Maura_Neysa wrote: »Also, as i posted on this forum about the fact that Advanced Species is a buff for stamina warden more than for magicka warden and while i understand the idea, i still think that with the upcoming changes to evasion and to shields, and the buffs other classes recieved Icy Aura is also a great candidate to be reworked into a Frost DMG Interactive Passive
Shatter: When you deal critical frost direct damage to a Chilled target, it shatters receaving X DMG and gets debuffed with minor Breach and Minor Fracture for X seconds. This ability can proc once every X seconds.
Stamina wardens have acces to aoe execute from weapon skill and CC +execute from two handed+ CC from shield. Magicka wardens have snares and slows but no stun. (i do not count permafrost as both wardens use it)
Stamina wardens have acces to aoe execute from weapon skill and CC +execute from two handed+ CC from shield. Magicka wardens have snares and slows but no stun. (i do not count permafrost as both wardens use it)
Eh? How does this make Stam Wardens good in PVE? It seems a lot of people are blinded by Stam Wardens performance in PVP and mistakenly think this makes them good in PVE
Ah sorry I missed that. TBH I don't give a **** about PVP, I dabble but its not the mainstay of my playing time. Really they need to rethink things and allow characters to develop a PVP branch of skills separate from PVE or maybe have the skills they do have work differently when the toon enters Cyro/BG
Maura_Neysa wrote: »Also, as i posted on this forum about the fact that Advanced Species is a buff for stamina warden more than for magicka warden and while i understand the idea, i still think that with the upcoming changes to evasion and to shields, and the buffs other classes recieved Icy Aura is also a great candidate to be reworked into a Frost DMG Interactive Passive
Shatter: When you deal critical frost direct damage to a Chilled target, it shatters receaving X DMG and gets debuffed with minor Breach and Minor Fracture for X seconds. This ability can proc once every X seconds.
How is Advanced Species a bigger buff to StamDen when Mag can run every skill in the tree effectively while StamDen cannot
The way it works now in pvp Magden can run 2 if 3 of those skills so that is a 3% dmg increase(9 instead of 6). We get the netch 40% buff and the Bird of pray constant but so do stamdens, while Magicka wardens have bigger issues seeing as we got no execute and only one stun. So 3% to magicka wardens is still the middlefinger.
Stamina wardens have acces to aoe execute from weapon skill and CC +execute from two handed+ CC from shield. Magicka wardens have snares and slows but no stun. (i do not count permafrost as both wardens use it)
Stamina warden is a strong class in pvp and in pve, and it is even stronger now with the cost reduction of the Pidgeon and the Increase of Advanced species as now it is a good idea to slot it, a long raged spammable on a otherwise melee character that also heals and increases 3% dmg...
Not to say that with the upcoming changes to evasion, Magden woo uses a lot fo AOE gets anotehr big hit unlike Stamden.(that gets hit too but not as much as Magden)
They need to buff Warden in a manner that will only affect the magicka version.
Stamina wardens have acces to aoe execute from weapon skill and CC +execute from two handed+ CC from shield. Magicka wardens have snares and slows but no stun. (i do not count permafrost as both wardens use it)
Eh? How does this make Stam Wardens good in PVE? It seems a lot of people are blinded by Stam Wardens performance in PVP and mistakenly think this makes them good in PVE
Maura_Neysa wrote: »Maura_Neysa wrote: »Also, as i posted on this forum about the fact that Advanced Species is a buff for stamina warden more than for magicka warden and while i understand the idea, i still think that with the upcoming changes to evasion and to shields, and the buffs other classes recieved Icy Aura is also a great candidate to be reworked into a Frost DMG Interactive Passive
Shatter: When you deal critical frost direct damage to a Chilled target, it shatters receaving X DMG and gets debuffed with minor Breach and Minor Fracture for X seconds. This ability can proc once every X seconds.
How is Advanced Species a bigger buff to StamDen when Mag can run every skill in the tree effectively while StamDen cannot
The way it works now in pvp Magden can run 2 if 3 of those skills so that is a 3% dmg increase(9 instead of 6). We get the netch 40% buff and the Bird of pray constant but so do stamdens, while Magicka wardens have bigger issues seeing as we got no execute and only one stun. So 3% to magicka wardens is still the middlefinger.
Stamina wardens have acces to aoe execute from weapon skill and CC +execute from two handed+ CC from shield. Magicka wardens have snares and slows but no stun. (i do not count permafrost as both wardens use it)
Stamina warden is a strong class in pvp and in pve, and it is even stronger now with the cost reduction of the Pidgeon and the Increase of Advanced species as now it is a good idea to slot it, a long raged spammable on a otherwise melee character that also heals and increases 3% dmg...
Not to say that with the upcoming changes to evasion, Magden woo uses a lot fo AOE gets anotehr big hit unlike Stamden.(that gets hit too but not as much as Magden)
They need to buff Warden in a manner that will only affect the magicka version.
PvP MagDen run Swarm, no StamDen does. Also Dive is not a common StamDen skill either. So StamDen is getting a 2% buff because of BoP and Sub, MagDen is getting a 4% buff because of Fissure, Swarm, SCR, and BoP
weedgenius wrote: »I honestly am speechless at this point. Clearly what Wardens needed was a new nerf. Just mind boggling.
MLGProPlayer wrote: »Immortal bear is a good change (and long overdue). This means that the eternal guardian morph needs a new effect though.
MLGProPlayer wrote: »Immortal bear is a good change (and long overdue). This means that the eternal guardian morph needs a new effect though.
Finn said the Bear can still die in overland pve (world bosses etc) and solo arenas like Maelstrom. So the morph is apparently "still useful"
So the Eternal Guardian morph on the Bear, needs something additional. I understand that in overland content, Solo Arenas and pvp it will still die and respawn. But in trials, dungeons and group arenas this morph does nothing for a Magicka Warden with the new change to pets.
make its 10 ulti cheaper or something in additonal to respawn. or grant a defensive buff when activated.