Twin Slashes tooltip is still too high for an almost unmitigateable source of damage. Bleed damage on it should be reduced. Rending Slashes should lose the snare and have it’s burst damage component increased. Bloodcraze should apply Minor Life Steal ontop of it‘s heal.
leepalmer95 wrote: »If you nerf they by 40% the fact they igmore armour is pointless, better off using other dots.
I like bleeds as they counter the crappy heavy armour meta we have.
kendellking_chaosb14_ESO wrote: »Bleeds are needed to fight Heavy armor builds with high damage.
The first issue with reducing the damage of bleeds is it makes those same skills pretty useless in PvE. There is that half of the game.
So the answer is to only reduce their damage in PvP. To that, it is clear Zos does not want to create different rules for skills in PvP vs PvE. They have stated that much very clearly.
leepalmer95 wrote: »If you nerf they by 40% the fact they igmore armour is pointless, better off using other dots.
I like bleeds as they counter the crappy heavy armour meta we have.
The first issue with reducing the damage of bleeds is it makes those same skills pretty useless in PvE. There is that half of the game.
So the answer is to only reduce their damage in PvP. To that, it is clear Zos does not want to create different rules for skills in PvP vs PvE. They have stated that much very clearly.
Again, the targetted reductions puts this nowhere near „uselessness“ wether in PVE and especially not in PVP. The potential DPS loss in PVE could be dampened by furtherly increasing the direct damage portion on the Twin Slashes morph for example.
brandonv516 wrote: »Bleeds are an issue. A heavy armor stamina build can make themselves just as tank-like as the tanks they are trying to take down but the bleeds will win the fight.
Once the bleeds do their magic along with a bit of burst, it's Steel Tornado for the finish.
Seen this play out a hundred times the same way. These builds have it good right now but their time will come.
crazy_catman21 wrote: »Bleeds aren’t even op, master daggers make them over the top.
It is easy to say your suggestion would not make bleed skills useless in PvE but that does not make it so. In PvE DPS is based on total damage per action and reducing that number by a decent percentage for any skill reduces it's effectiveness.
You are speaking of a 33-40% reduction in damage which is very significant and would likely make any skill unworthy of being used in PvE, let alone bleeds.
leepalmer95 wrote: »Well if they're heavy armour i'd consider them a tank anyway.
Could just change bleeds to do bonus dmg vs armour types then? I'm sure zos can do some calculations and change the bonus dmg to heavy to be about the same as it is currently.@Buzo
Or even just give the bleeds flat out % pen
Nerftheforums wrote: »Instead of making bleeds *** and ask for nerfs, why not ask for a change? Rather, let's have bleed ignore a % of armour so that they deal more damage to HA builds and less to medium/light armor builds.
GreenSoup2HoT wrote: »I would just remove the bleed from axes and battle axes and change it to something else. Give it crit damage. Then we have an option to kill light armor targets. We shouldnt have 2 weapon types designed to kill tanks.
Nerftheforums wrote: »Instead of making bleeds *** and ask for nerfs, why not ask for a change? Rather, let's have bleed ignore a % of armour so that they deal more damage to HA builds and less to medium/light armor builds.
leepalmer95 wrote: »brandonv516 wrote: »Bleeds are an issue. A heavy armor stamina build can make themselves just as tank-like as the tanks they are trying to take down but the bleeds will win the fight.
Once the bleeds do their magic along with a bit of burst, it's Steel Tornado for the finish.
Seen this play out a hundred times the same way. These builds have it good right now but their time will come.
Well if they're heavy armour i'd consider them a tank anyway.
Could just change bleeds to do bonus dmg vs armour types then? I'm sure zos can do some calculations and change the bonus dmg to heavy to be about the same as it is currently.@Buzo
Or even just give the bleeds flat out % pen
crazy_catman21 wrote: »Bleeds aren’t even op, master daggers make them over the top.
@crazy_catman21
In PVP it‘s the axes.
Twin Slashes tooltip is too strong already, Master DW just makes it absurd with a flat increase. The base tooltip of the skill and the passives is what pushes it from powerful to overpowered. Master DW should push this from good to powerful, as it‘s hard to aquire and would keep it‘s special place in build utilisation. A 33% tooltip reduction still keeps Bleeds a good and unique, easy and efficent option in PVP.It is easy to say your suggestion would not make bleed skills useless in PvE but that does not make it so. In PvE DPS is based on total damage per action and reducing that number by a decent percentage for any skill reduces it's effectiveness.
You are speaking of a 33-40% reduction in damage which is very significant and would likely make any skill unworthy of being used in PvE, let alone bleeds.
@idk
Yep this damage „per action“ totally can‘t be substitued, by increasing the direct damage portion of Rending Slashes. Reducing the bleed from 9000 to 6000 damage and moving these 3000 damage to the burst component of the skill is not possible.leepalmer95 wrote: »Well if they're heavy armour i'd consider them a tank anyway.
Could just change bleeds to do bonus dmg vs armour types then? I'm sure zos can do some calculations and change the bonus dmg to heavy to be about the same as it is currently.@Buzo
Or even just give the bleeds flat out % pen
@leepalmer95
Your points are non constructive.
Make bleeds punish one armor type more than others in an explicit way is the worst of „design“ choices.Nerftheforums wrote: »Instead of making bleeds *** and ask for nerfs, why not ask for a change? Rather, let's have bleed ignore a % of armour so that they deal more damage to HA builds and less to medium/light armor builds.
@Nerftheforums
Because this can already be simulated with dot‘s and maces. Bleed having it‘s unique nature is a good thing and creates build diversity. The problem is the tooltips of Twin Slashes / Twin Blade & Blunt / Heavy Weapons.
The only change would be buff Impen traits a tad so less people don't have to ride the trans/impreg wave (or add crit resistance to battlespirit for the newer players/older players looking for build freedom).
Otherwise, you all have entirely too little crit resists+percentage based mitigation and not enough hots.
greenmachine wrote: »The nerf cries just never stop around here. What will you all whine about when everything is nerfed beyond all recognition and we're all hitting for 1 on every attack?
brandonv516 wrote: »greenmachine wrote: »The nerf cries just never stop around here. What will you all whine about when everything is nerfed beyond all recognition and we're all hitting for 1 on every attack?
That we should only be hitting for .5 on every attack. 1 is too OP.
leepalmer95 wrote: »The only change would be buff Impen traits a tad so less people don't have to ride the trans/impreg wave (or add crit resistance to battlespirit for the newer players/older players looking for build freedom).
Otherwise, you all have entirely too little crit resists+percentage based mitigation and not enough hots.
Yeah the game needs people to be more tanky in pvp, it's not like most people are all in heavy already and run 25-30k hp min....
/s
Good proposal, but Twin Slashes tooltip is still too high for an almost unmitigateable source of damage. Bleed damage on it should be reduced. Rending Slashes should lose the snare and have it’s burst damage component increased. Bloodcraze should apply Minor Life Steal ontop of it‘s heal.
The_Camper wrote: »the BLEED damage on twin slashes is affected by battle spirit and is being reduced by the target resistances. Every single skill that has BLEED damage written on it is being affected by battle spirit and resistances.
leepalmer95 wrote: »Well if they're heavy armour i'd consider them a tank anyway.
Could just change bleeds to do bonus dmg vs armour types then? I'm sure zos can do some calculations and change the bonus dmg to heavy to be about the same as it is currently.@Buzo
Or even just give the bleeds flat out % pen
@leepalmer95
Your points are non constructive.
Make bleeds punish one armor type more than others in an explicit way is the worst of „design“ choices.
kendellking_chaosb14_ESO wrote: »Bleeds are needed to fight Heavy armor builds with high damage.