The older Arena weapons (vMA, vDSA, vAS) — please don't neglect them again during this PTS cycle

  • Masel
    Masel
    Class Representative
    code65536 wrote: »
    TheYKcid wrote: »
    To be completely honest I was against giving-out Arena weps on normal difficulty in the past, but it's probably better for the health of the game in the long run. Casual players would feel less excluded, and vets would still have an avenue and incentive for progression in terms of getting the perfected versions, like @Aliyavana mentioned.

    Master weapons originally dropped in both normal and vet DSA. Back when DSA was scaled to VR14, you would get VR14 Master weapons from vet and VR13 Master weapons from normal. The nDSA drops were eliminated when DSA was rescaled in One Tamriel.

    This leaves the Maelstrom weapons as the only gear in the entire game that requires and has always required a vet completion. People who did nDSA prior to the OT update could've gotten Master weapons. And Undaunted masks are available via the vendor, though at the mercy of the random schedule.

    So, for the sake of consistency, nMA absolutely needs to drop weapons. This was hard to justify prior to the Perfected gear system, but now there's simply no good reason not to do this. Make the current Maelstrom weapons drop in normal. Create new Perfected weapons with stat bonuses and have them drop in sigil-free vet runs and the weekly boards. Anyone who wants the new Perfected weapons should re-run vMA. And if you don't want to re-run, that's fine, because your current weapon will remain the same so you're not losing anything. (You want an upgrade to your power? Go and run the content for it.)

    Thing is, I already have 12 flawless conquerors and 450 runs on my hand. I think I've spent enough time in there to receive an upgrade to the weapons I earned. Making me do a lot of that again is pretty unfair and devalues the effort I put in completely.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    Masel92 wrote: »
    code65536 wrote: »
    TheYKcid wrote: »
    To be completely honest I was against giving-out Arena weps on normal difficulty in the past, but it's probably better for the health of the game in the long run. Casual players would feel less excluded, and vets would still have an avenue and incentive for progression in terms of getting the perfected versions, like @Aliyavana mentioned.

    Master weapons originally dropped in both normal and vet DSA. Back when DSA was scaled to VR14, you would get VR14 Master weapons from vet and VR13 Master weapons from normal. The nDSA drops were eliminated when DSA was rescaled in One Tamriel.

    This leaves the Maelstrom weapons as the only gear in the entire game that requires and has always required a vet completion. People who did nDSA prior to the OT update could've gotten Master weapons. And Undaunted masks are available via the vendor, though at the mercy of the random schedule.

    So, for the sake of consistency, nMA absolutely needs to drop weapons. This was hard to justify prior to the Perfected gear system, but now there's simply no good reason not to do this. Make the current Maelstrom weapons drop in normal. Create new Perfected weapons with stat bonuses and have them drop in sigil-free vet runs and the weekly boards. Anyone who wants the new Perfected weapons should re-run vMA. And if you don't want to re-run, that's fine, because your current weapon will remain the same so you're not losing anything. (You want an upgrade to your power? Go and run the content for it.)

    Thing is, I already have 12 flawless conquerors and 450 runs on my hand. I think I've spent enough time in there to receive an upgrade to the weapons I earned. Making me do a lot of that again is pretty unfair and devalues the effort I put in completely.

    I don't have quite as many as you--just 7 FCs and somewhere between 200 and 300 runs. But I'm perfectly content to rerun it for Perfected weapons, and I think it would be the fair thing to do.
    • You're not losing any power. You're simply being asked to run content to gain new power. That's reasonable and it's the norm.
    • You can still keep using your existing weapons until you get the Perfected ones. The bow, destro, and resto are all backbar weapons, so a stat bonus on them isn't that much power.
    • I recently farmed a set of weapons for my third account. Oh my goodness, it was so stupidly easy to get what I wanted. I remember the days of farming weapons when they weren't guaranteed drops--I did almost half dozen runs before getting my first weapon. I remember the days when people would run it hundreds of times for the sharp inferno because there was no trait change. (I got lucky and got my first sharp inferno early, but didn't get my second until about 120 runs later, and I had never gotten a sharp lightning before trait change and sharp going out of fashion.) And with all of the power creep since those days, vMA is much easier/faster, too.

    I mean, what's an extra dozen or two runs for someone who's already done hundreds?
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • John_Falstaff
    John_Falstaff
    ✭✭✭✭✭
    ✭✭
    @code65536 , it just proliferates the grind without adding anything else to the content's replayability. I don't think many people find it fun after 200+ runs, for one thing. Plus it indeed devalues weapons - what those runs were for, if now, same weapons are available to everyone and their dog? And if they'll make perfected ones much stronger than those dropping in nMA, that will massively add to power creep.
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    @code65536 , it just proliferates the grind without adding anything else to the content's replayability. I don't think many people find it fun after 200+ runs, for one thing. Plus it indeed devalues weapons - what those runs were for, if now, same weapons are available to everyone and their dog? And if they'll make perfected ones much stronger than those dropping in nMA, that will massively add to power creep.

    It's no different than adding motifs to dungeons months after their release. Or mask style pages. All those runs spent in Scalecaller trying to get Mountain God. I demand to be given motif pages retroactively for that effort!!! (/s)

    And no, I don't think it devalues anything. Existing MA weapons will be unchanged. Not being granted something automatically is not devaluation, LOL.

    Unless you want to define "devalue" as "it won't be BiS any more", but then that happens every patch anyway. Olorime "devalued" SPC this year. I ran vWGT literally hundreds of times to get my SPC set, back in the days when set items were not guaranteed drops, back when the vWGT had 6 sets dropping further diluting the loot table, back when you couldn't trade or trait-change. I spent all that effort, so I demand that I get a set of Olorime automatically!!! (/s)

    And, again, if you can't stand the idea of going back in there, then don't. Gaining one stat bonus from your back bar will barely change your DPS. If you care that much about having the absolute best, then, well, you know what you'll need to do.
    Edited by code65536 on October 7, 2018 1:23PM
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • susmitds
    susmitds
    ✭✭✭✭✭
    ✭✭✭✭✭
    code65536 wrote: »
    @code65536 , it just proliferates the grind without adding anything else to the content's replayability. I don't think many people find it fun after 200+ runs, for one thing. Plus it indeed devalues weapons - what those runs were for, if now, same weapons are available to everyone and their dog? And if they'll make perfected ones much stronger than those dropping in nMA, that will massively add to power creep.

    It's no different than adding motifs to dungeons months after their release. Or mask style pages. All those runs spent in Scalecaller trying to get Mountain God. I demand to be given motif pages retroactively for that effort!!! (/s)

    And no, I don't think it devalues anything. Existing MA weapons will be unchanged. Not being granted something automatically is not devaluation, LOL.

    Unless you want to define "devalue" as "it won't be BiS any more", but then that happens every patch anyway. Olorime "devalued" SPC this year. I ran vWGT literally hundreds of times to get my SPC set, back in the days when set items were not guaranteed drops, back when the vWGT had 6 sets dropping further diluting the loot table, back when you couldn't trade or trait-change. I spent all that effort, so I demand that I get a set of Olorime automatically!!! (/s)

    And, again, if you can't stand the idea of going back in there, then don't. Gaining one stat bonus from your back bar will barely change your DPS. If you care that much about having the absolute best, then, well, you know what you'll need to do.

    It took me 500+ runs for a Lightning Staff. Why should I be forced to run it again? Especially since, it can take 500+ runs again.
    Edited by susmitds on October 7, 2018 1:31PM
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    susmitds wrote: »
    code65536 wrote: »
    @code65536 , it just proliferates the grind without adding anything else to the content's replayability. I don't think many people find it fun after 200+ runs, for one thing. Plus it indeed devalues weapons - what those runs were for, if now, same weapons are available to everyone and their dog? And if they'll make perfected ones much stronger than those dropping in nMA, that will massively add to power creep.

    It's no different than adding motifs to dungeons months after their release. Or mask style pages. All those runs spent in Scalecaller trying to get Mountain God. I demand to be given motif pages retroactively for that effort!!! (/s)

    And no, I don't think it devalues anything. Existing MA weapons will be unchanged. Not being granted something automatically is not devaluation, LOL.

    Unless you want to define "devalue" as "it won't be BiS any more", but then that happens every patch anyway. Olorime "devalued" SPC this year. I ran vWGT literally hundreds of times to get my SPC set, back in the days when set items were not guaranteed drops, back when the vWGT had 6 sets dropping further diluting the loot table, back when you couldn't trade or trait-change. I spent all that effort, so I demand that I get a set of Olorime automatically!!! (/s)

    And, again, if you can't stand the idea of going back in there, then don't. Gaining one stat bonus from your back bar will barely change your DPS. If you care that much about having the absolute best, then, well, you know what you'll need to do.

    It took me 500+ runs for a Lightning Staff. Why should I be forced to run it again? Especially since, it can take 500+ runs again.

    Is that 500+ runs for any lighting staff? Or 500+ runs for the lightning staff with the perfect trait back when you had no trait change and no guaranteed drops? The latter, I can believe. The former, I don't.

    And nobody would be "forcing" you to run it again. If you run it again, it's because you cared enough for a single stat bonus on a back bar that will barely change anything DPS-wise. You're being incentivized to revisit old content. If that incentive isn't enough to overcome your burnout from that content, then fine, don't do it. You make it sound like you'll be dragged there kicking and screaming.
    Edited by code65536 on October 7, 2018 1:38PM
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • Darkenarlol
    Darkenarlol
    ✭✭✭✭✭
    can't say about 500 runs but i had my first staff ( it was decesive frost ) at run 98and

    my firts lightning staff came at ~ run 200 ( it was nirnhoned)

    it was long before transmute staions... my crafting alts was geared with sharpened vma bows/duals

    while my main magsorc had nothing and nothing again (btw was farming vma by another toon - stam one not by main)

  • mr_wazzabi
    mr_wazzabi
    ✭✭✭✭✭
    code65536 wrote: »
    TheYKcid wrote: »
    To be completely honest I was against giving-out Arena weps on normal difficulty in the past, but it's probably better for the health of the game in the long run. Casual players would feel less excluded, and vets would still have an avenue and incentive for progression in terms of getting the perfected versions, like @Aliyavana mentioned.

    Master weapons originally dropped in both normal and vet DSA. Back when DSA was scaled to VR14, you would get VR14 Master weapons from vet and VR13 Master weapons from normal. The nDSA drops were eliminated when DSA was rescaled in One Tamriel.

    This leaves the Maelstrom weapons as the only gear in the entire game that requires and has always required a vet completion. People who did nDSA prior to the OT update could've gotten Master weapons. And Undaunted masks are available via the vendor, though at the mercy of the random schedule.

    So, for the sake of consistency, nMA absolutely needs to drop weapons. This was hard to justify prior to the Perfected gear system, but now there's simply no good reason not to do this. Make the current Maelstrom weapons drop in normal. Create new Perfected weapons with stat bonuses and have them drop in sigil-free vet runs and the weekly boards. Anyone who wants the new Perfected weapons should re-run vMA. And if you don't want to re-run, that's fine, because your current weapon will remain the same so you're not losing anything. (You want an upgrade to your power? Go and run the content for it.)

    I agree with allowing imperfect weapons to drop from nma.

    However, our already earned weappns from vma and vdsa should be upgraded to perfected as they were already earned in vet. Remember that they already had the 1pc bonus originally, which was taken away with the cwc change, then spat on in summerset with the 2pc weapon upgrade.

    If they could remove the 1pc bonus from our already earned weapons, it would take the same amount of coding to put it back without having us regrind and decon what we already have.
    Edited by mr_wazzabi on October 7, 2018 2:02PM
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    mr_wazzabi wrote: »
    which was taken away with the cwc change
    It was the correct decision at the time. That was when the effects were converted from enchantments. Being able to use enchantments on vMA weapons more than outweighed the stat bonus.
    mr_wazzabi wrote: »
    then spat on in summerset with the 2pc weapon upgrade.
    This is the real justification for the stat bonus. Not "because we used to have it".
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
Sign In or Register to comment.