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They listened! Annulment and Conjured Ward are back to insta cast

  • Marcus684
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    lmao. You guys are still forgetting that it's the PTS. It's still subject to change before it goes live. Stop getting so worked up over what's happening there.
  • Glurin
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    Anken5 wrote: »
    Its nice from Zos to listen players, but the 40% health cap is really worse than the cast...

    "Be careful what you wish for." ;)
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Doctordarkspawn
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    ArchMikem wrote: »
    Well that sucks.

    You take what you can get.

    The meeting essentially heavily implied that Sorc's offense would get an overhaul in the future, signifying they will likely get damage upgrades during the next cycle. But we'll have to wait for those.

    Eitherway, once that comes full circle we will likely see a better reward for magsorcs, overwhelming offense at the cost of limited defense.
  • Conduit0
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    Bladehawk wrote: »
    Reading the rep notes, it's clear ZOS's goal was to reduce the effectiveness of shields in PvE. It's good that they decided to nerf shields in a way that doesn't make gameplay more clunky or render them completely useless in PvP.

    Except they did make shields useless in pvp, shields get halved by Battle Spirit, which means in pvp your shield is effectively capped at 20% of your HP and it can now be critted. As rough as this change is for pve it renders shields a complete waste of magicka in pvp.
    Edited by Conduit0 on September 27, 2018 4:34AM
  • Morgul667
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    ArchMikem wrote: »
    Well that sucks.

    You take what you can get.

    The meeting essentially heavily implied that Sorc's offense would get an overhaul in the future, signifying they will likely get damage upgrades during the next cycle. But we'll have to wait for those.

    Eitherway, once that comes full circle we will likely see a better reward for magsorcs, overwhelming offense at the cost of limited defense.

    Yeah saw that part but with ZOS speed for implementation, we may be talking 2020. Id rather not wait that long
  • Jhalin
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    Conduit0 wrote: »
    Bladehawk wrote: »
    Reading the rep notes, it's clear ZOS's goal was to reduce the effectiveness of shields in PvE. It's good that they decided to nerf shields in a way that doesn't make gameplay more clunky or render them completely useless in PvP.

    Except they did make shields useless in pvp, shields get halved by Battle Spirit, which means in pvp your shield is effectively capped at 20% of your HP and it can now be critted. As rough as this change is for pve it renders shields a complete waste of magicka in pvp.

    Presumably battle spirit would kick in before the max value is calculated. So if the tooltip could be 16k, then that is halved, and if 8k is less than or equal to 40% your max hp then you would get the full 8k. This of course assumes calculations are done in an intelligent order
  • Conduit0
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    Jhalin wrote: »
    Conduit0 wrote: »
    Bladehawk wrote: »
    Reading the rep notes, it's clear ZOS's goal was to reduce the effectiveness of shields in PvE. It's good that they decided to nerf shields in a way that doesn't make gameplay more clunky or render them completely useless in PvP.

    Except they did make shields useless in pvp, shields get halved by Battle Spirit, which means in pvp your shield is effectively capped at 20% of your HP and it can now be critted. As rough as this change is for pve it renders shields a complete waste of magicka in pvp.

    Presumably battle spirit would kick in before the max value is calculated. So if the tooltip could be 16k, then that is halved, and if 8k is less than or equal to 40% your max hp then you would get the full 8k. This of course assumes calculations are done in an intelligent order

    271.gif


  • Conduit0
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    Also this is still a death knell for pet sorcs in end game pve, an 8k shield is not going to keep a pet alive in damage intensive fights, which means pets will be even more of a liability than they already are.
  • StamWhipCultist
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    Conduit0 wrote: »
    Also this is still a death knell for pet sorcs in end game pve, an 8k shield is not going to keep a pet alive in damage intensive fights, which means pets will be even more of a liability than they already are.

    maybe if you cry few more rivers they give up completely
  • code65536
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    That 40% cap is pathetic and damn near useless if you are doing endgame PvE.

    This is the kind of damage the mobs are doing in the new Blackrose Prison on vet. This isn't damage from bosses. These aren't special abilities or mechanics. These are just the standard attacks by standard non-boss enemies. Three hits, each doing over 8K, in the span of 1.1s:
    Screenshot_20180922_165038.png

    40%-of-health shields is fine if all you do is base game content. But for true endgame content--whether that be competitive PvP or vet DLC trials and dungeons--the 40%-of-health is downright insulting and shows us just how out of touch ZOS is.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • Calsifer
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    Shenanigans
  • Aliyavana
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    code65536 wrote: »
    That 40% cap is pathetic and damn near useless if you are doing endgame PvE.

    This is the kind of damage the mobs are doing in the new Blackrose Prison on vet. This isn't damage from bosses. These aren't special abilities or mechanics. These are just the standard attacks by standard non-boss enemies. Three hits, each doing over 8K, in the span of 1.1s:
    Screenshot_20180922_165038.png

    40%-of-health shields is fine if all you do is base game content. But for true endgame content--whether that be competitive PvP or vet DLC trials and dungeons--the 40%-of-health is downright insulting and shows us just how out of touch ZOS is.

    how do stam dps do fine in end game content?
  • FloppyTouch
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    Sooooo play stam?
  • Enslaved
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    Weaklings won.
  • code65536
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    Aliyavana wrote: »
    how do stam dps do fine in end game content?

    How many stam do you see in vAS HM runs? In vCR HM runs?
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • ccfeeling
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    code65536 wrote: »
    Aliyavana wrote: »
    how do stam dps do fine in end game content?

    How many stam do you see in vAS HM runs? In vCR HM runs?

    LOL!
  • Aliyavana
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    code65536 wrote: »
    Aliyavana wrote: »
    how do stam dps do fine in end game content?

    How many stam do you see in vAS HM runs? In vCR HM runs?

    sounds like a design problem then to have those trials non inclusive to stam dps. @Tasear @FeaR Turbo
  • Tasear
    Tasear
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    Aliyavana wrote: »
    code65536 wrote: »
    Aliyavana wrote: »
    how do stam dps do fine in end game content?

    How many stam do you see in vAS HM runs? In vCR HM runs?

    sounds like a design problem then to have those trials non inclusive to stam dps. @Tasear @FeaR Turbo

    This has been previously noted, but will do so again for future.
  • Mayrael
    Mayrael
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    Jhalin wrote: »
    Conduit0 wrote: »
    Bladehawk wrote: »
    Reading the rep notes, it's clear ZOS's goal was to reduce the effectiveness of shields in PvE. It's good that they decided to nerf shields in a way that doesn't make gameplay more clunky or render them completely useless in PvP.

    Except they did make shields useless in pvp, shields get halved by Battle Spirit, which means in pvp your shield is effectively capped at 20% of your HP and it can now be critted. As rough as this change is for pve it renders shields a complete waste of magicka in pvp.

    Presumably battle spirit would kick in before the max value is calculated. So if the tooltip could be 16k, then that is halved, and if 8k is less than or equal to 40% your max hp then you would get the full 8k. This of course assumes calculations are done in an intelligent order

    Shields just should be removed from battle spirit now, being caped at 40% max health seems ok for me but it's not if going to be halved by battle spirit.
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
    — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
  • _Ahala_
    _Ahala_
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    Hold on... just need to remorph dampen to harness aaaand done... ready for the next patch :D
  • Jerdeh
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    I don't know about any else, but I'm breathing a sigh of relief.
    https://forums.elderscrollsonline.com/en/discussion/437982/class-reps-meeting-notes-september-25

    This is good news!
    Been playing since betas 2014
  • swirve
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    The revision is worse, well done PvP whiners for influencing an even worse change... smh
  • GallantGuardian
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    I main a Templar tank but I also use a mag sorc dk tank warden tank etc...

    I have never shield stacked and wouldn’t know how to or how to

    I’m guessing the obvious answe is you basically are using two shields ...

    Why not just have one shield over write the other

    Why nerf the shield ...of stacking the real issue

    With that said won’t boundless armor or the other sorc ability that gives resist help strenghen the shield ?
  • leepalmer95
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    swirve wrote: »
    The revision is worse, well done PvP whiners for influencing an even worse change... smh

    The whole reason get nerfed so severely in the first place is because of pve. Read the reasoning.
    Edited by leepalmer95 on September 27, 2018 6:55AM
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • ResTandRespeC
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    Ill have to wait and see but it'll probably still be useful. Plenty of damage in endgame pve is right around the 20k mark in light armor. An 8k shield should be plenty to mitigate a lot of that. Again, will have to see. Definitely glad to not have to fit a cast time into my rotation on console where lag and the lack of skill timers make it pretty lame.
  • joaaocaampos
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    Annulment and Conjured Ward will now be instant-cast abilities that scale off your maximum Magicka (as they do on live currently), but cap the total shield amount to 40% of your character’s maximum health.

    @Tasear @ZOS_RobGarrett If we look at Conjured Ward, will this cap be the same for Hardened Ward?

    They'll do it the same way they did with Hircine's Bounty (Werewolf Ability), right? That is,
    • Conjured Ward and Empowered Ward: 40% of your character’s maximum health.
    • Hardened Ward: 60% of your character’s maximum health.

    Or am I wrong?
    Edited by joaaocaampos on September 27, 2018 6:59AM
  • Beardimus
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    firedrgn wrote: »
    Not sure if 40% of max health is worth it. Most run 20 k health thats only a 8k shield. Unless they nerf the cost i doubt it will get use.
    Definitely will fix shield stacking.
    Edit so i dont have to wear my fire proof underwear all night.

    Will it? I think there will be more stacking as wards gunna be weak.

    Is that 8k tooltip lol or a 4k in Cyro as if so that's laughable
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
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    Xbox One | NA | EP
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    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • adeptusminor
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    Aliyavana wrote: »
    code65536 wrote: »
    Aliyavana wrote: »
    how do stam dps do fine in end game content?

    How many stam do you see in vAS HM runs? In vCR HM runs?

    sounds like a design problem then to have those trials non inclusive to stam dps. @Tasear @FeaR Turbo

    In my opinion that is the crux of the problem. It seems like they come up with an idea for the content, not really considering how many of the classes will perform in said content, then after the players figure out the best way to tackle that content, they try to balance classes around that which to me seems backwards. I think instead of trying to balance characters to content, they should be creating and balancing the content to the classes.

    Let's take vCR+3 for example. Did they even test it running 4 stam/4 mag? Because stam classes are more or less useless in that trial. Even in +0 stamina, because the AOE surrounding the side boss and the general mechanics of the trial, aren't as effective as mag/ranged, particularly nightblades with their offhealing from refreshing path and funnel health.

    Same thing applies to vAS+2. Stam just aren't as effective or useful compared to magicka classes. That doesn't mean nightblades and their healing need to be nerfed because they are best for those two trials, it just means the people who created those two trials very likely had specific ideas for the content, then created the content without consideration of stam and other classes in general. Then you end up with players feeling punished because their class/build gets nerfed because it just so happens to be that they are overpowered for that specific content, while everyone else feels slighted because they aren't even welcome to the trial to begin with!

    Again, I really think it's the crux of the problem. You don't see people running 6-7 nightblades in vMoL, vAA, vHRC, or vSO. It only happens in the latest content, and it's because the specific content, not because of the classes.

    Edited by adeptusminor on September 27, 2018 7:03AM
  • firedrgn
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    Beardimus wrote: »
    firedrgn wrote: »
    Not sure if 40% of max health is worth it. Most run 20 k health thats only a 8k shield. Unless they nerf the cost i doubt it will get use.
    Definitely will fix shield stacking.
    Edit so i dont have to wear my fire proof underwear all night.

    Will it? I think there will be more stacking as wards gunna be weak.

    Is that 8k tooltip lol or a 4k in Cyro as if so that's laughable

    https://goo.gl/images/2BLZjL
    Edited by firedrgn on September 27, 2018 7:10AM
  • Caligamy_ESO
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    swirve wrote: »
    The revision is worse, well done PvP whiners for influencing an even worse change... smh

    The whole reason get nerfed so severely in the first place is because of pve. Read the reasoning.

    Jokes on them, I deleted my templar healer I usually do randoms on and rerolled a stamsorc.
    love is love
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