To be completely honest I was against giving-out Arena weps on normal difficulty in the past, but it's probably better for the health of the game in the long run. Casual players would feel less excluded, and vets would still have an avenue and incentive for progression in terms of getting the perfected versions, like @Aliyavana mentioned.
Master weapons originally dropped in both normal and vet DSA. Back when DSA was scaled to VR14, you would get VR14 Master weapons from vet and VR13 Master weapons from normal. The nDSA drops were eliminated when DSA was rescaled in One Tamriel.
This leaves the Maelstrom weapons as the only gear in the entire game that requires and has always required a vet completion. People who did nDSA prior to the OT update could've gotten Master weapons. And Undaunted masks are available via the vendor, though at the mercy of the random schedule.
So, for the sake of consistency, nMA absolutely needs to drop weapons. This was hard to justify prior to the Perfected gear system, but now there's simply no good reason not to do this. Make the current Maelstrom weapons drop in normal. Create new Perfected weapons with stat bonuses and have them drop in sigil-free vet runs and the weekly boards. Anyone who wants the new Perfected weapons should re-run vMA. And if you don't want to re-run, that's fine, because your current weapon will remain the same so you're not losing anything. (You want an upgrade to your power? Go and run the content for it.)
To be completely honest I was against giving-out Arena weps on normal difficulty in the past, but it's probably better for the health of the game in the long run. Casual players would feel less excluded, and vets would still have an avenue and incentive for progression in terms of getting the perfected versions, like @Aliyavana mentioned.
Master weapons originally dropped in both normal and vet DSA. Back when DSA was scaled to VR14, you would get VR14 Master weapons from vet and VR13 Master weapons from normal. The nDSA drops were eliminated when DSA was rescaled in One Tamriel.
This leaves the Maelstrom weapons as the only gear in the entire game that requires and has always required a vet completion. People who did nDSA prior to the OT update could've gotten Master weapons. And Undaunted masks are available via the vendor, though at the mercy of the random schedule.
So, for the sake of consistency, nMA absolutely needs to drop weapons. This was hard to justify prior to the Perfected gear system, but now there's simply no good reason not to do this. Make the current Maelstrom weapons drop in normal. Create new Perfected weapons with stat bonuses and have them drop in sigil-free vet runs and the weekly boards. Anyone who wants the new Perfected weapons should re-run vMA. And if you don't want to re-run, that's fine, because your current weapon will remain the same so you're not losing anything. (You want an upgrade to your power? Go and run the content for it.)
Thing is, I already have 12 flawless conquerors and 450 runs on my hand. I think I've spent enough time in there to receive an upgrade to the weapons I earned. Making me do a lot of that again is pretty unfair and devalues the effort I put in completely.
John_Falstaff wrote: »@code65536 , it just proliferates the grind without adding anything else to the content's replayability. I don't think many people find it fun after 200+ runs, for one thing. Plus it indeed devalues weapons - what those runs were for, if now, same weapons are available to everyone and their dog? And if they'll make perfected ones much stronger than those dropping in nMA, that will massively add to power creep.
John_Falstaff wrote: »@code65536 , it just proliferates the grind without adding anything else to the content's replayability. I don't think many people find it fun after 200+ runs, for one thing. Plus it indeed devalues weapons - what those runs were for, if now, same weapons are available to everyone and their dog? And if they'll make perfected ones much stronger than those dropping in nMA, that will massively add to power creep.
It's no different than adding motifs to dungeons months after their release. Or mask style pages. All those runs spent in Scalecaller trying to get Mountain God. I demand to be given motif pages retroactively for that effort!!! (/s)
And no, I don't think it devalues anything. Existing MA weapons will be unchanged. Not being granted something automatically is not devaluation, LOL.
Unless you want to define "devalue" as "it won't be BiS any more", but then that happens every patch anyway. Olorime "devalued" SPC this year. I ran vWGT literally hundreds of times to get my SPC set, back in the days when set items were not guaranteed drops, back when the vWGT had 6 sets dropping further diluting the loot table, back when you couldn't trade or trait-change. I spent all that effort, so I demand that I get a set of Olorime automatically!!! (/s)
And, again, if you can't stand the idea of going back in there, then don't. Gaining one stat bonus from your back bar will barely change your DPS. If you care that much about having the absolute best, then, well, you know what you'll need to do.
John_Falstaff wrote: »@code65536 , it just proliferates the grind without adding anything else to the content's replayability. I don't think many people find it fun after 200+ runs, for one thing. Plus it indeed devalues weapons - what those runs were for, if now, same weapons are available to everyone and their dog? And if they'll make perfected ones much stronger than those dropping in nMA, that will massively add to power creep.
It's no different than adding motifs to dungeons months after their release. Or mask style pages. All those runs spent in Scalecaller trying to get Mountain God. I demand to be given motif pages retroactively for that effort!!! (/s)
And no, I don't think it devalues anything. Existing MA weapons will be unchanged. Not being granted something automatically is not devaluation, LOL.
Unless you want to define "devalue" as "it won't be BiS any more", but then that happens every patch anyway. Olorime "devalued" SPC this year. I ran vWGT literally hundreds of times to get my SPC set, back in the days when set items were not guaranteed drops, back when the vWGT had 6 sets dropping further diluting the loot table, back when you couldn't trade or trait-change. I spent all that effort, so I demand that I get a set of Olorime automatically!!! (/s)
And, again, if you can't stand the idea of going back in there, then don't. Gaining one stat bonus from your back bar will barely change your DPS. If you care that much about having the absolute best, then, well, you know what you'll need to do.
It took me 500+ runs for a Lightning Staff. Why should I be forced to run it again? Especially since, it can take 500+ runs again.
To be completely honest I was against giving-out Arena weps on normal difficulty in the past, but it's probably better for the health of the game in the long run. Casual players would feel less excluded, and vets would still have an avenue and incentive for progression in terms of getting the perfected versions, like @Aliyavana mentioned.
Master weapons originally dropped in both normal and vet DSA. Back when DSA was scaled to VR14, you would get VR14 Master weapons from vet and VR13 Master weapons from normal. The nDSA drops were eliminated when DSA was rescaled in One Tamriel.
This leaves the Maelstrom weapons as the only gear in the entire game that requires and has always required a vet completion. People who did nDSA prior to the OT update could've gotten Master weapons. And Undaunted masks are available via the vendor, though at the mercy of the random schedule.
So, for the sake of consistency, nMA absolutely needs to drop weapons. This was hard to justify prior to the Perfected gear system, but now there's simply no good reason not to do this. Make the current Maelstrom weapons drop in normal. Create new Perfected weapons with stat bonuses and have them drop in sigil-free vet runs and the weekly boards. Anyone who wants the new Perfected weapons should re-run vMA. And if you don't want to re-run, that's fine, because your current weapon will remain the same so you're not losing anything. (You want an upgrade to your power? Go and run the content for it.)
It was the correct decision at the time. That was when the effects were converted from enchantments. Being able to use enchantments on vMA weapons more than outweighed the stat bonus.mr_wazzabi wrote: »which was taken away with the cwc change
This is the real justification for the stat bonus. Not "because we used to have it".mr_wazzabi wrote: »then spat on in summerset with the 2pc weapon upgrade.