Maintenance for the week of April 19:
• PC/Mac: NA and EU megaservers for patch maintenance – April 19, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
• Xbox One: NA and EU megaservers for patch maintenance – April 21, 6:00AM EDT (10:00 UTC) - 10:00AM EDT (14:00 UTC)
• PlayStation®4: NA and EU megaservers for patch maintenance – April 21, 6:00AM EDT (10:00 UTC) - 10:00AM EDT (14:00 UTC)
We will be performing maintenance for patch 7.0.0 on the PTS on Monday at 8:00AM EDT (12:00 UTC).

A magicka version of forward momentum

Sheuib
Sheuib
✭✭✭✭
If you want to put magicka and stamina on equal footing for movement they need to have a magicka version of forward momentum. I suggest changing the psijic order spell accelerate morph, channeled acceleration, to an instant cast spell that gives the same morph bonus of forward momentum. This would put magicka at least close to stamina when it comes to pvp mobility.
  • brandonv516
    brandonv516
    ✭✭✭✭✭
    ✭✭✭
    Sure then I can drop Vampire on two of my characters.
  • BigBadVolk
    BigBadVolk
    ✭✭✭✭✭
    or the other morph of elemental drain ( I know it wont be popular just an idea) :D
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • NyassaV
    NyassaV
    ✭✭✭✭✭
    ✭✭
    yus plz
    Flawless Conqueror ~ Alliance Warlord
    She/Her ~ PC/NA
    I record things for fun and for info
    https://youtube.com/channel/UC0WuLVnsW177WKkKcvNuuYA
  • Zaryc
    Zaryc
    ✭✭✭
    Sheuib wrote: »
    If you want to put magicka and stamina on equal footing for movement they need to have a magicka version of forward momentum. I suggest changing the psijic order spell accelerate morph, channeled acceleration, to an instant cast spell that gives the same morph bonus of forward momentum. This would put magicka at least close to stamina when it comes to pvp mobility.

    No please not. Maybe add it on the other morph instead of sprint cost reduction, but leave Channeled Acceleration as it is as it is a good source of Minor Force for magicka builds.

    I guess the drama would be immense if they change it.
  • Edziu
    Edziu
    ✭✭✭✭✭
    if you want that easy access to this outside any weapon skilline then before put ourt forward momentum into maybe fighters guild to be equal with your idea - no force to use this weapon even if you dont want to get this

    EDIT: and on other side I myself dont like how op it is especially in compare to medium armor skill with snare immune
    Edited by Edziu on September 26, 2018 10:41PM
  • templesus
    templesus
    ✭✭✭✭✭
    ✭✭
    This is just going to turn into another Magicka vs Stamina thread. Inb4 people ask for a stamina ele drain.
    Edited by templesus on September 26, 2018 10:44PM
  • redspecter23
    redspecter23
    ✭✭✭✭✭
    ✭✭✭✭✭
    If the design intention is to make magicka the mobility playstyle then it does make more sense for a forward momentum type ability to be tied to light armor, possibly as an active skill to replace harness magicka, especially if ZOS also believes that shields are more in flavor for heavy armor/health based.

    I think we're seeing the start of changes intended to bring an identity to each armor type and the shield changes are a part of that. We may very well see other shifts as well, including moving mobility based abilities into light armor. It also would not surprise me to see vigor toned down or outright moved into light armor/magicka is it's determined that healing to that degree is not in flavor for medium armor/stamina anymore. I'm not saying I'd be overly happy to see that, but it may be where we're headed.
  • OrphanHelgen
    OrphanHelgen
    ✭✭✭✭✭
    ✭✭
    The reason community want things equal, is because of the developers lack of creativity.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • ScruffyWhiskers
    ScruffyWhiskers
    ✭✭✭✭✭
    Stibbons wrote: »
    Light armor players should run and move fastest. Hvy armor fatsos should be slower allways.

    Would be really interesting if you got -X speed penalty for 5 heavy, neutral for 5 medium and +Y speed bonus for 5 light. Never happen though.
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    All the classes should get the same buff that dks got with one of the scale morphs. 2 second snare purge and immunity.
    Altmer Sorceror, magicka
    Bosmer Nightblade, stamina.
    Imperial Templar, stamina
    Redguard Warden, stamina

    Aldmeri Dominion!
    PC EU
    PvP only
  • usmguy1234
    usmguy1234
    ✭✭✭✭✭
    ccmedaddy wrote: »
    How about no?
    Your signature... yikes.

    Seriously.... the rant spoiler nearly made me choke on my breakfast.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • lucky_dutch
    lucky_dutch
    ✭✭✭✭
    Would not be unreasonable in light of the shield nerfs.
  • acw37162
    acw37162
    ✭✭✭✭✭
    Consider FM is on a fast track to a nerf gonna pass on this idea until the dust settles
  • mojomood
    mojomood
    ✭✭✭
    FM is gonna get nerfed, as is swift. I'm fine with both if they add snare and immobilization immunity access to magicka characters without needing vamp. While I would love a Mage Guild skill to be an FM equivalent (Self buffed major sorcery, snare immunity) with a morph that adds a heal and the other as a bound weapons for magicka scaling of light and heavy attacks on melee weapons, that's not where ZOS is headed.
    Light and medium should play fast with penetration being more accessible for light. That evens a lot of the play. Additionally, break free and dodge roll should be a base cost plus a percent of max stam. This type scaling will allow magicka builds a dodge roll and a break free without wearing shackle or all tri-glyphs. I would personally like to see the speed cap on heavy reduced so that builds can sprint and use major expedition but never be as fast as a medium or light armor wearer that builds for speed.
    Edited by mojomood on September 30, 2018 5:35PM
  • elfantasmo
    elfantasmo
    ✭✭✭
    You can’t make a sweeping statement about stam characters because not everyone runs 2h. About 6 months ago I suggested adding major sorcery to this skill then it is fair. Ez.
  • mojomood
    mojomood
    ✭✭✭
    Stigant wrote: »
    -Give us balance
    -Give us equality
    -Give us Stam Whip
    -Give us magicka version of Forward Momentum
    -Give us magicka version of Bone Pirate's Tatters
    -Give us survivalability of HA on LA and MA
    -Give us mobility of MA on LA and HA


    Give us class identity and build diversity ... wait how? When all we 're asking is mirroring Stam and magicka.
    How about this. Let's scrap Stam and magicka. Let's have a Health and "resource". Let's have all access to all the skills that costs and scales of the "resource" and than just put effects and animations on it via skins from crown store... there you go. BALANCE

    Naked fists only duels. Balance.
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Copy pasted from the other stupid thread:
    No. You don't just get to be immune to mechanics because you want to. (Neither should stam builds) Snares are too strong when they work, but going "gib me immunity pls" does nothing but kill other playstyles and gloss over the actual problem.
    They should just nerf snares to a fair amount and remove immunities all together, instead opting for a soft counter reduction..
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Abysswarrior45
    Abysswarrior45
    ✭✭✭✭
    High mobility is unique to stamina players. No.
  • StamWhipCultist
    StamWhipCultist
    ✭✭✭✭✭
    Sheuib wrote: »
    If you want to put magicka and stamina on equal footing for movement they need to have a magicka version of forward momentum. I suggest changing the psijic order spell accelerate morph, channeled acceleration, to an instant cast spell that gives the same morph bonus of forward momentum. This would put magicka at least close to stamina when it comes to pvp mobility.

    Would say that it would be only fair if you ask for this to ask for stamina purge as well.
    I say magicka has mistform as forward momentumlike skill anyways.
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    4.2.0 introduced the new Recovery passive:
    It now reduces the effectiveness of snares applied to you by 1/2/4% per piece of Light Armor worn, and reduces the cost of Sprint by 1/2/3% per piece of Light Armor worn.

    Assuming a standard 5-1-1 setup this means 20% less effectiveness of snares. Does this mean a 20% shorter duration? Or does this mean a 30% snare becomes a 10% snare? Either way, sounds like not enough to me, because there are so many strong snares still in the game that can be spammed cheaply.
    Main characters:
    Feanor the Believer - AD Altmer mSorc - AR 41 - Flawless Conqueror (PC EU)
    Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)

    Other characters:
    Necrophilius Killgood - DC Imperial Necromancer
    Fearscales - AD Argonian Templar - Stormproof (healer)
    Draco Imperialis - AD Imperial DK (tank)
    Cabed Naearamarth - AD Dunmer mDK
    Valirion Willowthorne - AD Bosmer stamBlade
    Turuna - AD Altmer magBlade
    Kheled Zaram - AD Redguard stamDK
    Kibil Nala - AD Redguard stamSorc - Stormproof
    Yavanna Kémentárí - AD Breton magWarden
    Azog gro-Ghâsh - EP Orc stamWarden
    Vidar Drakenblød - DC Nord mDK
    Marquis de Peyrac - DC Breton mSorc - Stormproof
    Rawlith Khaj'ra - AD Khajiit stamWarden
    Tu'waccah - AD Redguard Stamplar

    All chars 50 @ CP 1100+. Playing and enjoying PvP with RdK mostly on PC EU.
  • StamWhipCultist
    StamWhipCultist
    ✭✭✭✭✭
    Feanor wrote: »
    4.2.0 introduced the new Recovery passive:
    It now reduces the effectiveness of snares applied to you by 1/2/4% per piece of Light Armor worn, and reduces the cost of Sprint by 1/2/3% per piece of Light Armor worn.

    Assuming a standard 5-1-1 setup this means 20% less effectiveness of snares. Does this mean a 20% shorter duration? Or does this mean a 30% snare becomes a 10% snare? Either way, sounds like not enough to me, because there are so many strong snares still in the game that can be spammed cheaply.

    If additive with warden bonus ( -15% snares), it will make magden not affected at all by any snare below 35%
  • Pastas
    Pastas
    ✭✭✭
    Stibbons wrote: »
    Light armor players should run and move fastest. Hvy armor fatsos should be slower allways.

    Would be really interesting if you got -X speed penalty for 5 heavy, neutral for 5 medium and +Y speed bonus for 5 light. Never happen though.

    I always thogth that medium armour was the movility one, my bad.
    Edited by Pastas on October 1, 2018 10:32AM
    WARNING
    This post may Include horrible gramatical and orthographic errors
    Read on your own risk
    AD
    Dar'foo Stamblade Zorg-gro-Wurf DK tank Far-Datxo Templar healer Valmir Spellius Magsorc
    Randolf Omberic Magblade Felien Golas Magdk Faenor Oakwood Stamplar Sader Dustorm Stamsorc
    EP
    Do'Ragash Stamdk Caius Grachus Stamden Dalyne Narus Magplar
    DC
    Melkar Spellius Magden
    PC EU
  • Koensol
    Koensol
    ✭✭✭✭✭
    ✭✭
    Feanor wrote: »
    4.2.0 introduced the new Recovery passive:
    It now reduces the effectiveness of snares applied to you by 1/2/4% per piece of Light Armor worn, and reduces the cost of Sprint by 1/2/3% per piece of Light Armor worn.

    Assuming a standard 5-1-1 setup this means 20% less effectiveness of snares. Does this mean a 20% shorter duration? Or does this mean a 30% snare becomes a 10% snare? Either way, sounds like not enough to me, because there are so many strong snares still in the game that can be spammed cheaply.
    No, I suppose it works just like the ranger's gait set, which reduces the ecfectiveness of snares by 50%. When wearing that, a snare that reduces movement speed by 50% becomes 25%. So with the new recovery passive, a 50% snare would become 40%.
  • Sheuib
    Sheuib
    ✭✭✭✭
    Zaryc wrote: »
    Sheuib wrote: »
    If you want to put magicka and stamina on equal footing for movement they need to have a magicka version of forward momentum. I suggest changing the psijic order spell accelerate morph, channeled acceleration, to an instant cast spell that gives the same morph bonus of forward momentum. This would put magicka at least close to stamina when it comes to pvp mobility.

    No please not. Maybe add it on the other morph instead of sprint cost reduction, but leave Channeled Acceleration as it is as it is a good source of Minor Force for magicka builds.

    I guess the drama would be immense if they change it.

    Minor Force is part of the base skill. It is also in both morphs.
  • Sheuib
    Sheuib
    ✭✭✭✭
    Sheuib wrote: »
    If you want to put magicka and stamina on equal footing for movement they need to have a magicka version of forward momentum. I suggest changing the psijic order spell accelerate morph, channeled acceleration, to an instant cast spell that gives the same morph bonus of forward momentum. This would put magicka at least close to stamina when it comes to pvp mobility.

    Would say that it would be only fair if you ask for this to ask for stamina purge as well.
    I say magicka has mistform as forward momentumlike skill anyways.

    Mistform is a crappy skill that magicka players are forced to use. You can't do anything while you are using it. You can't even sprint. So, someone sprinting without major expedition is going faster. People just run along side you waiting for you to come out of mist form and then kill you. And, you don't even get resources back when you are using it. Not to mention the fire resistance penalty.
Sign In or Register to comment.