Ragnarock41 wrote: »kendellking_chaosb14_ESO wrote: »Bleeds are needed to fight Heavy armor builds with high damage.
Correction : Bleeds are used by heavy armor builds with high weapon damage.
Ragnarock41 wrote: »kendellking_chaosb14_ESO wrote: »Bleeds are needed to fight Heavy armor builds with high damage.
Correction : Bleeds are used by heavy armor builds with high weapon damage.
Can vouch. Is correct.
If bleeds didn't ignore crit resist it might not be too bad
Yet bleeds already do exactly that. Ignoring all resistances actually punishes HA builds the most since that's what they chose to build for.Obviously bleeds are meant to be the counter to that. It just so happens that ZOS failed terribly in the big picture design choices and gave HA better healing received and HP recovery, so they don't have as much trouble dealig with them as they should.
I'm going to repeat myself here by saying that in every other MMO I played the counter to tank was as effective against every other class/role as against tanks themselves, and that's the way it should be ... if someone builds/chooses class to withstand high amounts of damage, why should someone else be able to deal with it better? If there is a counter to a tank in form of damage bypassing his armor, it should work as well against everyone else, with maybe one exception being healers, having an ability to deal with it better.
When you bleed, you bleed untill stopped, it does not really matter what are you wearing.
Ragnarock41 wrote: »kendellking_chaosb14_ESO wrote: »Bleeds are needed to fight Heavy armor builds with high damage.
Correction : Bleeds are used by heavy armor builds with high weapon damage.
Ragnarock41 wrote: »kendellking_chaosb14_ESO wrote: »Bleeds are needed to fight Heavy armor builds with high damage.
Correction : Bleeds are used by heavy armor builds with high weapon damage.
Can vouch. Is correct.
If bleeds didn't ignore crit resist it might not be too bad
Bleeds can crit and crit resists reduces bleed crit.
Ragnarock41 wrote: »kendellking_chaosb14_ESO wrote: »Bleeds are needed to fight Heavy armor builds with high damage.
Correction : Bleeds are used by heavy armor builds with high weapon damage.
Can vouch. Is correct.
If bleeds didn't ignore crit resist it might not be too bad
Bleeds can crit and crit resists reduces bleed crit.
Last I heard that wasn't the case. I haven't tested it myself but if you have feel free to post pictures and such.
leepalmer95 wrote: »Ragnarock41 wrote: »kendellking_chaosb14_ESO wrote: »Bleeds are needed to fight Heavy armor builds with high damage.
Correction : Bleeds are used by heavy armor builds with high weapon damage.
Can vouch. Is correct.
If bleeds didn't ignore crit resist it might not be too bad
Bleeds can crit and crit resists reduces bleed crit.
Last I heard that wasn't the case. I haven't tested it myself but if you have feel free to post pictures and such.
There no need to post pictures.
They are reduced by crit resist and they can crit.
leepalmer95 wrote: »If you nerf they by 40% the fact they igmore armour is pointless, better off using other dots.
I like bleeds as they counter the crappy heavy armour meta we have.
leepalmer95 wrote: »Ragnarock41 wrote: »kendellking_chaosb14_ESO wrote: »Bleeds are needed to fight Heavy armor builds with high damage.
Correction : Bleeds are used by heavy armor builds with high weapon damage.
Which is less to do the the design of bleeds and more to do with heavy armour sets having higher stats bonuses then medium.
What can compare to ravager/ 7th/ fury?
Bleeds are fine, counters perma-blockers and can be countered by HoT's. If you let someone stack 3+ bleeds on you without going offensive that's a L2P issue. The time it takes to apply bleeds is very low offensive pressure and you should take advantage of that.
kendellking_chaosb14_ESO wrote: »Bleeds are needed to fight Heavy armor builds with high damage.
Ragnarock41 wrote: »Bleeds are fine, counters perma-blockers and can be countered by HoT's. If you let someone stack 3+ bleeds on you without going offensive that's a L2P issue. The time it takes to apply bleeds is very low offensive pressure and you should take advantage of that.
Every single dot and aoe is a counter to perma-blockers and can be countered by HoT's. Your reasoning makes literally zero sense.
What part did you not understand? You can counter bleeds with HoT's, but it adds pressure by decreasing those HoT's. How many permablockers have you seen that just block and spam burst heals, they aren't the issue as they run out of resources very quickly. Permablockers rely on HoT's and burst heal combination to get very tanky. Now let's say you have 2 DPS going at it, one of them has 3 bleeds they have to apply the other has none, the person with none is at an advantage at the start of the fight as applying bleeds does a lot less damage then spammables.
What part did you not understand? You can counter bleeds with HoT's, but it adds pressure by decreasing those HoT's. How many permablockers have you seen that just block and spam burst heals, they aren't the issue as they run out of resources very quickly. Permablockers rely on HoT's and burst heal combination to get very tanky. Now let's say you have 2 DPS going at it, one of them has 3 bleeds they have to apply the other has none, the person with none is at an advantage at the start of the fight as applying bleeds does a lot less damage then spammables.
Not like someone that was „smart“ enough to opt. for bleeds ever heard of Minor/Major Defile or infused Disease Enchants.
greenmachine wrote: »The nerf cries just never stop around here. What will you all whine about when everything is nerfed beyond all recognition and we're all hitting for 1 on every attack?
Ever consider maybe nerfing major/minor defile and not bleeds? Plus most sources of major defile were decreased to 4 seconds in wolf hunter so to say they haven't been nerfed is bogus. Even though the duration decrease was a step in the right direction the real issue with major/minor defile is the healing reduction not the duration, someone try explaining that to ZOS.
@WreckfulAbandon
Defile was adjusted with Wolfhunter dlc.
Bleed is one of the two damage types that „hurts health“ with special conditions and thus became Meta for slow learners not too long ago. The same people now try to defend it by over sensationalizing inaccurate statements. :golfclap:
The_Camper wrote: »the BLEED damage on twin slashes is affected by battle spirit and is being reduced by the target resistances. Every single skill that has BLEED damage written on it is being affected by battle spirit and resistances.
The BLEED is not reduced by resistances. Every damage except Oblivion is „mitigated“ by Battle Spirit. What BLEED does and why it‘s problematic in PVP for several patches now and alarming for the upcoming patch, is explained in my first post.
The_Camper wrote: »The_Camper wrote: »the BLEED damage on twin slashes is affected by battle spirit and is being reduced by the target resistances. Every single skill that has BLEED damage written on it is being affected by battle spirit and resistances.
The BLEED is not reduced by resistances. Every damage except Oblivion is „mitigated“ by Battle Spirit. What BLEED does and why it‘s problematic in PVP for several patches now and alarming for the upcoming patch, is explained in my first post.
Bleed damage on every single skill, including rending slashes, is being mitigated by Resistances. Only bleed damage that ignores resistances are the PASSIVE bleeds. (twin blade and blunt bleed, heavy weapons bleed)
and you go ahead and ask for nerfs to twin slash bleed damage assuming it ignores resistances. Please be informed a bit more. This is what's wrong with the community. Cries for nerfs on things that are not even problems themselves