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Bleed Adjustment for PVP

  • Minno
    Minno
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    ak_pvp wrote: »
    The_Camper wrote: »
    Buzo wrote: »
    The_Camper wrote: »
    the BLEED damage on twin slashes is affected by battle spirit and is being reduced by the target resistances. Every single skill that has BLEED damage written on it is being affected by battle spirit and resistances.

    The BLEED is not reduced by resistances. Every damage except Oblivion is „mitigated“ by Battle Spirit. What BLEED does and why it‘s problematic in PVP for several patches now and alarming for the upcoming patch, is explained in my first post.

    Bleed damage on every single skill, including rending slashes, is being mitigated by Resistances. Only bleed damage that ignores resistances are the PASSIVE bleeds. (twin blade and blunt bleed, heavy weapons bleed)

    and you go ahead and ask for nerfs to twin slash bleed damage assuming it ignores resistances. Please be informed a bit more. This is what's wrong with the community. Cries for nerfs on things that are not even problems themselves

    You are wrong. Go test.

    lol that's because he is seeing the initial hit and thinking "OMG BLEEDS MITIGATED BY ARMOR, RIP". But the initial hit might be the only thing mitigated (because it's not a bleed, but the dot is a bleed).
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • JPcrazysquirrel3
    JPcrazysquirrel3
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    idk wrote: »
    The first issue with reducing the damage of bleeds is it makes those same skills pretty useless in PvE. There is that half of the game.

    So the answer is to only reduce their damage in PvP. To that, it is clear Zos does not want to create different rules for skills in PvP vs PvE. They have stated that much very clearly.

    Exactly this.

    PvE exists too.

    Just because you don't like something in PvP doesn't mean it is automatically broken and needs nerfed. Because as of right now, those nerfs affect both PvEers and PvPers.

    Maybe, when this game is close to it's death, ZOS will finally implement a distinction between skills in PvE content, vs those same skills in PvP content.
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
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    "If you want to lose 10lbs of ugly fat, I'd be happy to chop your head off!"
    "Degenerates!" --- Todd Howard
    "If it's not broke, don't fix it,....unless you're ZO$ and are just doing it for the money!" --- Me
    Mayrael wrote: »
    Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.

    ¯\_(ツ)_/¯

    Bio:
    I am in a Kevduit video
    PS4 (main platform)
    --- JP_Dovahkriid

    PC (just for PTS since Dragon Bones)
    --- JP_Dovahkriid

    Playing since console release in 2015

    17 characters; mainly play PvE tanks and healer, as well as PvP stamDK, magplar, and stamblade; I also have a handful of DPS toons to have variety. All AD, with one, now PvE, DC toon.

    I was on the forums before, but something happened with my account info and I had to create a new account.
  • sneakymitchell
    sneakymitchell
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    Buzo wrote: »
    Bleeds ignore resistances and thus are the 2. most effective source of PVP damage, only being mitigated by Minor/Major Protection (and other % based mitigation) and partially by Critical Resistance. Only Oblivion damage is stronger.

    With the adjustments to damage shields, so that they are now takeing resistances into account, already overperformant bleeds will yet again be too commonly (ab)used in PVP.

    I think a 33 - 40% damage reduction to skill/passive applied bleeds should keep them in check and would keep them „special“ due to their resistance ignoring nature.

    So what stam can’t get penetration like magic users in light so bleed is needed.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • leepalmer95
    leepalmer95
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    They could just add add mitigation depending on armour types like someone said.

    15% light
    10% medium.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • kaithuzar
    kaithuzar
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    My vote is to delete bleeds & heavy armor from the game so they can both stop screwing over light & medium users.
    Member of:
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    WKB (we kill bosses) - turd where you go?
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    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • kaithuzar
    kaithuzar
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    Stigant wrote: »
    Buzo wrote: »
    Well if they're heavy armour i'd consider them a tank anyway.

    Could just change bleeds to do bonus dmg vs armour types then? I'm sure zos can do some calculations and change the bonus dmg to heavy to be about the same as it is currently.@Buzo

    Or even just give the bleeds flat out % pen

    @leepalmer95
    Your points are non constructive.
    Make bleeds punish one armor type more than others in an explicit way is the worst of „design“ choices.

    Yet bleeds already do exactly that. Ignoring all resistances actually punishes HA builds the most since that's what they chose to build for. Obviously bleeds are meant to be the counter to that. It just so happens that ZOS failed terribly in the big picture design choices and gave HA better healing received and HP recovery, so they don't have as much trouble dealig with them as they should.

    I'm going to repeat myself here by saying that in every other MMO I played the counter to tank was as effective against every other class/role as against tanks themselves, and that's the way it should be ... if someone builds/chooses class to withstand high amounts of damage, why should someone else be able to deal with it better? If there is a counter to a tank in form of damage bypassing his armor, it should work as well against everyone else, with maybe one exception being healers, having an ability to deal with it better.

    When you bleed, you bleed untill stopped, it does not really matter what are you wearing.

    Of course it matters what you’re wearing, band-aids stop bleeding
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • usmcjdking
    usmcjdking
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    Impen should offer bleed damage reduction as well as oblivion damage reduction.
    0331
    0602
  • leepalmer95
    leepalmer95
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    usmcjdking wrote: »
    Impen should offer bleed damage reduction as well as oblivion damage reduction.

    Sure man lets make reduce bleeds and buff heavy.

    Also the literal point of oblivion type dmg is that it's true dmg, it deal the exact amount it says and can't be incrased or decreased.

    Also impen is used enough.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Rukzadlithau
    Rukzadlithau
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    Again, bleeds are not the counter to what heavy passively brings. It‘s the counter to the baseline protection any armor type brings and can be built with (sets like Fortified Brass, Protective/Reinforced trait). Because it ignores resistances it‘s an almost absolute source of damage. In PVP the achievable tooltips on bleed abilities / passives are too high. Special items like Master DW push it from powerful to OP. This is not a problem about Master DW, because nerfing this will ruin it‘s special place in build customisation.

    Passive bleeds aren‘t make or break in PVE, proven that almost all highend stam builds use double daggers. The loss of damage from Twin Slashes bleed can be moved to it‘s MITIGATABLE burst component, so a PVE dps loss is excluded and PVP performance is brought in line.

    Bleeds in PVP should have their niche and not outperform all current alternatives on Dual wield.
  • Rukzadlithau
    Rukzadlithau
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    „Bleeds are okay because I use them“
    - Everybody using Steel Tornado 2018
  • Minno
    Minno
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    usmcjdking wrote: »
    Impen should offer bleed damage reduction as well as oblivion damage reduction.

    Sure man lets make reduce bleeds and buff heavy.

    Also the literal point of oblivion type dmg is that it's true dmg, it deal the exact amount it says and can't be incrased or decreased.

    Also impen is used enough.

    light armor should get oblivion dmg reduction and crit reduction with the spell resistance ;)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Zeromaz
    Zeromaz
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    They could (in theory, probably not in practice with their history) make bleed damage scale with armor they’re used against. The higher the armor, the harder the bleed hits. That way its not too OP against light and medium
  • Wuuffyy
    Wuuffyy
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    Why can one person make a post like this and achieve anything? If you can’t survive 800 dps you need to die. You are vying to destroy werewolf pvp builds and nerf both dks even farther. Do you understand this?
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Dashmatt
    Dashmatt
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    Why can one person make a post like this and achieve anything? If you can’t survive 800 dps you need to die. You are vying to destroy werewolf pvp builds and nerf both dks even farther. Do you understand this?

    A blanket Bleed nerf is a blanket WW nerf. But unlike most nerfs, you can’t just swap out a skill or gear slot and adapt. They would just straight-up lose damage.

    If Bleeds are overperforming, the individual sources should be evaluated separately. For example, the WW bleed can’t be stacked with the axe passive, since that passive doesn’t work in WW form. Similarly it can’t be combined with Masters DW.

    Not fully convinced that bleeds are actually too strong, but if they are, please don’t forget that werewolves exist.
  • killimandrosb16_ESO
    killimandrosb16_ESO
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    Dashmatt wrote: »
    Why can one person make a post like this and achieve anything? If you can’t survive 800 dps you need to die. You are vying to destroy werewolf pvp builds and nerf both dks even farther. Do you understand this?

    A blanket Bleed nerf is a blanket WW nerf. But unlike most nerfs, you can’t just swap out a skill or gear slot and adapt. They would just straight-up lose damage.

    If Bleeds are overperforming, the individual sources should be evaluated separately. For example, the WW bleed can’t be stacked with the axe passive, since that passive doesn’t work in WW form. Similarly it can’t be combined with Masters DW.

    Not fully convinced that bleeds are actually too strong, but if they are, please don’t forget that werewolves exist.

    They are too strong. If you need to be convinced, dip your toes in mmr bg's.
  • lucky_dutch
    lucky_dutch
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    Bleeds need to scale with weapon power, making them slightly weaker for heavy armor builds and slightly stronger for medium armor builds.

    That way they'll be a counter to heavy armor meta, not an enabler for it.
  • Zeromaz
    Zeromaz
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    Bleeds need to scale with weapon power, making them slightly weaker for heavy armor builds and slightly stronger for medium armor builds.

    That way they'll be a counter to heavy armor meta, not an enabler for it.


    Psst* .... they do scale with weapon damage
  • lucky_dutch
    lucky_dutch
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    Zeromaz wrote: »
    Bleeds need to scale with weapon power, making them slightly weaker for heavy armor builds and slightly stronger for medium armor builds.

    That way they'll be a counter to heavy armor meta, not an enabler for it.


    Psst* .... they do scale with weapon damage

    A bit but it's pretty flat tbh.

    My heavy impreg stam sorc's axe dot hits maybe 100-200 less than my bone pirates/spriggans stamblade's.
  • ezio45
    ezio45
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    Bleeds are needed to fight Heavy armor builds with high damage.

    ive got a suggestion on that
  • Wuuffyy
    Wuuffyy
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    Dashmatt wrote: »
    Why can one person make a post like this and achieve anything? If you can’t survive 800 dps you need to die. You are vying to destroy werewolf pvp builds and nerf both dks even farther. Do you understand this?

    A blanket Bleed nerf is a blanket WW nerf. But unlike most nerfs, you can’t just swap out a skill or gear slot and adapt. They would just straight-up lose damage.

    If Bleeds are overperforming, the individual sources should be evaluated separately. For example, the WW bleed can’t be stacked with the axe passive, since that passive doesn’t work in WW form. Similarly it can’t be combined with Masters DW.

    Not fully convinced that bleeds are actually too strong, but if they are, please don’t forget that werewolves exist.

    Agreed.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Wuuffyy
    Wuuffyy
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    No
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Wuuffyy
    Wuuffyy
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    Just no.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Dashmatt
    Dashmatt
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    Dashmatt wrote: »
    Why can one person make a post like this and achieve anything? If you can’t survive 800 dps you need to die. You are vying to destroy werewolf pvp builds and nerf both dks even farther. Do you understand this?

    A blanket Bleed nerf is a blanket WW nerf. But unlike most nerfs, you can’t just swap out a skill or gear slot and adapt. They would just straight-up lose damage.

    If Bleeds are overperforming, the individual sources should be evaluated separately. For example, the WW bleed can’t be stacked with the axe passive, since that passive doesn’t work in WW form. Similarly it can’t be combined with Masters DW.

    Not fully convinced that bleeds are actually too strong, but if they are, please don’t forget that werewolves exist.

    They are too strong. If you need to be convinced, dip your toes in mmr bg's.

    Most of my death recaps in BGs are multiple Dawnbreakers and Steel Tornado. To quote the movie Predator, “I ain’t got time to bleed.”
  • Wuuffyy
    Wuuffyy
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    Please someone just remove this guy from the game. Problem solved.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Finedaible
    Finedaible
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    Nobody cared/complained about bleeds before this PTS even though nothing has changed with them. A Blackrose weapon which had a small design flaw allowing for scaling bleeds was introduced (and has now been nerfed to deal poison) and suddenly everyone is begging for bleed nerfs left and right. Ironically people have forgotten that Sload's Semblance still exists but "OMG, bleeds! Plz Nerf!..." like wtf?
  • lucky_dutch
    lucky_dutch
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    Please someone just remove this guy from the game. Problem solved.

    We get it, you disagree. Stop spamming.
  • Wuuffyy
    Wuuffyy
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    Please someone just remove this guy from the game. Problem solved.

    We get it, you disagree. Stop spamming.

    I don’t care just don’t touch my werewolf. 80 posts are currently speaking louder than my 3.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • ezio45
    ezio45
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    Heres an idea, bleeds are effected by resist but all dots are reduced by battle spirit 25% instead of 50%

    the other dot pvp builds are kinda weak
  • usmguy1234
    usmguy1234
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    If you nerf they by 40% the fact they igmore armour is pointless, better off using other dots.


    I like bleeds as they counter the crappy heavy armour meta we have.

    Until you have people in heavy with bleeds...
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • usmguy1234
    usmguy1234
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    Stigant wrote: »
    Buzo wrote: »
    Well if they're heavy armour i'd consider them a tank anyway.

    Could just change bleeds to do bonus dmg vs armour types then? I'm sure zos can do some calculations and change the bonus dmg to heavy to be about the same as it is currently.@Buzo

    Or even just give the bleeds flat out % pen

    @leepalmer95
    Your points are non constructive.
    Make bleeds punish one armor type more than others in an explicit way is the worst of „design“ choices.

    Yet bleeds already do exactly that. Ignoring all resistances actually punishes HA builds the most since that's what they chose to build for. Obviously bleeds are meant to be the counter to that. It just so happens that ZOS failed terribly in the big picture design choices and gave HA better healing received and HP recovery, so they don't have as much trouble dealig with them as they should.

    I'm going to repeat myself here by saying that in every other MMO I played the counter to tank was as effective against every other class/role as against tanks themselves, and that's the way it should be ... if someone builds/chooses class to withstand high amounts of damage, why should someone else be able to deal with it better? If there is a counter to a tank in form of damage bypassing his armor, it should work as well against everyone else, with maybe one exception being healers, having an ability to deal with it better.

    When you bleed, you bleed untill stopped, it does not really matter what are you wearing.

    It might be useful to make bleeds more effective the higher the armor rating of the opponent you are facing. Just an idea.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

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