Okay, there are a lot of things in this thread that need to be addressed.
First: Someone said it's stupid because it can proc anywhere and can't be controlled, so any idiot can use it.
>Cool, and you're almost right. It CAN be controlled by a non-potato healer though. If you see someone with low health, you can launch a mend wounds at them, or place a springs under their feet and know that they are going to get that Earthgore, unless it procs on you yourself due to a passive heal.
Second: Someone said it's OP because it heals for 30,000 over 6 seconds.
> Cool, and you're right, in PvE. In PvP however, due to Battle Spirit, it heals for half, which is 15,000 over 6 seconds. Then factor in Major defile since everyone and their grandmother is running that on a gear set, on a glyph, as a poison, or as one of their abilities, there is another 30% off of that, which brings it down to about 11,500 over 6 seconds. Since monster sets can't crit, the range of healing will never go outside of the 11,500-15,000 mark for the heal. If I spec myself right, I can crit a BoL for more than that, as can any Templar non-potato healer.
Earthgore is nice, and it's a cool extra heal for those people who may need a quick little boost, but for the average group, it's just not that big of a deal. If you are fighting a group with all healers wearing Earthgore, you're fighting potatoes who do not know how to properly diversify their healer specs. If you can't kill potatoes, either l2p, or learn to count, because a lot of potatoes (ie. significantly more than you) is still going to squish you, no matter how awesome you are.
Third: Someone mentioned ball-zergs with a lot of Earthgore healers being a problem because the heal can hit so many people at once.
>This is true, but the problem there isn't the set. It's the fact that you're trying to fight a highly organized ball-zerg. They're annoying and we all hate them. They spec themselves out to be annoying. All they want to do is farm you and get AP from killing you while getting a troll-like "lul" out of it. If you are engaging them, you will be farmed, and that is no one's fault but your own for assuming you are supposed to be able to kill any and every player and group you meet. Walk away and find a new objective and quit being so stubborn. They can only kill you if you stay there and let them do it. If you move on, and other people do the same (barring the handful of dumbdumbs who refuse to learn), they will get bored and go away.
Fourth: Earthgore is used by both PvP and PvE players. Your whining about how OP you think it is may reverberate enough to get it nerfed AGAIN, and this will severely impact PvE. You may not care, but a lot of the community does, and you don't get to let your bad playing affect the whole community like that. The only concession I will make about this set is that it could technically be scaled back to only hit 6 people at a time, but that would mean ALL damage proc sets and AoEs would have to be dialed back again, because I'm not going to have my heals gimped if damage can still run wild. It's just weak to assume someone should have zero counters to their damage, just like it's weak for healers to whine about the defile debuffs that keep our healing realistically in check.
Fifth: STOP ASKING TO NERF EVERYTHING YOU DON'T LIKE. I'm personally sick to death of it. If someone comes up with a new way to thwart you, you don't whine, you change how you play until you find a way to overcome them. If you look at the best fighters in the game, that's all they do. They theory craft their builds constantly, and adjust every time they come up against something they can't kill. That is the penultimate difference between good and bad players- adaptability and creativity.
Okay, there are a lot of things in this thread that need to be addressed.
First: Someone said it's stupid because it can proc anywhere and can't be controlled, so any idiot can use it.
>Cool, and you're almost right. It CAN be controlled by a non-potato healer though. If you see someone with low health, you can launch a mend wounds at them, or place a springs under their feet and know that they are going to get that Earthgore, unless it procs on you yourself due to a passive heal.
Second: Someone said it's OP because it heals for 30,000 over 6 seconds.
> Cool, and you're right, in PvE. In PvP however, due to Battle Spirit, it heals for half, which is 15,000 over 6 seconds. Then factor in Major defile since everyone and their grandmother is running that on a gear set, on a glyph, as a poison, or as one of their abilities, there is another 30% off of that, which brings it down to about 11,500 over 6 seconds. Since monster sets can't crit, the range of healing will never go outside of the 11,500-15,000 mark for the heal. If I spec myself right, I can crit a BoL for more than that, as can any Templar non-potato healer.
Earthgore is nice, and it's a cool extra heal for those people who may need a quick little boost, but for the average group, it's just not that big of a deal. If you are fighting a group with all healers wearing Earthgore, you're fighting potatoes who do not know how to properly diversify their healer specs. If you can't kill potatoes, either l2p, or learn to count, because a lot of potatoes (ie. significantly more than you) is still going to squish you, no matter how awesome you are.
Third: Someone mentioned ball-zergs with a lot of Earthgore healers being a problem because the heal can hit so many people at once.
>This is true, but the problem there isn't the set. It's the fact that you're trying to fight a highly organized ball-zerg. They're annoying and we all hate them. They spec themselves out to be annoying. All they want to do is farm you and get AP from killing you while getting a troll-like "lul" out of it. If you are engaging them, you will be farmed, and that is no one's fault but your own for assuming you are supposed to be able to kill any and every player and group you meet. Walk away and find a new objective and quit being so stubborn. They can only kill you if you stay there and let them do it. If you move on, and other people do the same (barring the handful of dumbdumbs who refuse to learn), they will get bored and go away.
Fourth: Earthgore is used by both PvP and PvE players. Your whining about how OP you think it is may reverberate enough to get it nerfed AGAIN, and this will severely impact PvE. You may not care, but a lot of the community does, and you don't get to let your bad playing affect the whole community like that. The only concession I will make about this set is that it could technically be scaled back to only hit 6 people at a time, but that would mean ALL damage proc sets and AoEs would have to be dialed back again, because I'm not going to have my heals gimped if damage can still run wild. It's just weak to assume someone should have zero counters to their damage, just like it's weak for healers to whine about the defile debuffs that keep our healing realistically in check.
Fifth: STOP ASKING TO NERF EVERYTHING YOU DON'T LIKE. I'm personally sick to death of it. If someone comes up with a new way to thwart you, you don't whine, you change how you play until you find a way to overcome them. If you look at the best fighters in the game, that's all they do. They theory craft their builds constantly, and adjust every time they come up against something they can't kill. That is the penultimate difference between good and bad players- adaptability and creativity.
When it allows removal of usefull ultimates vs zergtrain lagbringers is NOT ok. I dont care about heal even if it was the double of it, removing a negate that wipes zerglings + heal them back up to max is NOT OK no matter how much you accept it or not.
Yes its a game that has cyrodiil for massive AvA fight when it cannot support it server aside, therefore the zergtrains induce so much lag making the game entirely unplayable for all the rest while they are safe in their zergs with their earthgores and their templars healing ultis.
Yeah nerf whining is the ESO way, but what you prefer never talk about it or ask an eathgore buff instead?
Okay, there are a lot of things in this thread that need to be addressed.
First: Someone said it's stupid because it can proc anywhere and can't be controlled, so any idiot can use it.
>Cool, and you're almost right. It CAN be controlled by a non-potato healer though. If you see someone with low health, you can launch a mend wounds at them, or place a springs under their feet and know that they are going to get that Earthgore, unless it procs on you yourself due to a passive heal.
Second: Someone said it's OP because it heals for 30,000 over 6 seconds.
> Cool, and you're right, in PvE. In PvP however, due to Battle Spirit, it heals for half, which is 15,000 over 6 seconds. Then factor in Major defile since everyone and their grandmother is running that on a gear set, on a glyph, as a poison, or as one of their abilities, there is another 30% off of that, which brings it down to about 11,500 over 6 seconds. Since monster sets can't crit, the range of healing will never go outside of the 11,500-15,000 mark for the heal. If I spec myself right, I can crit a BoL for more than that, as can any Templar non-potato healer.
Earthgore is nice, and it's a cool extra heal for those people who may need a quick little boost, but for the average group, it's just not that big of a deal. If you are fighting a group with all healers wearing Earthgore, you're fighting potatoes who do not know how to properly diversify their healer specs. If you can't kill potatoes, either l2p, or learn to count, because a lot of potatoes (ie. significantly more than you) is still going to squish you, no matter how awesome you are.
Third: Someone mentioned ball-zergs with a lot of Earthgore healers being a problem because the heal can hit so many people at once.
>This is true, but the problem there isn't the set. It's the fact that you're trying to fight a highly organized ball-zerg. They're annoying and we all hate them. They spec themselves out to be annoying. All they want to do is farm you and get AP from killing you while getting a troll-like "lul" out of it. If you are engaging them, you will be farmed, and that is no one's fault but your own for assuming you are supposed to be able to kill any and every player and group you meet. Walk away and find a new objective and quit being so stubborn. They can only kill you if you stay there and let them do it. If you move on, and other people do the same (barring the handful of dumbdumbs who refuse to learn), they will get bored and go away.
Fourth: Earthgore is used by both PvP and PvE players. Your whining about how OP you think it is may reverberate enough to get it nerfed AGAIN, and this will severely impact PvE. You may not care, but a lot of the community does, and you don't get to let your bad playing affect the whole community like that. The only concession I will make about this set is that it could technically be scaled back to only hit 6 people at a time, but that would mean ALL damage proc sets and AoEs would have to be dialed back again, because I'm not going to have my heals gimped if damage can still run wild. It's just weak to assume someone should have zero counters to their damage, just like it's weak for healers to whine about the defile debuffs that keep our healing realistically in check.
Fifth: STOP ASKING TO NERF EVERYTHING YOU DON'T LIKE. I'm personally sick to death of it. If someone comes up with a new way to thwart you, you don't whine, you change how you play until you find a way to overcome them. If you look at the best fighters in the game, that's all they do. They theory craft their builds constantly, and adjust every time they come up against something they can't kill. That is the penultimate difference between good and bad players- adaptability and creativity.
When it allows removal of usefull ultimates vs zergtrain lagbringers is NOT ok. I dont care about heal even if it was the double of it, removing a negate that wipes zerglings + heal them back up to max is NOT OK no matter how much you accept it or not.
Yes its a game that has cyrodiil for massive AvA fight when it cannot support it server aside, therefore the zergtrains induce so much lag making the game entirely unplayable for all the rest while they are safe in their zergs with their earthgores and their templars healing ultis.
Yeah nerf whining is the ESO way, but what you prefer never talk about it or ask an eathgore buff instead?
Time your negates better. EG has a 35 second cooldown, so if you haven't seen them go off for a bit, wait. Once they fire and have dissipated, THEN hit them with your Negate.
If lag is the issue (and I 100% agree with you that is absolutely is), then address that, not the zergs or how they kit themselves. You're trying to put a band-aid on a broken bone. You can take away EG, but the lag will still exist and the zergs will still be able to capitalize on it, and you will have accomplished nothing but getting rid of a decent set for healers.
Okay, there are a lot of things in this thread that need to be addressed.
First: Someone said it's stupid because it can proc anywhere and can't be controlled, so any idiot can use it.
>Cool, and you're almost right. It CAN be controlled by a non-potato healer though. If you see someone with low health, you can launch a mend wounds at them, or place a springs under their feet and know that they are going to get that Earthgore, unless it procs on you yourself due to a passive heal.
Second: Someone said it's OP because it heals for 30,000 over 6 seconds.
> Cool, and you're right, in PvE. In PvP however, due to Battle Spirit, it heals for half, which is 15,000 over 6 seconds. Then factor in Major defile since everyone and their grandmother is running that on a gear set, on a glyph, as a poison, or as one of their abilities, there is another 30% off of that, which brings it down to about 11,500 over 6 seconds. Since monster sets can't crit, the range of healing will never go outside of the 11,500-15,000 mark for the heal. If I spec myself right, I can crit a BoL for more than that, as can any Templar non-potato healer.
Earthgore is nice, and it's a cool extra heal for those people who may need a quick little boost, but for the average group, it's just not that big of a deal. If you are fighting a group with all healers wearing Earthgore, you're fighting potatoes who do not know how to properly diversify their healer specs. If you can't kill potatoes, either l2p, or learn to count, because a lot of potatoes (ie. significantly more than you) is still going to squish you, no matter how awesome you are.
Third: Someone mentioned ball-zergs with a lot of Earthgore healers being a problem because the heal can hit so many people at once.
>This is true, but the problem there isn't the set. It's the fact that you're trying to fight a highly organized ball-zerg. They're annoying and we all hate them. They spec themselves out to be annoying. All they want to do is farm you and get AP from killing you while getting a troll-like "lul" out of it. If you are engaging them, you will be farmed, and that is no one's fault but your own for assuming you are supposed to be able to kill any and every player and group you meet. Walk away and find a new objective and quit being so stubborn. They can only kill you if you stay there and let them do it. If you move on, and other people do the same (barring the handful of dumbdumbs who refuse to learn), they will get bored and go away.
Fourth: Earthgore is used by both PvP and PvE players. Your whining about how OP you think it is may reverberate enough to get it nerfed AGAIN, and this will severely impact PvE. You may not care, but a lot of the community does, and you don't get to let your bad playing affect the whole community like that. The only concession I will make about this set is that it could technically be scaled back to only hit 6 people at a time, but that would mean ALL damage proc sets and AoEs would have to be dialed back again, because I'm not going to have my heals gimped if damage can still run wild. It's just weak to assume someone should have zero counters to their damage, just like it's weak for healers to whine about the defile debuffs that keep our healing realistically in check.
Fifth: STOP ASKING TO NERF EVERYTHING YOU DON'T LIKE. I'm personally sick to death of it. If someone comes up with a new way to thwart you, you don't whine, you change how you play until you find a way to overcome them. If you look at the best fighters in the game, that's all they do. They theory craft their builds constantly, and adjust every time they come up against something they can't kill. That is the penultimate difference between good and bad players- adaptability and creativity.
When it allows removal of usefull ultimates vs zergtrain lagbringers is NOT ok. I dont care about heal even if it was the double of it, removing a negate that wipes zerglings + heal them back up to max is NOT OK no matter how much you accept it or not.
Yes its a game that has cyrodiil for massive AvA fight when it cannot support it server aside, therefore the zergtrains induce so much lag making the game entirely unplayable for all the rest while they are safe in their zergs with their earthgores and their templars healing ultis.
Yeah nerf whining is the ESO way, but what you prefer never talk about it or ask an eathgore buff instead?
Time your negates better. EG has a 35 second cooldown, so if you haven't seen them go off for a bit, wait. Once they fire and have dissipated, THEN hit them with your Negate.
If lag is the issue (and I 100% agree with you that is absolutely is), then address that, not the zergs or how they kit themselves. You're trying to put a band-aid on a broken bone. You can take away EG, but the lag will still exist and the zergs will still be able to capitalize on it, and you will have accomplished nothing but getting rid of a decent set for healers.
Time my negate better? You are aware that zerglings carry up to 20 earthgores right?
How good timing you need for 20 earthgores?
Which DK, Templar, NB, or Warden is going to be using Negate in Nerfmire for PVP?Time your negates better.

Which DK, Templar, NB, or Warden is going to be using Negate in Nerfmire for PVP?Time your negates better.
Seriously though, I almost started planning the natural "reaction" of moving my MagSorc to the Heavy Armor meta, then said
NO. He's getting parked, and moved to the bottom of the list at bare minimum if I'm around to see it.
Okay, there are a lot of things in this thread that need to be addressed.
First: Someone said it's stupid because it can proc anywhere and can't be controlled, so any idiot can use it.
>Cool, and you're almost right. It CAN be controlled by a non-potato healer though. If you see someone with low health, you can launch a mend wounds at them, or place a springs under their feet and know that they are going to get that Earthgore, unless it procs on you yourself due to a passive heal.
Second: Someone said it's OP because it heals for 30,000 over 6 seconds.
> Cool, and you're right, in PvE. In PvP however, due to Battle Spirit, it heals for half, which is 15,000 over 6 seconds. Then factor in Major defile since everyone and their grandmother is running that on a gear set, on a glyph, as a poison, or as one of their abilities, there is another 30% off of that, which brings it down to about 11,500 over 6 seconds. Since monster sets can't crit, the range of healing will never go outside of the 11,500-15,000 mark for the heal. If I spec myself right, I can crit a BoL for more than that, as can any Templar non-potato healer.
Earthgore is nice, and it's a cool extra heal for those people who may need a quick little boost, but for the average group, it's just not that big of a deal. If you are fighting a group with all healers wearing Earthgore, you're fighting potatoes who do not know how to properly diversify their healer specs. If you can't kill potatoes, either l2p, or learn to count, because a lot of potatoes (ie. significantly more than you) is still going to squish you, no matter how awesome you are.
Third: Someone mentioned ball-zergs with a lot of Earthgore healers being a problem because the heal can hit so many people at once.
>This is true, but the problem there isn't the set. It's the fact that you're trying to fight a highly organized ball-zerg. They're annoying and we all hate them. They spec themselves out to be annoying. All they want to do is farm you and get AP from killing you while getting a troll-like "lul" out of it. If you are engaging them, you will be farmed, and that is no one's fault but your own for assuming you are supposed to be able to kill any and every player and group you meet. Walk away and find a new objective and quit being so stubborn. They can only kill you if you stay there and let them do it. If you move on, and other people do the same (barring the handful of dumbdumbs who refuse to learn), they will get bored and go away.
Fourth: Earthgore is used by both PvP and PvE players. Your whining about how OP you think it is may reverberate enough to get it nerfed AGAIN, and this will severely impact PvE. You may not care, but a lot of the community does, and you don't get to let your bad playing affect the whole community like that. The only concession I will make about this set is that it could technically be scaled back to only hit 6 people at a time, but that would mean ALL damage proc sets and AoEs would have to be dialed back again, because I'm not going to have my heals gimped if damage can still run wild. It's just weak to assume someone should have zero counters to their damage, just like it's weak for healers to whine about the defile debuffs that keep our healing realistically in check.
Fifth: STOP ASKING TO NERF EVERYTHING YOU DON'T LIKE. I'm personally sick to death of it. If someone comes up with a new way to thwart you, you don't whine, you change how you play until you find a way to overcome them. If you look at the best fighters in the game, that's all they do. They theory craft their builds constantly, and adjust every time they come up against something they can't kill. That is the penultimate difference between good and bad players- adaptability and creativity.
When it allows removal of usefull ultimates vs zergtrain lagbringers is NOT ok. I dont care about heal even if it was the double of it, removing a negate that wipes zerglings + heal them back up to max is NOT OK no matter how much you accept it or not.
Yes its a game that has cyrodiil for massive AvA fight when it cannot support it server aside, therefore the zergtrains induce so much lag making the game entirely unplayable for all the rest while they are safe in their zergs with their earthgores and their templars healing ultis.
Yeah nerf whining is the ESO way, but what you prefer never talk about it or ask an eathgore buff instead?
Time your negates better. EG has a 35 second cooldown, so if you haven't seen them go off for a bit, wait. Once they fire and have dissipated, THEN hit them with your Negate.
If lag is the issue (and I 100% agree with you that is absolutely is), then address that, not the zergs or how they kit themselves. You're trying to put a band-aid on a broken bone. You can take away EG, but the lag will still exist and the zergs will still be able to capitalize on it, and you will have accomplished nothing but getting rid of a decent set for healers.
Time my negate better? You are aware that zerglings carry up to 20 earthgores right?
How good timing you need for 20 earthgores?
Moderately good timing actually. My group takes them down when we actually bother interacting with them. We usually prefer to ignore them though because their gameplay is boring. I'm not saying it's easy, or without its challenges, but it's far FAR from impossible. You just have to bring the right tools with you (timestops, negates, talons, resource poisons, etc)
Also, 20 Earthgores is a raging hyperbole. I am a dedicated PvPer and I play on Xbox NA in Vivec during US Primetime, so I play in literally one of the busiest, most congested places/times for PvP. I have never even once encountered a group running 20 Earthgores. Not even the biggest EP zerg-blob populated by screeching, pre-pubescent potatolings has ever presented these numbers.
The reality of Earthgore is this:It certainly does provide a massive burst heal but it's main strength lies with anti-siege (especially oils) in Cyro and burst heals on BG's and duels. Foe duels, if I face-down a skilled NB and my EG proc happens in the first 3s, I'm dead at 10s.
- It has a long cooldown of 35s
- The 1pc bonus is pathetic
- It's a stationary HoT
- The proc animation is confusing and players run from it (even still)
It’s a 6 - 7 K hot cut in half in PVP with a 35 second cool down.
Troll King is more effective monster set but not as cool of a proc animation.
Earthgore is not a problem.
Okay, there are a lot of things in this thread that need to be addressed.
First: Someone said it's stupid because it can proc anywhere and can't be controlled, so any idiot can use it.
>Cool, and you're almost right. It CAN be controlled by a non-potato healer though. If you see someone with low health, you can launch a mend wounds at them, or place a springs under their feet and know that they are going to get that Earthgore, unless it procs on you yourself due to a passive heal.
Second: Someone said it's OP because it heals for 30,000 over 6 seconds.
> Cool, and you're right, in PvE. In PvP however, due to Battle Spirit, it heals for half, which is 15,000 over 6 seconds. Then factor in Major defile since everyone and their grandmother is running that on a gear set, on a glyph, as a poison, or as one of their abilities, there is another 30% off of that, which brings it down to about 11,500 over 6 seconds. Since monster sets can't crit, the range of healing will never go outside of the 11,500-15,000 mark for the heal. If I spec myself right, I can crit a BoL for more than that, as can any Templar non-potato healer.
Earthgore is nice, and it's a cool extra heal for those people who may need a quick little boost, but for the average group, it's just not that big of a deal. If you are fighting a group with all healers wearing Earthgore, you're fighting potatoes who do not know how to properly diversify their healer specs. If you can't kill potatoes, either l2p, or learn to count, because a lot of potatoes (ie. significantly more than you) is still going to squish you, no matter how awesome you are.
Third: Someone mentioned ball-zergs with a lot of Earthgore healers being a problem because the heal can hit so many people at once.
>This is true, but the problem there isn't the set. It's the fact that you're trying to fight a highly organized ball-zerg. They're annoying and we all hate them. They spec themselves out to be annoying. All they want to do is farm you and get AP from killing you while getting a troll-like "lul" out of it. If you are engaging them, you will be farmed, and that is no one's fault but your own for assuming you are supposed to be able to kill any and every player and group you meet. Walk away and find a new objective and quit being so stubborn. They can only kill you if you stay there and let them do it. If you move on, and other people do the same (barring the handful of dumbdumbs who refuse to learn), they will get bored and go away.
Fourth: Earthgore is used by both PvP and PvE players. Your whining about how OP you think it is may reverberate enough to get it nerfed AGAIN, and this will severely impact PvE. You may not care, but a lot of the community does, and you don't get to let your bad playing affect the whole community like that. The only concession I will make about this set is that it could technically be scaled back to only hit 6 people at a time, but that would mean ALL damage proc sets and AoEs would have to be dialed back again, because I'm not going to have my heals gimped if damage can still run wild. It's just weak to assume someone should have zero counters to their damage, just like it's weak for healers to whine about the defile debuffs that keep our healing realistically in check.
Fifth: STOP ASKING TO NERF EVERYTHING YOU DON'T LIKE. I'm personally sick to death of it. If someone comes up with a new way to thwart you, you don't whine, you change how you play until you find a way to overcome them. If you look at the best fighters in the game, that's all they do. They theory craft their builds constantly, and adjust every time they come up against something they can't kill. That is the penultimate difference between good and bad players- adaptability and creativity.
When it allows removal of usefull ultimates vs zergtrain lagbringers is NOT ok. I dont care about heal even if it was the double of it, removing a negate that wipes zerglings + heal them back up to max is NOT OK no matter how much you accept it or not.
Yes its a game that has cyrodiil for massive AvA fight when it cannot support it server aside, therefore the zergtrains induce so much lag making the game entirely unplayable for all the rest while they are safe in their zergs with their earthgores and their templars healing ultis.
Yeah nerf whining is the ESO way, but what you prefer never talk about it or ask an eathgore buff instead?
Time your negates better. EG has a 35 second cooldown, so if you haven't seen them go off for a bit, wait. Once they fire and have dissipated, THEN hit them with your Negate.
If lag is the issue (and I 100% agree with you that is absolutely is), then address that, not the zergs or how they kit themselves. You're trying to put a band-aid on a broken bone. You can take away EG, but the lag will still exist and the zergs will still be able to capitalize on it, and you will have accomplished nothing but getting rid of a decent set for healers.
Time my negate better? You are aware that zerglings carry up to 20 earthgores right?
How good timing you need for 20 earthgores?
The reality of Earthgore is this:It certainly does provide a massive burst heal but it's main strength lies with anti-siege (especially oils) in Cyro and burst heals on BG's and duels. Foe duels, if I face-down a skilled NB and my EG proc happens in the first 3s, I'm dead at 10s.
- It has a long cooldown of 35s
- The 1pc bonus is pathetic
- It's a stationary HoT
- The proc animation is confusing and players run from it (even still)
[*] It has a long cooldown of 35s - I've already shown that the cooldown isn't long when considering the timing of people's burst combos which revolves around ultimates.
[*] The 1pc bonus is pathetic Someone pointed out that the 2% healing is the equivalent of getting 124 spell damage.
[*] It's a stationary HoT The stationary AOE is big enough to protect people who are bursted in chokepoints (hall-ways, staircases, towers etc). On an open terrain yeah maybe you're right but a lot of small-scale happens in tighter areas.
[*] The proc animation is confusing and players run from it (even still) Maybe so. I still see more people being saved from it than not...

Okay, there are a lot of things in this thread that need to be addressed.
First: Someone said it's stupid because it can proc anywhere and can't be controlled, so any idiot can use it.
>Cool, and you're almost right. It CAN be controlled by a non-potato healer though. If you see someone with low health, you can launch a mend wounds at them, or place a springs under their feet and know that they are going to get that Earthgore, unless it procs on you yourself due to a passive heal.
Second: Someone said it's OP because it heals for 30,000 over 6 seconds.
> Cool, and you're right, in PvE. In PvP however, due to Battle Spirit, it heals for half, which is 15,000 over 6 seconds. Then factor in Major defile since everyone and their grandmother is running that on a gear set, on a glyph, as a poison, or as one of their abilities, there is another 30% off of that, which brings it down to about 11,500 over 6 seconds. Since monster sets can't crit, the range of healing will never go outside of the 11,500-15,000 mark for the heal. If I spec myself right, I can crit a BoL for more than that, as can any Templar non-potato healer.
Earthgore is nice, and it's a cool extra heal for those people who may need a quick little boost, but for the average group, it's just not that big of a deal. If you are fighting a group with all healers wearing Earthgore, you're fighting potatoes who do not know how to properly diversify their healer specs. If you can't kill potatoes, either l2p, or learn to count, because a lot of potatoes (ie. significantly more than you) is still going to squish you, no matter how awesome you are.
Third: Someone mentioned ball-zergs with a lot of Earthgore healers being a problem because the heal can hit so many people at once.
>This is true, but the problem there isn't the set. It's the fact that you're trying to fight a highly organized ball-zerg. They're annoying and we all hate them. They spec themselves out to be annoying. All they want to do is farm you and get AP from killing you while getting a troll-like "lul" out of it. If you are engaging them, you will be farmed, and that is no one's fault but your own for assuming you are supposed to be able to kill any and every player and group you meet. Walk away and find a new objective and quit being so stubborn. They can only kill you if you stay there and let them do it. If you move on, and other people do the same (barring the handful of dumbdumbs who refuse to learn), they will get bored and go away.
Fourth: Earthgore is used by both PvP and PvE players. Your whining about how OP you think it is may reverberate enough to get it nerfed AGAIN, and this will severely impact PvE. You may not care, but a lot of the community does, and you don't get to let your bad playing affect the whole community like that. The only concession I will make about this set is that it could technically be scaled back to only hit 6 people at a time, but that would mean ALL damage proc sets and AoEs would have to be dialed back again, because I'm not going to have my heals gimped if damage can still run wild. It's just weak to assume someone should have zero counters to their damage, just like it's weak for healers to whine about the defile debuffs that keep our healing realistically in check.
Fifth: STOP ASKING TO NERF EVERYTHING YOU DON'T LIKE. I'm personally sick to death of it. If someone comes up with a new way to thwart you, you don't whine, you change how you play until you find a way to overcome them. If you look at the best fighters in the game, that's all they do. They theory craft their builds constantly, and adjust every time they come up against something they can't kill. That is the penultimate difference between good and bad players- adaptability and creativity.
When it allows removal of usefull ultimates vs zergtrain lagbringers is NOT ok. I dont care about heal even if it was the double of it, removing a negate that wipes zerglings + heal them back up to max is NOT OK no matter how much you accept it or not.
Yes its a game that has cyrodiil for massive AvA fight when it cannot support it server aside, therefore the zergtrains induce so much lag making the game entirely unplayable for all the rest while they are safe in their zergs with their earthgores and their templars healing ultis.
Yeah nerf whining is the ESO way, but what you prefer never talk about it or ask an eathgore buff instead?
Time your negates better. EG has a 35 second cooldown, so if you haven't seen them go off for a bit, wait. Once they fire and have dissipated, THEN hit them with your Negate.
If lag is the issue (and I 100% agree with you that is absolutely is), then address that, not the zergs or how they kit themselves. You're trying to put a band-aid on a broken bone. You can take away EG, but the lag will still exist and the zergs will still be able to capitalize on it, and you will have accomplished nothing but getting rid of a decent set for healers.
Time my negate better? You are aware that zerglings carry up to 20 earthgores right?
How good timing you need for 20 earthgores?
My guess is any group running twenty of anything other than maybe Vykosa is going to cause problems for whoever they come across. I would much rather face twenty Earthgore than twenty Valkyn Skoria especially in an organized group.
What I got really tired of really quick was the time stop spamming. The good thing with that though is most people spamming it do not know how to follow up.
Okay, there are a lot of things in this thread that need to be addressed.
First: Someone said it's stupid because it can proc anywhere and can't be controlled, so any idiot can use it.
>Cool, and you're almost right. It CAN be controlled by a non-potato healer though. If you see someone with low health, you can launch a mend wounds at them, or place a springs under their feet and know that they are going to get that Earthgore, unless it procs on you yourself due to a passive heal.
Second: Someone said it's OP because it heals for 30,000 over 6 seconds.
> Cool, and you're right, in PvE. In PvP however, due to Battle Spirit, it heals for half, which is 15,000 over 6 seconds. Then factor in Major defile since everyone and their grandmother is running that on a gear set, on a glyph, as a poison, or as one of their abilities, there is another 30% off of that, which brings it down to about 11,500 over 6 seconds. Since monster sets can't crit, the range of healing will never go outside of the 11,500-15,000 mark for the heal. If I spec myself right, I can crit a BoL for more than that, as can any Templar non-potato healer.
Earthgore is nice, and it's a cool extra heal for those people who may need a quick little boost, but for the average group, it's just not that big of a deal. If you are fighting a group with all healers wearing Earthgore, you're fighting potatoes who do not know how to properly diversify their healer specs. If you can't kill potatoes, either l2p, or learn to count, because a lot of potatoes (ie. significantly more than you) is still going to squish you, no matter how awesome you are.
Third: Someone mentioned ball-zergs with a lot of Earthgore healers being a problem because the heal can hit so many people at once.
>This is true, but the problem there isn't the set. It's the fact that you're trying to fight a highly organized ball-zerg. They're annoying and we all hate them. They spec themselves out to be annoying. All they want to do is farm you and get AP from killing you while getting a troll-like "lul" out of it. If you are engaging them, you will be farmed, and that is no one's fault but your own for assuming you are supposed to be able to kill any and every player and group you meet. Walk away and find a new objective and quit being so stubborn. They can only kill you if you stay there and let them do it. If you move on, and other people do the same (barring the handful of dumbdumbs who refuse to learn), they will get bored and go away.
Fourth: Earthgore is used by both PvP and PvE players. Your whining about how OP you think it is may reverberate enough to get it nerfed AGAIN, and this will severely impact PvE. You may not care, but a lot of the community does, and you don't get to let your bad playing affect the whole community like that. The only concession I will make about this set is that it could technically be scaled back to only hit 6 people at a time, but that would mean ALL damage proc sets and AoEs would have to be dialed back again, because I'm not going to have my heals gimped if damage can still run wild. It's just weak to assume someone should have zero counters to their damage, just like it's weak for healers to whine about the defile debuffs that keep our healing realistically in check.
Fifth: STOP ASKING TO NERF EVERYTHING YOU DON'T LIKE. I'm personally sick to death of it. If someone comes up with a new way to thwart you, you don't whine, you change how you play until you find a way to overcome them. If you look at the best fighters in the game, that's all they do. They theory craft their builds constantly, and adjust every time they come up against something they can't kill. That is the penultimate difference between good and bad players- adaptability and creativity.
When it allows removal of usefull ultimates vs zergtrain lagbringers is NOT ok. I dont care about heal even if it was the double of it, removing a negate that wipes zerglings + heal them back up to max is NOT OK no matter how much you accept it or not.
Yes its a game that has cyrodiil for massive AvA fight when it cannot support it server aside, therefore the zergtrains induce so much lag making the game entirely unplayable for all the rest while they are safe in their zergs with their earthgores and their templars healing ultis.
Yeah nerf whining is the ESO way, but what you prefer never talk about it or ask an eathgore buff instead?
Time your negates better. EG has a 35 second cooldown, so if you haven't seen them go off for a bit, wait. Once they fire and have dissipated, THEN hit them with your Negate.
If lag is the issue (and I 100% agree with you that is absolutely is), then address that, not the zergs or how they kit themselves. You're trying to put a band-aid on a broken bone. You can take away EG, but the lag will still exist and the zergs will still be able to capitalize on it, and you will have accomplished nothing but getting rid of a decent set for healers.
Time my negate better? You are aware that zerglings carry up to 20 earthgores right?
How good timing you need for 20 earthgores?
My guess is any group running twenty of anything other than maybe Vykosa is going to cause problems for whoever they come across. I would much rather face twenty Earthgore than twenty Valkyn Skoria especially in an organized group.
What I got really tired of really quick was the time stop spamming. The good thing with that though is most people spamming it do not know how to follow up.
Zerg with 20 skoria?
Why you even talk about something you have 0 idea of? No organized zerglings run skoria, its probably the least efficient monster set to run. The most efficient is grothdarr since zerglings are 90% of times melee oriented group when they all charge together with several permafrosts+grothdars+destroult+whirlwinds.
When a monster set sucks up a negate and heal your group its op, now if you multiply that by 10+ sometimes 20 its not op anymore its broken to a whole new level .
Okay, there are a lot of things in this thread that need to be addressed.
First: Someone said it's stupid because it can proc anywhere and can't be controlled, so any idiot can use it.
>Cool, and you're almost right. It CAN be controlled by a non-potato healer though. If you see someone with low health, you can launch a mend wounds at them, or place a springs under their feet and know that they are going to get that Earthgore, unless it procs on you yourself due to a passive heal.
Second: Someone said it's OP because it heals for 30,000 over 6 seconds.
> Cool, and you're right, in PvE. In PvP however, due to Battle Spirit, it heals for half, which is 15,000 over 6 seconds. Then factor in Major defile since everyone and their grandmother is running that on a gear set, on a glyph, as a poison, or as one of their abilities, there is another 30% off of that, which brings it down to about 11,500 over 6 seconds. Since monster sets can't crit, the range of healing will never go outside of the 11,500-15,000 mark for the heal. If I spec myself right, I can crit a BoL for more than that, as can any Templar non-potato healer.
Earthgore is nice, and it's a cool extra heal for those people who may need a quick little boost, but for the average group, it's just not that big of a deal. If you are fighting a group with all healers wearing Earthgore, you're fighting potatoes who do not know how to properly diversify their healer specs. If you can't kill potatoes, either l2p, or learn to count, because a lot of potatoes (ie. significantly more than you) is still going to squish you, no matter how awesome you are.
Third: Someone mentioned ball-zergs with a lot of Earthgore healers being a problem because the heal can hit so many people at once.
>This is true, but the problem there isn't the set. It's the fact that you're trying to fight a highly organized ball-zerg. They're annoying and we all hate them. They spec themselves out to be annoying. All they want to do is farm you and get AP from killing you while getting a troll-like "lul" out of it. If you are engaging them, you will be farmed, and that is no one's fault but your own for assuming you are supposed to be able to kill any and every player and group you meet. Walk away and find a new objective and quit being so stubborn. They can only kill you if you stay there and let them do it. If you move on, and other people do the same (barring the handful of dumbdumbs who refuse to learn), they will get bored and go away.
Fourth: Earthgore is used by both PvP and PvE players. Your whining about how OP you think it is may reverberate enough to get it nerfed AGAIN, and this will severely impact PvE. You may not care, but a lot of the community does, and you don't get to let your bad playing affect the whole community like that. The only concession I will make about this set is that it could technically be scaled back to only hit 6 people at a time, but that would mean ALL damage proc sets and AoEs would have to be dialed back again, because I'm not going to have my heals gimped if damage can still run wild. It's just weak to assume someone should have zero counters to their damage, just like it's weak for healers to whine about the defile debuffs that keep our healing realistically in check.
Fifth: STOP ASKING TO NERF EVERYTHING YOU DON'T LIKE. I'm personally sick to death of it. If someone comes up with a new way to thwart you, you don't whine, you change how you play until you find a way to overcome them. If you look at the best fighters in the game, that's all they do. They theory craft their builds constantly, and adjust every time they come up against something they can't kill. That is the penultimate difference between good and bad players- adaptability and creativity.
When it allows removal of usefull ultimates vs zergtrain lagbringers is NOT ok. I dont care about heal even if it was the double of it, removing a negate that wipes zerglings + heal them back up to max is NOT OK no matter how much you accept it or not.
Yes its a game that has cyrodiil for massive AvA fight when it cannot support it server aside, therefore the zergtrains induce so much lag making the game entirely unplayable for all the rest while they are safe in their zergs with their earthgores and their templars healing ultis.
Yeah nerf whining is the ESO way, but what you prefer never talk about it or ask an eathgore buff instead?
Time your negates better. EG has a 35 second cooldown, so if you haven't seen them go off for a bit, wait. Once they fire and have dissipated, THEN hit them with your Negate.
If lag is the issue (and I 100% agree with you that is absolutely is), then address that, not the zergs or how they kit themselves. You're trying to put a band-aid on a broken bone. You can take away EG, but the lag will still exist and the zergs will still be able to capitalize on it, and you will have accomplished nothing but getting rid of a decent set for healers.
Time my negate better? You are aware that zerglings carry up to 20 earthgores right?
How good timing you need for 20 earthgores?
My guess is any group running twenty of anything other than maybe Vykosa is going to cause problems for whoever they come across. I would much rather face twenty Earthgore than twenty Valkyn Skoria especially in an organized group.
What I got really tired of really quick was the time stop spamming. The good thing with that though is most people spamming it do not know how to follow up.
Zerg with 20 skoria?
Why you even talk about something you have 0 idea of? No organized zerglings run skoria, its probably the least efficient monster set to run. The most efficient is grothdarr since zerglings are 90% of times melee oriented group when they all charge together with several permafrosts+grothdars+destroult+whirlwinds.
When a monster set sucks up a negate and heal your group its op, now if you multiply that by 10+ sometimes 20 its not op anymore its broken to a whole new level .
Had zero to do with efficiency. It has everything to do with twenty of anything in one zerg being seen as anywhere near normal. If twenty people are all busy healing each other then maybe you live a bit longer than if those same twenty are chucking Blazing Spears your direction so flame meteors can rain down upon you. Maybe Valkyn Skoria isn't efficient but twenty of them will kill you. Which was kinda my point. If Earthgore was causing a big problem because one or two people in a group runs it then maybe look at it.
The post I responded to claimed organized groups with twenty players using Earthgore are running amok in cyrodiil wrecking the game. I pointed out any group running around utilizing twenty of one monster set is going to wreak havoc upon those that cross their path. That includes Valkyn Skoria because like it or not it would be tough surviving twenty fiery comets. Could some sets cause even more grief...probably so but point still stands. Twenty of almost anything is bad so calling for a nerf based on huge zergs running twenty Earthgore is silly at best.
I'm a garbage pvper and I have absolutely zero problem with my enemy using this set. It procs once and then you chase them out of the healing and nuke them. It's not difficult.
Usually people wearing this set are also lacking either burst damage themselves or defenses.
I wear this set almost exclusively in pve but I never take it into pvp. I just don't think it's that good.
The problem with this set is not in 1v1, its when a zerg lagtrain appears with 20 of those and earthgore keeps sucking down negates that possibly can wipe out the lagbringers but as we said many times in this forum ZoS defends + Buffs the zerglings simply because ex-skyrim players have no idea how to use 10 skills and 30 passives to survive.