I’m posting this as a discussion to see how the community feels about Champion Points and what the intended design was. Do you think it’s a good system, needs adjustments, or needs to be completely redone. No hate towards ZOS, I know it’s hard to balance a game with so many variables. I’m going to add a part from another discussion I took part in regarding feelings towards patch notes. This snip of my response regarded my thoughts on a new system that might be more engaging and rewarding for players, allowing for build diversity and allowing a player to improve their character based on certain traits or skills they want to improve.
From the original post:
... Lastly, champion points. I like the idea of this. It’s very interesting and ties into lore. Yet, it leaves much to be desired. They implemented that to give players a sense of progression after reaching level cap. Yes, it does give us the sense of power gain but the system is flawed. If you have to implement no-cp campaigns and bgs then that should be an eye opener that there could be a potential issue. Veteran PvP players seem to prefer non-cp over cp while PvE players need CP to have enough sustain, survivability, and damage to handle some of the HM content implemented. What I would prefer is bring back vet ranks but give them different skill points when you level up. These points could be used to modify certain aspects of your character to make you more powerful, create build diversity, and make the player have something to look forward to while progressing past cap.
What I’m referring to is a system similar to BDO where you can add modifiers to skills or choose to spend them in attributes of your character. For example, let’s say you have a skill point, you might want to put more into damage on your PvE toon so you might modify Poison Injection to do X% more damage to boss monsters, or if you PvP you might choose to modify dizzying swing to speed up the attack animation by X%, if your a tank you might choose to spend a point into Magicka recovery to help your options, this might give you like 150 extra Magicka recovery. If you are a crafter you might choose to modify a skill like boundless storm to reduce the cost of sprint by X%.
Obviously, this is an extremely rough explanation of what I’m talking about but I enjoyed that aspect of BDO. Will this have the ability to make certain builds overpowered, yeah maybe, which is why they shouldn’t overload you with these points like they do with CP. They should be awarded every few levels, let’s say 5 for sake of the argument. Then maybe only allow a certain amount of damage modifiers, attribute modifiers, defensive modifiers, and sustain modifiers allowed per build. This would be to prevent people from putting all points into pure spell damage or make all their skills hit like trucks. You have to choose between properly placing these modifiers so if you have (let’s say the damage modifiers on skills is capped at 3) a modifier on poison inject to increase damage on bosses, modifier on rending slashes to increase the duration of the dot by 2 seconds, and a modifier on surprise attack that adds x% extra damage on crits, then if you want to modify endless hail to boost Duration or radius or whatever the multiple options would be, then you’d have to drop the modifier off one of the other three skills.
These modifiers should also not provide ANY minor or major buffs at all. Instead they should do things like mentioned above, boost durations, boost single target damage to bosses, shorten cast time, add damage to crits, and they should all be done in very small percentages or flat values so they only increase power slightly rather than significantly.
I look forward to reading what others think of this and what ideas, suggestions, and comments you may have. Remember that was my opinion, I’m not saying it’s the right or wrong thing to do, just something that could be really engaging and fun. Be constructive and hopefully ZOS can use this as a reference when looking at CP next!
TL;DR: just read it and quit being a punk. It’s refers to adding modifiers to player skills and attributes to provide slight bonuses.
Edited by Valykc on October 5, 2018 3:50PM