ZOS_GinaBruno wrote: »Speed pots will actually be addressed next week; we just ran out of time to get it into today's patch, that's all.
ZOS_GinaBruno wrote: »Speed pots will actually be addressed next week; we just ran out of time to get it into today's patch, that's all.
@Minno Why is there not a Speed/Sorcery/Magicka pot? I would prefer to having magicka characters use skills for mobility, but they have all been nerfed so hard I doubt they'll ever come back. Is a magicka speed pot the best we can hope for at this point?
Nope, judging from Gina's post above, speed pots are going to take a HUGE hit.
It is probably best to get your speed via race against time or run mist form next patch.
The forward momentum changes are much needed, but the speed nerfs across the board ruin this for mag builds looking to remove mist form off their bars.
Back to the 2014-2017 ESO movement meta lol.
Emma_Overload wrote: »What's up with that?
Lol do you really need everything? They nerfed swift like everyone wanted and it's still not enough for you?
ZOS_GinaBruno wrote: »Speed pots will actually be addressed next week; we just ran out of time to get it into today's patch, that's all.
General
- Your character will now have a faster knock-down animation when being dismounted.
- Increased the movement speed bonus from the Steed Mundus Stone to 10% from 5%.
- Combat pets will now take 0 damage while in a Dungeon, Trial, or Group Arena.
- Pets now inherit the caster’s Critical Resistance.
- The Swift Jewelry Trait now increases movement speed by 6% at max quality, previously 10%.
I'm trying to understand the musical chairs here...Nerf speed pots inc, Swift, then give some back with Steed Mundus.
So Swift jewelry gold was 30%, Plus Steed's 5% was 35%
Now Swift 18%, plus Steed's 10% is now 28%
7% loss - I don't think these are mutiplicative so...it's not going to really affect many that use certain annoying to target builds.
[edit] I see Speed Pots are next...
ZOS_GinaBruno wrote: »Speed pots will actually be addressed next week; we just ran out of time to get it into today's patch, that's all.
I'm trying to understand the musical chairs here...Nerf speed pots inc, Swift, then give some back with Steed Mundus.
Swift will no longer be used. At all. The damage or resource sacrifice is not worth it at 6 percent.
This is funny because why should someone wearing heavy armour be faster then someone wearing light armour? Doesn't make sense tho.
They nerf mag even more while mag doesn’t even have magicka speed pots. Can you explain that Zos ? Why stamina can have huge damage in heavy armor with speed pots that last 47 sec ??? While also being tanky with unlimited gap closer ?Emma_Overload wrote: »What's up with that?
Emma_Overload wrote: »What's up with that?
They nerf mag even more while mag doesn’t even have magicka speed pots. Can you explain that Zos ? Why stamina can have huge damage in heavy armor with speed pots that last 47 sec ??? While also being tanky with unlimited gap closer ?Emma_Overload wrote: »What's up with that?
Lol ? 6% still worth it.
They should have settled a cap to moving speed without sprinting.
I'll still be moving at 71% speed (calculated post nerf), and as the game engine can't handle *** when I'm moving at this speed (lol at melees trying to hit me), It'll still be overpowered, at insane speedf with 25k hp, 30k stam, 24k resists and 4.5k melee power.
Crixus8000 wrote: »
This is funny because why should someone wearing heavy armour be faster then someone wearing light armour? Doesn't make sense tho.
If your going for realism then heavy would be faster/able to sprint for longer because we are warriors trained for that and light armor users would be more focused on magic rather than physical combat and movement.
Chilly-McFreeze wrote: »
Lol ? 6% still worth it.
They should have settled a cap to moving speed without sprinting.
I'll still be moving at 71% speed (calculated post nerf : 18% rings, 10% steed, 10% minor speed, 30% major speed, 3% from champ points), and as the game engine can't handle *** when I'm moving at this speed (lol at melees trying to hit me), It'll still be overpowered, at insane speed with 25k hp, 30k stam, 24k resists and 4.5k melee power.
Right cause stamina doesn’t have 28 meters unlimited gap closer at their disposal ? Lol. Besides casters are in fact suppose to be more mobile than melee. It’s always been the case for all mmo’s except eso for some flawed reason. Melee have gap closers so I hope they nerf speed pots so maybe stamina players could sprint more and use gap closer like they are suppose to ?Emma_Overload wrote: »
Magicka builds aren't meant to be as mobile as stamina builds...so what's your point?
TequilaFire wrote: »So they add swift and problems with speed builds are created so OK ZOS fixes by nerfing every form of expedition in sight instead of just swift. Why precision bomb when you can nuke? lol