Blackrose Weapons and other arena weapons: Did not have time to discuss. We will email our feedback about them as well as the proposal that all the arena weapon should receive a 1-piece bonus.
lucky_dutch wrote: »vDSA weapons are still BiS for many PvP builds and vMA are still widely used in PvE at trials. I don't really see what your complaint is tbh. If they further buff them they'll just be OP rather than "a strong option"
That being said, I don’t think a 1 pc bonus will ever come back to these old sets. If anything, we should be campaigning for a 2 pc bonus, so they are in line with the Blackrose weapons. A small distinction, but an important one nonetheless.
lucky_dutch wrote: »vDSA weapons are still BiS for many PvP builds and vMA are still widely used in PvE at trials. I don't really see what your complaint is tbh. If they further buff them they'll just be OP rather than "a strong option"
I literally annoyed them with it (I included the phrase 1 piece old arena weapons after everything I posted in the last days) in our Dev discord, but I never got an answer on this.
And I don't think you can have high hopes for this pts cycle, since their priorities are seemingly other things, where they wasted a lot of resources on unnecessary major expedition and shield changes (here I mean the cast time).
There's only so much I can do. I promised many players that I'd pursue this and force a debate but if I am ignored, what can I do...
I'd recommend checking-out my two older threads where I go over this issue in greater detail. To summarize, The Arena weapons that are currently considered viable/BiS are specifically the ones that are run on the backbar. This is because your raw stats on the backbar matter very little, as most of your abilities will scale-off the frontbar where you have 5/5/2 active.
For the same reason, adding a small stat bonus to these backbar weapons will also not affect builds to any large extent.
Nothing, and no one is saying there's a problem. It's the fact that almost every other Arena weapon aside from the 4 that can be successfully backbarred is close to useless.What's wrong with them being BiS back bar weapons?
It really doesn't. Master Destro + Flame Reach pales in comparison to Force Pulse with basic 5/5/2. And that's even when you consider that the slot it saves can be used for inner light. It's not even close—Master destro builds are heavily gimped by losing the 2 slots.Also, my magblade uses it front bar for the enormous boost to destructive reach.
It won't. I've covered the point extensively not only in my previous reply to you, but in the two threads on the issue I made in previous months.A stat boost (without a corresponding nerf to their active effects) would make these OP.
Not very fair to accuse me of a personal agenda when I've provided ample and objective arguments for the case in a decidedly impersonal manner. Once again I'd direct you to my previous threads where I made clear numerical comparisons to prove my point. Attack my arguments, not my character.I know you've invested a lot of time into acquiring one and want it to be the best thing since sliced bread but it's not good for the health of the game for them to be must-haves for every build.
I literally annoyed them with it (I included the phrase 1 piece old arena weapons after everything I posted in the last days) in our Dev discord, but I never got an answer on this.
And I don't think you can have high hopes for this pts cycle, since their priorities are seemingly other things, where they wasted a lot of resources on unnecessary major expedition and shield changes (here I mean the cast time).
There's only so much I can do. I promised many players that I'd pursue this and force a debate but if I am ignored, what can I do...
honestly this would be such an easy win for zos it shocks me it hasnt been done yet.
It really doesn't. Master Destro + Flame Reach pales in comparison to Force Pulse with basic 5/5/2. And that's even when you consider that the slot it saves can be used for inner light. It's not even close—Master destro builds are heavily gimped by losing the 2 slots.
lucky_dutch wrote: »It really doesn't. Master Destro + Flame Reach pales in comparison to Force Pulse with basic 5/5/2. And that's even when you consider that the slot it saves can be used for inner light. It's not even close—Master destro builds are heavily gimped by losing the 2 slots.
I can't speak to PvE builds using it as I don't use it there but in PvP the damage + cc for reasonably low mag-cost is amazing. That's also what I meant when saying they'd be OP if they also carried a stat boost.
Master bow is in the same spot.
I wouldn't try to correct you on PvE viability as I'm no expert there but you also have to consider PvP knock-on effects. If they have to be sub-standard PvE weapons in order to be balanced PvP weapons I think that's OK so long as there are other good PvE weapons to chose from.
Apologies if I'm off-base about you having an agenda but I'd have to question why you wouldn't just pick a different weapon to use as there's plenty of selection. These ones do have viability in certain situations so they're not completely useless so I don't really see the need to change them.
In fact, poison injection is a unique DoT as it updates to your current bar's stats every tick, so it literally gets zero benefit from added stats on the backbar.
daedemrwb17_ESO wrote: »Beyond just adding a 1pc bonus can majority of the weapon effects be revisited? Only the Maelstrom Bow and Destro Staff, and maybe the Asylum Destro, Resto staff are actually used.
John_Falstaff wrote: »In fact, poison injection is a unique DoT as it updates to your current bar's stats every tick, so it literally gets zero benefit from added stats on the backbar.
I don't think it's unique in that regard; starting Summerset I think, or even earlier, all DoTs behave exactly like this - they recalculate damage based on current stats per each damage tick. It was in patch notes.
Also, about Master bow in PvE, I think it could use a slight bump. Somebody tested it thoroughly side by side with vMA bow (I think @Masel92 did, though I may be mistaken), and they're almost in line with one another, with the caveat of Master being single target.
It's an issue of raw stats and efficiency-per-slot, and the Master's always loses out. Even moreso when your class has a good spammable (swallow soul in the context of magblade), there is no way to justify the Master destro setup—it's objectively inferior.