If you're going impreg you're dedicating an entire 5pc to just crit resistance, it deserves to have a high value. Transmutation gives the resistance to everyone you heal.
One question: where's my set that increases critical damage by 38%?
Impregnable is grossly overpowered, I rest my case.
Pretty much this.
Yes all defensive sets outperform the offensive ones. But usually only on a 1.5 to 2 ratio. If we figure in that the strongest buff to critdmg we can get from a set is 10% impreg is magnitudes too strong even compared to other offensive/defensive set constellations.
Lol, interesting timing on this just as many Sorc are considering it to cover their Impen needs....
It is going for survival instead of damage. How is that an issue?
Considering the set OP compares it to can actually provide several times that amount of crit resist across multiple people it seems odd OP would use that suggestion if they thought it through.
Anyone who thinks this set is overperforming needs to check the damage mitigation thread that compares different defense sets and you’ll see the math behind everything and realize that impreg is good, but is not overperforming. Its total damage mitigation is about 14% if I remember correctly, which was not even the best. For comparison, wizards reposte mitigates 15% incoming damage and Fortified Brass mitigates about 13% incoming damage.
Waffennacht wrote: »You're comparing sets 5 piece without considering the other bonus
Max health
Max Stam
Max Mag
Is average at best. Vs Transmutation's Regen and max mag
I also don't like the idea of it being practically impossible to reach 3300 in BGs if Impreg got nerfed.
Anyone who thinks this set is overperforming needs to check the damage mitigation thread that compares different defense sets and you’ll see the math behind everything and realize that impreg is good, but is not overperforming. Its total damage mitigation is about 14% if I remember correctly, which was not even the best. For comparison, wizards reposte mitigates 15% incoming damage and Fortified Brass mitigates about 13% incoming damage.
That thread is only accurate when it comes to PvE, as it entirely ignores how that mitigation gets bundled up with other sources of mitigation such as Battle Spirit (which alone effectively halves the efficiency of Brass, Pariah etc), CPs etc etc.
Impregnable's 38% crit resistance however doesn't get diluted by other modifiers and is always a flat 38% reduction.
Lol no. This is one of the best sets for 1vXers, leave it as is.
Ragnaroek93 wrote: »If you're going impreg you're dedicating an entire 5pc to just crit resistance, it deserves to have a high value. Transmutation gives the resistance to everyone you heal.
One question: where's my set that increases critical damage by 38%?
Impregnable is grossly overpowered, I rest my case.
Pretty much this.
Yes all defensive sets outperform the offensive ones. But usually only on a 1.5 to 2 ratio. If we figure in that the strongest buff to critdmg we can get from a set is 10% impreg is magnitudes too strong even compared to other offensive/defensive set constellations.
The builds which you are usually playing are all ultra tanky as well, there's no difference compared to Impreg builds (in fact they are probably even better otherwise you would replace them with Impreg). Nerf them all as well?
Emma_Overload wrote: »Why do I have this sneaking suspicion that the people who want to nerf Impregnable are NOT players who have invested in legitimate crit builds, incurring the opportunity costs that such builds would impose, but rather these are people who have some GIMMICK like a class ability or passive that GUARANTEES them a crit just at the moment they are attempting to apply a ridiculous amount of burst on their victims?
Very suspicious!
Emma_Overload wrote: »Why do I have this sneaking suspicion that the people who want to nerf Impregnable are NOT players who have invested in legitimate crit builds, incurring the opportunity costs that such builds would impose, but rather these are people who have some GIMMICK like a class ability or passive that GUARANTEES them a crit just at the moment they are attempting to apply a ridiculous amount of burst on their victims?
Very suspicious!
Ragnaroek93 wrote: »If you're going impreg you're dedicating an entire 5pc to just crit resistance, it deserves to have a high value. Transmutation gives the resistance to everyone you heal.
One question: where's my set that increases critical damage by 38%?
Impregnable is grossly overpowered, I rest my case.
Pretty much this.
Yes all defensive sets outperform the offensive ones. But usually only on a 1.5 to 2 ratio. If we figure in that the strongest buff to critdmg we can get from a set is 10% impreg is magnitudes too strong even compared to other offensive/defensive set constellations.
The builds which you are usually playing are all ultra tanky as well, there's no difference compared to Impreg builds (in fact they are probably even better otherwise you would replace them with Impreg). Nerf them all as well?
They don´t render a stat useless though - which is the key issue.
I don´t have a problem with tanky builds. I have a problem with the implication impreg has on creating builds and using crit as a stat in those.
Emma_Overload wrote: »Why do I have this sneaking suspicion that the people who want to nerf Impregnable are NOT players who have invested in legitimate crit builds, incurring the opportunity costs that such builds would impose, but rather these are people who have some GIMMICK like a class ability or passive that GUARANTEES them a crit just at the moment they are attempting to apply a ridiculous amount of burst on their victims?
Very suspicious!
I don't use Shadowy Disguise so your suspicion is as accurate as your evaluation of Impreg.
If you're going impreg you're dedicating an entire 5pc to just crit resistance, it deserves to have a high value. Transmutation gives the resistance to everyone you heal.
One question: where's my set that increases critical damage by 38%?
Impregnable is grossly overpowered, I rest my case.
IZZEFlameLash wrote: »I noticed that people who wants this set nerfed the most are NBs because people wearing this set is forcing them to use one or two extra skills.
IZZEFlameLash wrote: »I noticed that people who wants this set nerfed the most are NBs because people wearing this set is forcing them to use one or two extra skills.
If it's "making NBs use one or two extra skills", then how many extra skills will other classes have to use? Are those build even killable to them?
Gotta love the logic around here...
Also a lot of medium armor NBs use this set as well to be practically unkillable (unless you run spin2win, heh) while they spam dodge rolls & cloaks with Vigor, Rally & Troll King.
Heavy armor builds have a stronger option in Fury+7th+TK (more damage & bigger heals to go with the mitigation & heavy armor heal passive).
Ragnaroek93 wrote: »Ragnaroek93 wrote: »If you're going impreg you're dedicating an entire 5pc to just crit resistance, it deserves to have a high value. Transmutation gives the resistance to everyone you heal.
One question: where's my set that increases critical damage by 38%?
Impregnable is grossly overpowered, I rest my case.
Pretty much this.
Yes all defensive sets outperform the offensive ones. But usually only on a 1.5 to 2 ratio. If we figure in that the strongest buff to critdmg we can get from a set is 10% impreg is magnitudes too strong even compared to other offensive/defensive set constellations.
The builds which you are usually playing are all ultra tanky as well, there's no difference compared to Impreg builds (in fact they are probably even better otherwise you would replace them with Impreg). Nerf them all as well?
They don´t render a stat useless though - which is the key issue.
I don´t have a problem with tanky builds. I have a problem with the implication impreg has on creating builds and using crit as a stat in those.
That's a fair point but nerfing defensive sets right now after they have taken away most of the tools which allowed to survive without these sets will be a mistake in my opinion. I've tested medium armor on PTS and ended up with playing two defensive sets. You said something similar after testing light armor. If the PTS would hit the live server today, I think Impreg rendering crit as an undesireable stat would be the last problem.
Other builds don't render a stat useless but aren't less "broken". With the update we get two items which provide a defensive Major Buff on demand and there are super powerful 2p sets as well. And in no CP Impreg isn't even on top of the other options.Emma_Overload wrote: »Why do I have this sneaking suspicion that the people who want to nerf Impregnable are NOT players who have invested in legitimate crit builds, incurring the opportunity costs that such builds would impose, but rather these are people who have some GIMMICK like a class ability or passive that GUARANTEES them a crit just at the moment they are attempting to apply a ridiculous amount of burst on their victims?
Very suspicious!
I don't use Shadowy Disguise so your suspicion is as accurate as your evaluation of Impreg.
Well, good luck for the next patch if you refuse to play with Cloak and with defensive sets. Prepare for a harsh awakening when you realise how impactful the Evasion and dodgeroll iframes nerf is and that the only builds who benefit from it are either gank builds or Cloak spamming Nbs. I wish the light armor builds good luck as well with the nerfs to Healing Ward. Always remember that it's fun to get melted in seconds with barely any counterplay available