joaaocaampos wrote: »I agree! As far as I know, 100 points in Bastion = 25%. That is, +25% of your character's maximum health.
So... Sorcerer using Hardened Ward morph and 100 points in Bastion = 85% of your character's maximum health. If Health is 20k, shield will be 17k!
That's what many are waiting to see, Where, if, and how Bastion will be applied or not.
I don't think it will be relevant in PVP as Time to Kill for Stamina toons seems pretty quick against any non double or triple stacked shield Light Armor toon "streamers". With so many Stam toons running around with 4-5K Weapon damage...The rest of us Majority that don't Macro/anim cancel our shields will be fodder moreso than today lol. That is, for about an hour or so, then it's over. Bye PVP in LA.
Trancestor wrote: »If they made it 60% of max HP i think that would be fair, in PVP it will only hurt Magsorcs since they're the only class that can actually get such a high shield that goes way above 60%, other shield users like Magblades and Magdens will be relatively unhurt because they can't get more than that anyway by only using Annulment, if Magdens and Magblades can manage with only one shield then Magsorcs will also be able to especially when they have such a good survivability skill called streak/bolt escape.
In PVE i also think it would be fine together with shields now having resistances, it would obviously be a nerf but that will help bridge the gap between magicka and stamina, where it's way easier to survive as a magicka class currently, also it could make warden healers even more viable if they used their expansive frost cloak skill, major ward/resolve for everyone in the group.
Emma_Overload wrote: »I agree, 50% would be a lot better and very close to my shield size on the live server. My current build has 25K health, 41K magicka and a 12K Hardened Ward.
To be fair... Most Sorcs I've seen in PvP (excluding the pet build + imperial physique ones @Dracane lol) have about 22-23k health. 40% of that is about 9k. Most shield tooltips are actually lower than that on non-super-high-magicka stacking builds. So for those builds, running Hardened Ward or Dampen Magicka is actually very beneficial, since they can get to that 40% threshold without stacking shields, which means that they get a free slot on the bar (and let's face it Sorc bar space is a *** without Overload). Also, its worth mentioning that the higher your health, the higher potential shields you can have, so back to the Necro + Imperial Physique build: you will still get much stronger shields since you'd have a higher health pool.
I actually think its a pretty good change compared to the cast time, especially in terms of PvE where were shields were just too ridiculous.
@Izaki
Yes, but you are a fool and badly informed The 40% limit only applies per shield. So stacking shields is still the best and only way.
Shields are now muuuch weaker on all ends and stacking will become even more important. Nothing changes, except that everything is worse than before. It could all be so easy, if they would just make shields unstackable, but they refuse to for some reason that I will never understand.
And this is the pvp side. Let's not even imagine pve.....
First up, don't call me a fool just because I'm "badly informed in a video game", it's quite funny actually. If this game means that much to you, well, I'm sorry for my ignorance . I didn't know that the 40% limit was per shield. Is it just that hard to say that without pathetically trying to get at me on a video game forum? And since it is 40% per shield, then I don't even see what all the crying is about since in most builds, shields will be around 40% of a typical open world Sorc's max health. 80% of your Max health in shields and on top of that you have Healing Ward. Sure it's a nerf to Sorcs, since Hardened Ward was giving you an extra 3k shields in PvP (if you had 22k health), but its not nearly as huge of a nerf as a 1 second cast time. I also never said that shield stacking was a bad thing or that I didn't prefer the shield mechanics as they were on the live server, but whatever.
Second, "making shields unstackable". I guess, say goodbye to Healing Ward stacking with either Annulement or Hardnened Ward. I'd bet that all the Sorcs would cry way more about that than about the cast time. Doubt that it solves anything at all. Unless in your eyes Healing Ward should be something entirely different and should stack with all the other shields in the game. So your solution is even more of a nerf to your beloved class I guess. If Healing Ward was unstackable with other shields in PvE, it would be quite problematic for everyone: the Magicka builds with Harness Magicka and the Tanks with Igneous Shield/Hardened Armor. Not to mention the passive shields you get from the CP passives or the Psijic Order skill line. So yeah. Not really a solution after all, is it?
Thirdly. Umm... Have you done much leaderboard worthhy PvE lately? From your last sentence, I'd dare to say that you haven't. In most hard mode trials shields are barely needed except as "Oh ***" buttons. Well guess what? 40% of your max health (which is 18k without Ebon) is more than enough as an emergency button. Plus, Stamina builds are doing fine without shields (and without Deadly Cloak) on all but 5 bosses in the entire game (that's including vAS+2 and vCR+3), so why would magicka builds suddenly suffer so much from the shield changes considering the fact that they still get an extra 7.2K health which is also affected by their resistances? They are ranged builds which automatically means that it is easier to avoid dangerous mechanics while still dealing damage, they have more self healing and more bar space for resistance buffs, they also have more health than Stamina DDs due to the Undaunted Passives and they will be getting 25% AoE damage reduction next patch on top of that.
Plus, in PvE the content was never designed with shields in mind. Shields have just become a way of surviving one-shot mechanics which are all avoidable in the first place through other means, namely: avoiding them by stepping out of the AoE, blocking/dodging or doing the actual mechanic properly. One shot mechanics in ESO are a way of punishing a player's mistake. So a nerf to shields is not that bad for PvE DDs in terms of overall balance: we're talking about the fact that Stamina builds are complete jokes compared to Magicka ones in vAS+2 and vCR+3, in terms of both DPS and survivability (which isn't only because of shields but also because of other things).
And lastly, my post wasn't even directed at you, I just felt that you were one of the better pet Sorcs (while inside the Imperial City) who was Pets and the Imperial Physique set to their full potential, so you deserved a mention.
You are not a fool for being unknowing, but for calling me out to support your agenda. Even though you don't know my build or stats.
I have 24k health and 26k with pets out. So I don't even prove your agenda. But it matters not, as I will not endure those changes. So the city is safe now.
Not 50%, not 60%. Leave them as they are for Trinimac's sake.
Making them critable is enough. All those evil attempts to make this game no fun anymore, I am tired of this.
I really really would like to say something in particular. But that would probably be an assault on someone. So I shall not.
No. Crit is only a pvp change but the issue is clearly with pve. Why is it that the majority of players who finish vma for the first time do it on magicka builds? Because shields are too beginner friendly, compensate for poor game play and basically cover up mistakes, as well as allowing you to disregard mechanics.
I'm sure their data shows that this is the same with trials with most people being magicka for the reasons above.
Shields need to be nerfed. Simple.
@Exordium You do realize stam builds can do vMA with light attack spam without abilities on bars ?
Anyone can do vMA with light attack spams with a knowledge of the mechanics...One player did it with just a broom equipped.
And funny you say that, considering the famous 'Easy vma 1-bar only build' is a magicka sorc build that has helped so many people get through it on their first clear.
In fact, 2 years ago when I tried doing vma on my stamsorc I was struggling with the last stage. After 30-40 attempts, I figured I'd respect him to magicka to see if thatd work. I beat it on my 3rd attempt without much of a knowledge on how to play a magika sorc...lmao I was carried by 20k shields as the crematorial guards only got my shield down (they used to one hit my stamsorc).
Facts are facts. Shields are beginner friendly and they carry as well as mask incompetent gameplay. I even admit I had my own incompetencies masked when I rerolled magicka.
I havnt seen a run with just a broom what I've seen are people using regular sets+broom and bucket plus all regular abilities. What I am talking about are runs with JUST light attacks through whole arena without use of ANY ability basicly with empty barslots so no passives even apply. Runs like that are possible currently and You dont even have to know arena perfectly 5+ runs will be enought o memorize what to do.
That famous build You're talking about is kinda outdated these days so it's like saying that DKs are OP in PvP because there was once famous build that You could easily 1v10 with and it helped many ppl to get their first 1vX.
What masks incompetences is current power creep of sets and CPs. Also seriously You've been struggling 2 years ago with beating vMA on stamsorc when that builds was at its peak ? I think that was time when I 1st time did vMA with 0 CP and it was on stamsorc.
Shields of course are begginer friendly but there is lot of other begginer friendly things so Your pont here is kinda deluded. Your argument behind certain thing being heavily nerfed is because that things helps weaker players in certain type of content where experienced players are rarely even using it. Doesnt sound like solid argument to me. By that logic I can say that Vigor should be heavily nerfed because it insanely helped weaker players to do vMA on their stam characters , basicly some people wouldnt be able to complete vMA without it so it's extremly begginer friendly.
Just stop. Vma is a joke using a magsorc. That build is outdated you say? Funny it's still working for me. I had tons of trouble attempting vma on my stam toons, tried it with the one bar magsorc build and it's night and day.
I'm standing in stupid, blades are constantly ripping me up but I lived because I just shielded up. I'm completely ignoring mechanics and prevailing in vma, all due to how powerful shields make you.
A one bar magsorc build and it's making vma, the hardest solo content in the game look like a public dungeon at best. Just stop with the narrative that playing a magsorc is hard and shielding isn't a problem. I'm a terrible player, I should not be able to ignore mechanics and be successful in vma.
I'm rather curious as to the class these folks play who go around complaining about how easy the game is.
Malamar1229 wrote: »
You realize top tier sorcs have been using bloodspawn for a while now? Might be hard to note that from inside a zerg.
Malamar1229 wrote: »
You realize top tier sorcs have been using bloodspawn for a while now? Might be hard to note that from inside a zerg.
Ive ranked my sorc to 44 without even grouping more than 3-4 times with 1-2 friends they needed a help.
Get on youtube malcom's channel, check out a top sorc and un-blind yourself
Doctordarkspawn wrote: »starkerealm wrote: »Doctordarkspawn wrote: »starkerealm wrote: »Doctordarkspawn wrote: »dwemer_paleologist wrote: »no, i still agree with my beliefs.
So you still agree that Sorc's should be discarded as a class in trials because other classes will be able to survive the group-wide burst damage which has become integral to it, and sorc cant?
Seems like you just have a grudge.
Dude, I've got vet trial clears on a StamSorc. Tell me again how shields are mandatory for clearing.
Tell me again how shields apply to Stamsorc, who has more then a few defenses in and of itself.
Basic inference could tell I didn't mean stamsorc there, come on now. Eitherway, it doesn't have health, it doesn't have armor, it doesn't have consistant access to evasion which is now anti AOE, so what can it do to get those oneshots to stop oneshotting now?
And if the measure is too extreme, explain to me why people would even bring Magsorcs now?
I also just listed Magsorc in the original draft because I'm in constant tooth pain at the moment, so cut me some slack.
I'll give you some. But I've been hearing nothing but proclamations of doom from the mag crowd since this was announced.
All of this comes down to one thing, shields became a panacea. You found a one shot? Don't bother figuring it out, just shield up. You stood in stupid? Just shield up.
Run a sorc, it's "easy mode."
It was overperforming. People were getting bored. If you're a good player, you'll adapt. If you were completely dependant on shields and don't want to improve, you won't. Simple as that.
Then why was magsorcs rotation and play considered one of the hardest to perform?
Doctordarkspawn wrote: »Then why are people posting these insane damage numbers magsorcs do not have an answer to simply because of scaling?
Doctordarkspawn wrote: »You. Are. Biased.
Doctordarkspawn wrote: »And your bias should not lock a class out of veteran trials.
Doctordarkspawn wrote: »One run of black rose prison was all people like code needed to break this idiotic 'it's overperforming' *** over their knee.
Doctordarkspawn wrote: »The center cannot hold...
Doctordarkspawn wrote: »...you ajust this, you must then ajust trial damage. Sorry. But it's true.
Doctordarkspawn wrote: »We've seen the kind of damage trials are puting out with AOE burst, and that should be lowered so that healers -are- necessary to mitigate it if this is the plan. Blackrose prison is a good example of this. Trash mobs are overtuned.
Doctordarkspawn wrote: »I still remember when Magsorc, shields and all, was subpar DPS for the longest time until the Llambris monster set dropped. It was pure *** burst, and it only shined in PVP.
And that's why your posting. It's painfully obvious. Your a bitter PVP main and I know it because some of my friends are acting the exact same way. And I'll tell you what I told them: Just because we've all delt with it doesn't make it right.
Doctordarkspawn wrote: »Sorc needs those shields.
Doctordarkspawn wrote: »Raise the cap to 60%. Edit bastion to give insane resistances to shields. It wont be a problem in BG's and non CP campaigns. So PVP will remain untouched.
Doctordarkspawn wrote: »TLDR: Something needs to give. Either shields need to get signifigant buffs or the content damage output needs to be edited regularly with player defenses in mind. And we both know ZOS wont do the latter.
If you refuse to try and doing the maths, then stop crying there.
Ur old playstyle isn't there, instead of complaining, try to see if the news options are good enough.
They are.
starkerealm wrote: »Doctordarkspawn wrote: »starkerealm wrote: »Doctordarkspawn wrote: »starkerealm wrote: »Doctordarkspawn wrote: »dwemer_paleologist wrote: »no, i still agree with my beliefs.
So you still agree that Sorc's should be discarded as a class in trials because other classes will be able to survive the group-wide burst damage which has become integral to it, and sorc cant?
Seems like you just have a grudge.
Dude, I've got vet trial clears on a StamSorc. Tell me again how shields are mandatory for clearing.
Tell me again how shields apply to Stamsorc, who has more then a few defenses in and of itself.
Basic inference could tell I didn't mean stamsorc there, come on now. Eitherway, it doesn't have health, it doesn't have armor, it doesn't have consistant access to evasion which is now anti AOE, so what can it do to get those oneshots to stop oneshotting now?
And if the measure is too extreme, explain to me why people would even bring Magsorcs now?
I also just listed Magsorc in the original draft because I'm in constant tooth pain at the moment, so cut me some slack.
I'll give you some. But I've been hearing nothing but proclamations of doom from the mag crowd since this was announced.
All of this comes down to one thing, shields became a panacea. You found a one shot? Don't bother figuring it out, just shield up. You stood in stupid? Just shield up.
Run a sorc, it's "easy mode."
It was overperforming. People were getting bored. If you're a good player, you'll adapt. If you were completely dependant on shields and don't want to improve, you won't. Simple as that.
Then why was magsorcs rotation and play considered one of the hardest to perform?
I think the pain may be getting to you. We're talking about the Sorcerer, not the Dragon Knight. The MagSorc has one of the easiest rotations to learn and execute, in the game.
You want to talk about difficult, the Sorc does not face mismatched buff timers like the DK. It does not face the requirement that you hit every weave or take a bath, like the Nightblade. It doesn't face the challenge of simply under-performing like the MagWarden.
By any, sane measure, the MagSorc is one of the easiest classes to learn to do endgame on. Even without the shields.Doctordarkspawn wrote: »Then why are people posting these insane damage numbers magsorcs do not have an answer to simply because of scaling?
You might want to try this again. Are you saying that mag sorcs put out insane damage, or you're saying everyone will take absurd damage? Because that's something we already understand the solution to: Don't stand in the red.Doctordarkspawn wrote: »You. Are. Biased.
I dislike Skyreach babies. Is that, now, a crime?Doctordarkspawn wrote: »And your bias should not lock a class out of veteran trials.
Because, you don't believe there's a single competent sorc player out there?
I mean, if this is an appeal to sympathy, as someone who has a lot of Stam PvE experience, saying, "oh no, have mercy on us, we'll be excluded from trials," doesn't carry a lot of weight with me.Doctordarkspawn wrote: »One run of black rose prison was all people like code needed to break this idiotic 'it's overperforming' *** over their knee.
Tell me again how well the current iteration of shields works in BRP? You've played it on live, right?
No, wait, you haven't.
You wouldn't be able to shield through BRP on live, you can't on PTS. You need to learn placement.Doctordarkspawn wrote: »The center cannot hold...
Mere anarchy is losed upon the raid community.
Good. It needs something to shake things up. We were getting complacent.Doctordarkspawn wrote: »...you ajust this, you must then ajust trial damage. Sorry. But it's true.
Except, it's not.
We heard about how the sustain changes would make it impossible to clear vMA, and vMoL. And.. you know what? It didn't.
We heard cries about how the block changes would wreck tanks... and they didn't.
We've heard about how this will end all trial running. I'm going to go out on a limb, look at the last four years of balance changes and predict that, "nope. We're going to be fine."Doctordarkspawn wrote: »We've seen the kind of damage trials are puting out with AOE burst, and that should be lowered so that healers -are- necessary to mitigate it if this is the plan. Blackrose prison is a good example of this. Trash mobs are overtuned.
Well, BRP isn't a trial, so it's not really an example of "Trial Damage."
Also, it's possible that BRP is overtuned. I mean, there are, legitimately, some bugs in it. But, at the same time, BRP isn't impossible. The skin has been moved off the trifecta achievement so, aside from the things that aren't working right now? I"m fine with scraping my face across that place in its current state. It's actually challenging. You know, like it should be.Doctordarkspawn wrote: »I still remember when Magsorc, shields and all, was subpar DPS for the longest time until the Llambris monster set dropped. It was pure *** burst, and it only shined in PVP.
And that's why your posting. It's painfully obvious. Your a bitter PVP main and I know it because some of my friends are acting the exact same way. And I'll tell you what I told them: Just because we've all delt with it doesn't make it right.
You know, across fifteen characters, I have never actually spent enough time in PvP to max out the Assault and Support skill lines? Not once.
That's not that much time in PvP.
Hilariously, my highest rank character in PvP is a magsorc.
But, no, I'm primarily a PvEer. PvP is something I do in small, focused, bursts, when I want something different.
Also, hilariously, PvP is getting hit harder by this. WAY harder, because shields can now be critted. That's massive. On offense? That's nice for me in there. On defense? It would be a nightmare... if I actually used shields other than Barrier in PvP.Doctordarkspawn wrote: »Sorc needs those shields.
They really don't. I've gotten somewhere around 800 kills in BGs without slotting Hardened Ward or Harness on my Sorc.Doctordarkspawn wrote: »Raise the cap to 60%. Edit bastion to give insane resistances to shields. It wont be a problem in BG's and non CP campaigns. So PVP will remain untouched.
This is the part you don't get. I started out on Stam. I learned to play the game without a crutch. So now, when ZOS is saying, "yeah, that was too much," I'm sitting here going, "yeah, I know."
For PvE, situational awareness and positioning are the kings and queens of survival. Ward and Harness broke that. They took over, usurped the throne and defiled the drapes.Doctordarkspawn wrote: »TLDR: Something needs to give. Either shields need to get signifigant buffs or the content damage output needs to be edited regularly with player defenses in mind. And we both know ZOS wont do the latter.
I can grant you that this will be painful, but you'll be a better player for it.
Doctordarkspawn wrote: »starkerealm wrote: »Doctordarkspawn wrote: »starkerealm wrote: »Doctordarkspawn wrote: »starkerealm wrote: »Doctordarkspawn wrote: »dwemer_paleologist wrote: »no, i still agree with my beliefs.
So you still agree that Sorc's should be discarded as a class in trials because other classes will be able to survive the group-wide burst damage which has become integral to it, and sorc cant?
Seems like you just have a grudge.
Dude, I've got vet trial clears on a StamSorc. Tell me again how shields are mandatory for clearing.
Tell me again how shields apply to Stamsorc, who has more then a few defenses in and of itself.
Basic inference could tell I didn't mean stamsorc there, come on now. Eitherway, it doesn't have health, it doesn't have armor, it doesn't have consistant access to evasion which is now anti AOE, so what can it do to get those oneshots to stop oneshotting now?
And if the measure is too extreme, explain to me why people would even bring Magsorcs now?
I also just listed Magsorc in the original draft because I'm in constant tooth pain at the moment, so cut me some slack.
I'll give you some. But I've been hearing nothing but proclamations of doom from the mag crowd since this was announced.
All of this comes down to one thing, shields became a panacea. You found a one shot? Don't bother figuring it out, just shield up. You stood in stupid? Just shield up.
Run a sorc, it's "easy mode."
It was overperforming. People were getting bored. If you're a good player, you'll adapt. If you were completely dependant on shields and don't want to improve, you won't. Simple as that.
Then why was magsorcs rotation and play considered one of the hardest to perform?
I think the pain may be getting to you. We're talking about the Sorcerer, not the Dragon Knight. The MagSorc has one of the easiest rotations to learn and execute, in the game.
You want to talk about difficult, the Sorc does not face mismatched buff timers like the DK. It does not face the requirement that you hit every weave or take a bath, like the Nightblade. It doesn't face the challenge of simply under-performing like the MagWarden.
By any, sane measure, the MagSorc is one of the easiest classes to learn to do endgame on. Even without the shields.Doctordarkspawn wrote: »Then why are people posting these insane damage numbers magsorcs do not have an answer to simply because of scaling?
You might want to try this again. Are you saying that mag sorcs put out insane damage, or you're saying everyone will take absurd damage? Because that's something we already understand the solution to: Don't stand in the red.Doctordarkspawn wrote: »You. Are. Biased.
I dislike Skyreach babies. Is that, now, a crime?Doctordarkspawn wrote: »And your bias should not lock a class out of veteran trials.
Because, you don't believe there's a single competent sorc player out there?
I mean, if this is an appeal to sympathy, as someone who has a lot of Stam PvE experience, saying, "oh no, have mercy on us, we'll be excluded from trials," doesn't carry a lot of weight with me.Doctordarkspawn wrote: »One run of black rose prison was all people like code needed to break this idiotic 'it's overperforming' *** over their knee.
Tell me again how well the current iteration of shields works in BRP? You've played it on live, right?
No, wait, you haven't.
You wouldn't be able to shield through BRP on live, you can't on PTS. You need to learn placement.Doctordarkspawn wrote: »The center cannot hold...
Mere anarchy is losed upon the raid community.
Good. It needs something to shake things up. We were getting complacent.Doctordarkspawn wrote: »...you ajust this, you must then ajust trial damage. Sorry. But it's true.
Except, it's not.
We heard about how the sustain changes would make it impossible to clear vMA, and vMoL. And.. you know what? It didn't.
We heard cries about how the block changes would wreck tanks... and they didn't.
We've heard about how this will end all trial running. I'm going to go out on a limb, look at the last four years of balance changes and predict that, "nope. We're going to be fine."Doctordarkspawn wrote: »We've seen the kind of damage trials are puting out with AOE burst, and that should be lowered so that healers -are- necessary to mitigate it if this is the plan. Blackrose prison is a good example of this. Trash mobs are overtuned.
Well, BRP isn't a trial, so it's not really an example of "Trial Damage."
Also, it's possible that BRP is overtuned. I mean, there are, legitimately, some bugs in it. But, at the same time, BRP isn't impossible. The skin has been moved off the trifecta achievement so, aside from the things that aren't working right now? I"m fine with scraping my face across that place in its current state. It's actually challenging. You know, like it should be.Doctordarkspawn wrote: »I still remember when Magsorc, shields and all, was subpar DPS for the longest time until the Llambris monster set dropped. It was pure *** burst, and it only shined in PVP.
And that's why your posting. It's painfully obvious. Your a bitter PVP main and I know it because some of my friends are acting the exact same way. And I'll tell you what I told them: Just because we've all delt with it doesn't make it right.
You know, across fifteen characters, I have never actually spent enough time in PvP to max out the Assault and Support skill lines? Not once.
That's not that much time in PvP.
Hilariously, my highest rank character in PvP is a magsorc.
But, no, I'm primarily a PvEer. PvP is something I do in small, focused, bursts, when I want something different.
Also, hilariously, PvP is getting hit harder by this. WAY harder, because shields can now be critted. That's massive. On offense? That's nice for me in there. On defense? It would be a nightmare... if I actually used shields other than Barrier in PvP.Doctordarkspawn wrote: »Sorc needs those shields.
They really don't. I've gotten somewhere around 800 kills in BGs without slotting Hardened Ward or Harness on my Sorc.Doctordarkspawn wrote: »Raise the cap to 60%. Edit bastion to give insane resistances to shields. It wont be a problem in BG's and non CP campaigns. So PVP will remain untouched.
This is the part you don't get. I started out on Stam. I learned to play the game without a crutch. So now, when ZOS is saying, "yeah, that was too much," I'm sitting here going, "yeah, I know."
For PvE, situational awareness and positioning are the kings and queens of survival. Ward and Harness broke that. They took over, usurped the throne and defiled the drapes.Doctordarkspawn wrote: »TLDR: Something needs to give. Either shields need to get signifigant buffs or the content damage output needs to be edited regularly with player defenses in mind. And we both know ZOS wont do the latter.
I can grant you that this will be painful, but you'll be a better player for it.
I dont play Sorc.
Doctordarkspawn wrote: »And given it is now an effectively worse class in every way compared to Magblade, I never will.
Doctordarkspawn wrote: »I know at least three players who refuse to go forward with the changes, and I dont blame them.
Doctordarkspawn wrote: »And I've resolved to leave once my build is inevitibly nerfed.
Doctordarkspawn wrote: »But you dont need to play a godamn class for 50 years to understand how it works...
Doctordarkspawn wrote: »I dont play Sorc.
Doctordarkspawn wrote: »...and sorcs have no other inherent defenses outside of slotting resto staff...
Doctordarkspawn wrote: »...which they had to do for more then a few years.
Doctordarkspawn wrote: »I remember. I also remember a time when they had very little sustained damage, something you refuse to acknowledge. I remember when Illambris made sorcs fun to play in PVE again and actually *** useful.
Doctordarkspawn wrote: »Most of this post is predicated on the assumption that I am both a sorc and extrordinarily bad.
Doctordarkspawn wrote: »I dont play Sorc.
Doctordarkspawn wrote: »The fact this is still an excuse for poor game design, is laughable.
Doctordarkspawn wrote: »I am not a sorc main. But I am tired of ZOS's continual inability to exersize restraint and continual purging of entire gameplay concepts, just because they are harder to balance.
Doctordarkspawn wrote: »If you cannot understand that, you are an ideologue, arguing with what you think is going on, rather then the actual point.
Doctordarkspawn wrote: »I remain against the change.
Doctordarkspawn wrote: »If you intend to remove a classes entire effective defense, you need to give it massive offense to compensate. Or, here's a thought: Reverse the change, leave shields crittable in the only context it would cause someone pain (And no, elitism isn't a reasonable postulate to nerf something) so that PVP can be satisfied, or massively reduce the burst damage in trials and other veteran content.
Doctordarkspawn wrote: »We still play a game where Kinlord Rilis in Banished Cells 1 has an attack with virtually no telegraph that is a oneshot for almost everyone but the tank.
Doctordarkspawn wrote: »We still play a game with multiple AOE mechanics that are simple burst and while positioning can mitigate that, it cant wholey solve it. And you continue to think that the onus is on us, to deal with every single nerf that ever happens?
Doctordarkspawn wrote: »Furthermore, do you think I want to improve if I am not having fun?
Doctordarkspawn wrote: »And being wildly nerfed every patch as sorcs have...
Doctordarkspawn wrote: »...and which will eventually move to other classes until the combat lead is changed, makes me inclined to stick around?
Doctordarkspawn wrote: »Stockholm syndrome is classified as a mental illness for a reason. Fanatical devotion is used as a highlight of the grimness of the world in settings like 40K but for this fanbase it seems outright required.
Doctordarkspawn wrote: »I repeat: You are an ideologue.
Doctordarkspawn wrote: »You continue to hold to your rigid narrative and you didn't reason yourself into that position.
Doctordarkspawn wrote: »So you cannot reason yourself out. Give me a reason to 'adapt' besides itself and the fact that you are telling me to.
Doctordarkspawn wrote: »And remember: I dont get a hit of dopamine from running darksouls 3 with a broken sword.
Doctordarkspawn wrote: »Go ahed. I'll wait. I'll wait for a single reason to put in the work, and the time, only to have that work demolished next patch, aside from the ESO community equivilent of "For the emperor".
Doctordarkspawn wrote: »TLDR: This is a game where Rilis on BC1 still throws out an attack that oneshots everyone but the tank...
Doctordarkspawn wrote: »...where there remain raid-wide damage spikes in AOE's, and where the new upcoming content continues the trend of high damage spikes. The entire reason players were given these defenses was because the load was so high it needed DPS players to tend to their own survival on top of the healer, and the content was designed for it. You continue to ignore this. It cannot be ignored.
Doctordarkspawn wrote: »We now have a point where in order to make the most of the two defenses sorcs have (Crit surge and ward) they must build one way, and that one way makes them useless in PVE.
Doctordarkspawn wrote: »I dont play Sorc.
Doctordarkspawn wrote: »This is not good design. Attempting to band-aid it with 'adapt or leave scrib' and preaching the glorious word of the church of adaption and how good I'll feel once I do, doesn't change that.
Doctordarkspawn wrote: »@starkerealm
Name the defenses.
You go on and on about how they have more. Name them. Provide examples. Because it's the only point I want clarrification from you on, the rest is just you arguing opinion.
starkerealm wrote: »Doctordarkspawn wrote: »@starkerealm
Name the defenses.
You go on and on about how they have more. Name them. Provide examples. Because it's the only point I want clarrification from you on, the rest is just you arguing opinion.
Sorc abilities with defensive value? Armor/Aegis, Clanfear, Bolt Escape, Encase, Prison, Ward, Negate, Lightning Form, Surge. And this is just off the top of my head, without actually sitting down and thinking about it.
Seriously, with this? Just put some points in health.
Doctordarkspawn wrote: »starkerealm wrote: »Doctordarkspawn wrote: »@starkerealm
Name the defenses.
You go on and on about how they have more. Name them. Provide examples. Because it's the only point I want clarrification from you on, the rest is just you arguing opinion.
Sorc abilities with defensive value? Armor/Aegis, Clanfear, Bolt Escape, Encase, Prison, Ward, Negate, Lightning Form, Surge. And this is just off the top of my head, without actually sitting down and thinking about it.
Seriously, with this? Just put some points in health.
...Can I get a copy of that spongebob meme? Because I really feel like that meme is applicable here."JuSt pUt pOiNtS iN hEaLtH" Lets go through these in order including the ones I've allready picked apart.
starkerealm wrote: »Doctordarkspawn wrote: »starkerealm wrote: »Doctordarkspawn wrote: »@starkerealm
Name the defenses.
You go on and on about how they have more. Name them. Provide examples. Because it's the only point I want clarrification from you on, the rest is just you arguing opinion.
Sorc abilities with defensive value? Armor/Aegis, Clanfear, Bolt Escape, Encase, Prison, Ward, Negate, Lightning Form, Surge. And this is just off the top of my head, without actually sitting down and thinking about it.
Seriously, with this? Just put some points in health.
...Can I get a copy of that spongebob meme? Because I really feel like that meme is applicable here."JuSt pUt pOiNtS iN hEaLtH" Lets go through these in order including the ones I've allready picked apart.
Let's start with the part where you don't know the class, nor do you understand it. Which is painfully obvious from the rest of your post. And, just stop there, because you didn't bring up a single salient point.
If you'd like to discuss how the class works, I'd recommend you try playing it, before telling someone who has extensive experience with it, how to play their class.
Doctordarkspawn wrote: »starkerealm wrote: »Doctordarkspawn wrote: »starkerealm wrote: »Doctordarkspawn wrote: »@starkerealm
Name the defenses.
You go on and on about how they have more. Name them. Provide examples. Because it's the only point I want clarrification from you on, the rest is just you arguing opinion.
Sorc abilities with defensive value? Armor/Aegis, Clanfear, Bolt Escape, Encase, Prison, Ward, Negate, Lightning Form, Surge. And this is just off the top of my head, without actually sitting down and thinking about it.
Seriously, with this? Just put some points in health.
...Can I get a copy of that spongebob meme? Because I really feel like that meme is applicable here."JuSt pUt pOiNtS iN hEaLtH" Lets go through these in order including the ones I've allready picked apart.
Let's start with the part where you don't know the class, nor do you understand it. Which is painfully obvious from the rest of your post. And, just stop there, because you didn't bring up a single salient point.
If you'd like to discuss how the class works, I'd recommend you try playing it, before telling someone who has extensive experience with it, how to play their class.
I know trials.
starkerealm wrote: »Doctordarkspawn wrote: »starkerealm wrote: »Doctordarkspawn wrote: »starkerealm wrote: »Doctordarkspawn wrote: »@starkerealm
Name the defenses.
You go on and on about how they have more. Name them. Provide examples. Because it's the only point I want clarrification from you on, the rest is just you arguing opinion.
Sorc abilities with defensive value? Armor/Aegis, Clanfear, Bolt Escape, Encase, Prison, Ward, Negate, Lightning Form, Surge. And this is just off the top of my head, without actually sitting down and thinking about it.
Seriously, with this? Just put some points in health.
...Can I get a copy of that spongebob meme? Because I really feel like that meme is applicable here."JuSt pUt pOiNtS iN hEaLtH" Lets go through these in order including the ones I've allready picked apart.
Let's start with the part where you don't know the class, nor do you understand it. Which is painfully obvious from the rest of your post. And, just stop there, because you didn't bring up a single salient point.
If you'd like to discuss how the class works, I'd recommend you try playing it, before telling someone who has extensive experience with it, how to play their class.
I know trials.
Evidently not. As you don't seem to understand how players can deal with the content. Only the way you were told to do so.
You know how to follow a guide. That's not the same thing as "knowing trials."
Doctordarkspawn wrote: »If you are going to go on about how I should beat my head against a wall, figure out my own unique build and figure out how to do the trials all by my loansome you...woefully overestimate the depth of this game and it's combat system. By a large margin.
But this has just become semantics at this point. Y'not even going to try to adress the points you know you cant win, now your just going to try to deplatform with insinuations of incompitence, so. Have fun with that.
starkerealm wrote: »Doctordarkspawn wrote: »If you are going to go on about how I should beat my head against a wall, figure out my own unique build and figure out how to do the trials all by my loansome you...woefully overestimate the depth of this game and it's combat system. By a large margin.
But this has just become semantics at this point. Y'not even going to try to adress the points you know you cant win, now your just going to try to deplatform with insinuations of incompitence, so. Have fun with that.
It's not about semantics. It is simultaneously about you being unable to provide a coherent discussion on the point beyond, "no one does that," which should be obvious, because outside of sorc tanking, none of this was necessary before. So, any discussion on how this isn't the end for MagDPS starts at understanding that Ward and Harness were panaceas before. They're not now, and you to actually understand your classes in order to improve survival.
Saying, "oh, yeah, no one uses lightning form," because there's literally no point if you live in a world where Hardened Ward ticks for 15k, and doesn't benefit from Ward and Resolve don't apply. Except, now they do. Similar situation with Aegis, which you're thinking is only about block mitigation, it's not, it's also minor ward and resolve. Sure, that's not worth considering when shields don't have resists. So of course, "no one uses them."
I mean, really, the point where I stopped taking you seriously was where you thought DKs has encase. I mean, right, all my DK builds include the Sorceror's Dark Magic skill line. Just like all your Nightblades slot Bird of Prey.
So, maybe, if you're going to offer a discussion on specific class balance, it should be a class you play. Just a thought.
If you want to talk about Nightblade survival in trials, that's different. And, yeah, you're going to take a DPS hit to avoid dying. You know, like the stam players do.