its a skill spammed by zerglings who hide in a group of healers for the most part. nothing will change it will still be spammed or they will swap to flares
it's not the only counter. like I said there are flares. there's detect pots. aoe damage breaks stealth (caltrops). you can fear someone out of stealth. mark still works. also if you are on a nb and need more than 5 seconds to burst another nb you have put mark on then you need to learn the class a bit.
its a skill spammed by zerglings who hide in a group of healers for the most part. nothing will change it will still be spammed or they will swap to flares
it's not the only counter. like I said there are flares. there's detect pots. aoe damage breaks stealth (caltrops). you can fear someone out of stealth. mark still works. also if you are on a nb and need more than 5 seconds to burst another nb you have put mark on then you need to learn the class a bit.
Arthalion1 wrote: »As stated in my post, I would accept 15, possibly 10 seconds but 5 seconds isn't balanced and I would no longer slot this ability. Keep in my mind I am a nb and do get marked.
Arthalion1 wrote: »I was very surprised to read in the patch notes that the stealth detection element of piercing mark is being reduced from 30 seconds to 5 seconds.
There are several reasons why I consider this change to be unwarranted:
1. From my experience (as a nightblade), I would not say this skill is overly utilised and certainly won't be after this patch.
2. Cloak is one of the most complained about skills in the game, so to essentially remove the only hard counter seems like an odd decision- I appreciate it is not being removed, but given the cost of the ability it cannot be justified for a 5 second duration.
3. Very few nightblades are using this ability for major breach, so it will be redundant. We have surprise attack for major breach.
4. Does anyone even complain about this ability? Only the person using mark can see the target. How was it considered overpowered?
5. Finally, it is a huge reduction. I could accept say 15 seconds, but 5 seconds really is overkill.
Please keep in mind this is coming from someone who has mainly played nightblade from launch.
Am I missing something?
Arthalion1 wrote: »
3. Very few nightblades are using this ability for major breach, so it will be redundant. We have surprise attack for major breach.
30 is too long your right, but I very rarely see nb's using this skill, it's very niche skill I think. 15 would be reasonable with maybe a 18 second cool down so at least it can't be reapplied instantly .
just gonna have more unstoppable tanks and magica night blades from this ***.
leepalmer95 wrote: »
Arthalion1 wrote: »its a skill spammed by zerglings who hide in a group of healers for the most part. nothing will change it will still be spammed or they will swap to flares
it's not the only counter. like I said there are flares. there's detect pots. aoe damage breaks stealth (caltrops). you can fear someone out of stealth. mark still works. also if you are on a nb and need more than 5 seconds to burst another nb you have put mark on then you need to learn the class a bit.
I was expecting some replies of this nature. I am guessing you are a nb and do not like being marked. I don't either, but it is the only reliable counter and should remain.
You will know full well that with the nb movement speed and dodge roll we can easily dodge roll and cloak away from aoes and be gone in a flash.
I can assure you I am a very competent nb, but do feel this is not a balanced change.
leepalmer95 wrote: »
Arthalion1 wrote: »Firstly, thank you for all the replies and interest. It is great to see this properly debated.
To those arguing this is ability is too harsh against nbs, I dont agree, but can see your point.
I have had three max level nbs. I don't slot mark on my magicka nb, but do on stamina back bar. After this change, the ability would have to go. Putting aside the zerglings using this in zergs to stop gankers (which is actually a fair use - I've been a ganker, but if you want to have your fun then groups are going to come after you for dropping members), this ability is a great tool for forcing a nb to engage. Especially if it is a group of 2 or 3 nbs in small man fights. If it lasts 5 seconds it's not usable. If it lasts 15 or possibly 10 seconds it retains its value.
I would also caution that if cloak is seen as even more op, which it will after this patch, then ZoS will eventually take action and we all know they like to use a chainsaw to cut toast, so cloak will take the nerf hammer. There needs to be counters.
Arthalion1 wrote: »I was very surprised to read in the patch notes that the stealth detection element of piercing mark is being reduced from 30 seconds to 5 seconds.
There are several reasons why I consider this change to be unwarranted:
1. From my experience (as a nightblade), I would not say this skill is overly utilised and certainly won't be after this patch.
Arthalion1 wrote: »2. Cloak is one of the most complained about skills in the game, so to essentially remove the only hard counter seems like an odd decision- I appreciate it is not being removed, but given the cost of the ability it cannot be justified for a 5 second duration.
Arthalion1 wrote: »3. Very few nightblades are using this ability for major breach, so it will be redundant. We have surprise attack for major breach.
Arthalion1 wrote: »4. Does anyone even complain about this ability? Only the person using mark can see the target. How was it considered overpowered?
https://forums.elderscrollsonline.com/en/discussion/431189/class-reps-meeting-notes-august-16/p1Nightblades:
Piercing Mark is too hard of a counter for stealth gameplay
https://forums.elderscrollsonline.com/en/discussion/418184/class-reps-meeting-notes-june-7/p1Nightblades
The Cloak-Detect play-counterplay is too extreme. Either cloak is *really* strong if a player can disappear with impunity or is *really* weak when the player can not disappear at all and their main skill feels useless. Need more of a middle ground.
Arthalion1 wrote: »5. Finally, it is a huge reduction. I could accept say 15 seconds, but 5 seconds really is overkill.
Arthalion1 wrote: »Please keep in mind this is coming from someone who has mainly played nightblade from launch.
Am I missing something?