codestripper wrote: »Can't tell if serious or troll...
codestripper wrote: »Can't tell if serious or troll...
Wolf_Watching wrote: »I think I’m going to quit after reading OPs point. I’ve lost all hope.
codestripper wrote: »Can't tell if serious or troll...Wolf_Watching wrote: »I think I’m going to quit after reading OPs point. I’ve lost all hope.
Just about every speed and mobility skill or mechanic in the game has received a nerf, and the developers very clearly cited their motivations and goals for the changes. How would it make any sense that one of the most ubiquitous sources of major expedition also remains untouched?
It only serves to benefit raid-sized groups.
Wolf_Watching wrote: »codestripper wrote: »Can't tell if serious or troll...Wolf_Watching wrote: »I think I’m going to quit after reading OPs point. I’ve lost all hope.
Just about every speed and mobility skill or mechanic in the game has received a nerf, and the developers very clearly cited their motivations and goals for the changes. How would it make any sense that one of the most ubiquitous sources of major expedition also remains untouched?
It only serves to benefit raid-sized groups.
Because it costs 7000 stamina, falls off after any heal or attack, and is commonly used by small groups to get from one place to another.
Wolf_Watching wrote: »codestripper wrote: »Can't tell if serious or troll...Wolf_Watching wrote: »I think I’m going to quit after reading OPs point. I’ve lost all hope.
Just about every speed and mobility skill or mechanic in the game has received a nerf, and the developers very clearly cited their motivations and goals for the changes. How would it make any sense that one of the most ubiquitous sources of major expedition also remains untouched?
It only serves to benefit raid-sized groups.
Because it costs 7000 stamina, falls off after any heal or attack, and is commonly used by small groups to get from one place to another.
Rapids can be refreshed between skills. And if a group is large enough, they can afford to have one or two players commit the 7k stam per cast to keep refreshing the buff.
No ‘small group’ that I know of uses rapids while dismounted.
codestripper wrote: »Can't tell if serious or troll...
codestripper wrote: »Can't tell if serious or troll...Wolf_Watching wrote: »I think I’m going to quit after reading OPs point. I’ve lost all hope.
Just about every speed and mobility skill or mechanic in the game has received a nerf, and the developers very clearly cited their motivations and goals for the changes. How would it make any sense that one of the most ubiquitous sources of major expedition also remains untouched?
It only serves to benefit raid-sized groups.
TequilaFire wrote: »codestripper wrote: »Can't tell if serious or troll...Wolf_Watching wrote: »I think I’m going to quit after reading OPs point. I’ve lost all hope.
Just about every speed and mobility skill or mechanic in the game has received a nerf, and the developers very clearly cited their motivations and goals for the changes. How would it make any sense that one of the most ubiquitous sources of major expedition also remains untouched?
It only serves to benefit raid-sized groups.
I benefits everyone and is removed on your first attack.
usmcjdking wrote: »TequilaFire wrote: »codestripper wrote: »Can't tell if serious or troll...Wolf_Watching wrote: »I think I’m going to quit after reading OPs point. I’ve lost all hope.
Just about every speed and mobility skill or mechanic in the game has received a nerf, and the developers very clearly cited their motivations and goals for the changes. How would it make any sense that one of the most ubiquitous sources of major expedition also remains untouched?
It only serves to benefit raid-sized groups.
I benefits everyone and is removed on your first attack.
If it's so weak then why do you have a person dedicated whose job it is to spam it? Where's the blood altar spammer?
TequilaFire wrote: »usmcjdking wrote: »TequilaFire wrote: »codestripper wrote: »Can't tell if serious or troll...Wolf_Watching wrote: »I think I’m going to quit after reading OPs point. I’ve lost all hope.
Just about every speed and mobility skill or mechanic in the game has received a nerf, and the developers very clearly cited their motivations and goals for the changes. How would it make any sense that one of the most ubiquitous sources of major expedition also remains untouched?
It only serves to benefit raid-sized groups.
I benefits everyone and is removed on your first attack.
If it's so weak then why do you have a person dedicated whose job it is to spam it? Where's the blood altar spammer?
Talk about a straw man argument. smh
usmcjdking wrote: »TequilaFire wrote: »usmcjdking wrote: »TequilaFire wrote: »codestripper wrote: »Can't tell if serious or troll...Wolf_Watching wrote: »I think I’m going to quit after reading OPs point. I’ve lost all hope.
Just about every speed and mobility skill or mechanic in the game has received a nerf, and the developers very clearly cited their motivations and goals for the changes. How would it make any sense that one of the most ubiquitous sources of major expedition also remains untouched?
It only serves to benefit raid-sized groups.
I benefits everyone and is removed on your first attack.
If it's so weak then why do you have a person dedicated whose job it is to spam it? Where's the blood altar spammer?
Talk about a straw man argument. smh
There's absolutely no straw man argument. The argument is simple.
If the skill is so inherently weak then why is there a person dedicated to spamming it? Blood altar is weak, and IIRC most raids don't have someone perpetually spamming blood alter, or using high regen sets to support the spamming of a single skill.
The answer is that you have no argument in defending Retreating Maneuvers. The skill is indefensible.
TequilaFire wrote: »usmcjdking wrote: »TequilaFire wrote: »usmcjdking wrote: »TequilaFire wrote: »codestripper wrote: »Can't tell if serious or troll...Wolf_Watching wrote: »I think I’m going to quit after reading OPs point. I’ve lost all hope.
Just about every speed and mobility skill or mechanic in the game has received a nerf, and the developers very clearly cited their motivations and goals for the changes. How would it make any sense that one of the most ubiquitous sources of major expedition also remains untouched?
It only serves to benefit raid-sized groups.
I benefits everyone and is removed on your first attack.
If it's so weak then why do you have a person dedicated whose job it is to spam it? Where's the blood altar spammer?
Talk about a straw man argument. smh
There's absolutely no straw man argument. The argument is simple.
If the skill is so inherently weak then why is there a person dedicated to spamming it? Blood altar is weak, and IIRC most raids don't have someone perpetually spamming blood alter, or using high regen sets to support the spamming of a single skill.
The answer is that you have no argument in defending Retreating Maneuvers. The skill is indefensible.
What ever you say dude even if you are wrong.
usmcjdking wrote: »TequilaFire wrote: »usmcjdking wrote: »TequilaFire wrote: »usmcjdking wrote: »TequilaFire wrote: »codestripper wrote: »Can't tell if serious or troll...Wolf_Watching wrote: »I think I’m going to quit after reading OPs point. I’ve lost all hope.
Just about every speed and mobility skill or mechanic in the game has received a nerf, and the developers very clearly cited their motivations and goals for the changes. How would it make any sense that one of the most ubiquitous sources of major expedition also remains untouched?
It only serves to benefit raid-sized groups.
I benefits everyone and is removed on your first attack.
If it's so weak then why do you have a person dedicated whose job it is to spam it? Where's the blood altar spammer?
Talk about a straw man argument. smh
There's absolutely no straw man argument. The argument is simple.
If the skill is so inherently weak then why is there a person dedicated to spamming it? Blood altar is weak, and IIRC most raids don't have someone perpetually spamming blood alter, or using high regen sets to support the spamming of a single skill.
The answer is that you have no argument in defending Retreating Maneuvers. The skill is indefensible.
What ever you say dude even if you are wrong.
You haven't added anything to counter the very simple argument that you have a dedicated rapids spammer (if not two) in large organized raids to provide exceptionally high uptimes of Major Expedition and Root/Snare immunity to up to 22/23 other people at no investment cost to the 22/23 others. And whilst every other source available for both of these buffs has been put into the trashcan, Retreating Maneuvers has not been.
I cannot help you if you do not see the obvious irony in being run down by 24 people when they use a skill called "retreating maneuvers".
TequilaFire wrote: »usmcjdking wrote: »TequilaFire wrote: »usmcjdking wrote: »TequilaFire wrote: »usmcjdking wrote: »TequilaFire wrote: »codestripper wrote: »Can't tell if serious or troll...Wolf_Watching wrote: »I think I’m going to quit after reading OPs point. I’ve lost all hope.
Just about every speed and mobility skill or mechanic in the game has received a nerf, and the developers very clearly cited their motivations and goals for the changes. How would it make any sense that one of the most ubiquitous sources of major expedition also remains untouched?
It only serves to benefit raid-sized groups.
I benefits everyone and is removed on your first attack.
If it's so weak then why do you have a person dedicated whose job it is to spam it? Where's the blood altar spammer?
Talk about a straw man argument. smh
There's absolutely no straw man argument. The argument is simple.
If the skill is so inherently weak then why is there a person dedicated to spamming it? Blood altar is weak, and IIRC most raids don't have someone perpetually spamming blood alter, or using high regen sets to support the spamming of a single skill.
The answer is that you have no argument in defending Retreating Maneuvers. The skill is indefensible.
What ever you say dude even if you are wrong.
You haven't added anything to counter the very simple argument that you have a dedicated rapids spammer (if not two) in large organized raids to provide exceptionally high uptimes of Major Expedition and Root/Snare immunity to up to 22/23 other people at no investment cost to the 22/23 others. And whilst every other source available for both of these buffs has been put into the trashcan, Retreating Maneuvers has not been.
I cannot help you if you do not see the obvious irony in being run down by 24 people when they use a skill called "retreating maneuvers".
It doesn't work that way as Rapids only gets applied to those in the group near you and rarely are that many people that close.
Usually when riding across Cyro we have to have someone with rapids on point and at the rear for those that don't slot it themselves.
Counter Point - Why do large groups have dedicated CC spammers?
TequilaFire wrote: »usmcjdking wrote: »TequilaFire wrote: »usmcjdking wrote: »TequilaFire wrote: »usmcjdking wrote: »TequilaFire wrote: »codestripper wrote: »Can't tell if serious or troll...Wolf_Watching wrote: »I think I’m going to quit after reading OPs point. I’ve lost all hope.
Just about every speed and mobility skill or mechanic in the game has received a nerf, and the developers very clearly cited their motivations and goals for the changes. How would it make any sense that one of the most ubiquitous sources of major expedition also remains untouched?
It only serves to benefit raid-sized groups.
I benefits everyone and is removed on your first attack.
If it's so weak then why do you have a person dedicated whose job it is to spam it? Where's the blood altar spammer?
Talk about a straw man argument. smh
There's absolutely no straw man argument. The argument is simple.
If the skill is so inherently weak then why is there a person dedicated to spamming it? Blood altar is weak, and IIRC most raids don't have someone perpetually spamming blood alter, or using high regen sets to support the spamming of a single skill.
The answer is that you have no argument in defending Retreating Maneuvers. The skill is indefensible.
What ever you say dude even if you are wrong.
You haven't added anything to counter the very simple argument that you have a dedicated rapids spammer (if not two) in large organized raids to provide exceptionally high uptimes of Major Expedition and Root/Snare immunity to up to 22/23 other people at no investment cost to the 22/23 others. And whilst every other source available for both of these buffs has been put into the trashcan, Retreating Maneuvers has not been.
I cannot help you if you do not see the obvious irony in being run down by 24 people when they use a skill called "retreating maneuvers".
It doesn't work that way as Rapids only gets applied to those in the group near you and rarely are that many people that close.
Usually when riding across Cyro we have to have someone with rapids on point and at the rear for those that don't slot it themselves.
Counter Point - Why do large groups have dedicated CC spammers?