Earthgore was already nerfed in a prior patch. Its fine as is. Players give up significant burst or sustain from other monster sets to run this.
When that earthgore is worn by 20 zerglings and it constantly removes the negates that should wipe the lagbringers its not fine. But as i said before,zerglings will claim its fine. A silly set removing an ultimate, what a trash solution to boost incapable's zergraid inside cyrodiil
If you take anything and multiply it by x20 it's going to be bad. That has nothing to do with the monster set itself. It has to do with the fact you have 20 people using it.
That's what happens in "large scale PvP". Large numbers create large advantages. The only difference is for once DPS builds are feeling the effects of what a defensive zerg feels like instead of the other way around, which has been us feeling the effects of offensive zergs.
So I don't see the problem. It's par for the course as I see it.
Half the players I heal with Earthgore run out of the heal, red is dead..?..
Peekachu99 wrote: »What? It’s mostly useless if you have any kind of defile (which everyone has). Trollking provides better constant—or burst if you have regen—healing overall. Even Bogdan provides better group healing, especially with Argonian/ healing bonuses and it has no cool down at all. Earthgore saves you once every 36s, which is a lifetime in PVP and not great if you’re facing multiple opponents. Earthgore also can’t be targeted and if you have a Vigor or Mutagen running it can pop well outside your area. So a lot of situational issues for small scale and arena. Unless you’re just talking about brainless zergballing, which I suspect you are. In that instance it’s just a lemmings’ game where most proc sets wins and nothing will ever change with that.
Getting really tired of salty threads from people who don’t understand mechanics and counter play. You’re the reason this game is being nerfed into the dirt.
Stopped taking you seriously when you said troll king is better. Troll king is useless if it procs on a vampire, and is really only effective if you hit 3k-4k health recovery. If you're in light armour and even medium armour and someone pops troll king on you, a measly 1k to 1.5k health recovery isn't doing anything for you. It certainly won't undo burst that's for sure.
Lol bogdan. Again, shows you know nothing about the game. You know bogdan has a 5% proc rate which means it's EXTREMELY situational. If it saves you, you got lucky, if it doesn't oh well that's the nature of the set. You're comparing that to a set that has a 100% proc rate under 50% health. Yeah okay then!
Omg I love this thread lol keep it coming please.
I bought my Earthgore and use it to prevent death to all who oppose me! But I still havn't beaten my greatest enemy....the cliff.
Besides, if it's common in PvP, then without a doubt it has been used on you, by a friendly, saving you....
This is the problem. If I've made a mistake by letting my buffs down, not being mobile while attacks are on me, not blocking and dodge rolling at the right times well I dont deserve to be saved. And if I do get saved it should be because a healer actually put in the effort to save me, not because I happened to stand in the radius of his esrthgore proc.
I'm a garbage pvper and I have absolutely zero problem with my enemy using this set. It procs once and then you chase them out of the healing and nuke them. It's not difficult.
Usually people wearing this set are also lacking either burst damage themselves or defenses.
I wear this set almost exclusively in pve but I never take it into pvp. I just don't think it's that good.
I'm a garbage pvper and I have absolutely zero problem with my enemy using this set. It procs once and then you chase them out of the healing and nuke them. It's not difficult.
Usually people wearing this set are also lacking either burst damage themselves or defenses.
I wear this set almost exclusively in pve but I never take it into pvp. I just don't think it's that good.
The problem with this set is not in 1v1, its when a zerg lagtrain appears with 20 of those and earthgore keeps sucking down negates that possibly can wipe out the lagbringers but as we said many times in this forum ZoS defends + Buffs the zerglings simply because ex-skyrim players have no idea how to use 10 skills and 30 passives to survive.
VaranisArano wrote: »I'm a garbage pvper and I have absolutely zero problem with my enemy using this set. It procs once and then you chase them out of the healing and nuke them. It's not difficult.
Usually people wearing this set are also lacking either burst damage themselves or defenses.
I wear this set almost exclusively in pve but I never take it into pvp. I just don't think it's that good.
The problem with this set is not in 1v1, its when a zerg lagtrain appears with 20 of those and earthgore keeps sucking down negates that possibly can wipe out the lagbringers but as we said many times in this forum ZoS defends + Buffs the zerglings simply because ex-skyrim players have no idea how to use 10 skills and 30 passives to survive.
ZOS also keeps buffing organized groups because thats exactly what Cyrodiil was designed for. Originally groups of 8 to,24 players, now the tool tip says 2 to 24 players.
You can't nerf organization.
Give people Earthgore and organized groups will use it better than anyone else.
Take Earthgore away or nerf it again, and organized groups will compensated with their healers better than anyone else AND will have an easier time killing everyone else.
Whats the answer?
We weren't conplaining about it a month ago before it came out on the Golden.
Wait and see if people keep using it en masse.
If they do, then nerf it so other sets are more attractive again.
Just keep in mind that nerfing Earthgore isn't going to seriously nerf the good organized raids, just the bad raids currently depending on it.
VaranisArano wrote: »I'm a garbage pvper and I have absolutely zero problem with my enemy using this set. It procs once and then you chase them out of the healing and nuke them. It's not difficult.
Usually people wearing this set are also lacking either burst damage themselves or defenses.
I wear this set almost exclusively in pve but I never take it into pvp. I just don't think it's that good.
The problem with this set is not in 1v1, its when a zerg lagtrain appears with 20 of those and earthgore keeps sucking down negates that possibly can wipe out the lagbringers but as we said many times in this forum ZoS defends + Buffs the zerglings simply because ex-skyrim players have no idea how to use 10 skills and 30 passives to survive.
ZOS also keeps buffing organized groups because thats exactly what Cyrodiil was designed for. Originally groups of 8 to,24 players, now the tool tip says 2 to 24 players.
You can't nerf organization.
Give people Earthgore and organized groups will use it better than anyone else.
Take Earthgore away or nerf it again, and organized groups will compensated with their healers better than anyone else AND will have an easier time killing everyone else.
Whats the answer?
We weren't conplaining about it a month ago before it came out on the Golden.
Wait and see if people keep using it en masse.
If they do, then nerf it so other sets are more attractive again.
Just keep in mind that nerfing Earthgore isn't going to seriously nerf the good organized raids, just the bad raids currently depending on it.
When the damn organized pvp cannot be supported by trashy servers and trashy game engine hell yeah i will come over here and make my statement about it you like it or not, but im sure you dont because zergers never like my opinions.
On top of that, when a zergling parade increase my latency from 150ms to 250 or 350 no matter how brain dead PvE players they are, i cant roll i cant shield i cant heal i cant use any skill at all giving them an amazingly unfair advantage because in case you zergers have no idea of it let me inform you: You dont kill with skills, you kill with the lag you induce to the servers.
On top of that zergers complain about morning cappers while they log out because their zerg buds are offline leaving their alliance helpless, but guess what MORNINGCAPPERS play with 100ms because zergers like you are offline.
Now take you zergling apologizing comments elsewhere please and spare me the "organized zergtrain" silly excuses.
VaranisArano wrote: »I'm a garbage pvper and I have absolutely zero problem with my enemy using this set. It procs once and then you chase them out of the healing and nuke them. It's not difficult.
Usually people wearing this set are also lacking either burst damage themselves or defenses.
I wear this set almost exclusively in pve but I never take it into pvp. I just don't think it's that good.
The problem with this set is not in 1v1, its when a zerg lagtrain appears with 20 of those and earthgore keeps sucking down negates that possibly can wipe out the lagbringers but as we said many times in this forum ZoS defends + Buffs the zerglings simply because ex-skyrim players have no idea how to use 10 skills and 30 passives to survive.
ZOS also keeps buffing organized groups because thats exactly what Cyrodiil was designed for. Originally groups of 8 to,24 players, now the tool tip says 2 to 24 players.
You can't nerf organization.
Give people Earthgore and organized groups will use it better than anyone else.
Take Earthgore away or nerf it again, and organized groups will compensated with their healers better than anyone else AND will have an easier time killing everyone else.
Whats the answer?
We weren't conplaining about it a month ago before it came out on the Golden.
Wait and see if people keep using it en masse.
If they do, then nerf it so other sets are more attractive again.
Just keep in mind that nerfing Earthgore isn't going to seriously nerf the good organized raids, just the bad raids currently depending on it.
When the damn organized pvp cannot be supported by trashy servers and trashy game engine hell yeah i will come over here and make my statement about it you like it or not, but im sure you dont because zergers never like my opinions.
On top of that, when a zergling parade increase my latency from 150ms to 250 or 350 no matter how brain dead PvE players they are, i cant roll i cant shield i cant heal i cant use any skill at all giving them an amazingly unfair advantage because in case you zergers have no idea of it let me inform you: You dont kill with skills, you kill with the lag you induce to the servers.
On top of that zergers complain about morning cappers while they log out because their zerg buds are offline leaving their alliance helpless, but guess what MORNINGCAPPERS play with 100ms because zergers like you are offline.
Now take you zergling apologizing comments elsewhere please and spare me the "organized zergtrain" silly excuses.
VaranisArano wrote: »I'm a garbage pvper and I have absolutely zero problem with my enemy using this set. It procs once and then you chase them out of the healing and nuke them. It's not difficult.
Usually people wearing this set are also lacking either burst damage themselves or defenses.
I wear this set almost exclusively in pve but I never take it into pvp. I just don't think it's that good.
The problem with this set is not in 1v1, its when a zerg lagtrain appears with 20 of those and earthgore keeps sucking down negates that possibly can wipe out the lagbringers but as we said many times in this forum ZoS defends + Buffs the zerglings simply because ex-skyrim players have no idea how to use 10 skills and 30 passives to survive.
ZOS also keeps buffing organized groups because thats exactly what Cyrodiil was designed for. Originally groups of 8 to,24 players, now the tool tip says 2 to 24 players.
You can't nerf organization.
Give people Earthgore and organized groups will use it better than anyone else.
Take Earthgore away or nerf it again, and organized groups will compensated with their healers better than anyone else AND will have an easier time killing everyone else.
Whats the answer?
We weren't conplaining about it a month ago before it came out on the Golden.
Wait and see if people keep using it en masse.
If they do, then nerf it so other sets are more attractive again.
Just keep in mind that nerfing Earthgore isn't going to seriously nerf the good organized raids, just the bad raids currently depending on it.
When the damn organized pvp cannot be supported by trashy servers and trashy game engine hell yeah i will come over here and make my statement about it you like it or not, but im sure you dont because zergers never like my opinions.
On top of that, when a zergling parade increase my latency from 150ms to 250 or 350 no matter how brain dead PvE players they are, i cant roll i cant shield i cant heal i cant use any skill at all giving them an amazingly unfair advantage because in case you zergers have no idea of it let me inform you: You dont kill with skills, you kill with the lag you induce to the servers.
On top of that zergers complain about morning cappers while they log out because their zerg buds are offline leaving their alliance helpless, but guess what MORNINGCAPPERS play with 100ms because zergers like you are offline.
Now take you zergling apologizing comments elsewhere please and spare me the "organized zergtrain" silly excuses.
VaranisArano wrote: »I'm a garbage pvper and I have absolutely zero problem with my enemy using this set. It procs once and then you chase them out of the healing and nuke them. It's not difficult.
Usually people wearing this set are also lacking either burst damage themselves or defenses.
I wear this set almost exclusively in pve but I never take it into pvp. I just don't think it's that good.
The problem with this set is not in 1v1, its when a zerg lagtrain appears with 20 of those and earthgore keeps sucking down negates that possibly can wipe out the lagbringers but as we said many times in this forum ZoS defends + Buffs the zerglings simply because ex-skyrim players have no idea how to use 10 skills and 30 passives to survive.
ZOS also keeps buffing organized groups because thats exactly what Cyrodiil was designed for. Originally groups of 8 to,24 players, now the tool tip says 2 to 24 players.
You can't nerf organization.
Give people Earthgore and organized groups will use it better than anyone else.
Take Earthgore away or nerf it again, and organized groups will compensated with their healers better than anyone else AND will have an easier time killing everyone else.
Whats the answer?
We weren't conplaining about it a month ago before it came out on the Golden.
Wait and see if people keep using it en masse.
If they do, then nerf it so other sets are more attractive again.
Just keep in mind that nerfing Earthgore isn't going to seriously nerf the good organized raids, just the bad raids currently depending on it.
When the damn organized pvp cannot be supported by trashy servers and trashy game engine hell yeah i will come over here and make my statement about it you like it or not, but im sure you dont because zergers never like my opinions.
On top of that, when a zergling parade increase my latency from 150ms to 250 or 350 no matter how brain dead PvE players they are, i cant roll i cant shield i cant heal i cant use any skill at all giving them an amazingly unfair advantage because in case you zergers have no idea of it let me inform you: You dont kill with skills, you kill with the lag you induce to the servers.
On top of that zergers complain about morning cappers while they log out because their zerg buds are offline leaving their alliance helpless, but guess what MORNINGCAPPERS play with 100ms because zergers like you are offline.
Now take you zergling apologizing comments elsewhere please and spare me the "organized zergtrain" silly excuses.
Someone needs a 🥔 for all that salt. The game marketed for large scale battles between armies should totally cater to lone wolves. It’s not like small scalers QQed hard enough to get their own pvp mode. The real reason you hate Earthgore is because you can’t put up A video of you destroying 15 or so “Scrubs” so you can make yourselves feel better. You know the counter to Earthgore? It’s siege and specifically Meat bags and Lightning Ballista. And even if you get your nerf guess what Ball groups are here to stay and nothing at this point is going to change it.
The game you remember is not coming back. The Way Zos is taking Cryo pvp is the way they want it to head. Does it suck for solo players? Yes absolutely it does. I was a solo and small group player for 2 years but by Clockwork city I could see how the winds were changing and I probably would have quit too if it hadn’t had been for a pvp guild I had recently joined. They showed me that it’s not just about one type of play style but multiple. They Zerged but they did so in a way I hadn’t thought was possible it was organized to the T and everyone had their assigned role that when I saw what was going on it was fun to me and I still enjoy that part of the game. I’m sorry that it’s not as fun the way you want to play. But we can’t change thisVaranisArano wrote: »I'm a garbage pvper and I have absolutely zero problem with my enemy using this set. It procs once and then you chase them out of the healing and nuke them. It's not difficult.
Usually people wearing this set are also lacking either burst damage themselves or defenses.
I wear this set almost exclusively in pve but I never take it into pvp. I just don't think it's that good.
The problem with this set is not in 1v1, its when a zerg lagtrain appears with 20 of those and earthgore keeps sucking down negates that possibly can wipe out the lagbringers but as we said many times in this forum ZoS defends + Buffs the zerglings simply because ex-skyrim players have no idea how to use 10 skills and 30 passives to survive.
ZOS also keeps buffing organized groups because thats exactly what Cyrodiil was designed for. Originally groups of 8 to,24 players, now the tool tip says 2 to 24 players.
You can't nerf organization.
Give people Earthgore and organized groups will use it better than anyone else.
Take Earthgore away or nerf it again, and organized groups will compensated with their healers better than anyone else AND will have an easier time killing everyone else.
Whats the answer?
We weren't conplaining about it a month ago before it came out on the Golden.
Wait and see if people keep using it en masse.
If they do, then nerf it so other sets are more attractive again.
Just keep in mind that nerfing Earthgore isn't going to seriously nerf the good organized raids, just the bad raids currently depending on it.
When the damn organized pvp cannot be supported by trashy servers and trashy game engine hell yeah i will come over here and make my statement about it you like it or not, but im sure you dont because zergers never like my opinions.
On top of that, when a zergling parade increase my latency from 150ms to 250 or 350 no matter how brain dead PvE players they are, i cant roll i cant shield i cant heal i cant use any skill at all giving them an amazingly unfair advantage because in case you zergers have no idea of it let me inform you: You dont kill with skills, you kill with the lag you induce to the servers.
On top of that zergers complain about morning cappers while they log out because their zerg buds are offline leaving their alliance helpless, but guess what MORNINGCAPPERS play with 100ms because zergers like you are offline.
Now take you zergling apologizing comments elsewhere please and spare me the "organized zergtrain" silly excuses.
Someone needs a 🥔 for all that salt. The game marketed for large scale battles between armies should totally cater to lone wolves. It’s not like small scalers QQed hard enough to get their own pvp mode. The real reason you hate Earthgore is because you can’t put up A video of you destroying 15 or so “Scrubs” so you can make yourselves feel better. You know the counter to Earthgore? It’s siege and specifically Meat bags and Lightning Ballista. And even if you get your nerf guess what Ball groups are here to stay and nothing at this point is going to change it.
I wish Earthgore was only a problem in coordinated ball groups but as shown in the video, even an uncoordinated group of 4-6 players had their mistakes clutched by that huge burst heal they had from the set (3 times!!!). And do you honestly expect that solo player to set up siege whilst line of siting and avoiding other forms of damage...
No, so what that means is to beat the 4-6 man uncoordinated group you also need a group of roughly equal size. This just shows the game is less about standing your ground as a skillful player and more about the amount of numbers and siege you have on your side to match the opponents side...And for this exact season, the decent PvP players who were there at launch and during the legendary 1.6 patch where solo players could showcase their strength outnumbered, have all decided to leave the game. Because ZoS caters way too much for people who haven't learnt the ropes enough to not have to rely on these broken carry sets.
VaranisArano wrote: »I'm a garbage pvper and I have absolutely zero problem with my enemy using this set. It procs once and then you chase them out of the healing and nuke them. It's not difficult.
Usually people wearing this set are also lacking either burst damage themselves or defenses.
I wear this set almost exclusively in pve but I never take it into pvp. I just don't think it's that good.
The problem with this set is not in 1v1, its when a zerg lagtrain appears with 20 of those and earthgore keeps sucking down negates that possibly can wipe out the lagbringers but as we said many times in this forum ZoS defends + Buffs the zerglings simply because ex-skyrim players have no idea how to use 10 skills and 30 passives to survive.
ZOS also keeps buffing organized groups because thats exactly what Cyrodiil was designed for. Originally groups of 8 to,24 players, now the tool tip says 2 to 24 players.
You can't nerf organization.
Give people Earthgore and organized groups will use it better than anyone else.
Take Earthgore away or nerf it again, and organized groups will compensated with their healers better than anyone else AND will have an easier time killing everyone else.
Whats the answer?
We weren't conplaining about it a month ago before it came out on the Golden.
Wait and see if people keep using it en masse.
If they do, then nerf it so other sets are more attractive again.
Just keep in mind that nerfing Earthgore isn't going to seriously nerf the good organized raids, just the bad raids currently depending on it.
When the damn organized pvp cannot be supported by trashy servers and trashy game engine hell yeah i will come over here and make my statement about it you like it or not, but im sure you dont because zergers never like my opinions.
On top of that, when a zergling parade increase my latency from 150ms to 250 or 350 no matter how brain dead PvE players they are, i cant roll i cant shield i cant heal i cant use any skill at all giving them an amazingly unfair advantage because in case you zergers have no idea of it let me inform you: You dont kill with skills, you kill with the lag you induce to the servers.
On top of that zergers complain about morning cappers while they log out because their zerg buds are offline leaving their alliance helpless, but guess what MORNINGCAPPERS play with 100ms because zergers like you are offline.
Now take you zergling apologizing comments elsewhere please and spare me the "organized zergtrain" silly excuses.
You can nerf Earthgore as soon as ZOS determines it has saved as many poeple equally as DAWBREAKERS cone AOE has killed. Then can we revisit this...
Id wager that daily in pvp Dawnbreaker kills more than Earthgore saves.
You can nerf Earthgore as soon as ZOS determines it has saved as many poeple equally as DAWBREAKERS cone AOE has killed. Then can we revisit this...
Id wager that daily in pvp Dawnbreaker kills more than Earthgore saves.
You are comparing what are basically tanking sets to a healing set. They arent in the same field for comparison. THose sets heal the actual player that is using that set, and that player only. Earthgore proc on anyone that happens to have a heal on them from the player wearing it, so it might proc on the player themself, or that random player 50m away who happens to have regen on them and is getting ganked by a nightblade. THere is zero control over who it procs on and where.brandonv516 wrote: »Require 5 pieces:
Draugr's Heritage
Under 35% HP, get 6349 HP, 20 sec CD
Juggernaut
Under 30% HP, get 18060 HP, 1 min CD
Song of Lamae
Under 30% HP, get 3870 HP, 30 sec CD
Requires 2 pieces:
Earthgore
Heal under 50% HP, get 30,000 HP over 6 seconds, purges damage, 35 sec CD
We all know it's OP. Doesn't mean I'm not going to use it.
As soon as ou said negate you lost credibility. It is similar boat to earthgore in performance and impact on a pvp field except you have TOTAL control over its use and placement. There is a reason why practically every "organised" group (who all think they arent a lagtrain of zergers ironically) runs negate and it has the nickname 'RIP' for a reason. The same whinge you are having about Earthgore can be had about negate.I'm a garbage pvper and I have absolutely zero problem with my enemy using this set. It procs once and then you chase them out of the healing and nuke them. It's not difficult.
Usually people wearing this set are also lacking either burst damage themselves or defenses.
I wear this set almost exclusively in pve but I never take it into pvp. I just don't think it's that good.
The problem with this set is not in 1v1, its when a zerg lagtrain appears with 20 of those and earthgore keeps sucking down negates that possibly can wipe out the lagbringers but as we said many times in this forum ZoS defends + Buffs the zerglings simply because ex-skyrim players have no idea how to use 10 skills and 30 passives to survive.
You are comparing what are basically tanking sets to a healing set. They arent in the same field for comparison. THose sets heal the actual player that is using that set, and that player only. Earthgore proc on anyone that happens to have a heal on them from the player wearing it, so it might proc on the player themself, or that random player 50m away who happens to have regen on them and is getting ganked by a nightblade. THere is zero control over who it procs on and where.brandonv516 wrote: »Require 5 pieces:
Draugr's Heritage
Under 35% HP, get 6349 HP, 20 sec CD
Juggernaut
Under 30% HP, get 18060 HP, 1 min CD
Song of Lamae
Under 30% HP, get 3870 HP, 30 sec CD
Requires 2 pieces:
Earthgore
Heal under 50% HP, get 30,000 HP over 6 seconds, purges damage, 35 sec CD
We all know it's OP. Doesn't mean I'm not going to use it.
Now, perhaps try and reframe this to examine the damage procs of 5 piece world drop dps sets to that of monster procs. Similarly consider the prevalence of trial set weapons (vMA, vDSA etc) in pvp and the procs on them compared to 5 piece sets. You are trying to compare things that arent comparable as they are different tier of quality based on accessibility.As soon as ou said negate you lost credibility. It is similar boat to earthgore in performance and impact on a pvp field except you have TOTAL control over its use and placement. There is a reason why practically every "organised" group (who all think they arent a lagtrain of zergers ironically) runs negate and it has the nickname 'RIP' for a reason. The same whinge you are having about Earthgore can be had about negate.I'm a garbage pvper and I have absolutely zero problem with my enemy using this set. It procs once and then you chase them out of the healing and nuke them. It's not difficult.
Usually people wearing this set are also lacking either burst damage themselves or defenses.
I wear this set almost exclusively in pve but I never take it into pvp. I just don't think it's that good.
The problem with this set is not in 1v1, its when a zerg lagtrain appears with 20 of those and earthgore keeps sucking down negates that possibly can wipe out the lagbringers but as we said many times in this forum ZoS defends + Buffs the zerglings simply because ex-skyrim players have no idea how to use 10 skills and 30 passives to survive.