Reistr_the_Unbroken wrote: »Horrible idea
Reistr_the_Unbroken wrote: »Horrible idea
Which part? Decreasing the damage of an ultimate by 30%?
Is it a horrible idea? That is exactly what will happen when Murkmire comes out to the lowest dps class in the game. The miss chance is already built into that ultimate too.
We should try it for everyone. If we were all down 30% no one would notice because everything would be down.
Reistr_the_Unbroken wrote: »Horrible idea
Which part? Decreasing the damage of an ultimate by 30%?
Is it a horrible idea? That is exactly what will happen when Murkmire comes out to the lowest dps class in the game. The miss chance is already built into that ultimate too.
We should try it for everyone. If we were all down 30% no one would notice because everything would be down.
No, that would just increase TTK globally (Time To Kill). That would just kill fast-paced combat of ESO, which is already nerfed due to massive speed nerfs globally.
I agree with your desire, but I don't think a majority of players are ready to depart from their kill buttons.
Just look through all the "why does zos hate my class" threads and you will reliably find players who post videos of them absolutely wrecking people with dawnbreakers, 20k leaps, pulling 50k+ dps parses, and yet somehow can do amazing mental gymnastics to prove their class is underpowered 5 minutes later.
A good friend of mine jumped on the proc set meta pre-morrowind after months of being an honorable duelist and he said what most players truly feel,
"I play the game to have fun. Losing isn't fun, and I'm not going to gimp myself when no one else will."
SpacemanSpiff1 wrote: »so this is a warden bear thread. got it
I’m serious. I’m not trolling. Please don’t derail my thread with memes again. I’m talking about PVE mostly.
Fights happen in a blink of an eye. We burn down bosses before we see 1 mechanic/phase. Healers don’t feel needed. Power creep from CPs just make it worse.
Ultimates are too powerful. They need a 30% damage decrease across the board.
Also, it’s not realistic that you can target your enemy and successfully damage them. All ultimates need a miss chance. If the boss moves the Ultimate cost should be wasted.
This would also solve the complaints that the game is too easy.
If we reduce the damage of your class ultimates we can buff the base damage of your class. The overall DPS would be within 1-2% of what it was. This means that anyone who doesn’t use ultimates (either because they are new or because they want a challenge) will see less of a dps loss as compared to those who do use ultimates.
Also, changing ultimates to have a miss chance and wasted cost makes gameplay more strategic. Not every attack has to be successful.
Edit: Zos has already started doing this, very few people are concerned about it so it must be a good idea that we all can adapt to.
Wardens are getting this exact treatment. I’m not a quitter, I will still play my Warden. If it’s good for one class then we should try it on the other classes too. We have a miss chance that wastes our ultimate already. We are getting a 30% damage decrease on our class defining skill. I’ve made and commented on several threads about this. Since the community at large doesn’t care I’ve come to accept that this change will go forward and trying to find the bright side. If we all had the same treatment of all ultimates then that might actually solve something.
I agree with your desire, but I don't think a majority of players are ready to depart from their kill buttons.
Just look through all the "why does zos hate my class" threads and you will reliably find players who post videos of them absolutely wrecking people with dawnbreakers, 20k leaps, pulling 50k+ dps parses, and yet somehow can do amazing mental gymnastics to prove their class is underpowered 5 minutes later.
A good friend of mine jumped on the proc set meta pre-morrowind after months of being an honorable duelist and he said what most players truly feel,
"I play the game to have fun. Losing isn't fun, and I'm not going to gimp myself when no one else will."
"I play the game to have fun. Losing isn't fun" Thanks for this insight...it explains a lot. I am serious actually, I never stopped to consider it, but this is actually the exact mentality of today's average gamer. They aren't having fun if they aren't winning, some of us come from a different mindset where squashing bugs isn't fun...the fun in games for me comes from overcoming a challenge...not breezing through a game...but then, I am also from a different generation with games far more unforgiving than ESO. Its just sad to realize that aside from Dark Souls and the like there aren't many games that cater to people who like a challenge.
Mostly I'm just surprised that people ask for tradeoff nerfs like this, thinking ZOS will actually compensate in other areas for what they take away. They will take power away, and then... Wait, that's it.
Your 30% reduction to all ultimates would NOT result in a 30% increase to all class skills. Just nerfed ultis.
Micah_Bayer wrote: »I’m serious. I’m not trolling. Please don’t derail my thread with memes again. I’m talking about PVE mostly.
Fights happen in a blink of an eye. We burn down bosses before we see 1 mechanic/phase. Healers don’t feel needed. Power creep from CPs just make it worse.
Ultimates are too powerful. They need a 30% damage decrease across the board.
Also, it’s not realistic that you can target your enemy and successfully damage them. All ultimates need a miss chance. If the boss moves the Ultimate cost should be wasted.
This would also solve the complaints that the game is too easy.
If we reduce the damage of your class ultimates we can buff the base damage of your class. The overall DPS would be within 1-2% of what it was. This means that anyone who doesn’t use ultimates (either because they are new or because they want a challenge) will see less of a dps loss as compared to those who do use ultimates.
Also, changing ultimates to have a miss chance and wasted cost makes gameplay more strategic. Not every attack has to be successful.
Edit: Zos has already started doing this, very few people are concerned about it so it must be a good idea that we all can adapt to.
Wardens are getting this exact treatment. I’m not a quitter, I will still play my Warden. If it’s good for one class then we should try it on the other classes too. We have a miss chance that wastes our ultimate already. We are getting a 30% damage decrease on our class defining skill. I’ve made and commented on several threads about this. Since the community at large doesn’t care I’ve come to accept that this change will go forward and trying to find the bright side. If we all had the same treatment of all ultimates then that might actually solve something.
Overload has already been nerfed by 50% tho.
I think a big part of people not coming forward in defense of Wardens is few of us have experience with them in the context that matters for this discussion. I play mine very little, I use the bear never (hate pets), and the only people I know who do use the bear agree that its nerf was justified. Hitting for over 100K damage in raid situations was a bit silly.
A lot of us simply can't make very good contributions as to how Warden skills should be adjusted, since it's the least-played class. The premise of the OP doesn't make much sense, at least taken at face value. Maybe I'd feel differently if I Wardened more?
Micah_Bayer wrote: »I’m serious. I’m not trolling. Please don’t derail my thread with memes again. I’m talking about PVE mostly.
Fights happen in a blink of an eye. We burn down bosses before we see 1 mechanic/phase. Healers don’t feel needed. Power creep from CPs just make it worse.
Ultimates are too powerful. They need a 30% damage decrease across the board.
Also, it’s not realistic that you can target your enemy and successfully damage them. All ultimates need a miss chance. If the boss moves the Ultimate cost should be wasted.
This would also solve the complaints that the game is too easy.
If we reduce the damage of your class ultimates we can buff the base damage of your class. The overall DPS would be within 1-2% of what it was. This means that anyone who doesn’t use ultimates (either because they are new or because they want a challenge) will see less of a dps loss as compared to those who do use ultimates.
Also, changing ultimates to have a miss chance and wasted cost makes gameplay more strategic. Not every attack has to be successful.
Edit: Zos has already started doing this, very few people are concerned about it so it must be a good idea that we all can adapt to.
Wardens are getting this exact treatment. I’m not a quitter, I will still play my Warden. If it’s good for one class then we should try it on the other classes too. We have a miss chance that wastes our ultimate already. We are getting a 30% damage decrease on our class defining skill. I’ve made and commented on several threads about this. Since the community at large doesn’t care I’ve come to accept that this change will go forward and trying to find the bright side. If we all had the same treatment of all ultimates then that might actually solve something.
Overload has already been nerfed by 50% tho.
Then adding a chance to miss shouldn’t make a difference.
Micah_Bayer wrote: »I’m serious. I’m not trolling. Please don’t derail my thread with memes again. I’m talking about PVE mostly.
Fights happen in a blink of an eye. We burn down bosses before we see 1 mechanic/phase. Healers don’t feel needed. Power creep from CPs just make it worse.
Ultimates are too powerful. They need a 30% damage decrease across the board.
Also, it’s not realistic that you can target your enemy and successfully damage them. All ultimates need a miss chance. If the boss moves the Ultimate cost should be wasted.
This would also solve the complaints that the game is too easy.
If we reduce the damage of your class ultimates we can buff the base damage of your class. The overall DPS would be within 1-2% of what it was. This means that anyone who doesn’t use ultimates (either because they are new or because they want a challenge) will see less of a dps loss as compared to those who do use ultimates.
Also, changing ultimates to have a miss chance and wasted cost makes gameplay more strategic. Not every attack has to be successful.
Edit: Zos has already started doing this, very few people are concerned about it so it must be a good idea that we all can adapt to.
Wardens are getting this exact treatment. I’m not a quitter, I will still play my Warden. If it’s good for one class then we should try it on the other classes too. We have a miss chance that wastes our ultimate already. We are getting a 30% damage decrease on our class defining skill. I’ve made and commented on several threads about this. Since the community at large doesn’t care I’ve come to accept that this change will go forward and trying to find the bright side. If we all had the same treatment of all ultimates then that might actually solve something.
Overload has already been nerfed by 50% tho.
Then adding a chance to miss shouldn’t make a difference.
This would make the ultimate useless but way, not a big difference.
Terrible thread. Passive-aggressive is really the worst way to make your point - no one will respect you more or listen to you more by framing your position like this.
I would have found the thread more endearing and relatable if you just cussed out zos, or posted a raging rant.
Terrible thread. Passive-aggressive is really the worst way to make your point - no one will respect you more or listen to you more by framing your position like this.
I would have found the thread more endearing and relatable if you just cussed out zos, or posted a raging rant.
Your opinion is valid.
I don’t like to break forum rules by cursing Zos or posting rants.
I’ve tried making myself “more endearing”. Fat lot of good that did me.
https://forums.elderscrollsonline.com/en/discussion/438173/smokey-the-bear-needs-your-help
Actually got a response on this one, nonsensical but a response nonetheless.
https://forums.elderscrollsonline.com/en/discussion/435756/why-nerfing-the-bear
ESO community only bands together enforce when it comes to Sorcerers or Nightblades, ignoring all others who are struggling.
https://forums.elderscrollsonline.com/en/discussion/439220/so-how-bout-dem-bears
https://forums.elderscrollsonline.com/en/discussion/438534/dear-zos-please-reconsider-the-bear-nerf
Not even acknowledged in the official thread.
https://forums.elderscrollsonline.com/en/discussion/435650/pts-update-20-feedback-thread-for-wardens
Terrible thread. Passive-aggressive is really the worst way to make your point - no one will respect you more or listen to you more by framing your position like this.
I would have found the thread more endearing and relatable if you just cussed out zos, or posted a raging rant.
Your opinion is valid.
I don’t like to break forum rules by cursing Zos or posting rants.
I’ve tried making myself “more endearing”. Fat lot of good that did me.
https://forums.elderscrollsonline.com/en/discussion/438173/smokey-the-bear-needs-your-help
Actually got a response on this one, nonsensical but a response nonetheless.
https://forums.elderscrollsonline.com/en/discussion/435756/why-nerfing-the-bear
ESO community only bands together enforce when it comes to Sorcerers or Nightblades, ignoring all others who are struggling.
https://forums.elderscrollsonline.com/en/discussion/439220/so-how-bout-dem-bears
https://forums.elderscrollsonline.com/en/discussion/438534/dear-zos-please-reconsider-the-bear-nerf
Not even acknowledged in the official thread.
https://forums.elderscrollsonline.com/en/discussion/435650/pts-update-20-feedback-thread-for-wardens
Fine, you tried every angle.
FYI I have called for bear nerfs since I first played warden, and reliance on the bear was the primary reason why I shelved my warden DPS. When I figured out I'd be gimped if I didn't slot a stupid pet, I just lost all interest in playing the class as DPS.
I'm all in favor of bear nerfs. I'd rather see the ultimate removed completely and replaced with something else.