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Impreg needs to be nerfed

Strider__Roshin
Strider__Roshin
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It gives twice as much crit resistance as Transmutation with 100% uptime. Honestly why hasn't this been adjusted yet?
  • Strider__Roshin
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    I'd honestly cut it in half. It would still give 19% crit mitigation like Transmutation which is a solid amount.
  • kendellking_chaosb14_ESO
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    But then everyone will just run 5-7 impen which is not really better. A better idea would be to add more heavy armor targeted counters like penetration sets.
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  • Strider__Roshin
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    Kanar wrote: »
    If you're going impreg you're dedicating an entire 5pc to just crit resistance, it deserves to have a high value. Transmutation gives the resistance to everyone you heal.

    Yes but unlike Transmutation it's unconditional with 100% uptime. It needs to be strong I agree but 2500 is over the top.
  • Strider__Roshin
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    Minno wrote: »
    Kanar wrote: »
    If you're going impreg you're dedicating an entire 5pc to just crit resistance, it deserves to have a high value. Transmutation gives the resistance to everyone you heal.

    And till modifiers drop from 1.9 nightblade/Templars/1.8 everyone else, impreg is needed. Nerfing it will impact LA/MA more than HA.

    I think it hurts non-NBs/Templars more honestly. At least Nightblades and Templars can do a little extra damage. I was tested impreg and a Sorc was doing no extra damage to me when they crit. It's too good honestly.
  • Strider__Roshin
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    danno8 wrote: »
    Daus wrote: »
    I'd honestly cut it in half. It would still give 19% crit mitigation like Transmutation which is a solid amount.

    It would be completely eclipsed by Transmutation then. You can easily have 100% up time on any class /build with Transmutation and it gives the buff to entire teams.

    The Impregnable set gives strong crit resistance but offers nothing against normal hits and you give up offensive stats if you are Magicka or Stamina based.

    If you are running around Cyrodiil looking to burst people within a couple of seconds you probably hate this set. If you are running around trying to not get burst within a couple of seconds you probably love it.

    It's balanced IMO.

    Yeah you're right. After making that comment I was trying to calculate what would be the most reasonable number, and came up with 1800. I was comparing it to the maximum mitigation potential of Pariah. 1800 would make you just as tanky as Pariah against crits, but weaker than pariah against non-crits. The trade-off? Can't penetrate crit resistance, 100% uptime for its value, and the 2-4 piece is superior.

    So that's my official opinion, it should be reduced to 1800 to be a balanced set.
  • Crixus8000
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    Daus wrote: »
    danno8 wrote: »
    Daus wrote: »
    I'd honestly cut it in half. It would still give 19% crit mitigation like Transmutation which is a solid amount.

    It would be completely eclipsed by Transmutation then. You can easily have 100% up time on any class /build with Transmutation and it gives the buff to entire teams.

    The Impregnable set gives strong crit resistance but offers nothing against normal hits and you give up offensive stats if you are Magicka or Stamina based.

    If you are running around Cyrodiil looking to burst people within a couple of seconds you probably hate this set. If you are running around trying to not get burst within a couple of seconds you probably love it.

    It's balanced IMO.

    Yeah you're right. After making that comment I was trying to calculate what would be the most reasonable number, and came up with 1800. I was comparing it to the maximum mitigation potential of Pariah. 1800 would make you just as tanky as Pariah against crits, but weaker than pariah against non-crits. The trade-off? Can't penetrate crit resistance, 100% uptime for its value, and the 2-4 piece is superior.

    So that's my official opinion, it should be reduced to 1800 to be a balanced set.

    That just makes it seem way worse than pariah tbh

    I think impreg is a good set, but not op. I have never used it in my build because there has always been better options.

  • Dashmatt
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    Yeah I don’t get it. I tried running impregnable and didn’t like it much, switched back after a day. Yet I keep hearing how OP it is on forums.

    I thought that generally speaking, people didn’t lean toward high crit builds in PvP because critical resistance is a thing. In no-CP especially, I’d rather run 6-7 impenetrable in many other sets over this one.
  • technohic
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    Less crit resist overall will without consideration to crit possibilities be a boon to NB ganking.
  • Strider__Roshin
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    Dashmatt wrote: »
    Yeah I don’t get it. I tried running impregnable and didn’t like it much, switched back after a day. Yet I keep hearing how OP it is on forums.

    I thought that generally speaking, people didn’t lean toward high crit builds in PvP because critical resistance is a thing. In no-CP especially, I’d rather run 6-7 impenetrable in many other sets over this one.

    Impreg is meh in battlegrounds (ironic) due to how low everyone's crit is in there, but it's insane in CP.
  • Arthg
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    Daus wrote: »
    Dashmatt wrote: »
    Yeah I don’t get it. I tried running impregnable and didn’t like it much, switched back after a day. Yet I keep hearing how OP it is on forums.

    I thought that generally speaking, people didn’t lean toward high crit builds in PvP because critical resistance is a thing. In no-CP especially, I’d rather run 6-7 impenetrable in many other sets over this one.

    Impreg is meh in battlegrounds (ironic) due to how low everyone's crit is in there, but it's insane in CP.

    So that's, once again, an issue with CP, not Impreg.
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  • Strider__Roshin
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    Arthg wrote: »
    Daus wrote: »
    Dashmatt wrote: »
    Yeah I don’t get it. I tried running impregnable and didn’t like it much, switched back after a day. Yet I keep hearing how OP it is on forums.

    I thought that generally speaking, people didn’t lean toward high crit builds in PvP because critical resistance is a thing. In no-CP especially, I’d rather run 6-7 impenetrable in many other sets over this one.

    Impreg is meh in battlegrounds (ironic) due to how low everyone's crit is in there, but it's insane in CP.

    So that's, once again, an issue with CP, not Impreg.

    Because of the passive increase to crit, yes.
  • Ragnaroek93
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    I'm against nerfing a set which is actually available and synergizes well with med armor. Defense sets are stronger than offense sets since a long time now, nerfing Impreg won't change this, there are other options out there (they are just not available for med armor).

    It's not even stronger than other tank sets, especially not in no CP.
  • Strider__Roshin
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    Beardimus wrote: »
    Lol, interesting timing on this just as many Sorc are considering it to cover their Impen needs....

    I've been complaining about this set since Summerset. Don't believe me? Ask Kena.
  • DDuke
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    Kanar wrote: »
    If you're going impreg you're dedicating an entire 5pc to just crit resistance, it deserves to have a high value. Transmutation gives the resistance to everyone you heal.

    One question: where's my set that increases critical damage by 38%?


    Impregnable is grossly overpowered, I rest my case.
  • Derra
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    DDuke wrote: »
    Kanar wrote: »
    If you're going impreg you're dedicating an entire 5pc to just crit resistance, it deserves to have a high value. Transmutation gives the resistance to everyone you heal.

    One question: where's my set that increases critical damage by 38%?


    Impregnable is grossly overpowered, I rest my case.

    Pretty much this.
    Yes all defensive sets outperform the offensive ones. But usually only on a 1.5 to 2 ratio. If we figure in that the strongest buff to critdmg we can get from a set is 10% impreg is magnitudes too strong even compared to other offensive/defensive set constellations.
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  • Strider__Roshin
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    DDuke wrote: »
    Kanar wrote: »
    If you're going impreg you're dedicating an entire 5pc to just crit resistance, it deserves to have a high value. Transmutation gives the resistance to everyone you heal.

    One question: where's my set that increases critical damage by 38%?

    If your initial thought when reading this was "that would be overpowered" then congrats! You now see the issue with impreg.
  • DDuke
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    Derra wrote: »
    DDuke wrote: »
    Kanar wrote: »
    If you're going impreg you're dedicating an entire 5pc to just crit resistance, it deserves to have a high value. Transmutation gives the resistance to everyone you heal.

    One question: where's my set that increases critical damage by 38%?


    Impregnable is grossly overpowered, I rest my case.

    Pretty much this.
    Yes all defensive sets outperform the offensive ones. But usually only on a 1.5 to 2 ratio. If we figure in that the strongest buff to critdmg we can get from a set is 10% impreg is magnitudes too strong even compared to other offensive/defensive set constellations.

    To be honest it's not even always the case that defensive sets outperform offensive ones.

    Like for example Fortified Brass 5p (5150 resistances) is very comparable to NMG 5p (applies Major Fracture, i.e. 5280 penetration).

    True, some classes can apply Major Fracture by other means, but it still exists for stamplars/stam sorcs who don't want to run S&B for Ransack, stam DKs who don't want to slot Noxious, stam wardens who don't run Shalks (lol) & the madmen who don't run Piercing Mark or Surprise Attack on stamblade.


    But when you compare Impregnable to other defensive sets... well, there's no competition.

    Pariah for example even in the best case scenario would be reducing incoming damage by "only" 8,991%, as it's bundled up with Battle Spirit and all other modifiers that reduce damage taken, where as critical damage reduction is deduced directly from opponent's critical damage modifier, meaning Impregnable is always -38% critical strike damage and not bundled up with anything.

    In order for the full strength Pariah (11 094 resistances) to reduce more damage than Impregnable does all the time, you'd have to be fighting someone with less than 24% critical strike chance and even then Impregnable would be better as it reduces the damage that really matters: high burst (i.e. crits).


    The closest comparison to Impregnable from offensive sets would be Archer's Mind which increases critical damage by a whopping 5% (15% for that one attack from stealth).

    Impregnable is only 660% more effective (and 153% more effective against that one attack from stealth).
    Edited by DDuke on September 29, 2018 8:00PM
This discussion has been closed.