If you want to put magicka and stamina on equal footing for movement they need to have a magicka version of forward momentum. I suggest changing the psijic order spell accelerate morph, channeled acceleration, to an instant cast spell that gives the same morph bonus of forward momentum. This would put magicka at least close to stamina when it comes to pvp mobility.
Your signature... yikes.xAk_MoRRoWiNdx wrote: »How about no?
-Give us balance
-Give us equality
-Give us Stam Whip
-Give us magicka version of Forward Momentum
-Give us magicka version of Bone Pirate's Tatters
-Give us survivalability of HA on LA and MA
-Give us mobility of MA on LA and HA
Give us class identity and build diversity ... wait how? When all we 're asking is mirroring Stam and magicka.
How about this. Let's scrap Stam and magicka. Let's have a Health and "resource". Let's have all access to all the skills that costs and scales of the "resource" and than just put effects and animations on it via skins from crown store... there you go. BALANCE
If you want to put magicka and stamina on equal footing for movement they need to have a magicka version of forward momentum. I suggest changing the psijic order spell accelerate morph, channeled acceleration, to an instant cast spell that gives the same morph bonus of forward momentum. This would put magicka at least close to stamina when it comes to pvp mobility.
It now reduces the effectiveness of snares applied to you by 1/2/4% per piece of Light Armor worn, and reduces the cost of Sprint by 1/2/3% per piece of Light Armor worn.
4.2.0 introduced the new Recovery passive:It now reduces the effectiveness of snares applied to you by 1/2/4% per piece of Light Armor worn, and reduces the cost of Sprint by 1/2/3% per piece of Light Armor worn.
Assuming a standard 5-1-1 setup this means 20% less effectiveness of snares. Does this mean a 20% shorter duration? Or does this mean a 30% snare becomes a 10% snare? Either way, sounds like not enough to me, because there are so many strong snares still in the game that can be spammed cheaply.
ScruffyWhiskers wrote: »
No, I suppose it works just like the ranger's gait set, which reduces the ecfectiveness of snares by 50%. When wearing that, a snare that reduces movement speed by 50% becomes 25%. So with the new recovery passive, a 50% snare would become 40%.4.2.0 introduced the new Recovery passive:It now reduces the effectiveness of snares applied to you by 1/2/4% per piece of Light Armor worn, and reduces the cost of Sprint by 1/2/3% per piece of Light Armor worn.
Assuming a standard 5-1-1 setup this means 20% less effectiveness of snares. Does this mean a 20% shorter duration? Or does this mean a 30% snare becomes a 10% snare? Either way, sounds like not enough to me, because there are so many strong snares still in the game that can be spammed cheaply.
If you want to put magicka and stamina on equal footing for movement they need to have a magicka version of forward momentum. I suggest changing the psijic order spell accelerate morph, channeled acceleration, to an instant cast spell that gives the same morph bonus of forward momentum. This would put magicka at least close to stamina when it comes to pvp mobility.
No please not. Maybe add it on the other morph instead of sprint cost reduction, but leave Channeled Acceleration as it is as it is a good source of Minor Force for magicka builds.
I guess the drama would be immense if they change it.
StamWhipCultist wrote: »If you want to put magicka and stamina on equal footing for movement they need to have a magicka version of forward momentum. I suggest changing the psijic order spell accelerate morph, channeled acceleration, to an instant cast spell that gives the same morph bonus of forward momentum. This would put magicka at least close to stamina when it comes to pvp mobility.
Would say that it would be only fair if you ask for this to ask for stamina purge as well.
I say magicka has mistform as forward momentumlike skill anyways.