 wrote: »
    Nicko_Lps wrote: »
    p00tx wrote: »
    Nicko_Lps wrote: »
    p00tx wrote: »
    Okay, there are a lot of things in this thread that need to be addressed.

    First: Someone said it's stupid because it can proc anywhere and can't be controlled, so any idiot can use it.
    >Cool, and you're almost right. It CAN be controlled by a non-potato healer though. If you see someone with low health, you can launch a mend wounds at them, or place a springs under their feet and know that they are going to get that Earthgore, unless it procs on you yourself due to a passive heal.

    Second: Someone said it's OP because it heals for 30,000 over 6 seconds.
    > Cool, and you're right, in PvE. In PvP however, due to Battle Spirit, it heals for half, which is 15,000 over 6 seconds. Then factor in Major defile since everyone and their grandmother is running that on a gear set, on a glyph, as a poison, or as one of their abilities, there is another 30% off of that, which brings it down to about 11,500 over 6 seconds. Since monster sets can't crit, the range of healing will never go outside of the 11,500-15,000 mark for the heal. If I spec myself right, I can crit a BoL for more than that, as can any Templar non-potato healer.

    Earthgore is nice, and it's a cool extra heal for those people who may need a quick little boost, but for the average group, it's just not that big of a deal. If you are fighting a group with all healers wearing Earthgore, you're fighting potatoes who do not know how to properly diversify their healer specs. If you can't kill potatoes, either l2p, or learn to count, because a lot of potatoes (ie. significantly more than you) is still going to squish you, no matter how awesome you are.

    Third: Someone mentioned ball-zergs with a lot of Earthgore healers being a problem because the heal can hit so many people at once.
    >This is true, but the problem there isn't the set. It's the fact that you're trying to fight a highly organized ball-zerg. They're annoying and we all hate them. They spec themselves out to be annoying. All they want to do is farm you and get AP from killing you while getting a troll-like "lul" out of it. If you are engaging them, you will be farmed, and that is no one's fault but your own for assuming you are supposed to be able to kill any and every player and group you meet. Walk away and find a new objective and quit being so stubborn. They can only kill you if you stay there and let them do it. If you move on, and other people do the same (barring the handful of dumbdumbs who refuse to learn), they will get bored and go away.

    Fourth: Earthgore is used by both PvP and PvE players. Your whining about how OP you think it is may reverberate enough to get it nerfed AGAIN, and this will severely impact PvE. You may not care, but a lot of the community does, and you don't get to let your bad playing affect the whole community like that. The only concession I will make about this set is that it could technically be scaled back to only hit 6 people at a time, but that would mean ALL damage proc sets and AoEs would have to be dialed back again, because I'm not going to have my heals gimped if damage can still run wild. It's just weak to assume someone should have zero counters to their damage, just like it's weak for healers to whine about the defile debuffs that keep our healing realistically in check.

    Fifth: STOP ASKING TO NERF EVERYTHING YOU DON'T LIKE. I'm personally sick to death of it. If someone comes up with a new way to thwart you, you don't whine, you change how you play until you find a way to overcome them. If you look at the best fighters in the game, that's all they do. They theory craft their builds constantly, and adjust every time they come up against something they can't kill. That is the penultimate difference between good and bad players- adaptability and creativity.

    When it allows removal of usefull ultimates vs zergtrain lagbringers is NOT ok. I dont care about heal even if it was the double of it, removing a negate that wipes zerglings + heal them back up to max is NOT OK no matter how much you accept it or not.

    Yes its a game that has cyrodiil for massive AvA fight when it cannot support it server aside, therefore the zergtrains induce so much lag making the game entirely unplayable for all the rest while they are safe in their zergs with their earthgores and their templars healing ultis.


    Yeah nerf whining is the ESO way, but what you prefer never talk about it or ask an eathgore buff instead?



    Time your negates better. EG has a 35 second cooldown, so if you haven't seen them go off for a bit, wait. Once they fire and have dissipated, THEN hit them with your Negate.

    If lag is the issue (and I 100% agree with you that is absolutely is), then address that, not the zergs or how they kit themselves. You're trying to put a band-aid on a broken bone. You can take away EG, but the lag will still exist and the zergs will still be able to capitalize on it, and you will have accomplished nothing but getting rid of a decent set for healers.

    Time my negate better? You are aware that zerglings carry up to 20 earthgores right?


    How good timing you need for 20 earthgores?

    My guess is any group running twenty of anything other than maybe Vykosa is going to cause problems for whoever they come across. I would much rather face twenty Earthgore than twenty Valkyn Skoria especially in an organized group.

    What I got really tired of really quick was the time stop spamming. The good thing with that though is most people spamming it do not know how to follow up.

    Zerg with 20 skoria?

    Why you even talk about something you have 0 idea of? No organized zerglings run skoria, its probably the least efficient monster set to run. The most efficient is grothdarr since zerglings are 90% of times melee oriented group when they all charge together with several permafrosts+grothdars+destroult+whirlwinds.


    When a monster set sucks up a negate and heal your group its op, now if you multiply that by 10+ sometimes 20 its not op anymore its broken to a whole new level .

  • Ratzkifal
    Ratzkifal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Anyone who wears Earthgore doesn't wear Skoria, Pirate Skeleton, Selene, Bloodspawn, Velidreth, Zaan...
    Earthgore is a defensive set and gets affected by defile, while Pirate Skeleton and Bloodspawn don't. Doesn't look out of balance to me. Also, am I reading correctly? The golden was selling the helm? Not the shoulders?
    This Bosmer was tortured to death. There is nothing left to be done.
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nicko_Lps wrote: »
    kargen27 wrote: »
    Nicko_Lps wrote: »
    p00tx wrote: »
    Nicko_Lps wrote: »
    p00tx wrote: »
    Okay, there are a lot of things in this thread that need to be addressed.

    First: Someone said it's stupid because it can proc anywhere and can't be controlled, so any idiot can use it.
    >Cool, and you're almost right. It CAN be controlled by a non-potato healer though. If you see someone with low health, you can launch a mend wounds at them, or place a springs under their feet and know that they are going to get that Earthgore, unless it procs on you yourself due to a passive heal.

    Second: Someone said it's OP because it heals for 30,000 over 6 seconds.
    > Cool, and you're right, in PvE. In PvP however, due to Battle Spirit, it heals for half, which is 15,000 over 6 seconds. Then factor in Major defile since everyone and their grandmother is running that on a gear set, on a glyph, as a poison, or as one of their abilities, there is another 30% off of that, which brings it down to about 11,500 over 6 seconds. Since monster sets can't crit, the range of healing will never go outside of the 11,500-15,000 mark for the heal. If I spec myself right, I can crit a BoL for more than that, as can any Templar non-potato healer.

    Earthgore is nice, and it's a cool extra heal for those people who may need a quick little boost, but for the average group, it's just not that big of a deal. If you are fighting a group with all healers wearing Earthgore, you're fighting potatoes who do not know how to properly diversify their healer specs. If you can't kill potatoes, either l2p, or learn to count, because a lot of potatoes (ie. significantly more than you) is still going to squish you, no matter how awesome you are.

    Third: Someone mentioned ball-zergs with a lot of Earthgore healers being a problem because the heal can hit so many people at once.
    >This is true, but the problem there isn't the set. It's the fact that you're trying to fight a highly organized ball-zerg. They're annoying and we all hate them. They spec themselves out to be annoying. All they want to do is farm you and get AP from killing you while getting a troll-like "lul" out of it. If you are engaging them, you will be farmed, and that is no one's fault but your own for assuming you are supposed to be able to kill any and every player and group you meet. Walk away and find a new objective and quit being so stubborn. They can only kill you if you stay there and let them do it. If you move on, and other people do the same (barring the handful of dumbdumbs who refuse to learn), they will get bored and go away.

    Fourth: Earthgore is used by both PvP and PvE players. Your whining about how OP you think it is may reverberate enough to get it nerfed AGAIN, and this will severely impact PvE. You may not care, but a lot of the community does, and you don't get to let your bad playing affect the whole community like that. The only concession I will make about this set is that it could technically be scaled back to only hit 6 people at a time, but that would mean ALL damage proc sets and AoEs would have to be dialed back again, because I'm not going to have my heals gimped if damage can still run wild. It's just weak to assume someone should have zero counters to their damage, just like it's weak for healers to whine about the defile debuffs that keep our healing realistically in check.

    Fifth: STOP ASKING TO NERF EVERYTHING YOU DON'T LIKE. I'm personally sick to death of it. If someone comes up with a new way to thwart you, you don't whine, you change how you play until you find a way to overcome them. If you look at the best fighters in the game, that's all they do. They theory craft their builds constantly, and adjust every time they come up against something they can't kill. That is the penultimate difference between good and bad players- adaptability and creativity.

    When it allows removal of usefull ultimates vs zergtrain lagbringers is NOT ok. I dont care about heal even if it was the double of it, removing a negate that wipes zerglings + heal them back up to max is NOT OK no matter how much you accept it or not.

    Yes its a game that has cyrodiil for massive AvA fight when it cannot support it server aside, therefore the zergtrains induce so much lag making the game entirely unplayable for all the rest while they are safe in their zergs with their earthgores and their templars healing ultis.


    Yeah nerf whining is the ESO way, but what you prefer never talk about it or ask an eathgore buff instead?



    Time your negates better. EG has a 35 second cooldown, so if you haven't seen them go off for a bit, wait. Once they fire and have dissipated, THEN hit them with your Negate.

    If lag is the issue (and I 100% agree with you that is absolutely is), then address that, not the zergs or how they kit themselves. You're trying to put a band-aid on a broken bone. You can take away EG, but the lag will still exist and the zergs will still be able to capitalize on it, and you will have accomplished nothing but getting rid of a decent set for healers.

    Time my negate better? You are aware that zerglings carry up to 20 earthgores right?


    How good timing you need for 20 earthgores?

    My guess is any group running twenty of anything other than maybe Vykosa is going to cause problems for whoever they come across. I would much rather face twenty Earthgore than twenty Valkyn Skoria especially in an organized group.

    What I got really tired of really quick was the time stop spamming. The good thing with that though is most people spamming it do not know how to follow up.

    Zerg with 20 skoria?

    Why you even talk about something you have 0 idea of? No organized zerglings run skoria, its probably the least efficient monster set to run. The most efficient is grothdarr since zerglings are 90% of times melee oriented group when they all charge together with several permafrosts+grothdars+destroult+whirlwinds.


    When a monster set sucks up a negate and heal your group its op, now if you multiply that by 10+ sometimes 20 its not op anymore its broken to a whole new level .

    Had zero to do with efficiency. It has everything to do with twenty of anything in one zerg being seen as anywhere near normal. If twenty people are all busy healing each other then maybe you live a bit longer than if those same twenty are chucking Blazing Spears your direction so flame meteors can rain down upon you. Maybe Valkyn Skoria isn't efficient but twenty of them will kill you. Which was kinda my point. If Earthgore was causing a big problem because one or two people in a group runs it then maybe look at it.

    The post I responded to claimed organized groups with twenty players using Earthgore are running amok in cyrodiil wrecking the game. I pointed out any group running around utilizing twenty of one monster set is going to wreak havoc upon those that cross their path. That includes Valkyn Skoria because like it or not it would be tough surviving twenty fiery comets. Could some sets cause even more grief...probably so but point still stands. Twenty of almost anything is bad so calling for a nerf based on huge zergs running twenty Earthgore is silly at best.
    and then the parrot said, "must be the water mines green too."
  • moosegod
    moosegod
    ✭✭✭
    I gotta admit, it's pretty annoying to fight against and it does seem like every noob and their daedra are running it right now (hopefully that dies down soon). However I don't think it's an issue to take action against. If I burst a guy and his EG procs and he's not in execute range I'll just keep pressure on (if 1v1) or back up to reset (1vX). Usually these guys are noobs so it's not a big deal, it just let's them survive (and play the game) longer. If it's some healbot spamming HotD and has earthgore then I'll just leave.
  • Nicko_Lps
    Nicko_Lps
    ✭✭✭✭✭
    kargen27 wrote: »
    Nicko_Lps wrote: »
    kargen27 wrote: »
    Nicko_Lps wrote: »
    p00tx wrote: »
    Nicko_Lps wrote: »
    p00tx wrote: »
    Okay, there are a lot of things in this thread that need to be addressed.

    First: Someone said it's stupid because it can proc anywhere and can't be controlled, so any idiot can use it.
    >Cool, and you're almost right. It CAN be controlled by a non-potato healer though. If you see someone with low health, you can launch a mend wounds at them, or place a springs under their feet and know that they are going to get that Earthgore, unless it procs on you yourself due to a passive heal.

    Second: Someone said it's OP because it heals for 30,000 over 6 seconds.
    > Cool, and you're right, in PvE. In PvP however, due to Battle Spirit, it heals for half, which is 15,000 over 6 seconds. Then factor in Major defile since everyone and their grandmother is running that on a gear set, on a glyph, as a poison, or as one of their abilities, there is another 30% off of that, which brings it down to about 11,500 over 6 seconds. Since monster sets can't crit, the range of healing will never go outside of the 11,500-15,000 mark for the heal. If I spec myself right, I can crit a BoL for more than that, as can any Templar non-potato healer.

    Earthgore is nice, and it's a cool extra heal for those people who may need a quick little boost, but for the average group, it's just not that big of a deal. If you are fighting a group with all healers wearing Earthgore, you're fighting potatoes who do not know how to properly diversify their healer specs. If you can't kill potatoes, either l2p, or learn to count, because a lot of potatoes (ie. significantly more than you) is still going to squish you, no matter how awesome you are.

    Third: Someone mentioned ball-zergs with a lot of Earthgore healers being a problem because the heal can hit so many people at once.
    >This is true, but the problem there isn't the set. It's the fact that you're trying to fight a highly organized ball-zerg. They're annoying and we all hate them. They spec themselves out to be annoying. All they want to do is farm you and get AP from killing you while getting a troll-like "lul" out of it. If you are engaging them, you will be farmed, and that is no one's fault but your own for assuming you are supposed to be able to kill any and every player and group you meet. Walk away and find a new objective and quit being so stubborn. They can only kill you if you stay there and let them do it. If you move on, and other people do the same (barring the handful of dumbdumbs who refuse to learn), they will get bored and go away.

    Fourth: Earthgore is used by both PvP and PvE players. Your whining about how OP you think it is may reverberate enough to get it nerfed AGAIN, and this will severely impact PvE. You may not care, but a lot of the community does, and you don't get to let your bad playing affect the whole community like that. The only concession I will make about this set is that it could technically be scaled back to only hit 6 people at a time, but that would mean ALL damage proc sets and AoEs would have to be dialed back again, because I'm not going to have my heals gimped if damage can still run wild. It's just weak to assume someone should have zero counters to their damage, just like it's weak for healers to whine about the defile debuffs that keep our healing realistically in check.

    Fifth: STOP ASKING TO NERF EVERYTHING YOU DON'T LIKE. I'm personally sick to death of it. If someone comes up with a new way to thwart you, you don't whine, you change how you play until you find a way to overcome them. If you look at the best fighters in the game, that's all they do. They theory craft their builds constantly, and adjust every time they come up against something they can't kill. That is the penultimate difference between good and bad players- adaptability and creativity.

    When it allows removal of usefull ultimates vs zergtrain lagbringers is NOT ok. I dont care about heal even if it was the double of it, removing a negate that wipes zerglings + heal them back up to max is NOT OK no matter how much you accept it or not.

    Yes its a game that has cyrodiil for massive AvA fight when it cannot support it server aside, therefore the zergtrains induce so much lag making the game entirely unplayable for all the rest while they are safe in their zergs with their earthgores and their templars healing ultis.


    Yeah nerf whining is the ESO way, but what you prefer never talk about it or ask an eathgore buff instead?



    Time your negates better. EG has a 35 second cooldown, so if you haven't seen them go off for a bit, wait. Once they fire and have dissipated, THEN hit them with your Negate.

    If lag is the issue (and I 100% agree with you that is absolutely is), then address that, not the zergs or how they kit themselves. You're trying to put a band-aid on a broken bone. You can take away EG, but the lag will still exist and the zergs will still be able to capitalize on it, and you will have accomplished nothing but getting rid of a decent set for healers.

    Time my negate better? You are aware that zerglings carry up to 20 earthgores right?


    How good timing you need for 20 earthgores?

    My guess is any group running twenty of anything other than maybe Vykosa is going to cause problems for whoever they come across. I would much rather face twenty Earthgore than twenty Valkyn Skoria especially in an organized group.

    What I got really tired of really quick was the time stop spamming. The good thing with that though is most people spamming it do not know how to follow up.

    Zerg with 20 skoria?

    Why you even talk about something you have 0 idea of? No organized zerglings run skoria, its probably the least efficient monster set to run. The most efficient is grothdarr since zerglings are 90% of times melee oriented group when they all charge together with several permafrosts+grothdars+destroult+whirlwinds.


    When a monster set sucks up a negate and heal your group its op, now if you multiply that by 10+ sometimes 20 its not op anymore its broken to a whole new level .

    Had zero to do with efficiency. It has everything to do with twenty of anything in one zerg being seen as anywhere near normal. If twenty people are all busy healing each other then maybe you live a bit longer than if those same twenty are chucking Blazing Spears your direction so flame meteors can rain down upon you. Maybe Valkyn Skoria isn't efficient but twenty of them will kill you. Which was kinda my point. If Earthgore was causing a big problem because one or two people in a group runs it then maybe look at it.

    The post I responded to claimed organized groups with twenty players using Earthgore are running amok in cyrodiil wrecking the game. I pointed out any group running around utilizing twenty of one monster set is going to wreak havoc upon those that cross their path. That includes Valkyn Skoria because like it or not it would be tough surviving twenty fiery comets. Could some sets cause even more grief...probably so but point still stands. Twenty of almost anything is bad so calling for a nerf based on huge zergs running twenty Earthgore is silly at best.


    If you think that skoria is efficient because 20 of them will kill you, Knight Slayer is way more efficient according to your logic because it takes only 7-8 of them to kill you with 1 heavy attack.. That is not a logic and its the most failed zerg apologizing comment to the lagbringers that roam around cyrodiil chasing randoms with 20 earthgores equipped while avoiding like the devil other zergs.
  • Inarre
    Inarre
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    Nicko_Lps wrote: »
    Inarre wrote: »
    I'm a garbage pvper and I have absolutely zero problem with my enemy using this set. It procs once and then you chase them out of the healing and nuke them. It's not difficult.

    Usually people wearing this set are also lacking either burst damage themselves or defenses.

    I wear this set almost exclusively in pve but I never take it into pvp. I just don't think it's that good.

    The problem with this set is not in 1v1, its when a zerg lagtrain appears with 20 of those and earthgore keeps sucking down negates that possibly can wipe out the lagbringers but as we said many times in this forum ZoS defends + Buffs the zerglings simply because ex-skyrim players have no idea how to use 10 skills and 30 passives to survive.

    A zerg wearing 20 of anything against 1 man or a small group is overpowered.
  • DeadlyRecluse
    DeadlyRecluse
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    I don't honestly have a problem with it in it's current state.

    When it gobbled up negates, that was super frustrating.

    What it shows, I think, is that long cooldowns don't necessarily balance extremely powerful effects. A 2-piece set that can automatically neuter a coordinated ult drop with almost no effort (as opposed to, for instance, counter-negating and active healing) is kind of insane--even with a 45 second cooldown.
    Thrice Empress, Forever Scrub
  • Trinity_Is_My_Name
    Trinity_Is_My_Name
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    What!? Nooo, not ANOTHER Nerf thread! Earthgore has already been nerfed due to PVP whining. Stop the nerf threads.
  • Sarousse
    Sarousse
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    As a small squad group leader (5 to 8 players), Earthgore abuse is the main reason why we can't burst down good ballgroups.

    Even if synchronizing multi dawnbreakers with 6k+ melee power, with silence and time stop, you just can't do anything against multi earthgore procs.

    This monster set should have never existed. Never. But we have some serious geniuses at Zenimax PvP headquarters.

    The same ones that nerf mobility while letting Rapid Manoeuver spammable, allowing ballgroups to stay at the top.
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