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So they nerfed Swift, they nerfed Boundless Storm, but they didn't nerf SPEED POTS?

  • code65536
    code65536
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    Speed pots will actually be addressed next week; we just ran out of time to get it into today's patch, that's all.

    @ZOS_GinaBruno @ZOS_Wrobel @ZOS_RobGarrett Again, more changes made for PvP with no regards to PvE.

    How are classes that have no reliable source of Expedition expected to do the Balorgh hunt in vMoS HM? You know, that same hunt mechanic that the dev team hilariously failed repeatedly on ESO Live? Many tanks run speed pots for that mechanic.

    Or the main tank in vCR? If Z'Maja teleports across the entire length of the room and the tank can't get there fast enough, she will blast everyone in the group.

    All of these speed fixes are bandaids that avoid the main problem: That Swift+Expedition in PvP make players virtually untargetable. These are poor, inadequate fixes because all you're doing is reducing the duration of broken combat speed. The problem is that these speeds are attainable in the first place. Making these broken speeds last shorter durations isn't the way to fix this.

    Leave Swift alone. Leave Expedition alone. The only thing you should be changing is lowering the in-combat speed cap.

    To clarify: Nobody complained about Expedition until Swift came along. And Swift, by itself, is pretty well-balanced; you lose a lot of stats for something that neither deals nor mitigates damage. The problem is the stacking of those two effects. So instead of nerfing both Swift and Expedition and thus screwing over people who use just one or the other, you need to address the actual issue: the stacking of these two effects. Which is easily addressed by simply lowering in the in-combat speed cap instead of clumsily whacking everything fun with a nerfhammer.
    Edited by code65536 on October 1, 2018 9:54PM
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  • Ragnaroek93
    Ragnaroek93
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    Speed pots will actually be addressed next week; we just ran out of time to get it into today's patch, that's all.

    Can we just revert all the nerfs to major expedition and only nerf speed pots instead?
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • brandonv516
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    Guess it's back to Skooma Smuggler.
  • Cronopoly
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    General
    • Your character will now have a faster knock-down animation when being dismounted.
    • Increased the movement speed bonus from the Steed Mundus Stone to 10% from 5%.
    • Combat pets will now take 0 damage while in a Dungeon, Trial, or Group Arena.
    • Pets now inherit the caster’s Critical Resistance.
    • The Swift Jewelry Trait now increases movement speed by 6% at max quality, previously 10%.

    I'm trying to understand the musical chairs here...Nerf speed pots inc, Swift, then give some back with Steed Mundus.

    So Swift jewelry gold was 30%, Plus Steed's 5% was 35%
    Now Swift 18%, plus Steed's 10% is now 28%

    7% loss - I don't think these are mutiplicative so...it's not going to really affect many that use certain annoying to target builds.

    [edit] I see Speed Pots are next... :*
    Edited by Cronopoly on October 1, 2018 6:20PM
  • Emma_Overload
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    Minno wrote: »
    mojomood wrote: »
    @Minno Why is there not a Speed/Sorcery/Magicka pot? I would prefer to having magicka characters use skills for mobility, but they have all been nerfed so hard I doubt they'll ever come back. Is a magicka speed pot the best we can hope for at this point?

    Nope, judging from Gina's post above, speed pots are going to take a HUGE hit.

    It is probably best to get your speed via race against time or run mist form next patch.

    The forward momentum changes are much needed, but the speed nerfs across the board ruin this for mag builds looking to remove mist form off their bars.

    Back to the 2014-2017 ESO movement meta lol.

    Yep. I'm switching to Race Against Time and Mighty Chudan.
    #CAREBEARMASTERRACE
  • Chilly-McFreeze
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    code65536 wrote: »

    Leave Swift alone. Leave Expedition alone. The only thing you should be changing is lowering the in-combat speed cap.

    Or improve targeting/ hit boxes?
  • Emma_Overload
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    Zelos wrote: »
    What's up with that?

    Lol do you really need everything? They nerfed swift like everyone wanted and it's still not enough for you?

    I didn't want a Swift nerf! I was one of the few people begging them NOT to nerf it. Why would I want a Swift nerf after investing MILLIONS of gold into Swift Shacklebreaker rings?
    #CAREBEARMASTERRACE
  • bardx86
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    Speed pots will actually be addressed next week; we just ran out of time to get it into today's patch, that's all.

    Nice
  • Minno
    Minno
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    Cronopoly wrote: »
    General
    • Your character will now have a faster knock-down animation when being dismounted.
    • Increased the movement speed bonus from the Steed Mundus Stone to 10% from 5%.
    • Combat pets will now take 0 damage while in a Dungeon, Trial, or Group Arena.
    • Pets now inherit the caster’s Critical Resistance.
    • The Swift Jewelry Trait now increases movement speed by 6% at max quality, previously 10%.

    I'm trying to understand the musical chairs here...Nerf speed pots inc, Swift, then give some back with Steed Mundus.

    So Swift jewelry gold was 30%, Plus Steed's 5% was 35%
    Now Swift 18%, plus Steed's 10% is now 28%

    7% loss - I don't think these are mutiplicative so...it's not going to really affect many that use certain annoying to target builds.

    [edit] I see Speed Pots are next... :*

    Looks like they want you to ignore speed caps, but have to waste important options to get it. So they reduce swift, changed major expedition, and then gave it back into steed mundas with soon to be nerfed speed pots.

    Wasted dev effort; should have been used to fix lag and updated poor hitboxes/animations.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Nicalas
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    Swift will no longer be used. At all. The damage or resource sacrifice is not worth it at 6 percent.
  • eso_nya
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    Thanks for getting swift nerfed cryhards. This will make your builds so much better.

    Can we now get rid of snares in pve please? Or did marketing demand "slow paced combat" as slogan? Is nice that u want pve to feel more like pvp, to make the transition easier for new players. U r missing the 3 main components of pvp tho:
    Mobs dont oneshot me from stealth. Mobs dont build zergs and overrun me, when i examine the map in the middle of nowhere thinking "where the hell am i?". And i have yet to see a grp of four small-scale nirncrux mine trolls running around trees to break los.
  • MrTtheDK
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    Speed pots will actually be addressed next week; we just ran out of time to get it into today's patch, that's all.

    @ZOS_Wrobel I dont understand the constant nerfing of players that are outnumbered. Speed pots are not a problem. They are used for players that are normally outnumbered to evade damage. This combined with Forward Momentum being cut in half do nothing to combat large ball groups or zergs that ruin the servers performance. The real problems is addressing rapids which is what is spammed by those magicka ball groups. They constantly spam it to remove snares. Reducing Major Expedition from small groups and not addressing ball groups is very confusing. Changing the pots to a low up time (Guessing you are going to reduce it like under 20 seconds) does nothing to balance the problems in the game. Just my thoughts from a long time player.
    Main:
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  • Chilly-McFreeze
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    Cronopoly wrote: »
    I'm trying to understand the musical chairs here...Nerf speed pots inc, Swift, then give some back with Steed Mundus.

    Since everyone will be slower, it probably won't matter much at all. Once into gap closer range, you can't kite away anyway. I will just swap out my single swift trait back to robust or infused and change trait from warrior to steed. Synergyzes better with troll king anyway. Also won't change the fact that you can build so much speed that you can't hit anyone. And it's not like some classes can disengange at will anyway and sit out the mE downtime in cloak. So whatever.
  • Minno
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    Nicalas wrote: »
    Swift will no longer be used. At all. The damage or resource sacrifice is not worth it at 6 percent.

    and that 6% is gold! 5% at purple so max of 15% speed.
    Orc-medium armor builds probably wont see any difference, but some of us liked 2x swift to offset not running vampire.

    Agree on your comment btw. Much better to get arcane/infused/triune now and maybe protective.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Crixus8000
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    Zaryc wrote: »

    This is funny because why should someone wearing heavy armour be faster then someone wearing light armour? Doesn't make sense tho.

    If your going for realism then heavy would be faster/able to sprint for longer because we are warriors trained for that and light armor users would be more focused on magic rather than physical combat and movement.

    Edited by Crixus8000 on October 1, 2018 6:33PM
  • SilverPaws
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    My god.. Zenimax, why do you listen to these crybabies that have no real knowledge about game... Nerfing speed pots.. Just why ?
    No one complained about speed pots before swift was introduced so why now ?
    Edited by SilverPaws on October 1, 2018 7:24PM
  • Revokus
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    What's up with that?
    They nerf mag even more while mag doesn’t even have magicka speed pots. Can you explain that Zos ? Why stamina can have huge damage in heavy armor with speed pots that last 47 sec ??? While also being tanky with unlimited gap closer ?
    Playing since January 23, 2016
  • casparian
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    Meet the new snare meta, the same as even worse than the old snare meta.
    Edited by casparian on October 1, 2018 7:07PM
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • acw37162
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    I haven't even tested it, undo the freaking expedition changes and lave speed pots alone.

    Damn.

    I don't even want to log into today after reading this!
  • Sarousse
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    Lol ? 6% still worth it.

    They should have settled a cap to moving speed without sprinting.

    I'll still be moving at 71% speed (calculated post nerf : 18% rings, 10% steed, 10% minor speed, 30% major speed, 3% from champ points), and as the game engine can't handle *** when I'm moving at this speed (lol at melees trying to hit me), It'll still be overpowered, at insane speed with 25k hp, 30k stam, 24k resists and 4.5k melee power.



    Edited by Sarousse on October 1, 2018 6:39PM
  • venomsky
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    What's up with that?

    U mad cause you can't zergdown more effective?
  • TequilaFire
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    Revokus wrote: »
    What's up with that?
    They nerf mag even more while mag doesn’t even have magicka speed pots. Can you explain that Zos ? Why stamina can have huge damage in heavy armor with speed pots that last 47 sec ??? While also being tanky with unlimited gap closer ?

    Like I pointed out a magicka speed pot would be useless as you need more stamina to move fast so just use the stamina version on your mag character, try it you will be surprised.
  • Minno
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    Sarousse wrote: »
    Lol ? 6% still worth it.

    They should have settled a cap to moving speed without sprinting.

    I'll still be moving at 71% speed (calculated post nerf), and as the game engine can't handle *** when I'm moving at this speed (lol at melees trying to hit me), It'll still be overpowered, at insane speedf with 25k hp, 30k stam, 24k resists and 4.5k melee power.



    6% at gold, 5% at purple for a max of 18%/15% down from 30%/24%. Huge nerf to both players that don't have JC for gold upgrades or classes that don't have the offense boost nor speed boosts.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Zaryc
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    Crixus8000 wrote: »
    Zaryc wrote: »

    This is funny because why should someone wearing heavy armour be faster then someone wearing light armour? Doesn't make sense tho.

    If your going for realism then heavy would be faster/able to sprint for longer because we are warriors trained for that and light armor users would be more focused on magic rather than physical combat and movement.

    Lmao. When you are wearing heavy armour (plates) you have to carry a lot of weight. This would make it possible for you to maintain same speed in combat but you won't be able to sustain that speed and have less endurance. Also your argument is that magic users are not trained for that. Why do you assume this? As they would have to fight in the same fields they have to train for endurance too.
    Magic users won't have the strenght of a warrior especially in the arms and hands but strenght is not endurance.
  • _Ahala_
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    Nerfing bird of prey to 4s to 10s... Zos how is this a good idea... please explain this to me... you have around 10 Magden mains per server left in this game because of how badly you nerfed them over the last 6 patches... Magden’s high expedition uptime was one of the only things it had going for it and one of the only thing it had to help it land it’s aimed delayed thrice nerfed burst... now you took that away for the sake of consistency even though the subclass is nearly extinct... you took the effect of berserk and made it passive so that our overpowered Stamden brothers didn’t need to build Magicka sustain to gain the buff and then you nerfed expedition to 4s and destroyed the Magden hit and run playsyle completely... I thought we were gonna get a buff this patch... that it was gonna actually be made competitive in PvP and PvE instead of a joke... I thought that I was actually gonna be able to play a complete class for once and see more people maining Magden instead of quitting it in a rage of how buff spammy and weak it is... But no... now we have to literally spam bird of prey to have mobility... I beg you to reconsider your bird of prey changes thus far as they will only have the effect of further destroying a dying subclass
  • Takes-No-Prisoner
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    code65536 wrote: »

    Leave Swift alone. Leave Expedition alone. The only thing you should be changing is lowering the in-combat speed cap.

    Or improve targeting/ hit boxes?

    I've always wondered what ESO combat would be like if we could Z-Targeting similar to, albiet, better then The Legend of Zelda: Ocarina of Time.

    350?cb=20100208224735
  • revonine
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    Instead of just nerfing Swift and seeing how it goes they nerfed Swift and everything else. You also literally just empowered snares once again by nerfing Momentum.
  • Chilly-McFreeze
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    Sarousse wrote: »
    Lol ? 6% still worth it.

    They should have settled a cap to moving speed without sprinting.

    I'll still be moving at 71% speed (calculated post nerf : 18% rings, 10% steed, 10% minor speed, 30% major speed, 3% from champ points), and as the game engine can't handle *** when I'm moving at this speed (lol at melees trying to hit me), It'll still be overpowered, at insane speed with 25k hp, 30k stam, 24k resists and 4.5k melee power.



    And that's why nerfing mE access is bollocks. It won't bandaid the bad targeting system in any way. All it does is making it harder to kite around the friendly prime time zerg.

    But I seem to have missed the whooping 50% buff to windrunning in the notes.
  • Revokus
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    NobleX35 wrote: »
    NobleX35 wrote: »
    Good thing too, running speed pots is already has a built-in trade off of not being able to run other pots.

    LOL, no it doesn't. Stamina builds can still run speed pots and get lots of other good buffs built into the potion, Magicka builds are SCREWED.

    Magicka builds aren't meant to be as mobile as stamina builds...so what's your point?
    Right cause stamina doesn’t have 28 meters unlimited gap closer at their disposal ? Lol. Besides casters are in fact suppose to be more mobile than melee. It’s always been the case for all mmo’s except eso for some flawed reason. Melee have gap closers so I hope they nerf speed pots so maybe stamina players could sprint more and use gap closer like they are suppose to ?
    Edited by Revokus on October 1, 2018 6:54PM
    Playing since January 23, 2016
  • RMerlin
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    So they add swift and problems with speed builds are created so OK ZOS fixes by nerfing every form of expedition in sight instead of just swift. Why precision bomb when you can nuke? lol

    I'm sorry to say this, but this (and various other examples, like the Scattershot damage being adjusted AGAIN for a third GU in a row) seem to indicate to me that ZOS has no real direction, they just improvise update after update. :(
    Edited by RMerlin on October 1, 2018 6:47PM
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